Evolved OneInformation and Guide

Character

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Introduction

Evolved One is a ASSR Rarity character from the
Defender
Defender class and
Mech
Mech
type. They are part of the Apex Predator faction.

To learn more about Evolved One check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Evolved One check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review and ratings

Other information

Profile

Combat information
Rarity
ASSR
Deployment Cost
6 cost
Movement Type
Ground
Attack type
All
Specialties
Debuffer
Dispeller
ETB
Healblock
Skills
Basic

Basic Attack

Valid hits: 2

Cooldown: -

Inflicts AoE damage on and around the target. Activates an enhanced attack that inflicts AoE damage 800 reach in front after performing a basic attack (Knockback, Strong Airborne). Inflicts target hit by enhanced attack's last strike with ATK and Skill Haste -30% debuffs for 6 seconds.

Level 2: Basic Attack DMG +5%

Level 3: Basic Attack DMG +5%

Level 4: Basic Attack DMG +5%

Level 5: Basic Attack DMG +5%

Passive

Evolving Attraction

Valid hits: 2

Cooldown: -

Permanently can't be healed, becomes immune to all Hitstuns, and nullifies removable buffs and debuffs. Upon deployment, inflicts HP loss per second 50% debuff for 1 second to ally Mechs on the battlefield (Cannot be canceled). Gains 2 Sacrifice (ATK +20% per stack) stacks per inflicted unit (up to 10 stacks, cannot be canceled). After deployment, gains 1 Sacrifice stack whenever an ally Mech is deployed or summoned. Removes 1 Sacrifice stack to restore 3% of Max HP when HP falls below 50% (Repeats until HP is at 100% or Sacrifice reaches 0 stacks).

Level 2: HP +5%

Level 3: HP +5%

Level 4: HP +10%

Level 5: Recharge 6% of Max HP instead

Special

War Bringer

Valid hits: 3

Cooldown: 26 seconds

Fires a high-powered railgun, inflicting AoE damage in front to enemies within 1200 reach (Weak knockback). Targets hit are inflicted with Incoming Healing -100% for 8 seconds.

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Nullifies all removable buffs on targets. (Bosses excluded)

Ultimate

Anti-war Ender: Nemesis

Valid hits: 5

Cooldown: 56 seconds

Fires a tactical fusion projectile, inflicting AoE damage in front.

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Penetrates the target's DMG RES by 50%.

Stats

Evolved One stats aren't available yet. They will be added soon!

Availability
KR Release Date
July 27th, 2021
GLOBAL Release Date
November 10th, 2022

Review

Ratings
D

PVE (Early)

D

PVE (Late)

A

PVP

Review

Evolved-One is the first awakened employee that isn't a Counter. She's also the first unit that consumes other units to make herself permanently stronger. With over 130k HP, 2k DEF, and 5% MDL she's really hard to kill. She seems to fit great into the mecha team, but the fact that she can't be healed is a problem in some modes.

She's the first awakened employee that is farmable. But you need to clear Dive 50 (which is one of the hardest contents in the game) to unlock the ability to get her for free.

Because of the passive that prevents her from being healed, it's really hard to use her in PVE. Pure Mech teams without Evolved One do better in PVE than with her.

In PVP she brought second life to all Mecha teams lovers and she's a super popular pick. What's best about her is that she's really flexible - all you need is some sacrifices to boost her passive and you can pair her with anything and she will work well. As long as she survives to her ult, she will wipe the whole battlefield with her nuke.

In the KR region, while she is really strong, she rarely gets banned and it's a running joke in the community that the developers protect her from bans. Still, the issue with her lack of bans is that because she's easy to use, a lot of players play her and this tanks her win rate.


MDL = Max Damage Limit or DMG Taken Limit is a stat that only appears on SSR rarity Defenders. How does it work? For example, if an employee has 10% MDL it means that any hit that does more damage than 10% of his max HP, will have the part exceeding the MDL value lowered by 80%. This prevents Defenders with MDL from being one-shot by skills/ultimates.

A way to counter MDL is to use employees with great ASPD like Administration Rifleman, Ifrit, or Millia Rage.

Pros & Cons
Pros

- deals tons of damage for a defender,

- hard to kill thanks to high stats and 5% MDL.

Cons

- without sacrifices, she's meh at best and if you let her die before she uses her ult, you will likely lose the match,

- weak in PVE.

Other information

Gear recommendation
PVE gear

Set: CDR DPS


EE is only worth crafting after you have cleared the golden bullet shop.

PVP gear

Set: CDR DPS, Full Tank, or CDR Tank


EE is only worth crafting after you have cleared the golden bullet shop. Tank E1 is a real build on banned Awakened Jake weeks. It requires a completely different team than standard maze CDR build.

The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).