What is Danger Close?

Danger Close is a competitive PvE game mode where players compete by fighting a boss every other week. Each boss has 4 difficulty modes, and on the last two difficulties, the players may choose additional risks for the fight to increase their score. Every season, the boss also comes with a set of units buffed and faction debuff.

Is it worth playing?

Simple answer– Yes. Even if you cannot reach the minimum score of 18k for max participation rewards, it is still worth playing for the Danger Close Performance Points currency that can be used to buy important items from the shops such as Maze and Hummingbird gears.

Refer to the Shops and Currencies guide for more information:

Risks and Scoring

Scores are calculated by the following formula (only applies if you have defeated the boss):

Formula

(Base score + (seconds remaining * points per second)) * (1 + score bonus%)

Base score: Hard - 8000 / Expert -20000

Points per second (roughly): Hard - 28 / Expert 44.44

Score Bonus (See Risks table below)

Note that base scores listed are the scores you get for just defeating the boss and that you are only able to get all participation rewards by doing Hard/Expert mode.

TypeTier 1Score BonusTier 2Score BonusTier 3Score Bonus
Decreased Allies ATK10%3%25%6%50%10%
Decreased Allies HP10%3%25%6%50%10%
Decreased Allies ASPD10%5%25%10%40%15%
Decreased Allies Skill Haste10%5%25%10%40%15%
Increased Enemies HP10%3%30%6%50%10%
Increased Enemies ATK10%5%30%10%50%15%
Decreased Deployment Resource Gain30%10%----

The player may choose as many debuffs as they like, but only one per type (e.g. you cannot pick both ATK -10% and ATK -25% in the same run).

In addition to the above Risks, there are also Special Risks that are specific to each boss that will be mentioned in the next section.

Bosses

There's a lot of Danger Close bosses, reach requiring a specific approach, or rather tactic, to kill.

Moderator Type A

Moderator Type A

Awakened Defender
Awakened Defender

Type: Mech

Description

A massive weapon of unknown origin from outside our dimension. It specializes in pulverizing approaching enemies, and is also capable of unsupported dimension jumps thanks to an engine system similar to a dimensional ship's.It may have been originally programmed to travel to and from the Counterside hunting C.O.s, but by the time it was discovered, it was out of control, having been damaged beyond repair by Corruption Rays.

※ The Moderator receives additional damage when attacked in the rear, where it is vulnerable

Stats
Moderator Type ALevelHPATKDEFCRITHITEVA
Easy80570,3234,6171,288627648432
Normal100901,1417,2471,869816938624
Hard1302,070,29411,9623,0001,1251,5011,000
Expert1505,955,21027,4206,6172,4703,3052,198
Special Risks

Pattern Enhanced: Shattering Device Enhanced - +25% Score.

  • During the damage checks, lose the -25% rear Damage Reduction and gain 75% front Damage Reduction

Special Conditions Activated: Jump Device A Activated - +25% Score.

  • Requires 2 units within melee range of Moderator Type A to stop it from charging.

  • Expert Only: Gain an undispellable buff that gives +50% DEF, +200% Role ADV DMG, +200% Role ADV RES and start with 50 stacks of an undispellable 2% DEF buff, losing 1 stack every time Moderator A is hit 10 times.
  • Moderator Type A takes 25% more damage when attacked from the rear.
    • Note: Moderator Type A loses this extra damage taken during Phase Transition 1 and 2 if the Special Risk “Pattern Enhanced: Shattering Device Enhanced” is taken.
  • Immune to the following:
    • Knockback
    • Speed Reduction
    • Cooldown Decrease
    • Skill Seal (Silence)
  • Has phase transitions when the following requirement is met:
    • Transition 1: 45 seconds into the battle.
    • Transition 2: 90 seconds into the battle.
    • Transition 3: At 30% HP.
  • Phase Transition 1 and 2:
    • Moderator Type A gain the following buffs:
      • An undispellable +25% ASPD buff that stacks up to 2 times.
      • A 10 seconds buff that gives ASPD reduction immunity.
    • Start a 5 seconds damage check that requires the player to do 5% of Moderator Type A max HP within the time limit.
      • Upon failure, cast Giant Laser attack.
      • Upon success, Moderator Type A staggers for a few seconds and then does Approach 1.
  • Phase Transition 3: Moderator Type A casts Giant Laser attack. Afterward, it does Approach 2.
  • When Moderator Type A kills a unit: It gains a stack of an undispellable +4% ATK buff that stacks up to 100 times.
  • When there are no enemies within range of Moderator Type A, the following occurs: Starts an 8 seconds charge that can be cancelled when 1 unit is within range of Moderator Type A. Upon successful charge, the following happens to Moderator Type A:
    • Remove all debuffs
    • Gain a stack of an undispellable +25% ASPD buff
    • Afterward, cast a Giant Laser attack.
    • Note: 2 units are required within melee range of Moderator Type A to cancel the 8-second charge if the Special Risk “Special Conditions Activated: Jump Device A Activated” is taken.
  • Approach 1: Move toward the ship for 6.5 seconds.
  • Approach 2: Move toward the ship for up to 10 seconds or until it reaches 75% of the way across the map. Then does Phase 2 Loop.
  • Basic Attack (Melee): Inflict AOE damage to units in front of it with its foremost leg. Has the following properties:
    • 3 valid hits
    • Inflicts a -5% DEF debuff that stacks up to 20 times and lasts 8 seconds.
    • Inflict slight knockback with no hitstun
  • Special: Initiates a mapwide scan that starts from the right side of the map and travels left. This scan completes upon passing through 4 units or otherwise will complete when it reaches Moderator Type A. Upon the completion of the scan:
    • Spawns 2 Mines: 1 at the location where the scan stopped and 1 more behind it.
  • Ultimate: Casts a mapwide AOE attack that deals damage from right to left and has the following properties:
    • 5 valid hits
    • Ultimate tier hitstun
    • Inflicts massive knockback
    • Creates the same smoke as the Mines with slightly different duration and interval per hit (lasts for 5 seconds and hits once per second).
  • Mines: Explodes when a unit is within range. The attack has the following properties:
    • 2 valid hits
    • Does no damage to air units
    • Special skill hitstun
    • Releases 10 seconds of an AOE smoke that deals no damage but inflicts a -5% HIT debuff every two seconds. This debuff can stack up to 20 times and lasts for 12 seconds. This smoke only affects Counters, Mechs, Soldiers and Corrupted Objects (C.O.)
  • Giant Laser: Casts a massive mapwide AOE Laser attack that hits 4 times with the following properties:
    • 5 valid hits
    • Ultimate tier hitstun
    • Remove barriers
    • First 3 hits does 100% HP damage and moderator knockback
    • Last hit does 150% HP damage and massive knockback.
    • Afterward, cast Pylon attack.
  • Pylon:
    • Moderator Type A gain a permanent debuff aura in front that grant -75% ATK and -75% ASPD to enemies
    • Casts a pylon attack that explodes after 180 seconds. Does the following if exploded:
      • 2 valid hits
      • One AOE damage instance
      • Special tier hitstun
      • Slight knockup
    • Afterward, do Approach 1.
  • Phase 2 Loop:
    • 10 seconds damage checks that require the player to do 5% of Moderator Type A max HP within the time limit:
      • On success, stagger for a bit.
      • On failure, nothing.
    • Loops every 1.43 seconds. Every loop gives Moderator Type A a stack of +10% ASPD buff that stacks up to 20 times.
Videos
Moderator Type B

Moderator Type B

Ranger
Ranger

Type: Mech

Description

A massive weapon of unknown origin from outside our dimension. It specializes in subduing distant enemies, and is also capable of unsupported dimension jumps thanks to an engine system similar to a dimensional ship's.It may have been originally programmed to travel to and from the Counterside hunting C.O.s, but by the time it was discovered, it was out of control, having been damaged beyond repair by Corruption Rays.

※ The Moderator receives additional damage when attacked in the rear, where it is vulnerable.

Stats
Moderator Type BLevelHPATKDEFCRITHITEVA
Easy80525,7833,218798759648832
Normal100830,8315,2791,1579709381,204
Hard1302,427,49418,8132,2281,5581,5013,001
Expert1503,867,36645,5642,8413,4372,4803,969
Special Risks

Pattern Enhanced: Shattering Device Enhanced - +25% Score.

  • At the start of its special skill, gain a 15s buff that gives sure fire.

Special Conditions Activated: Jump Device B Activated - +25% Score.

  • The boss's basic attacks will hit two additional times per hit (3 times total) against units that are affected by the -HP% debuff from its special skill.

  • Expert Only: Gain aspd reduction immunity and an undispellable +50% ATK buff.
Videos
Danger Close Nervier

Nervier

Ranger
Ranger

Type: C.O.

Description

A Shadow in the hyperdepths of the Counterside. She hates every living thing and revels in hunting down those that run from her. A creature of the warped world, she's not bound by time or space, and is always threatening the Normalside beyond the walls.

※ Nervier and Monolith specialize in fighting Ground units.

Stats
NervierLevelHPATKDEFCRITHITEVA
Easy80471,8087,265747714885416
Normal100642,7789,8019038601,065500
Hard1301,493,86219,8511,7368812,0451,203
Expert1501,718,86222,7711,9159702,2531,325

Mutated NeedlerLevelHPATKDEFCRITHITEVA
Easy8041,9311,778227186472376
Normal10057,0812,392274224,568453
Hard13067,1812,8023062506323504
Expert150115,9228,0295064131,0441,111
HeadhunterLevelHPATKDEFCRITHITEVA
Easy8031,4595,3451757201,457107
Normal10042,8597,1922128671,754129
Hard13050,4598,4242369651,952143
Expert150116,11819,3105222,1264,301316
MonolithLevelHPATKDEFCRITHITEVA
Easy80------
Normal10077,4830857000
Hard13091,2230956000
Expert150178,43701,793000
Special Risks

Pattern Enhanced: Time to Hunt - +25% Score.

  • Add a new HP threshold and lower the existing HP thresholds for phase transitions:
    • 75% (NEW)
    • 66% -> 50%
    • 33% -> 25%
  • In addition, the HP drain from the 75% and 25% phase transition is upgraded:
    • 15 seconds of -3% HP degen → undispellable 15 seconds -5% HP degen and Heal Reflux is applied

Special Conditions Activated: Twisted Mind - +25% Score.

  • Gains a permanent aura buff that gives Nervier’s allies +100% main stats (ATK, DEF, CRIT, HIT, EVA), +1% HP regen, and Special or below hitstun immunity. Does not affect the boss.

Special Conditions Activated: Twisted Mind - Gains a permanent aura buff that gives Nervier’s allies +100% main stats (ATK, DEF, CRIT, HIT, EVA), +1% HP regen, and Special or below hitstun immunity. Does not affect the boss. +25% Score.

  • Nervier gain the following buff at the start of the battle: +80% Anti-C.O. damage
  • At the start of the battle summon the following:
    • Mutated Needler x3 at the start and x3 more after a few seconds.
      • Unknown what the exact logic is used when respawning them. It is assumed to be some kind of deck-like DP system.
    • Headhunter
      • Its ETB deals ult tier hitstun and massive knockback to nearby enemies.
      • Its attack hits 1 time for 40% max HP damage, removes barrier, and inflicts special tier hitstun.
      • Respawns at set intervals of 17 seconds.
        • Unknown what happens if it lives across spawn intervals but it is assumed that the spawns queue up to 2 times after tests.
    • Monolith
    • Grants permanent blindness to all ground units while alive.
    • Respawns at set intervals of 28 seconds.
      • Unknown what happens if it lives across spawn intervals but it is assumed that the spawns queue up to 2 times after tests.
  • Phase Transitions:
    • Phase 1: 60% HP; transitions with Phase Transition 2
    • Phase 2: 33% HP; transitions with Phase Transition 1
      • Note: The ones below replaces the above if ‘Pattern Enhanced’ risk is taken.
    • Phase 1: 75% HP; transitions with Phase Transition 1
    • Phase 2: 50% HP; transitions with Phase Transition 2
    • Phase 3: 25% HP; transitions with Phase Transition 1
  • Phase Transition 1: Nervier gains a debuff aura that give enemies an undispellable 15 seconds of -3% HP per second
    • Note: -HP% debuff becomes -5% HP per second and Heal Reflux is added if ‘Pattern Enhanced’ risk is taken.
  • Phase Transition 2: Nervier does a massive AOE attack that knocks back all enemies back to the ship. This attack does not hit air units.
    • 2 valid hits
    • Hits 4 times
    • Super tier hitstun
    • In addition, spawn 4 bombs on the field.
  • Basic Attack (Ground): Nervier launches projectiles toward ground units
    • 2 valid hits
    • Hits 8 times
    • Inflict no hitstun and little knockback
  • Basic Attack (Air): Same as Basic Attack (Ground) but targets air units
  • Special: Nervier does an AOE attack that only targets ground units
    • 2 valid hits
    • Hits 3 times
    • Special tier hitstun
    • Inflict slight knockback and moderate knockup
  • Ultimate: Nervier becomes invincible for 2.33 seconds and deal AOE damage in front
    • 3 valid hits
    • Hits 2 times
    • Ultimate tier hitstun
    • Inflict slight knockback and moderate knockup
  • Mutated Bombs: Attack only hits ground units
    • Hits 1 time
Videos
Sollicitatio

Sollicitatio

Siege
Siege

Type: C.O.

Description

A noble being that has numerous sisters on the Counterside. Neither a Corrupted Object nor a Shadow, she's been freed from the eternal tether of fate and become one with the warped world, attaining immortality along the way. She's smarter than any human and stronger than any Shadow, but her arrogance may be her undoing.

※ Defeat Sollicitatio before she reaches your ship. You can use Tower units to temporarily distract her

Stats
SollicitatioLevelHPATKDEFCRITHITEVA
Easy80516,0156,7581,5047804320
Normal1001,137,55210,6032,1809956240
Hard1302,518,98321,0063,5001,3561,0000
Expert1505,284,62428,9254,2481,6401,2130
Special Risks

Pattern Enhanced: Demon Lord's Agent - +25% Score.

  • The 3rd phase transition will happen when the timer reaches 2:00 instead of 1:00
  • Afterward, there are 3 additional HP threshold phase transitions: 60%, 45%, and 30%.
  • The 60% and 30% additional HP phase transitions can only happen if they are not triggered before the clock reaches 2 minutes.
  • The 60% and 45% additional phase transitions is the same as the normal 60% phase transition.

Special Conditions Activated: Height of Arrogance - +25% Score.

  • Gain +100% ATK while there are 2 or more Tower on the field.

Special Conditions Activated: Height of Arrogance - Gain +100% ATK while there are 2 or more Tower on the field. +25% Score.

Expert Only: Gain an undispellable 5 meters debuff aura that inflicts -25% CAT. 2 RES and -25% Skill Haste.
Videos
Danger Close Tyrant Armor

Tyrant Armor

Defender
Defender

Type: C.O.

Description

A Category 3 C.O. observed regardless of the depth.Unlike the Beast type, which is dominated by instinct, it has the discretion to wait for an opportunity, thus posing a greater threat.Its combat style changes greatly depending on the armament floating around its main body.

※ Attack with units with multiple-hit skills to interrupt Tyrant Armor's attack patterns.

Stats
Tyrant ArmorLevelHPATKDEFCRITHITEVA
Easy80452,3505,0991,501767852502
Normal100784,2148,7652,2401,0391,306768
Hard1301,416,57813,9383,3901,3531,9741,159
Expert1505,014,95332,0007,4792,9774,3462,556

Mutated Floated (Ranger)LevelHPATKDEFCRITHITEVA
Easy8021,7524,323222599579579
Normal10035,5346,981268722697697
Hard13041,82210,220299803776776
Expert15056,12913,276329885855855
Overlord (Sniper)LevelHPATKDEFCRITHITEVA
Easy8062,9186,046348633971530
Normal10085,7188,1354217631,169638
Hard130121,10212,3864698491,302711
Expert150139,34216,3815189351,434783
Special Risks

Pattern Enhanced: Shield Rigidity Enhanced - +25% Score.

  • Increased required hits to clear Hit Check:
    • 80 -> 160

Special Conditions Activated: Floating Armament Activated - +25% Score.

  • Every 10 seconds, Tyrant Armor casts an AOE lightning attack in front and behind it.
  • The AOE attack has 2 valid hits, deals 10 damage instances. It has no hitstun.

  • Expert Only: Gain a permanent buff that gives +50% DEF, +30% Anti-Ground RES, and +30% Anti-Air RES. In addition, Tyrant Sword gains 50 stacks of an undispellable +2% DEF buff but loses 1 stack every 10 damage instances done to it.
  • Immune to the following:
    • ASPD Reduction
    • Stun
    • Cooldown Increase
    • Skill Seal (Silence)
  • Phase Transitions:
    • Phase 1: At 70% HP; has animation
    • Phase 2: At 30% HP; has animation
Videos
Danger Close Tyrant Sword

Tyrant Sword

Striker
Striker

Type: C.O.

Description

A Category 3 C.O. observed regardless of the depth.Unlike the Beast type, which is dominated by instinct, it has the discretion to wait for an opportunity, thus posing a greater threat.Its combat style changes greatly depending on the armament floating around its main body.

※ Minimize the damage by decreasing the number of units within Tyrant Sword's range.

Stats
Tyrant SwordLevelHPATKDEFCRITHITEVA
Easy80914,3906,73302,2873,2576,381
Normal1002,001,48210,55701,3851,9745,099
Hard1305,019,51218,40101,0421,2332,605
Expert1509,240,76259,08308228521,301

Mutated Wraith (Striker)LevelHPATKDEFCRITHITEVA
Easy8022,4186,635133178437839
Normal10027,8188,163152202496953
Hard13035,91810,4561802385851,125
Expert15034,43215,9791992626451,239
Banshee (Ranger)LevelHPATKDEFCRITHITEVA
Easy8065,8644,912164688491735
Normal10081,7766,043187781558835
Hard130105,6447,740221922658985
Expert150101,29713,6492441,0157251,085
Special Risks

Pattern Enhanced: Sword Rigidity Enhanced - +25% Score.

  • Every 3 seconds, Tyrant Sword gains a stack of undispellable +10% ASPD and +5% SPD buff that lasts 60 seconds and stacks up to 20 times.
  • If any enemies within range of Tyrant Sword dies, the buff is removed at 1 second intervals and Tyrant Sword cannot regain the buff for 6 seconds.

Special Conditions Activated: Floating Armament Activated - +25% Score.

  • Gives Tyrant Sword a map wide permanent aura that inflicts its allies with -99% ATK and the Distortion status effect.
  • Distortion: Cannot be targeted, is not included in Valid Hits, and is not affected by any damage, buffs, or debuffs.

  • Note: Tyrant Sword has 100% Crit DMG RES, 1% DMG Tolerance and 200% Anti-Melee RES.
  • Note 2: Tyrant Sword’s allies have +120% Main Stat.
Videos
Regenerated Bishop

Regenerated Bishop

Striker
Striker

Type: Counter, Replacer

Description

An officer of the Replacer Syndicate. She's a regenerated Replacer created as the Arbiter of System Terraside. According to the intel from the Administration, she's an evolved being that combines the old Replacer Bishop with the Qliphoth Replica Factor.\nShe seems to be affected by her source's memories, but she hasn't let it interfere with her performance as an officer of her organization, the hostile Replacer Syndicate.

※ The Regenerated Bishop temporarily creates an Immortal clone during her Ultimate skill.

Stats
Regenerated BishopLevelHPATKDEFCRITHITEVA
Easy80532,2088,2711,2317968011,569
Normal1001,085,99816,6332,0941,1831,3532,657
Hard1301,381,74522,5742,1321,3371,8341,442
Expert1505,828,86653,8785,0792,5183,9056,930

Regenerated Bishop (Clone)LevelHPATKDEFCRITHITEVA
Easy802,1593,05801,0359980
Normal1002,6793,76201,1711,1290
Hard1303,4594,81701,3751,3260
Expert1503,9795,52001,5111,4570
Special Risks

Pattern Enhanced: Fianchetto - +25% Score.

  • At 50% HP, cancel all excess damage and cast Ultimate immediately.

Special Conditions Activated: Greek Gift - +25% Score.

  • Regenerated Bishop will no longer use her special skill when it is fully charged and instead will use it every 7th basic attack regardless of cooldown.

Expert Only: Regenerated Bishop gains 100% CDMG RES and 1% DMG Tolerance. In addition, every basic attack reduces Regenerated Bishop’s special skill cooldown by 1 second, and gives herself a stack of permanent +1% ASPD buff.
Videos
Regen Knight

Regenerated Knight

Sniper
Sniper

Type: Counter, Replacer

Description

An officer of the Replacer Syndicate. She's a regenerated Replacer created as a guardian of System Terraside. According to the intel from the Administration, she's an evolved being that's been newly built from the bioinformation of the Replacer Knight. Everything about her, including personality and combat capabilities, is believed to have improved incomparably than before.

※ Attack the Regenerated Knight and remove her barrier before its duration expires.

Stats
Regenerated KnightLevelHPATKDEFCRITHITEVA
Easy80384,6308,6265448321,552208
Normal100666,91214,8108361,1152,377318
Hard1301,065,48925,0971,2661,3913,592482
Expert1503,677,90863,3492,7913,0234,9461,061

Replacer Suppressor (Striker)LevelHPATKDEFCRITHITEVA
Easy8033,7104,5224966311753338
Normal10045,8906,085600375907407
Hard13054,0107,1276694171,009453
Expert15062,13015,7097386901,2831,247
Replacer Elite Shieldman (Defender)LevelHPATKDEFCRITHITEVA
Easy80154,0683,3561,880206353178
Normal100209,8984,5162,272248425214
Hard130247,1185,2892,533276473238
Expert150568,67612,1258,3826071,041525
Totem (Supporter)LevelHPATKDEFCRITHITEVA
Easy8063,1661,7781982885880
Normal10086,0562,3922393477080
Hard130101,3162,8022673867880
Expert150115,5763,2122954258680
Special Risks

Pattern Enhanced: Outpost - +25% Score.

  • The barrier health during the 80% and 30% HP phase transition has been increased: 3% HP -> 30% HP
  • For the duration of the barrier, gain +150% ATK and +50% Skill Haste. This buff can stack up to 2 times and a stack is removed if the barrier is removed in time.

Special Conditions Activated: Maneuver - +25% Score.

  • Regenerated Knight’s allies gain +100% Main Stat, +1% HP per second and immunity to all hitstuns.

  • Expert Only: Regenerated Knight gain a debuff aura that give -60,000 flat HP, -1,000 flat DEF, and -0.1% HP per second to enemies within range.
  • Immune to the following:
    • ASPD Reduction
    • Stun
    • Cooldown Increase
    • Skill Seal (Silence)
  • Grant a buff to Regenerated Knight that gives permanent Sure Fire at the start of the battle.
  • Phases:
    • Phase 1: 80% HP; has transition
    • Phase 2: 40% HP; has transition
    • Phase 3: Grant Totem ‘s death buff; has transition
  • Melee Attack (Before Phase 2): Regenerated Knight swings her sword, dealing damage to enemies in front
    • 3 valid hits
    • Hits 3 times
    • First 2 hits deal 1% Max HP damage and does no hitstun, the last hit does 1.5% Max HP damage and does basic tier hitstun. All 3 hits do slight knockback
  • Melee Attack 2 (Phase 2+): Regenerated Knight swings her sword, dealing damage to enemies in front
    • 3 valid hits
    • Hits 4 times
    • First 2 hits deal 1% Max HP damage and does no hitstun, the 3rd hit does 1.5% Max HP damage and does basic tier hitstun. Three hits do slight knockback with the last hit doing moderate knockback
  • Enhanced Attack (Every 3 Melee Attack): Regenerated Knight does an attack, inflicting damage to enemies within range and removing one buff from them.
    • 2 valid hits
    • Basic tier hitstun
    • Inflict moderate knockback
    • Sure Fire
  • Melee Air Attack: Regenerated Knight does an attack only that target air units and dispel one buff from them
    • 2 valid hits
    • Basic tier hitstun
    • Moderate knockback
  • Ranged Attack (Phase 0):Regenerated Knight launches a projectile at enemies within range
    • 1 valid hit
    • Hits 3 times
    • No hitstun
    • Inflict slight knockback
  • Ranged Attack 2 (Phase 1+): Regenerated Knight launches a projectile at enemies within a longer range.
    • 1 valid hit
    • Hits 3 times
    • No hitstun
    • Inflict slight knockback
  • Melee Special: Regenerated Knight cast this type of special when her special is fully charged and there are enemies within her melee range
    • 3 valid hits
    • Hits 1 time
    • Special tier hitstun
    • Inflict moderate knockback and slight knockup
  • Ranged Ground Special: Regenerated Knight spawns a spinning saw projectile on target that moves forward dealing damage
    • 2 valid hits
    • Hits 3 times
    • Special tier hitstun
    • Inflict slight knockback
    • Does not hit air units.
  • Ranged Air Special: Same as Ranged Ground Special except it doesn’t hit ground units
  • Ultimate: Regenerated Knight does a mapwide AOE attack
    • 3 valid hits
    • Hits 3 times
    • Ultimate tier hitstun
    • Inflict slight knockback
  • Phase Transition 1: Regenerated Knight does a massive mapwide AOE attack, knocking back enemies (that are not immune to knockback) to the ship
    • 10 valid hits
    • Hits 1 time
    • Super tier hitstun
    • Inflict massive knockback and moderate knockup
    • Sure Fire
    • Inflict 15 seconds of -50% SPD debuff to enemies.
    • Sets Regenerated Knight’s Ultimate cooldown to 50%
    • Gain the following:
      • An undispellable 15 seconds placeholder buff that acts as a timer
      • An undispellable 3% HP barrier
        • Note: This becomes a 30% hp barrier if ‘Pattern Enhanced: Outpost’ is taken
      • Super tier or below hitstun immunity
    • Do Check Passed if the barrier is removed before the timer buff runs out, else do Check Failed
  • Phase Transition 2: Regenerated Knight does a massive mapwide AOE attack, knocking back enemies (that are not immune to knockback) to the ship
    • 10 valid hits
    • Hits 1 time
    • Super tier hitstun
    • Inflict massive knockback and moderate knockup
    • Sure Fire
    • Inflict 15 seconds of -50% SPD debuff to enemies.
    • Sets Regenerated Knight’s Ultimate cooldown to 0%
    • Additionally, spawn a Totem
    • Gain the following:
      • An undispellable 15 seconds placeholder buff that acts as a timer
      • An undispellable 3% HP barrier
        • Note: This becomes a 30% hp barrier if ‘Pattern Enhanced: Outpost’ is taken
      • Super tier or below hitstun immunity
    • Do Check Passed if the barrier is removed before the timer buff runs out, else do Check Failed
  • Phase Transition 3: Remove the invincibility buff from Totem
  • Check Passed: Regenerated Knight cast an attack that inflict moderate knock up
    • 3 valid hits
    • Hits 1 time
    • Special tier hitstun
    • Remove timer buff, and one stack of ATK and Skill Haste buff
    • Set Regenerated Knight ultimate to 0%
  • Check Failed: Regenerated Knight cast a massive AOE attack
    • 10 valid hits
    • Hits 4 times
    • 3 hits do 20% Max HP Damage each and dispel a buff from enemies, with the last hit doing 30% Max HP Damage, moderate knockback and massive knockup
    • Ultimate tier hitstun
    • Sure Fire
    • Remove barrier buff and invincibility buff (from Totem)
  • Totem: On spawn, give Regenerated Knight a permanent invincibility buff (this is cheating bro). On death, give Regenerated Knight a new buff to indicate the Totem is dead and transition into Phase 3
Videos
Replacer King

Replacer King

Defender
Defender

Type: Counter, Replacer

Description

The veiled leader of the Replacer Syndicate. He's been controlling his organization from behind without revealing himself. His endless psychological war with information agencies of different countries has given him the image of a demagogue or theorist. In reality, he's also a threatening combatant.

※ Replacer King pushes away nearby enemies and inflicts significant skill damage on distant enemies.

Stats
Replacer KingLevelHPATKDEFCRITHITEVA
Easy801,497,0867,7674472,6182,730422
Normal1004,337,09216,7561,1882,9743,101479
Hard1308,004,18530,7152,0073,5083,659565
Expert15016,978,39999,9533,1643,9765,564696

Replacer Shieldman (Defender)LevelHPATKDEFCRITHITEVA
Easy80125,340636580214368184
Normal100272,3361,3691,156244418209
Hard130502,6012,5051,954287493246
Expert1501,128,3374,2973,236453543453
Replacer Rifleman (Ranger)LevelHPATKDEFCRITHITEVA
Easy8017,8482,840190854569569
Normal10038,7796,116378970646646
Hard13071,56911,1916401,144762762
Expert150146,82818,0268811,9681,2611,050
Special Risks

Pattern Enhanced: Endgame - +25% Score.

  • Replacer King’s allies gain a permanent +100% ATK and +200% HP buff.

Special Conditions Activated: 1.e4e52.Ke2? - +25% Score.

  • Replacer King gains a permanent buff that gives perfect EVA and Sure Fire.

WIP Section!

Videos
Danger Close Orochi

Yamata no Orochi

Ranger
Ranger

Type: Counter

Description

A solitary being inhabiting the depths of Counterside, also known as Deathland. Once a goddess who brought prosperity to humans, she became a monster who despises humans after losing her beloved one at the hands of those seeking immortality. In place of her eight severed heads, she uses the body of the soulless priestess as a vessel to gather her strength and return to reality.

※ You must protect the orb from Orochi, who hinders allies' recovery ability.

Stats
Yamata no OrochiLevelHPATKDEFCRITHITEVA
Easy80482,8269,9011,7811,2412,108790
Normal100737,71215,0192,4861,7292,9331,101
Hard1301,152,46623,2953,6502,5294,2911,608
Expert1503,794,18170,0414,0262,7864,7261,771

OrbLevelHPATKDEFCRITHITEVA
Easy80181,29714,0791,5063,1823,1820
Normal100225,05717,3171,7093,6003,6000
Hard130290,69722,1742,0124,2274,2270
Expert150334,45725,4122,2154,6454,6450
Special Risks

Pattern Enhanced: +25% Score.

  • Increase required number of hits required to clear the 75% and 25% HP phase transition: 80 -> 160

Special Conditions Activated: +25% Score.

  • Every 4 seconds, Orochi casts an AOE lightning strike attack on the furthest unit within range of her. The attack does not interrupt Orochi’s animation and has the following properties:
    • 2 valid hits.
    • Deals 1 damage instance
    • Does not inflict hitstun.
    • Inflicts a 3s stun on non-mechs

  • Basic: Cast a forward lightning ball attack that has the following properties:
    • 2 valid hits
  • Special:
    • Cast a tornado attack that inflicts strong lift on units affected. The tornado can hit up to 3 times and the lift is not affected by invulnerability. The attack has the following properties:
      • Special tier hitstun.
      • 30% current HP damage per hit.
      • Orochi gains 8s of Perfect EVA after casting the Special.
    • In addition, every 2 uses of the Special skill will inflict all Supporters with an undispellable 15s -100% outgoing heal debuff.
  • Hit check:
    • Happens at 70% and 25% HP
    • Required number of hits required to clear hit check based on difficulty:
      • Easy and Normal: 50 hits
      • Hard and Expert: 80 hits
      • Note: Hard and Expert hit counts are double if Special Condition Activated is taken as a risk.
    • During the hit check, Orochi gains 80% CAT. 2 Damage Reduction and periodically does a map wide AOE attack.
    • Passing the hit check:
      • Orochi is stunned for 6 seconds and receives -100% CAT.2 Damage Reduction during the stun duration.
    • Failing the hit check:
      • Orochi will jump around, dealing damage to everyone with Super tier hitstuns.
    • Failing BOTH hit checks will cause Orochi to cast her Ultimate.
  • Ultimate:
    • Orochi gains an undispellable 50% CAT. 2 Damage Reduction during the Ultimate
    • When casted, Orochi debuffs your team with an undispellable -50% ASPD and -50% SPD debuff
    • Orochi inflicts 7 damage instances with the following properties:
      • 4 valid hits
  • Orb mechanics:
    • The Orb starts with -1.5% HP/s debuff
    • After 60 seconds, the debuff is increased to -3% HP/s, but the Orb grants your team a 25% ASPD buff as long as its health is above 70%.
    • After 120 seconds, the debuff is increased to -6% HP/s but the Orb grants your team an additional +1000 Crit buff while it is above 70% HP.
    • If the Orb dies:
      • Orochi gains an undispellable 999s +100% ATK buff and a 5 seconds invulnerability buff.
      • The Orb will deal a map wide AOE attack that has the following properties:
        • Removes barrier
        • 50% max HP damage.
        • Super tier hitstun
        • Note: The Orb attack can be tanked with 2 layers of barrier.
Videos
Soprano

Soprano

Awakened Tower
Awakened Tower

Type: C.O.

Description

A large C.O. that generates Corrupted Areas in a unique pattern. There has been observations of it amplifying the aggression of creatures, hindering one's judgment, and exhibiting a substantial amount of force through sonic waves. It is a new type that has never been identified before and is currently categorized under the Elysium Philharmonic class.

※ Beware not to suffer from Confusion and constant Sleep.

Stats
SopranoLevelHPATKDEFCRITHITEVA
Easy80460,7122,1421,020132132132
Normal100653,7286,0421,859344344344
Hard1302,552,57818,4014,4747222,4051,084
Expert1505,273,93127,3746,3531,0353,446664

Demolisher (Defender)LevelHPATKDEFCRITHITEVA
Hard13087,6386,1841,304166508508
Expert150100,7987,0861,431182557557
Scourge(Ranger)LevelHPATKDEFCRITHITEVA
Hard13028,7323,87066733449137
Expert15033,0524,43673807495151
Wraith(Ranger)LevelHPATKDEFCRITHITEVA
Hard13025,6732,94366936337585
Expert15029,5333,373731,031371645
Special Risks

Pattern Enhanced: Drammatico - +25% Score.

  • Soprano’s Ultimate bar starts empty.
  • Special and Ultimate passively charges faster
  • Hitting Soprano increases its cooldown.
  • Soprano’s phase transition now occurs when her Ultimate is ready instead of at the 60% hp threshold.
  • After phase transition, her Ultimate passively charge even faster:

Special Conditions Activated: Spinto - +25% Score.

  • When there are any non-summon 3 cost or lower units on the field, Soprano enrages, gaining an undispellable 100% ATK, 100% DEF and 500% Skill Haste buff.
  • Soprano always uses Ranged basic attack while Enraged.

  • Hard/Expert Only: Soprano becomes a Fury unit that passively charges her skills.
  • Expert Only: Soprano gains ASPD reduction immunity.
  • Immune to the following:
    • Silence
    • Cooldown Increase
    • ASPD Reduction immunity (Expert only)
  • Soprano has Ultimate tier or below hitstun immunity.
  • Phases:
    • Phase 0: Initially
    • Phase 1: 60% HP; has phase transition
  • Phase Transition: Soprano performs a transitional animation that deals AOE damage and transition into Phase 1
    • 99 valid hits
    • Sure Fire
    • Hits 2 times
    • First hit has Super tier hitstun and massive knockback, second hit has Ultimate tier hitstun and stuns enemies for 2 seconds
    • This attack will hit no matter what. This means that things like invincibility frames (i-Frames) from special or ultimate will not stop this attack from hitting your units.
    • Lastly, summon 3 Demolisher, 2 Scourge and 2 Wraith
  • Melee Attack: Soprano swings her arm to deal large AOE damage to enemies within melee range
    • 3 valid hits
    • Hits 2 times
    • Inflicts no hitstun
  • Ranged Attack: Soprano swings her arm to deal mapwide AOE damage to enemies past her melee range
    • 10 valid hits
    • Hits 1 time
    • Inflicts no hitstun
  • Enhanced Attack: Soprano does a mapwide AOE scream after 6 basic attacks (Melee or Ranged)
    • 3 valid hits
    • Hits 2 times
    • Inflict basic tier hitstun
  • Special: Soprano does a charge up animation and unleash a mapwide AOE scream when enemies are within range
    • 99 valid hits
    • Sure Fire
    • Super tier hitstun
    • First hit has massive knockback
    • The second hit has no hitstun but inflicts an undispellable 15 seconds of Sleep status effect
    • This attack will hit no matter what. This means that things like invincibility frames (i-Frames) from special or ultimate will not stop this attack from hitting your units.
  • Ultimate: Soprano performs this attack in Phase 1 only
    • 4 valid hits
    • Hits 7 times
    • First 5 hits each inflict a stack an undispellable 5 seconds placeholder debuff that stacks up to 5 times. If all 5 stacks are present on any defenders and strikers, then the 6th hit will inflict an undispellable 25 seconds of Confusion status effect and -5% CAT 2 Damage. The final and 7th hit will clear all stacks of the placeholder debuff.
    • This attack will hit no matter what. This means that things like invincibility frames (i-Frames) from special or ultimate will not stop this attack from hitting your units.
    • Lastly, summon 3 Demolisher, 2 Scourge and 2 Wraith
Videos
Knight of The Lake (KOTL)

Knight of The Lake (KOTL)

Awakened Tower
Awakened Tower

Type: C.O.

Description

The leader of a new religious sect that is presumed to be a faction of Eckhart's Society for Preternatural Research. He is wanted worldwide for leading a group of self-proclaimed traitors who randomly attack secret quarantine facilities in different areas to retrieve a Fragment of the Lake.

※ He uses an unidentified type of energy, and the chains he wields should be handled with caution.

Stats
Knight of The LakeLevelHPATKDEFCRITHITEVA
Easy80264,8361,5231,4263982,909311
Normal100526,0673,2201,8565163,776406
Hard130679,6074,1312,1956094,455478
Expert1502,653,00522,5012,8777965,829627
Special Risks

Pattern Enhanced: The Corrupted Chain Knight - +25% Score.

  • After the 60% HP phase transition, Knight of The Lake gains an undispellable 200% Damage Reflection that lasts for 8 seconds.
  • In addition, KOTL gains a 3rd phase transition at 20% HP that is identical to the 1st one but KOTL gains additional effects:
    • Undispellable debuff circle that inflicts -300% ATK, -80% ASPD, -80% CAT 2 Damage, and silence to enemies within range.
    • Undispellable 8 seconds Sure Fire buff.

Special Conditions Activated: Fragment of the Lake - +25% Score.

  • If 2 or more non-summoned soldiers are on the field, gain an undispellable +50% ATK and +30% Skill Haste buff.
  • If there are 0 non-summoned soldiers on the field, remove the above buff.

  • Immune to the following:
    • Knockback
    • Crowd Control Effects
    • ASPD reduction
    • Debuffs
    • Cooldown decrease
  • Phase 0: Initially
  • Phase 1: After Transition 1
  • Phase 2: After Transition 2
  • Phase Transitions:
    • Transition 1: 60% HP remaining; cancels excess damage; enters Phase 1.
    • Transition 2: 30% HP remaining; cancels excess damage; enters Phase 2.
    • Transition 3: 20% HP remaining; cancels excess damage.
    • Only if Special Risk ‘Pattern Enhanced: The Corrupted Chain Knight’ is taken.
  • Phase Transition 1:
    • KOTL cast an animation that makes him move to 40% of the map. He is invincible during the animation. At the end of the cast, KOTL gains the following:
      • An undispellable debuff circle behind him, granting -200% ATK, -50% ASPD, -50% CAT 2 Damage, and silence to enemies within range
      • Permanent +40% CAT 2 RES, +80% Anti-Ground RES, and +80% Anti-Air RES
      • Permanent -100% DEF
    • Additional Effects
  • Phase Transition 2: Force loops of Basic Attack (Phase 0) and Ranged Attack (Phase 1+) to end. KOTL cast an attack that hits 13 times and has the following properties:
    • 5 valid hits
    • Sure Fire
    • Ultimate tier hitstun
    • Removes barriers
    • KOTL gains 99% eventdef for the duration of the casting animation.
    • 4 hits pull units forward, 8 hits do no knockback, 1 hit does massive knockback.
    • Additional Effects
  • Phase Transition 2: Identical to Phase Transition 1 but he moves forward to 20% of the map and has a different set of buffs.
    • Undispellable debuff circle that inflicts -300% ATK, -80% ASPD, -80% CAT 2 Damage, and silence to enemies within range.
    • Undispellable 8 seconds Sure Fire buff.
  • Basic Attack (Phase 0):
    • KOTL casts chain attacks beneath the closest unit within targeting range, these do AOE damage with the following properties:
      • 2 valid hits
      • Hits 4 times
      • No hitstun
    • This attack loops every 4 seconds, or until there are no more units within range.
    • If there are no units within range, force the current loop to do the last hit and stop.
  • Melee Attack (Phase 1):
    • KOTL casts AOE chain attacks beneath KOTL that spreads out in both directions. The attack has the following properties:
      • 2 valid hits
      • Hits 4 times
      • No hitstun
      • Slight knockback
      • Removes Barrier
    • This attack loops every 4 seconds, or until there are no more units within range.
    • If there are no units within range, force the current loop to do the last hit and stop.
  • Ranged Attack (Phase 1+): Starts Basic Attack (Phase 0).
  • Special: Force loops of Basic Attack (Phase 0) and Ranged Attack (Phase 1+) to end. to end. KOTL casts an AOE attack, targeting the furthest unit within range. This attack has the following properties:
    • 2 valid hits
    • Hits 4 times
    • Special tier hitstun
    • Pulls units slightly forward
    • If casted during Phase 1+, this attack removes barriers
    • Additional Effects
  • Ultimate: Force loops of Basic Attack (Phase 0) and Ranged Attack (Phase 1+) to end. KOTL casts a mapwide AOE attack that has the following properties:
    • 3 valid hits
    • Hits 3 times
    • Ultimate tier hitstun
    • Does moderate knockup
    • If casted during Phase 1+, this attack removes barriers
    • Additional Effects
  • Additional Effects to units with Bind status effect or under 50% HP:
    • If the attack is inflicted to enemies with Bind status effect, an extra hit will be done with the following properties:
      • 2 valid hits
      • No damage
      • No hitstun
      • Sure Fire
      • Increase skill cooldown by 30 seconds
      • Inflicts an undispellable 10 seconds -50% ASPD and Buff Block debuff
    • If the attack is inflicted to enemies without Bind status effect and below 50% HP, an extra hit will be done with the following properties:
      • 2 valid hits
      • No damage
      • No hitstun
      • Sure Fire
      • Inflict 10 seconds of Bind
      • Gives KOTL an undispellable stack of +5% ATK buff that stacks up to 99 times
      • Note: Extra hit does not affect the ship.
Videos
Varunastra

Varunastra

Awakened Sniper
Awakened Sniper

Type: C.O.

Description

This large C.O. causes indiscriminate destruction and predatory activities, emitting strong Corruption rays and bringing the Counterside. It is presumed to swim through the imaginary space, and when it emerges, it overwrites the space around it into a desolate desert city.

※ It appears to have intelligence, as it communicates through visual and auditory hallucinations, and makes use of the various weaponry of the ship that is its core to fire beams and output significant firepower.

Stats
VarunastraLevelHPATKDEFCRITHITEVA
Easy801,098,80816,1281,2517632,000383
Normal1001,364,02819,8761,4198632,263433
Hard1302,768,54132,7842,9851,1603,035580
Expert1503,185,30137,6023,2851,2753,335638
Special Risks

Pattern Enhanced: Varunastra - +25% Score.

  • Ultimate now does damage.
  • Adds an additional phase change that happens at 30% HP.

Special Conditions Activated: Varunastra 2 - +25% Score.

  • Depending on how many non-summoned snipers are on the field:
    • 4+: Varunastra rapidly gains one stack of an undispellable +30% DEF and +30% Damage Reduction buff that stacks 5 times.
    • 2 or 3: Varunastra stops stacking the above buff.
    • 1 or less: The above buff is removed.

  • Immune to the following:
    • Crowd Control
    • Cooldown Increase
    • ASPD Reduction
    • Debuff
  • At the start of the battle, Varunastra gains an undispellable debuff aura that debuffs air units with -20% ATK and -20% ASPD.
  • Phases:
    • Phase 0: Initially
    • Phase 1: 70% HP; has animation
    • Phase 2: 30% HP; has animation.
      • Note: Phase 2 transition only happens if ‘Pattern Enhanced: Varunastra’ is taken as a Risk.
      • Note 2: If phase 2 transition HP threshold is reached before Varunastra finishes phase 1 transition animation, then it will get cancelled and start a new animation.
  • Phase Transitions:
    • If the Ultimate’s ATK buff is active, remove it.
    • If the Ultimate was interrupted by phase transitions, reset the Ultimate cooldown bar to full.
    • Does a short animation before firing a laser beam
      • 5 valid hits
      • Hits 4 times
      • First and last hit has Ultimate tier hitstun; second and third hits has no hitstun
      • First hit has small knockup; last hit has small knockback and moderate knockup
      • The first 3 hits only hit ground units and inflict an undispellable 8 seconds of -50% SPD, -60% ASPD and Blindness
      • The last hit inflicts a 5 seconds stun and removes barriers.
  • Ground Melee Attack: Fires its weapons to deal AOE damage to ground enemies.
    • 3 valid hits
    • Hits 8 times.
    • No hitstun
  • Ranged Attack: Launches missiles to deal AOE damage to enemies.
    • 3 valid hits
    • Hits 4 times
    • No hitstun
  • Air Attack: Refer to Ranged Attack
  • Enhanced Attack: Varunastra does a slam attack after 10 basic attacks (Ranged/Air or Ground Melee) that deals AOE damage to enemies within range.
    • 5 valid hits
    • Hits 2 times
    • Special tier hitstun
    • Does moderate knockup
  • Special: Fire a charged attack from its mouth, dealing AOE damage and stunning non-mechs for 3 seconds.
    • 5 valid hits
    • Hits 2 times
    • Special tier hitstun
    • Has massive knockback
    • Inflict an undispellable 8 seconds -35% DEF debuff.
  • Ultimate (Hit Check): Start an 8 seconds hitcheck, requiring 120 hits to cancel. During the hitcheck, Varunastra gains an undispellable +20% Damage Reduction. For each hit done to Varunastra during hit check, it gains a stack of an undispellable +5% ATK that stacks up to 50 times and is removed after hit check ends.
    • If passed: Varunastra staggers for 6 seconds.
    • If failed: Varunastra casts a powerful attack
      • 3 valid hits
      • Hits 4 times
      • Ult tier hitstun
        • Note: Does true damage if ‘Pattern Enhanced: Varunastra’ is taken as a Risk.
Videos
Nibble

Nibble

Awakened Sniper
Awakened Sniper

Type: C.O.

Description

Unlike the C.O.s that just obsess over possibilities, she was born with the instinct to take CRF. She hunts Counters and devours their potential to complete her existence.

※ Like ripe fruit falling from a tree, her presence is a harbinger of a new season for the world. She stands at the pinnacle of the harvesters.

Stats
NibbleLevelHPATKDEFCRITHITEVA
Easy80504,67410,8546997941,961339
Normal100749,11615,8669721,1272,598452
Hard1301,831,94023,7661,7001,6193,503609
Expert1505,277,90441,0064,2012,8435,4121,325

Predator (Striker)LevelHPATKDEFCRITHITEVA
Easy80113,7204,0805095544031,363
Normal100141,1705,0195776264561,542
Hard130273,51822,4921,0201,1038042,716
Expert150314,69325,7761,1221,2138832,985
Volcanic Biter (Defender)LevelHPATKDEFCRITHITEVA
Easy8065,2403,114250283227424
Normal10080,9403,830283320257480
Hard130156,7357,356501564452846
Expert150180,2858,430551620497930
Overload (Sniper)LevelHPATKDEFCRITHITEVA
Easy80157,2959,068522633971795
Normal100195,29511,1585957201,103904
Hard130151,37750,0201,0561,2731,9531,599
Expert150174,17757,3321,1651,4032,1511,762
Floater (Sniper)LevelHPATKDEFCRITHITEVA
Easy8032,4055,996185341511390
Normal10040,2057,376210386579441
Hard13077,85833,0553716791,019778
Expert15089,55837,8824097471,120855
Wraith (Ranger)LevelHPATKDEFCRITHITEVA
Easy8032,4084,522163370295340
Normal10040,2085,562185419334385
Hard13077,86124,929327737588678
Expert15089,56128,570359810647745
Banshee (Ranger)LevelHPATKDEFCRITHITEVA
Easy80149,7656,1932638555241,178
Normal100185,9157,6182989675931,333
Hard130360,21034,1405271,7041,0442,348
Expert150414,43539,1265801,8731,1472,580
Special Risks

Pattern Enhanced: Survival of the Fittest - +25% Score.

  • Add a second phase transition, Nibble’s kill quota is 5 for the second phase transition

Special Conditions Activated: The Harvester - +25% Score.

  • Every second Counter deployed, Nibble gain +1 to her kill counter

  • Immune to the following:
    • Crowd Control
    • ASPD Reduction
    • Cooldown Increase
    • Skill Seal (Silence)
  • On death of a player’s Counter, Soldier, or Mech: Increment two types of kill counters (general and expert) and gain 5 stacks of the following buffs
    • Undispellable 1% ATK buff, stacking up to 100
    • Expert Only: Undispellable 1% Skill Haste buff, stacking up to 100
      • Note: Kill counter increments are visualized as green orbs
  • Phases:
    • Phase 0: Initially
    • Phase 1: 60% HP, or if NIbble’s kill counter reaches 10+; transition depends on which condition was met
    • Phase 2: 60% HP, or if Nibble’s kill counter reaches 5+; transition depends on which condition was met
      • Note: Only available if ‘Pattern Enhanced: Survival of the Fittest’ is taken
  • At the start of the battle spawn the following:
    • Ranged spawns:
      • Predator
      • Volcanic Biter x2
      • Overlord
    • Melee spawns:
      • Volcanic Biter x2
      • Floater
  • Phase change 1 and phase change 2 spawns:
    • On Success:
      • Predator
      • Volcanic Biter
      • Wraith x3
    • On Failure:
      • Banshee x3
      • Wraith x2
  • Failed Phase Transition mode:
    • Focused Ranged Attacked Alternative Loop
    • Cannot use any skills while in this mode
  • Melee Attack (Enemies within Melee range, has allies on field and not in Failed Phase Transition mode): This attack moves from Nibble to its target
    • 3 valid hits
    • Hits 8 times
    • No hitstun
  • Ranged Attack (No enemies within melee range, has allies on field and not in Failed Phase Transition mode): Enter Ranged Attack Loop
  • Ranged Attack Loop:
    • Use her tail to deal AOE damage to the furthest enemy
      • 2 valid hits
      • Hits 1 time
      • Special tier hitstun
      • Does not hit ship
    • Becomes Ranged Attack Alternative Loop in Failed Phase Transition mode
  • Ranged Attack Alternative Loop: Same attack but now targets the nearest unit and can hit the ship.
  • Focused Ranged Attack (Expert only, has allies on field, expert specific kill counter > 1, there is an enemy that is less than 50% HP and not in Failed Phase Transition mode) : Enter Focused Ranged Attack Loop
  • Focused Ranged Attack Loop:
    • Same as Ranged Attack Loop and additionally reduces expert specific kill counter by 1 each time it loops
    • Ends this attack when expert specific kill counter reaches 0
    • Become Focused Ranged Attacked Alternative Loop in Failed Phase Transition mode
  • Focused Ranged Attacked Alternative Loop (in Failed Phase Transition mode):
    • Same as Focused Ranged Attack Loop except now it targets nearest unit and can hit ship
    • When this attack ends, Nibble exit Failed Phase Transition mode
  • Special (can only be used when not in Failed Phase Transition mode): Nibble inflict AOE damage to enemies within range
    • 2 valid hits
    • Hits 2 times
    • Special tier hitstun
    • Sure Fire
    • Reset Ranged Attack Loop’s loop counter
  • Ultimate (can only be used when not in Failed Phase Transition mode): Nibble does an AOE spikes attack that travels evenly from her to the ship.
    • 2 valid hits
    • There are 10 spikes in total, with each one hitting once
    • Ultimate tier hitstun
    • Inflict slight knockup
    • Does not hit ship
    • Also reset Ranged Attack Loop’s loop counter
  • Phase Transition 1 Success (Nibble reaches 60% HP before kill counter reaches 10): Nibble does a transitional animation that deals damage to enemies within range
    • 2 valid hits
    • Hits 2 times: first hit only hits ground units, second only hits air units.
    • Ultimate tier hitstun
    • Inflict massive knockback and slight knockup
    • Remove all stacks of the 2 buffs from Nibble
    • Reset both Nibble’s kill counter
  • Phase Transition 1 Failure (Nibble gets 10 kills before reaching 60% HP): Nibble does a transitional animation that deals damage to enemies within range
    • 2 valid hits
    • Hits 2 times
    • Sure Fire
    • Inflict massive knockback and slight knockup
    • Nibble moves forward 40% of the map (60% from player’s perspective)
    • Enter Failed Phase Transition mode
  • Phase Transition 2 Success (Pattern Enhanced only; Nibble reaches 60% HP before kill counter reaches 5): Same as Phase Transition 1 Success
  • Phase Transition 2 Failure (Pattern Enhanced only; Nibble’s kill counter reaches 5 before reaching 60% HP): Same as Phase Transition 1 Failure
Videos
TTB

Tiger of the Three Beasts (TOTTB or TTB)

Awakened Ranger
Awakened Ranger

Type: C.O.

Description

Born in the abyss, a place that belongs to no realm, it fell upon our skies like a shooting star.Using fear as clay, it molded its present form, and with a maw like a swamp, it devours souls without ends. Though now but a remnant of an age long gone, so long as time itself is not overturned, it will one day return.

Stats
Tiger of the Three BeastsLevelHPATKDEFCRITHITEVA
Easy80505,5288,4901,1171,2001,035873
Normal100803,33614,6481,6441,7951,4461,219
Hard1301,296,84719,9982,7452,5791,8341,545
Expert1503,374,84727,2814,2714,9492,6472,015
Special Risks

Pattern Enhanced: Beyond the Flow of Time - +25% Score.

  • Gain the following two buffs after using its Ultimate:
    • A stack of an undispellable buff that gives +30% HP. Stacks to 99.
    • A stack of an undispellable buff that gives +20% ATK. Stacks to 99.

Special Conditions Activated: Its Blood Stains the Earth - +25% Score.

  • The condition for Phase 2 transition is changed from 4 uses of Ultimate to 3 uses.

  • Mechanics:
  • Immune to the following:
    • ASPD Reduction
    • Crowd Control
    • Skill Seal (Silence)
  • Phase Transitions:
    • Phase 1: 40% HP; transitions to Phase Transition 1
    • Phase 2: After its 4th use of the Ultimate; transitions to Phase Transition 2
      • Note: Phase 2 happens after 3rd use of Ultimate instead if “Special Conditions Activated’ risk is taken.
  • Phase Transition 1: TOTTB gain an undispellable 25% HP barrier that transitions to Phase Transition Fail if destroyed. Otherwise, remove it after some time and enter Phase Transition 1 End.
  • Phase Transition 1 End: Does attacks that are the same as the Ultimate
  • Phase Transition Fail: TOTTB gets debuffed with a -70% Skill Haste debuff.
  • Phase Transition 2: TOTTB gain an undispellable 50% HP barrier that transitions to Phase Transition Fail if destroyed. Otherwise, remove it after some time and enter Phase Transition 2 End.
  • Phase Transition 2 End: Same attacks as Ultimate but does a lot more damage.
  • While not in a phase transition, Tiger of the Three Beasts does an AOE ranged attack every 6 seconds:
    • Targets farthest unit
    • 3 valid hits
    • Hits 2 times but deals only 0.1% max HP damage
    • Special tier hitstun
    • Inflict massive knockup
  • Gain the following buff at the start of the battle:
    • +100% Hit
    • Hard mode only: +50% Skill Haste buff
    • Expert mode only: +100% Skill Haste buff, and 1 stack of +30% HP buff that stacks up to 99 times.
  • Basic Attack: Tiger of the Three Beasts casts an aoe lightning attack that spawns on the target
    • 3 valid hits
    • Hits 2 times
    • Inflict no hitstun
  • Special: TOTTB does a mapwide AOE attack
    • 4 valid hits
    • Hits 2 times
    • Special tier hitstun
    • Inflict moderate knockback
    • Removes barriers
  • Ultimate: TOTTB casts a mapwide AOE tornado attack
    • 99 valid hits
    • Hits 12 times; first 7 hits does moderate knockback, the next 4 does slight knockback and the last hit does massive knockback
    • Ultimate tier hitstun
    • The last hit inflicts a 16 seconds -50% ATK debuff.
      • Note: TOTTB gains a stack of +30% HP and +20% ATK buff after using Ultimate if “Pattern Enhanced” risk is taken.
Videos
Ray

Ray

Defender
Defender

Type: Counter

Description

The Qliphoth Demon Lord. The Whisperer. The one who succeeded Nehemoth’s Throne, and his Apostle. Alongside the Antagonist and comrades who once faced an inevitable fate. Under the name of the Qliphoth Game, the boy once again steps into battle, staking the destiny of their worlds. Vowing to set everything right once and for all.

Stats
RayLevelHPATKDEFCRITHITEVA
Easy80611,0105,4002,3507631,035873
Normal100945,9028,4993,2641,0801,3671,152
Hard1302,342,19315,0565,7731,6401,8341,545
Expert1503,938,59424,7018,9763,1492,6462,015

Ray’s IllusionLevelHPATKDEFCRITHITEVA
Easy80181,2972,8181,506636636266
Normal100246,9373,7911,810762762319
Hard130290,6974,4392,012845845354
Expert150334,4575,0872,215929929389
Clareth El ArcadenaLevelHPATKDEFCRITHITEVA
Easy80110,1204,2931,065636636796
Normal100149,9905,7741,279762762953
Hard130176,5706,7621,4228458451,058
Expert150203,1507,7491,5659299291,162
LucreciaLevelHPATKDEFCRITHITEVA
Easy8090,9775,014707796636636
Normal100123,9176,744850953762762
Hard130145,8777,8979451,058845845
Expert150167,8379,0501,0401,162929929
Carlota MartinezLevelHPATKDEFCRITHITEVA
Easy80162,1553,3761,506668636636
Normal100220,8654,5401,810800762762
Hard130260,0055,3172,012887845845
Expert150299,1456,0932,215975929929
Allen BirminghamLevelHPATKDEFCRITHITEVA
Easy80107,3852,8181,065636636636
Normal100146,2653,7911,279762762762
Hard130172,1854,4391,422845845845
Expert150198,1055,0871,565929929929
Mace KnightLevelHPATKDEFCRITHITEVA
Easy80111,4464,4681,294287851927
Normal100151,6766,0091,5543441,0181,110
Hard130178,4967,0371,7283821,1301,232
Expert150205,3168,0651,9024201,2421,353
KnightLevelHPATKDEFCRITHITEVA
Easy80102,3053,0701,027134318636
Normal100139,2354,1291,234160381762
Hard130163,8554,8351,372178423845
Expert150188,4755,5411,510195464929
Military MagicianLevelHPATKDEFCRITHITEVA
Easy8024,8487,166288653750452
Normal10033,8189,638346782898541
Hard13039,79811,286385867997600
Expert15045,77812,9344249531,096660
Unending RallyLevelHPATKDEFCRITHITEVA
Easy80181,2972,8181,506636636266
Normal100246,9373,7911,810762762319
Hard130290,6974,4392,012845845354
Expert150334,4575,0872,215929929389

Note: Unending Rally does not appear on field at all so this stat table is not that helpful.

Special Risks

Pattern Enhanced: +25% Score.

  • Passive Buff Effects are increased by 2 times
    • +10% ATK → +20% ATK
    • +10% DEF → +20% DEF
    • +5% ASPD → +10% ASPD
    • +5% SKill Haste → +10% Skill Haste
  • If ‘Special Conditions’ Risk is taken alongside:
    • +5% Incoming Heal → +10% Incoming Heal

Special Conditions Activated: +25% Score.

  • Passive Buff Effects now include ‘Incoming Heal’:
    • +5% Incoming Heal

  • Changes from Hard → Expert:
    • Healing Reaction buff increased from 1,000 → 5,000
    • The number of Basic Attacks required to trigger an Enhanced Attack decreased from 7 → 4
    • The last hit of Enhanced Attack now inflicts a 4 seconds stun to air units.
  • Immune to the following (Always):
    • Crowd Control
    • Negative Status Effects
    • ASPD Reduction
    • Cooldown Increase
  • Ray does not target units behind him.
  • At the start of the battle, Ray enters Standby mode and the following are spawned: (Note: The following units are in Phase 0 only.)
    • Ray’s Illusion
      • Every 0.5 second, depending if there are any allies left besides itself and Ray on the field:
        • If there are: It gains an invulnerability buff.
        • If there aren’t: Remove the invulnerability buff from it
    • Clareth El Arcadena
      • Similar to our Clareth except:
        • He has an undispellable special skill hitstun immunity.
        • His special has multiple attacks (3 on hard, 6 on expert) and it inflicts Ultimate tier hitstun
        • No Ranged Res and Def Pen innate stat
    • Lucrecia
      • Similar to our Lucrecia except:
        • ETB immortality effect is now activated through her special skill
        • The immortality duration has been buffed to 8 seconds and affects all allies except Ray’s Illusion and Ray.
        • Ultimate now does no damage and only debuff by -30% ASPD for 8 seconds.
    • Carlota Martinez
      • Similar to our Carlota except:
        • Gains an undispellable Special tier Hitstun Immunity
        • Can have 2 Unending Rally on field but it is spawned through her special instead of ETB.
    • Allen Birmingham
      • ETB Effects: Inflict an undispellable 8 seconds debuff that gives -20% CAT. 2 RES on all enemies
      • Immediately uses his Ultimate afterward
        • Hits 2 times
        • First hit has 4 valid hits, second hit has 99 valid hits
        • Ultimate tier Hitstun
        • Second hit forces your units to be at a specific location near your ship
        • Sure Fire, force hit, and force crit on the second hit
      • Afterward, he dies.
    • Mace Knight
      • Gains a permanent aura that inflict Skill Seal on allies and enemies within range.
    • Knight
    • Military Magician x4
  • While Ray has not entered Phase 1, respawn the above (except Ray’sIllusion) every 30 seconds.
  • Ray enters Phase 1 when Ray’s Illusion is killed:
    • Ray stops gaining passive buffs stacks..
    • Kills all units spawned above and uses his ultimate.
  • Standby:
    • Immune to Skill Seal
    • Gain Distortion, and passively gain the following buffs every 10 seconds that can stack up to 99 times:
      • +10% ATK
      • +10% DEF
      • +5% ASPD
      • +5% SKill Haste
      • +5% Incoming Heal (Only if ‘Special Conditions Activated’ Risk is taken).
        • Note: The above buffs are doubled if ‘Pattern Enhanced’ Risk is taken.
  • Basic Ground Attack: Inflict AOE damage to the front ground units
    • 2 valid hits
    • Hits 4 times
    • Inflict slight knockback but no hitstun
    • Sure Fire
  • Enhanced Attack (Every 4 Basic Ground Attack): Inflict mapwide AOE damage
    • 99 valid hits
    • Hits 6 times
    • First 5 hits inflicts Special Skill tier hitstun; last hit inflict Ultimate tier hitstun
    • Sure Fire
    • Expert Only: Last hit is unavoidable and inflict a 4 seconds stun to air units
  • Special:
    • Only during Phase 1
    • Summon Carlota Martinez and Lucrecia temporarily.
    • Gain 5 seconds of an undispellable heal buff that allows Ray to heal for 5,000 HP per hit done to him.
  • Ultimate: Inflict AOE damage to the front
    • 2 valid hits
    • Hits 1 time
    • Inflict ultimate tier hitstun
    • Summon Clareth El Arcadena and Allen Birmingham temporarily
  • Phase 1 summons (Dies after a set number of actions):
    • Carlota Martinez
      • Spawns unending allies
      • Uses special skill
    • Lucrecia
      • Uses special skill
    • Clareth El Arcadena
      • Uses special skill
    • Allen Birmingham
      • Basically the same Allen Birmingham in Phase 0
Videos