To learn more about Titia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Titia profile was last updated on April 25th, 2025.
To learn more about Titia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Skills
Review
Tips & Dupes
Teams
Profile & Tea Time
Profile
Prison Gate - Punishment
Water Zone, Debuff, Damage, Anti-Air
Command CD: -s
Uses: 4
Interrogation
Damage, Debuff, Anti-Air
Casting CD: -
Cage in Hell
Water Zone, Debuff, Damage, Anti-Air
Charge Time: 90s
Jailkeeper
Single, Anti-Air
Range: 800
ATK Speed: 0.40/s
Combat Traits
Base Effect:
Unlocks at Seed Lv. I:
Unlocks at Seed Lv. II:
Unlocks at Seed Lv. III:
Unlocks at Seed Lv. IV:
Unlocks at Seed Lv. V:
Elementalist - Diamond - β
Condition: [Tactician, Support]
Elemental Amp
Condition: [Tactician, Support]
Potential Exploration
Lv. 0: When set as Leader, this Echomancer gains an Engraving Stat bonus of 20% (including VIT, ATK, and MST).
Lv. 1: When set as Leader, teammates gain an Engraving Stat bonus of 20% (including VIT, ATK, and MST).
Lv. 2: When set as Leader and on the field: Increases the VIT of Echomancers on the field by 20%.
Lv. 3: When set as Leader, this Echomancer’s MST to DMG Rate is increased to 110%.
Lv. 4: When set as Leader, after this Echomancer casts a debuff or buff skill, the Extra DMG of Echomancers on the field is increased by 60% for 30s.
Lv. 5: ATK SPD +5%.
Lv. 6: CRIT Rate +5%.
Lv. 7: When set as Leader and on the field: Water Echomancers ignore 10% of the target's Basic DR. When an Elemental Reaction is triggered on the field, applies 40% [Elemental Reaction DMG Bonus] to all enemies for 30s.
Lv. 8: After being switched to Backup, the redeployment CD is reduced by 15s.
Lv. 9: When set as Leader, the Extra DMG of all Echomancers on the field is increased by 50%. Additionally, when calculating the number of Echomancers required for [Inspire], this Echomancer is counted as 2.
Titia Ascension stats aren't available yet. They will be added soon!
Review
Titia introduction isn't available yet. It will be added soon!
Self-reliant kit, can trigger almost all elemental reactions by herself.
Versatile, can boost the performance of most elemental teams.
Can act as a debuffer or DPS.
Not very useful for Corrosion, Fire, Wind or Physical teams.
DPS build is expensive and may not perform as well as dedicated main carries.
Global Server
CN Server
Titia has a unique kit. Wielding Water, Lightning and Ice, she can trigger Electrocution, Electrolyzed and Freeze all by herself. By adding a Fire Echomancer, Titia can easily perform all the elemental reactions in the game. This allows her to have a place in all teams. Currently, because Titia can reduce the enemy's mine resistance at the same time, the mainstream gameplay will let her match any lineup she's placed in.
Despite not being considered a must pull, Titia is a powerful enabler on her own, capable of triggering almost all elemental reactions by herself, and enhancing the damage output of almost any team she’s placed in. Her main utility as a sub-DPS and debuffer comes from her Interrogation skill. A versatile skill with 100% uptime that can reduce a single target’s elemental resistance to Water, Ice, and Lightning by 30%. Titia also has tools to control the battlefield in the shape of her first skill and her Seed skill, which can lock a large group of enemies inside a cage. Finally, her passive [Karmic Vortex], ensures that she stays strong on the field during long battles even after her skill uses have ran out.
Titia has two sides, three elements and four skill uses for each. Her first side, and the one more commonly used, is her role as a debuffer. Her second skill, “Interrogation”, reduces a single target’s Elemental RES to Water, Lightning and Ice by 30% for 40s. It also deals damage and inflicts [Karmic Vortex], Titia’s passive that strengthens her basic attacks. Since this skill has a cooldown of 20s and 4 uses, during a long battle it’s possible to have an uninterrupted effect lasting up to 160s (a little over two and half minutes). More than what most battles last.
Titia’s second side is as a DPS focused on elemental reactions and auto-attacks. Thanks to [Karmic Vortex] being triggered by her skills, Titia’s basic attacks are capable of hitting up to 10 units simultaneously. If there’s only one unit affected by [Karmic Vortex] on the field, Titia’s basic attacks receive a 250% bonus. Her third dupe adds a cherry on the cake for those who enjoy “gotta go fast” play styles, by giving Titia a bonus of 50% ASPD for 15 seconds every time she casts a skill, as well as strengthening the base damage granted by [Karmic Vortex].
Be it as a DPS or Debuffer, when bringing Titia to your team, pay attention to her skills before casting. “Prison Gate - Punishment” can be cast either as a water zone + lightning combo (left), or as a ice zone + freezing zone combo (right). Every time Titia uses this skill, a Key is left at the place where it was cast. The key periodically damages enemies, inflicting elemental reactions and [Karmic Vortex].
Finally, her Seed Skill, “Cage in Hell”, can pull and lock all enemies inflicted with [Karmic Vortex], creating a water zone and stunning them in the process. The ultimate control ability, having a bit of everything: debuff, displacement, elemental zone and crowd control.
Tips & Dupes
Dupes
Titia doesn’t need dupes to perform her main job as a debuffer well. If you like her, going all the way to the third dupe may be a decent investment.
General Tips
The keys from “Prison Gate - Punishment” last for a while in the field, and you can alternate freely which element to use on them. Make sure to place them on paths that enemies will use towards the terminal, to ensure that the maximum amount of enemies possible will be afflicted with [Karmic Vortex].
Skill Upgrade Priority
As “Interrogation” doesn’t increase its effectiveness or duration with upgrades, “Prison Gate” becomes the priority skill, being Titia’s main source of damage over time (aside from her basic attacks) regardless of whatever build you’re playing.
Profile & Tea Time
Any Formula requires a minimum of 330 score in order to unlock new Dialogues. Full Bonus can be achieved with Coziness 4000 + Bond level 9 or above. There are two types of Formula: Memoir and Score. "Memoir" enables the Memoir book, while "Score" are high score recipes used to farm bond (the numbers in the brackets mean: No Bonus/Full Coziness/Full Bonus).
Copyright © 2025 Prydwen.gg