Garnet (Rapture)Build and Guide

Character

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Introduction

Garnet (Rapture) is a Epic rarity character from the Supporter class who belongs to the Undead faction and who uses the INT gear type.

To learn more about Garnet (Rapture) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Garnet (Rapture) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Artifact

Review

Build

Lore & Love Story

Profile

Specialties
Defense Down
Damage over Time (Bleed and Shock)
Dispel
Cleanse
Damage Increase
Shield (Allies)
Mana Gain
Stun (Sub and Ultimate)
Skills
Ultimate

Garnet Time

Type: Buff - Mass

She unleashes the power of rapture, increasing all allies' ATK by 40% and decreasing their DEF by 30% for 16 sec, while also inflicting "Bleeding" on all enemies for 12 sec, which deals DoT equal to 80% of ATK every 2 sec.​

Level 101:

ATK increase changes to 50%, DEF decrease changes to 35%, and Bleeding DoT changes to 100%.​

Level 201:

ATK increase changes to 60%, DEF decrease changes to 40%, and Bleeding DoT changes to 120%.​

Main

Welcome to the Show

Type: Defense

Grants a shield that absorbs damage equal to 200% of Garnet (Rapture)'s ATK for 12 sec to all allies and increases their Life Steal by 20%. Then, Mana Recovery is disabled for Garnet (Rapture) for 8 sec, but all other allies permanently gain "Showtime.".

When an ally with "Showtime" uses her main skill, she deals Bleeding type damage equal to 100% of ATK of Garnet (Rapture) to all enemies, removes 1 stack of "Carrot Coins" from them, and cancels her "Showtime.".​

Level 81:

Shield HP changes to 250%, Life Steal increases changes to 25%, and damage changes to 150%.​

Level 181:

Shield HP changes to 300%, Life Steal increases changes to 30%, and damage changes to 200%.​

Sub

Wild Card

Type: Debuff - Mass

Throws a wild card to the nearest enemy, dealing damage equal to 200% of ATK to enemies within a 3m radius and removing a stack of "Carrot Coins" from them. Then, all enemies in range become "Unlucky" for 6 sec. "Unlucky" inflicts "Bleeding" on the target, dealing DoT equal to 50% of ATK every 2 sec. If it is not canceled within 6 sec, it removes 1 stack of "Carrot Coins.".​

Level 21:

Damage changes to 225%, and Bleeding DoT changes to 75%.​

Level 121:

Damage changes to 250%, and Bleeding DoT changes to 100%. Also removes 2 puffs from the main target.​

Sub

VVIP

Type: Defense

Throws Carrot to the ally with the highest ATK, granting a shield that absorbs damage equal to 100% of ATK for 8 sec to all allies within 3m of the target, while also increasing their Crit Rate by 30% and Crit DMG by 20% for 8 sec.​

Level 41:

Shield HP changes to 150%, Crit Rate increase changes to 40%, and Crit DMG increase changes to 25%.​

Level 141:

Shield HP changes to 200%, Crit Rate increase changes to 50%, and Crit DMG increase changes to 30%. Also cancels a debuff from allies within range.​

Passive

Game Start

Type: Debuff - Mass

When battle begins, she places 3 stacks of "Carrot Coins" to all enemies. When an enemy loses all stacks of "Carrot Coins," it deals damage equal to 150% of Garnet (Rapture)'s ATK to that enemy and restores 1000 Mana to all allies. Then, she places 3 stacks of "Carrot Coins" on the target again, inflicting "Stun" for 2 sec.

​As long as Garnet (Rapture) is on the battlefield, all allies' Mana Recovery is increased by 10%.

Level 61:

Damage changes to 200%, and Mana Recovery increase changes to 12.5%.​

Level 161:

Damage changes to 250%, and Mana Recovery increase changes to 15%. Stun duration changes to 3 sec.​

Partner Skills
Main Partner

N/A

Type: Passive

Level 1: X

Level 7: X

Sub Partner

Missing name

Type: Sub

Level 1: X

Level 7: X

Gallery

Artifact

Artifact Skill
Artifact

Spear of Longinus (Rapture)

Type: Buff - Mass

As long as Garnet (Rapture) is on the battlefield, any ally's main skill use permanently grants 1 stack of "Rapture" to all allies (up to 10 stacks). Each stack of "Rapture" increases ATK by 1% and Life Steal by 1%.​

Upgrade 1:

Each stack of "Rapture" increases ATK by 1.5% and Life Steal by 1.1%.​

Upgrade 2:

Each stack of "Rapture" increases ATK by 2% and Life Steal by 1.2%.​

Upgrade 3:

Each stack of "Rapture" increases ATK by 2.5% and Life Steal by 1.5%. Each stack of "Rapture" also increases damage dealt by 2%.​

Upgrade 4:

Each stack of "Rapture" increases ATK by 3% and Life Steal by 1.6%.​

Upgrade 5:

Each stack of "Rapture" increases ATK by 3.5% and Life Steal by 1.7%.​

Upgrade 6:

Each stack of "Rapture" increases ATK by 4% and Life Steal by 2%. Ally's main skill use grants 2 stacks of "Rapture.".​

Artifact Stats
ATK
22%
HP
26.5%
Phy Res
5.5%
Mag Res
5.5%

Review

Ratings
Buffer / Sustain
C

PVE (Endgame)

SS

Boss (Pluto)

SS

Boss (Charite)

SS

Boss (Gaia)

SS

Boss (Rudra)

SS

Boss (Knight)

Review

We have reworked our tier list owing to multiple meta shifts and how we rate characters. As such some of the reviews (especially of older characters) might not match the tier list ratings. Please prioritize the ratings given over provided Review. We will be working on updating all reviews, but it is a time-consuming endeavor.

Review: Nov 2025

Unlike her Ranger counterpart, Garnet (Rapture) brings a variety of buffs and utilities to the party.

  • Passive: Game Start - All enemies receive 3 stacks of Carrot Coins - these are removed via her S1 and Main. Upon losing all 3 stacks, Garnet restores her party’s mana and stuns the enemy, dealing damage and reapplying the stacks. All allies gain bonus mana recovery while Garnet’s active.

  • Main: Welcome to the Show: Garnet applies a shield, a lifesteal buff and Showtime to her party. When an ally with Showtime uses their main skills, inflict Bleed and remove a Carrot Coin. Garnet cannot gain mana for 8 seconds.

  • S1: Wild Card - Garnet attacks the nearest enemy, dealing AOE damage and removing a Carrot Coin. Also inflicts - Unlucky, which deals Bleed and removes a Coin if not cleansed.

  • S2: VVIP - Garnet applies a shield to the ally with the highest attack and all allies within 3m, cleansing 1 debuff and increasing their Crit Rate and Crit DMG.

  • Ultimate: Garnet Time - Garnet massively increases her party’s ATK while lowering their DEF, while inflicting Bleed to all enemies.

  • Artifact Skill: Night of Rapture - While Garnet is active, any main skill cast applies Rapture to her party (max 10 stacks), increasing their ATK, Lifesteal and Damage Dealt (L+ Art) 

In a meta heavily dominated by debuffs, Garnet pivots into providing boatloads of Mana, Mana Recovery, Shield, Lifesteal, ATK% (upwards of 40% at max Artifact, 100% with ultimate), Crit Rate, Crit Damage and % DMG Dealt instead. As far as the Raid fanatics are concerned, this much is already playworthy for most general raid comps. Garnet is also capable of dispelling and cleansing, but these utilities are far too unreliable to be of note and must be speed-tuned/ aided by other support characters. (Most of the current raid bosses in rotation don’t really care much about Dispel anyway.)

Of course, it is not without her drawbacks - Garnet’s ATK% and CDMG buffs are tied to her Carrot Coins and main skill casts. There is a notable ramp time for her buffs to reach maximum potency, leaving her out of the mix for PvE applications like Battlefront. Her ultimate is also a double-edged sword, which reduces the party’s defense, leaving this ultimate best used for burst windows.

Investment

Garnet needs to focus on her artifact to gain access to her ATK and DMG dealt buffs

  • Legendary+ is mandatory for access to the vast majority of her kit. Everything else is available via levels, so she’s relatively cheap to build. Any upgrades to her ascensions will boost her survivability.

Garnet is easily a no-brainer to build - Most supports are always universal and long-lasting, and players can get up to TWO copies for free from her featured event.

Pros & Cons
Pros

  • An insane number of utilities and buffs.

  • Cheap to build.

  • Bunny girl.

Cons

  • Artifact upgrades are mandatory for her offensive buffs.

  • Requires ramp time.  

Lore & Love Story

Love Story

The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).

This character does not have a Love Story.

VA & Release
Release date
October 30th, 2025
VA (KR)
Garyeong Kim
VA (JPN)
-
Various information
Personal information
Name
Garnet (Rapture)
Alias
Dangerous Invitation
Height
158
Birthday
6/22
Combat information
Rarity
Epic
Type
Undead
Class
Supporter
Gear type
INT
Hobby and other information
Likes
Savior ❤ and Carrot
Dislikes
Boredom and Nagging
Hobby
Decorating Carrot

Build

Keepsakes
PVE
SPD
Raid
SPD
PVP
SPD

Comments:

-

Potential
Best Potential Stats
HP%, Resistances
Alt. Potential Stats
-
Potential Priority
09 - Meta (Raids)

Comments:

-

Ascension
Min. Ascension Investment
Eternal +
Rec. Ascension Investment
Origin
Ascension Priority
09 - Meta (Raids)

Comments:

-

Artifact
Min. Artifact Investment
Leg +
Rec. Artifact Investment
Origin
Artifact Priority
09 - Meta (Raids)

Comments:

-