To learn more about Robella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Robella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
The stats shown below are the base stats + the stats gained from Neural Helix. Other sources that affect them aren't included.
Robella skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!
Super Shot
Targeted | Light Ammo
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 2
Select 1 enemy target within 6 tiles and deals Physical damage equal to 80% of your attack power.
This skill has no upgrades.
This skill has no special effects or they haven't been added yet.
Bonded Radiance
Range: 8
AoE: Target
Cooldown: 0
Stability damage: 0
Select 1 ally within 8 tiles (excluding yourself) and apply Concentric Link to them. Only 1 Concentric Link can exist at a time. After using this skill, gain Extra Command. Usable once per turn.
Fortification Segment 1 (V1): Your attack power increases by 20% of the initial attack power of the linked ally.
Concentric Link: When dealing Freeze damage, attack power increases by 10% of Robella’s initial attack power. When the bearer deals damage through an active attack or ambush, Robella applies 1 stack of Deep Insight to the target and if the bearer deals Freeze damage, apply an additional stack. Additionally, it deals Freeze damage equal to 20% of Robella’s attack power. Cannot be dispelled.
Deep Insight: At the end of action, if within 8 tiles of Robella, the target receives Piercing Frost from Robella, with its damage coefficient increased by 3% per stack. Stacks up to 6 times. Cannot be dispelled.
Piercing Frost: Performs an attack. Deals Freeze damage equal to 150% of attack power and 2 Stability Damage to the enemy.
Extra Command: Commands other than movement can be executed.
Radiant Memory
Buff
Range: Self
AoE: Target
Cooldown: 3
Stability damage: 0
Gain Radiant Ascension for 2 full turns. After using the skill, gain Frost Barrier for 2 turns. Frost Barrier absorbs damage equal to 65% of initial attack power, up to 60% of max HP.
Fortification Segment 2 (V2): The damage boost during Radiant Ascension increases to 50%. While in Radiant Ascension, using Piercing Frost applies 1 stack of Memory Shock, lasting 2 turns.
Fortification Segment 5 (V5): Radiant Ascension duration increases by 2 full turns.
Radiant Ascension: Upgrades all allies’ Concentric Link to Concentric Link: Enhanced, and all enemies’ Deep Insight to Deep Insight: Enhanced. Your damage increases by 30%. Cannot be dispelled.
Concentric Link: When dealing Freeze damage, attack power increases by 10% of Robella’s initial attack power. When the bearer deals damage through an active attack or ambush, Robella applies 1 stack of Deep Insight to the target and if the bearer deals Freeze damage, apply an additional stack. Additionally, it deals Freeze damage equal to 20% of Robella’s attack power. Cannot be dispelled.
Deep Insight: At the end of action, if within 8 tiles of Robella, the target receives Piercing Frost from Robella, with its damage coefficient increased by 3% per stack. Stacks up to 6 times. Cannot be dispelled.
Piercing Frost: Performs an attack. Deals Freeze damage equal to 150% of attack power and 2 Stability Damage to the enemy.
Frost Barrier: When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed.
Frigid: Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Memory Shock: Reduces movement by 1, stacks up to 5 times. Treated as a Frigid effect. Freeze-type debuff.
Gale Howl
AoE | Freeze
Range: 1
AoE: -
Confectance Cons.: 4
Stability damage: 3
Select a direction and deal 120% attack power as AoE Freeze damage to all enemy targets in a 4-tile cone.
Fortification Segment 4 (V4): Damage coefficient increases to 150%. For every stack of Weak Point Exposed, damage coefficient increases by 9%.
Weak Point Exposed: Increases damage coefficient of Normal Attack Super Shot and Ultimate Gale Howl by 9% per stack. Stacks up to 10 times. Buff cannot be dispelled.
Fatal Observation
Buff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: 0
After action ends, gain 1 point of Confectance Index.
After using Piercing Frost, consume all stacks of Deep Insight on the target and gain equal stacks of Weak Point Exposed.
If Weak Point Exposed is greater than 2 stacks, Normal Attack deals Freeze damage and your critical rate increases by 20%.
Fortification Segment 3 (V3): If Weak Point Exposed exceeds 5 stacks, critical damage increases by 30% and Piercing Frost deals 30% more damage.
Fortification Segment 6 (V6): Weak Point Exposed can stack infinitely.
Deep Insight: At the end of action, if within 8 tiles of Robella, the target receives Piercing Frost from Robella, with its damage coefficient increased by 3% per stack. Stacks up to 6 times. Cannot be dispelled.
Piercing Frost: Performs an attack. Deals Freeze damage equal to 150% of attack power and 2 Stability Damage to the enemy.
Weak Point Exposed: Increases damage coefficient of Normal Attack Super Shot and Ultimate Gale Howl by 9% per stack. Stacks up to 10 times. Buff cannot be dispelled.
Neural Helix
Fixed Keys:
02-01 - Defensive Descent: When an ally with Concentric Link performs an active attack or ambush, apply Defense Down II to the target for 2 turns.
02-03 - Third-Gen Mind: At the end of the action, if you possess Radiant Ascension, gain Attack Up II for 1 turn.
04-01 - Extra Attention: After using Super Shot, gain 2 stacks of Weak Point Exposed.
04-03 - Lesser Than an Ant: When you or an ally with Concentric Link deals Freeze damage to an enemy with a shield-type effect, increase shield penetration by 30% and damage dealt by 20%.
06-01 - Indifferent Camouflage: If standing on a friendly Frost tile, using Super Shot or Gale Howl grants +5 tile movement addition.
06-03 - Core Stability: Before using Piercing Frost, dispel 2 buffs from the target.
Common Key Justice Ward: While you have a shield-type effect, your Displacement damage increases by 10%.
Defense Down II: Reduce defense by 30%. Considered a defense debuff.
Attack Up II: Attack is increased by 15%. This is considered a buff.
Frost: Applies Frozen to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Freeze damage and Freeze Tiles.
Frozen: Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted into Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze movement debuff.
Frigid: Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
At the start of your turn, if at full HP, gain 1 random buff effect for 1 turn.
Effect:
Freeze damage increases by 15/18/21/24/27/30%. Each time you perform an out-of-turn attack, the damage dealt by out-of-turn attacks increases by 7/8/9/10/11/12%, up to a maximum of 14/16/18/20/22/24%.
Trait:
Damage dealt to targets with Freeze-type debuffs is increased by 2.5%. Damage dealt to the Girard Group is increased by 2.5%.
Robella images aren't available yet. They will be added soon!
Review
For all tier lists, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Generic (GBL)
Bossing (GBL)
Generic (CN)
Bossing (CN)
Robella introduction isn't available yet. It will be added soon!
Robella pros & cons aren't available yet. They will be added when the character is released.
Build and teams
Robella best Keys builds information isn't available yet. It will be added soon!
Robella best Attachment sets information isn't available yet. It will be added soon!
Robella best weapons tips aren't available yet. They will be added soon.
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