Evolved OneInformation and Guide

Character
Introduction

Evolved One is a ASSR Rarity character from the
Defender
Defender class and
Mech
Mech
type. They are part of the Apex Predator faction.

To learn more about Evolved One check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Evolved One check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review and ratings

Other information

Profile

Combat information
Rarity
ASSR
Deployment Cost
6 cost
Movement Type
Ground
Attack type
All
Specialties
Debuffer
Dispeller
ETB
Healblock
Skills
Basic

Basic Attack

Valid hits: 2

Cooldown: -

Inflicts AoE damage on and around the target. Activates an enhanced attack that inflicts AoE damage 800 reach in front after performing a basic attack (Knockback, Strong Airborne). Inflicts target hit by enhanced attack's last strike with ATK and Skill Haste -30% debuffs for 6 seconds.

Level 2: Basic Attack DMG +5%

Level 3: Basic Attack DMG +5%

Level 4: Basic Attack DMG +5%

Level 5: Basic Attack DMG +5%

Passive

Evolving Attraction

Valid hits: 2

Cooldown: -

Permanently can't be healed, becomes immune to all Hitstuns, and nullifies removable buffs and debuffs. Upon deployment, inflicts HP loss per second 50% debuff for 1 second to ally Mechs on the battlefield (Cannot be canceled). Gains 2 Sacrifice (ATK +20% per stack) stacks per inflicted unit (up to 10 stacks, cannot be canceled). After deployment, gains 1 Sacrifice stack whenever an ally Mech is deployed or summoned. Removes 1 Sacrifice stack to restore 3% of Max HP when HP falls below 50% (Repeats until HP is at 100% or Sacrifice reaches 0 stacks).

Level 2: HP +5%

Level 3: HP +5%

Level 4: HP +10%

Level 5: Recharge 6% of Max HP instead

Special

War Bringer

Valid hits: 3

Cooldown: 26 seconds

Fires a high-powered railgun, inflicting AoE damage in front to enemies within 1200 reach (Weak knockback). Targets hit are inflicted with Incoming Healing -100% for 8 seconds.

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Nullifies all removable buffs on targets. (Bosses excluded)

Ultimate

Anti-war Ender: Nemesis

Valid hits: 5

Cooldown: 56 seconds

Fires a tactical fusion projectile, inflicting AoE damage in front.

Level 2: DMG +5%

Level 3: DMG +5%

Level 4: DMG +15%

Level 5: Penetrates the target's DMG RES by 50%.

Stats

Evolved One stats aren't available yet. They will be added soon!

Availability
KR Release Date
July 27th, 2021
GLOBAL Release Date
November 10th, 2022

Review

Ratings
D

PVE (Early)

D

PVE (Late)

A

PVP

Review

Summary

Apex Predator Evolved One (E1) is a PVP-oriented, durable backline damage dealer that synergises with mech units. Both Ultimate and Special Skills damage the enemy backline and a variety of debuffs are scattered in different parts of her kit.

The focus of the E1 kit is the [Sacrifice] stack mechanic. Each stack gives 20% ATK to E1 (up to 10 stacks for a total of 200% ATK) and they are gained/lost in the following ways:

  • When deployed, E1 applies an uncancelable debuff to all allied mech units that deals 50% of their Max HP damage over 1 second. For every unit affected by this debuff, E1 gains 2 stacks.

  • Every mech that enters the battlefield while E1 is alive gives her 1 stack.

  • When E1 drops below 50% HP, she loses 1 stack per second while regaining 6% of her Max HP. This ends when E1 runs out of stacks or reaches full HP. As E1 can’t be healed, this effect is a direct HP change. This means it’s not affected by healing increase/reduction, healing reflux and extort effects.

  • E1 loses all stacks when she dies.

As of writing, E1 doesn’t have a modern Exclusive Equipment set. Instead, it has a relic of older times - an exclusive weapon that comes in 3 different colors and provides only 0.6% Anti-Ground DMG increase over basic Maze gear. A well-rolled Swift Relic weapon is better.

PVE Review

E1 has no PVE relevance.

PVP Review

In PVP, E1 is an Ultimate Skill-based win condition with a team-building constraint. Multiple [Sacrifice] stacks are required for E1 to be worth the cost, but gaining those stacks is not trivial. Mech faction as a whole has severe unit quality issues and all of its good units are expensive. As a result, E1 teams are forced to run otherwise suboptimal units (e.g. Glitch) just to gain stacks efficiently.

In addition to the aforementioned team-building issues, E1’s Ultimate Skill has a long cooldown. This makes her reliant on stalling, which is hard in modern high damage metagames. Most E1 teams default to Mors as their main frontline option, as both Mors and E1 benefit from a relatively low-quality rest of the team. On the other hand, this reliance on a single option for survivability means that the entire team falls apart if Mors gets countered.

Pros & Cons
Pros

  • Powerful wincondition.

Cons

  • Useless in PVE.

  • Harsh teambuilding constraints.

Other information

Gear recommendation
PVE gear

Set: CDR DPS


Ult faster

PVP gear

Set: CDR DPS


Ult faster

The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).