TitiaBuild and Guide

Character
Introduction

Titia is a 6 rarity Echomancer of the
Tactician
Tactician class who wields the
Water
Water Element. The character was originally released on July 18th, 2024 in China and they will release on April 24th, 2025 in Global.

To learn more about Titia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Last updated

Titia profile was last updated on April 25th, 2025.

To learn more about Titia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Skills

Review

Tips & Dupes

Teams

Profile & Tea Time

Profile

Tags
Support
Elemental Zone
Skills
Selection Skill

Prison Gate - Punishment

Water Zone, Debuff, Damage, Anti-Air

Lv. 1

Command CD: -s

Uses: 4

You can choose to cast Prison Gate - Electrocution or Prison Gate - Immurement. Command CD: 20s. Prison Gate - Electrocution: Fires a Lightning Key at the target location, dealing Lightning DMG equal to 200% of Final ATK to enemies in its path and marking them. Once the key reaches the target location, it will pull the marked enemies towards itself with Lv.3 [Displacement Strength] and generate a Water Zone with a 200 radius. The key remains in place for 40s. For its duration, it deals Lightning DMG equal to {0} of Final ATK to enemies within a 300 radius every 5s and applies [Karmic Vortexl for 20s. Prison Gate - Immurement: Fires an Ice Key at the target location, dealing Ice DMG equal to 200% of Final ATK to enemies in its path and marking them. Once the key reaches the target location, it will pull the marked enemies towards itself with Lv.3 [Displacement Strength] and generate an Ice Zone with a 200 radius if in a Wet Environment. The key remains in place for 40s. For its duration, it deals Ice DMG equal to {0} of Final ATK to enemies within a 300 radius every 5s and applies [Karmic Vortex] for 20s.
Auto Skill

Interrogation

Damage, Debuff, Anti-Air

Lv. 1

Casting CD: -

Auto Skill: 18s CD. Deals Water, Ice, or Lightning DMG equal to {0} of Final ATK to enemies affected by [Karmic Vortex]. Active Skill: You can manually select an enemy to attack with chains, reducing the target's Water, Lightning, and Ice Resistance by 30% (Target Debuff Multiplier - Target's Resistance Reduction) for 40s and dealing Water, Ice, or Lightning DMG equal to {1} of Final ATK. Enemies hit will be inflicted with [Karmic Vortex] for 20s.
Seed Skill

Cage in Hell

Water Zone, Debuff, Damage, Anti-Air

Lv. 1

Charge Time: 90s

Generate a giant iron cage at the target location, which lasts for 6 seconds. When the cage is created, it will pull all targets affected by the [Karmic Vortex] into the cage with Lv. 3 [Displacement Strength], stunning them for 6 effect seconds. During the cage's existence, it will deal 2 times of Lightning DMG equal to {0} Final ATK in a radius of 300 and 2 times of Ice DMG equal to {0} Final ATK in a radius of 300. When the cage's duration ends, it will explode, dealing Water DMG equal to {1} Final Attack to all enemies on the field and generating a Water Zone in a radius of 350. Tactician Special Trait: At the start of combat, gains 50% Seed Charge.
Basic Skill

Jailkeeper

Single, Anti-Air

Range: 800

ATK Speed: 0.40/s

Fires different keys at the target based on their current Elemental Weakness: When the target has a Water Weakness or does not have Lightning or Ice Weakness, fires a Water key and deals Water DMG equal to 250% Final Attack upon hit. When the target has Lightning weakness, fires a Lightning key and deals Lightning DMG equal to 250% Final Attack upon hit. When the target has an Ice weakness, fires an Ice key and deals Ice DMG equal to 250% Final Attack upon hit.
Combat Traits (Dupes)
Combat Traits

Combat Traits

Base Effect:

Titia's Active Skill applies [Karmic Vortex] to the target for 20s. 35%of Titia's Basic ATK DMG is transferred to targets affected by [Karmic Vortex]. This effect can affect up to 10 units simultaneously.
When there is only one unit affected by [Karmic Vortex] on the field , Basic ATK DMG is increased by 250% (DMG Bonus Multiplier - Independent DMG Bonus).

Unlocks at Seed Lv. I:

The keys last 20s more seconds and deal 30% (DMG Bonus Multiplier - Independent DMG Bonus) increased DMG.

Unlocks at Seed Lv. II:

-

Unlocks at Seed Lv. III:

Casting any skill increases ATK SPD by 50% (Stat Multiplier - ATK SPD) for 15s. The damage transfer ratio against targets affected by Karmic Vortex is increased to 60%.

Unlocks at Seed Lv. IV:

Skill level of [Skill 1] +3

Unlocks at Seed Lv. V:

Skill level of [Skill 2] +3
Leader Skills
Passive Skill

Elementalist - Diamond - β

When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Wet Environment]. Does not stack with [Elementalist - Diamond - ɑ].

Condition: [Tactician, Support]

Passive Skill

Elemental Amp

Triggering [Frozen] / [Electroconduct] / [Electrolyzed], increases Engraving ATK by 3/6/9% (Stat Multiplier - Engraving ATK Increase (%)) for 15s, stacking up to 5 times.

Condition: [Tactician, Support]

Potential Exploration
Potential Exploration

Potential Exploration

Lv. 0: When set as Leader, this Echomancer gains an Engraving Stat bonus of 20% (including VIT, ATK, and MST).

Lv. 1: When set as Leader, teammates gain an Engraving Stat bonus of 20% (including VIT, ATK, and MST).

Lv. 2: When set as Leader and on the field: Increases the VIT of Echomancers on the field by 20%.

Lv. 3: When set as Leader, this Echomancer’s MST to DMG Rate is increased to 110%.

Lv. 4: When set as Leader, after this Echomancer casts a debuff or buff skill, the Extra DMG of Echomancers on the field is increased by 60% for 30s.

Lv. 5: ATK SPD +5%.

Lv. 6: CRIT Rate +5%.

Lv. 7: When set as Leader and on the field: Water Echomancers ignore 10% of the target's Basic DR. When an Elemental Reaction is triggered on the field, applies 40% [Elemental Reaction DMG Bonus] to all enemies for 30s.

Lv. 8: After being switched to Backup, the redeployment CD is reduced by 15s.

Lv. 9: When set as Leader, the Extra DMG of all Echomancers on the field is increased by 50%. Additionally, when calculating the number of Echomancers required for [Inspire], this Echomancer is counted as 2.

Ascension

Titia Ascension stats aren't available yet. They will be added soon!

Gallery

Review

Intro

Titia introduction isn't available yet. It will be added soon!

Pros & Cons
Pros

  • Self-reliant kit, can trigger almost all elemental reactions by herself.

  • Versatile, can boost the performance of most elemental teams.

  • Can act as a debuffer or DPS.

Cons

  • Not very useful for Corrosion, Fire, Wind or Physical teams.

  • DPS build is expensive and may not perform as well as dedicated main carries.

Ratings
A

Global Server

A

CN Server

Tier list comment

Titia has a unique kit. Wielding Water, Lightning and Ice, she can trigger Electrocution, Electrolyzed and Freeze all by herself. By adding a Fire Echomancer, Titia can easily perform all the elemental reactions in the game. This allows her to have a place in all teams. Currently, because Titia can reduce the enemy's mine resistance at the same time, the mainstream gameplay will let her match any lineup she's placed in.

Review

Despite not being considered a must pull, Titia is a powerful enabler on her own, capable of triggering almost all elemental reactions by herself, and enhancing the damage output of almost any team she’s placed in.  Her main utility as a sub-DPS and debuffer comes from her Interrogation skill. A versatile skill with 100% uptime that can reduce a single target’s elemental resistance to Water, Ice, and Lightning by 30%. Titia also has tools to control the battlefield in the shape of her first skill and her Seed skill, which can lock a large group of enemies inside a cage. Finally, her passive [Karmic Vortex], ensures that she stays strong on the field during long battles even after her skill uses have ran out.

Titia has two sides, three elements and four skill uses for each. Her first side, and the one more commonly used, is her role as a debuffer. Her second skill, “Interrogation”, reduces a single target’s Elemental RES to Water, Lightning and Ice by 30% for 40s. It also deals damage and inflicts [Karmic Vortex], Titia’s passive that strengthens her basic attacks. Since this skill has a cooldown of 20s and 4 uses, during a long battle it’s possible to have an uninterrupted effect lasting up to 160s (a little over two and half minutes). More than what most battles last.

Titia’s second side is as a DPS focused on elemental reactions and auto-attacks. Thanks to [Karmic Vortex] being triggered by her skills, Titia’s basic attacks are capable of hitting up to 10 units simultaneously. If there’s only one unit affected by [Karmic Vortex] on the field, Titia’s basic attacks receive a 250% bonus. Her third dupe adds a cherry on the cake for those who enjoy “gotta go fast” play styles, by giving Titia a bonus of 50% ASPD for 15 seconds every time she casts a skill, as well as strengthening the base damage granted by [Karmic Vortex].

Be it as a DPS or Debuffer, when bringing Titia to your team, pay attention to her skills before casting. “Prison Gate - Punishment” can be cast either as a water zone + lightning combo (left), or as a ice zone + freezing zone combo (right). Every time Titia uses this skill, a Key is left at the place where it was cast. The key periodically damages enemies, inflicting elemental reactions and [Karmic Vortex].

Finally, her Seed Skill, “Cage in Hell”, can pull and lock all enemies inflicted with [Karmic Vortex], creating a water zone and stunning them in the process. The ultimate control ability, having a bit of everything: debuff, displacement, elemental zone and crowd control. 

Tips & Dupes

Tips & Dupes
  • Dupes

    • Titia doesn’t need dupes to perform her main job as a debuffer well. If you like her, going all the way to the third dupe may be a decent investment.

  • General Tips

    • The keys from “Prison Gate - Punishment” last for a while in the field, and you can alternate freely which element to use on them. Make sure to place them on paths that enemies will use towards the terminal, to ensure that the maximum amount of enemies possible will be afflicted with [Karmic Vortex].

  • Skill Upgrade Priority

    • As “Interrogation” doesn’t increase its effectiveness or duration with upgrades, “Prison Gate” becomes the priority skill, being Titia’s main source of damage over time (aside from her basic attacks) regardless of whatever build you’re playing.

Profile & Tea Time

Profile
Name
Titia
World
-
Affiliation
-
Gender
-
Height
-
Birthday
-
CV
CN
郭贝
JPN
-
Tea Time

Any Formula requires a minimum of 330 score in order to unlock new Dialogues. Full Bonus can be achieved with Coziness 4000 + Bond level 9 or above. There are two types of Formula: Memoir and Score. "Memoir" enables the Memoir book, while "Score" are high score recipes used to farm bond (the numbers in the brackets mean: No Bonus/Full Coziness/Full Bonus).

Bond Level
Achievement Name
Formula
Type
[1]
Bond Level & Name[1] -
Formula Peach Oolong, Normal Sugar, Normal Ice, Honey Peach Jelly
TypeScore (594/665/725)
[1]
Bond Level & Name[1] Training Alcohol Tolerance
Formula Double Leaf Pattern, Pineapple Rice Wine, Double Sugar, Less Ice, Wisteria
TypeMemoir
[1]
Bond Level & Name[1] Longing
Formula Household Glass, Goji Camomile Tea, Sliced Cucumber, Tea Jelly, Heart-shaped Pick
TypeMemoir
[4]
Bond Level & Name[4] Flavor Change
Formula Collins Cup, Ginger Cocoa, Extra Ice, Syrup, Caramel Pudding, Delicate Paper Umbrella
TypeMemoir
[10]
Bond Level & Name[10] New Friends
Formula Household Glass, Green Grape Bubble Tea, Normal Sugar, Hot, Coconut Jelly, Sliced Lemon
TypeMemoir
[13]
Bond Level & Name[13] Cherished Posession
Formula Rimmed Glass, Plain Water, Room-temp, Lemon Juice, Rosemary
TypeMemoir
[16]
Bond Level & Name[16] Empathy
Formula Collins Cup, Glass Orange, Normal Ice, Mango Jelly, Ring Pick
TypeMemoir
[18]
Bond Level & Name[18] Supposed Order
Formula Double Leaf Pattern, Berry Love Duo, Less Sugar, Room-temp, Pearl, Ring Pick
TypeMemoir