To learn more about Faye check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Faye check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Faye skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!
Test Firing Practice
Targeted | Light Ammo
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 2
Select 1 enemy target within 6 tiles and deal 80% of attack as Physical damage.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Vortex Cleave
AoE, Debuff | Melee
Range: Self
AoE: 3
Confectance Cons.: 1
Stability damage: 2
Consumes all Confectance Index. For each point consumed, inflict 1 stack of Rupture on all enemy units within 3 tiles around you, pull them 2 tiles closer, and deal 80% attack power as AoE physical damage. Apply Movement Denied to targets for 1 turn.
Gain 8 tiles of Additional Movement and Phasing for 1 turn.
Rupture: Increases physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.
Movement Denied: Unable to move. This is considered a Movement debuff.
Additional Movement: Can move once, but cannot use any other commands.
Phasing: Movement can pass through enemy units. This is considered a buff. Cannot be cleansed.
Fortification Segment 5 (V5): Damage coefficient increases by 20%. The duration of Movement Denied and Phasing is extended by 1 turn. Dispels all defense and movement related debuffs from yourself after skill use.
Fission Flame Glow
Targeted, Debuff | Light Ammo
Range: 6
AoE: Target
Cooldown: 2
Stability damage: 4
Gain 2 points of Confectance Index. Select 1 enemy target within 6 tiles, inflict 2 stacks of Rupture, and deal 120% of attack as Physical damage.
Rupture: Increases physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.
Wound: At the end of the target's action, for each stack of Wound, take fixed damage equal to 8% of the inflictor’s attack, consuming 2 stacks of Wound. This is considered a defense debuff.
Fortification Segment 2 (V2): Damage coefficient increases by 20%. If the target has 4 or more stacks of Rupture, additionally inflict Wound equal to the number of Rupture stacks.
No One Survives
Targeted, Debuff | Light Ammo
Range: 6
AoE: Target
Cooldown: -
Stability damage: 3
Select 1 enemy target within 6 tiles. Inflict Wound equal to the number of Rupture stacks on all enemies with Rupture within 6 tiles, and deal 160% of attack as Physical damage to the target.
If the target has 6 or more stacks of Rupture, consume 6 stacks, increasing the damage dealt by this attack by 120%.
Rupture: Increases Physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.
Wound: At the end of the target's action, for each stack of Wound, take fixed damage equal to 8% of the inflictor’s attack, consuming 2 stacks of Wound. This is considered a defense debuff.
Fortification Segment 4 (V4): The Wound application effect changes to: Inflict 4 stacks of Wound on all enemies and additional Wound equal to Rupture stacks on enemies with Rupture across the field. At the end of your action, trigger all Wound effects without consuming stacks.
Fortification Segment 6 (V6): The effect for targets with 6 or more stacks of Rupture changes to: Consume 6 stacks, and for every 1 stack of Rupture, increase the damage dealt by 20% (up to 160%). Each stack also increases Faye's crit rate by 5% and crit damage by 2% for this attack.
Flying Axe Pursuit
Debuff
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 0
Attacks ignore 2% × Rupture stacks of the target's defense and restore 10% + 2% × Rupture stacks of your max HP.
At the end of an enemy's action, if they are within 6 tiles, throw a Flying Axe, gaining 1 point of Confectance Index, inflicting 1 stack of Rupture, and dealing 80% of attack as Physical damage and 2 points of Stability Damage.
If the enemy is within 3 tiles, use a Spinning Axe instead, gaining 1 point of Confectance Index, inflicting 2 stacks of Rupture, and dealing 60% of attack as AoE Physical damage and 1 point of Stability Damage. Can trigger up to 2 times per turn.
Rupture: Increases Physical damage taken by 30%. Up to 8 stacks (effects do not overlap). This is considered a defense debuff. Cannot be cleansed.
Movement Denied: Unable to move. This is considered a Movement debuff.
Fortification Segment 1 (V1): Increase defense-ignoring coefficient per Rupture stack by 2%. If an enemy has 2 or more stacks of Rupture, Faye applies 2 additional stacks of Rupture to the nearest enemy.
Fortification Segment 3 (V3): At the end of your action, use the Spinning Axe, inflicting Movement Denied on all enemies within range for 1 turn and increasing this attack's damage by 30%.
Neural Helix
Fixed Keys:
02-01 - Tracing Pursuit: For every enemy with Rupture on the field, gain +1 movement range, up to +3 tiles.
02-03 - All-Out Slash: If Vortex Cleave hits only 1 unit, damage is increased by 20%.
04-01 - Emergency Response Supply: Start the battle with 3 points of Confectance Index.
04-03 - Emergency Preparedness Plan: When HP is below 50%, increase healing received by 30%.
06-01 - Peril Defense: At the end of your action, if there are enemies with Rupture within 2 tiles, gain Area Defense I for 1 turn.
06-03 - Combat Progression: When an enemy with Wound dies, increase your attack power by 4%, up to 20%.
Common Key Death Duel: Increase Physical damage taken by enemies within 3 tiles by 5%.
Rarity: SSR
Type: Handgun
Source: Standard Gacha
Trait:
Increases Stability Damage taken by enemy units within 3 tiles by 1 point.
Effect:
Physical damage increases by 10/12/14/16/18/20%; if the target is within 3 tiles, damage dealt increases by 10/12/14/16/18/20%.
Faye images aren't available yet. They will be added soon!
Review
Faye introduction isn't available yet. It will be added soon!
Faye pros & cons aren't available yet. They will be added when the character is released.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
Faye synergies aren't available yet. They will be added soon.
Faye best Keys builds information isn't available yet. It will be added soon!
Faye best Attachment sets information isn't available yet. It will be added soon!
Faye best weapons tips aren't available yet. They will be added soon.
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