FayeBuild and Guide

Character
Introduction

Faye is a SSR character from the Vanguard class who wields a weapon from the Handgun category (-). She was originally released on December 12th, 2024 in China but her Global release date isn't known yet.

To learn more about Faye check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Faye check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build and teams

Profile

Stats (Max Level)
Stat
Attack
910
Stat
Defense
621
Stat
Health
1891
Stat
Critical Hit
30%
Stat
Stability Index
8
Weakness I
Shotgun Ammo
Stat
Attack Boost
5%
Stat
Defense Boost
0%
Stat
Health Boost
0%
Stat
Critical Damage
130%
Stat
Action Points
9
Weakness II
Hydro
Skills

Faye skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!

Basic Skill

Test Firing Practice

Targeted | Light Ammo

Range: 6

AoE: Target

Cooldown: 0

Stability damage: 2

Select 1 enemy target within 6 tiles and deal 80% of attack as Physical damage.

This skill has no special effects or they haven't been added yet.

This skill has no upgrades.

Active Skill

Vortex Cleave

AoE, Debuff | Melee

Range: Self

AoE: 3

Confectance Cons.: 1

Stability damage: 2

Consumes all Confectance Index. For each point consumed, inflict 1 stack of Rupture on all enemy units within 3 tiles around you, pull them 2 tiles closer, and deal 80% attack power as AoE physical damage. Apply Movement Denied to targets for 1 turn.

Gain 8 tiles of Additional Movement and Phasing for 1 turn.

Rupture: Increases physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.

Movement Denied: Unable to move. This is considered a Movement debuff.

Additional Movement: Can move once, but cannot use any other commands.

Phasing: Movement can pass through enemy units. This is considered a buff. Cannot be cleansed.

Fortification Segment 5 (V5): Damage coefficient increases by 20%. The duration of Movement Denied and Phasing is extended by 1 turn. Dispels all defense and movement related debuffs from yourself after skill use.

Active Skill

Fission Flame Glow

Targeted, Debuff | Light Ammo

Range: 6

AoE: Target

Cooldown: 2

Stability damage: 4

Gain 2 points of Confectance Index. Select 1 enemy target within 6 tiles, inflict 2 stacks of Rupture, and deal 120% of attack as Physical damage.

Rupture: Increases physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.

Wound: At the end of the target's action, for each stack of Wound, take fixed damage equal to 8% of the inflictor’s attack, consuming 2 stacks of Wound. This is considered a defense debuff.

Fortification Segment 2 (V2): Damage coefficient increases by 20%. If the target has 4 or more stacks of Rupture, additionally inflict Wound equal to the number of Rupture stacks.

Ultimate Skill

No One Survives

Targeted, Debuff | Light Ammo

Range: 6

AoE: Target

Cooldown: -

Stability damage: 3

Select 1 enemy target within 6 tiles. Inflict Wound equal to the number of Rupture stacks on all enemies with Rupture within 6 tiles, and deal 160% of attack as Physical damage to the target.

If the target has 6 or more stacks of Rupture, consume 6 stacks, increasing the damage dealt by this attack by 120%.

Rupture: Increases Physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.

Wound: At the end of the target's action, for each stack of Wound, take fixed damage equal to 8% of the inflictor’s attack, consuming 2 stacks of Wound. This is considered a defense debuff.

Fortification Segment 4 (V4): The Wound application effect changes to: Inflict 4 stacks of Wound on all enemies and additional Wound equal to Rupture stacks on enemies with Rupture across the field. At the end of your action, trigger all Wound effects without consuming stacks.

Fortification Segment 6 (V6): The effect for targets with 6 or more stacks of Rupture changes to: Consume 6 stacks, and for every 1 stack of Rupture, increase the damage dealt by 20% (up to 160%). Each stack also increases Faye's crit rate by 5% and crit damage by 2% for this attack.

Passive Skill

Flying Axe Pursuit

Debuff

Range: 6

AoE: Target

Cooldown: 0

Stability damage: 0

Attacks ignore 2% × Rupture stacks of the target's defense and restore 10% + 2% × Rupture stacks of your max HP.

At the end of an enemy's action, if they are within 6 tiles, throw a Flying Axe, gaining 1 point of Confectance Index, inflicting 1 stack of Rupture, and dealing 80% of attack as Physical damage and 2 points of Stability Damage.

If the enemy is within 3 tiles, use a Spinning Axe instead, gaining 1 point of Confectance Index, inflicting 2 stacks of Rupture, and dealing 60% of attack as AoE Physical damage and 1 point of Stability Damage. Can trigger up to 2 times per turn.

Rupture: Increases Physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.

Movement Denied: Unable to move. This is considered a Movement debuff.

Fortification Segment 1 (V1): Increase defense-ignoring coefficient per Rupture stack by 2%. If an enemy has 2 or more stacks of Rupture, Faye applies 2 additional stacks of Rupture to the nearest enemy.

Fortification Segment 3 (V3): At the end of your action, use the Spinning Axe, inflicting Movement Denied on all enemies within range for 1 turn and increasing this attack's damage by 30%.

Neural Helix
Neural Helix

Neural Helix

Fixed Keys:

02-01 - Tracing Pursuit: For every enemy with Rupture on the field, gain +1 movement range, up to +3 tiles.

02-03 - All-Out Slash: If Vortex Cleave hits only 1 unit, damage is increased by 20%.

04-01 - Emergency Response Supply: Start the battle with 3 points of Confectance Index.

04-03 - Emergency Preparedness Plan: When HP is below 50%, increase healing received by 30%.

06-01 - Peril Defense: At the end of your action, if there are enemies with Rupture within 2 tiles, gain Area Defense I for 1 turn.

06-03 - Combat Progression: When an enemy with Wound dies, increase your attack power by 4%, up to 20%.


Common Key Death Duel: Increase Physical damage taken by enemies within 3 tiles by 5%.

Signature Weapon
Hestia

Hestia CN

Rarity: SSR

Type: Handgun

Source: Standard Gacha

Trait:

Increases Stability Damage taken by enemy units within 3 tiles by 1 point.

Effect:

Physical damage increases by 10/12/14/16/18/20%; if the target is within 3 tiles, damage dealt increases by 10/12/14/16/18/20%.

ATK: 341
CRIT DMG25%
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Faye images aren't available yet. They will be added soon!

Review

Intro

Faye introduction isn't available yet. It will be added soon!

Pros & Cons

Faye pros & cons aren't available yet. They will be added when the character is released.

Ratings

For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).

?

Global (Early Game)

A

CN (End game)

Build and teams

Best Synergies

Faye synergies aren't available yet. They will be added soon.

Best Build (Keys)

Faye best Keys builds information isn't available yet. It will be added soon!

Best Attachments and Stats

Faye best Attachment sets information isn't available yet. It will be added soon!

Best Weapons (Global)

Faye best weapons tips aren't available yet. They will be added soon.