To learn more about Evolved One check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Evolved One check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review and ratings
Other information
Profile
Basic Attack
Valid hits: 2
Cooldown: -
Inflicts AoE damage on and around the target. Activates an enhanced attack that inflicts AoE damage 800 reach in front after performing a basic attack (Knockback, Strong Airborne). Inflicts target hit by enhanced attack's last strike with ATK and Skill Haste -30% debuffs for 6 seconds.
Level 2: Basic Attack DMG +5%
Level 3: Basic Attack DMG +5%
Level 4: Basic Attack DMG +5%
Level 5: Basic Attack DMG +5%
Evolving Attraction
Valid hits: 2
Cooldown: -
Permanently can't be healed, becomes immune to all Hitstuns, and nullifies removable buffs and debuffs. Upon deployment, inflicts HP loss per second 50% debuff for 1 second to ally Mechs on the battlefield (Cannot be canceled). Gains 2 Sacrifice (ATK +20% per stack) stacks per inflicted unit (up to 10 stacks, cannot be canceled). After deployment, gains 1 Sacrifice stack whenever an ally Mech is deployed or summoned. Removes 1 Sacrifice stack to restore 3% of Max HP when HP falls below 50% (Repeats until HP is at 100% or Sacrifice reaches 0 stacks).
Level 2: HP +5%
Level 3: HP +5%
Level 4: HP +10%
Level 5: Recharge 6% of Max HP instead
War Bringer
Valid hits: 3
Cooldown: 26 seconds
Fires a high-powered railgun, inflicting AoE damage in front to enemies within 1200 reach (Weak knockback). Targets hit are inflicted with Incoming Healing -100% for 8 seconds.
Level 2: DMG +5%
Level 3: DMG +5%
Level 4: DMG +15%
Level 5: Nullifies all removable buffs on targets. (Bosses excluded)
Anti-war Ender: Nemesis
Valid hits: 5
Cooldown: 56 seconds
Fires a tactical fusion projectile, inflicting AoE damage in front.
Level 2: DMG +5%
Level 3: DMG +5%
Level 4: DMG +15%
Level 5: Penetrates the target's DMG RES by 50%.
Evolved One stats aren't available yet. They will be added soon!
Review
PVE (Early)
PVE (Late)
PVP
Evolved-One is the first awakened employee that isn't a Counter. She's also the first unit that consumes other units to make herself permanently stronger. With over 130k HP, 2k DEF, and 5% MDL she's really hard to kill. She seems to fit great into the mecha team, but the fact that she can't be healed is a problem in some modes.
She's the first awakened employee that is farmable. But you need to clear Dive 50 (which is one of the hardest contents in the game) to unlock the ability to get her for free.
Because of the passive that prevents her from being healed, it's really hard to use her in PVE. Pure Mech teams without Evolved One do better in PVE than with her.
In PVP she brought second life to all Mecha teams lovers and she's a super popular pick. What's best about her is that she's really flexible - all you need is some sacrifices to boost her passive and you can pair her with anything and she will work well. As long as she survives to her ult, she will wipe the whole battlefield with her nuke.
In the KR region, while she is really strong, she rarely gets banned and it's a running joke in the community that the developers protect her from bans. Still, the issue with her lack of bans is that because she's easy to use, a lot of players play her and this tanks her win rate.
MDL = Max Damage Limit or DMG Taken Limit is a stat that only appears on SSR rarity Defenders. How does it work? For example, if an employee has 10% MDL it means that any hit that does more damage than 10% of his max HP, will have the part exceeding the MDL value lowered by 80%. This prevents Defenders with MDL from being one-shot by skills/ultimates.
A way to counter MDL is to use employees with great ASPD like Administration Rifleman, Ifrit, or Millia Rage.
- deals tons of damage for a defender,
- hard to kill thanks to high stats and 5% MDL.
- without sacrifices, she's meh at best and if you let her die before she uses her ult, you will likely lose the match,
- weak in PVE.
Other information
Set: CDR DPS
EE is only worth crafting after you have cleared the golden bullet shop.
Set: CDR DPS, Full Tank, or CDR Tank
EE is only worth crafting after you have cleared the golden bullet shop. Tank E1 is a real build on banned Awakened Jake weeks. It requires a completely different team than standard maze CDR build.
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
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