A cute figure that exudes a "little devil" vibe. With a clear understanding of her own strengths, she is currently active as a resident idol and a popular waitress. However, her busy life did not make her forget her goal - to defeat her lifelong enemy.
To learn more about Sharkry check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Sharkry check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Love Shot
Targeted | Medium Ammo
Range: 8
AoE: Target
Cooldown: 0
Stability damage: 2
Selects 1 enemy target within 8 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Boiling Soundwaves
Targeted, Buff | Medium Ammo, Burn
Range: 8
AoE: Target
Cooldown: 2
Stability damage: 3
Selects 1 enemy target within 8 tiles, applies Overburn for 1 turn, and deals Burn damage equal to 140% of attack to them. If the user is under the effects of Zoom In, increases Stability damage dealt by 1 point.
Overburn: Upon gaining this effect, at the end of turn, this unit and allies within 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a Burn debuff.
Fortification Segment 1 (V1): Increases the duration of Overburn by 1 turn.
Perfect Rising Tone
Targeted, Buff, Debuff | Medium Ammo
Range: 8
AoE: Target
Cooldown: 2
Stability damage: 3
Selects 1 enemy target within 8 tiles, dealing Physical damage equal to 150% of attack to them. This unit gains Zoom In. If the target is inflicted with Overburn, applies 2 stacks of Flammable before the attack, and changes the damage type to Burn damage.
Zoom In: Increases damage by 20%, increase Stability damage by 2 points. Maximum of 2 stacks. Triggers 1 time. This buff cannot be cleansed.
Flammable: When taking Burn damage, increases Stability damage taken by 2 points, and the attacker recovers 2 points of Stability Index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Fortification Segment 3 (V3): If a kill is scored, gains 1 additional stack of Zoom In.
Highlight Moment
Buff
Range: Self
AoE: Target
Confectance Cons.: 3
Stability damage: 0
Gains 1 stack of Zoom In and 1 instance of Extra Command.
Zoom In: Increases damage by 20%, increase Stability damage by 2 points. Maximum of 2 stacks. Triggers 1 time. This buff cannot be cleansed.
Extra Command: Commands other than movement can be executed.
Damage Up I: Increase damage dealt by 10%. Considered a buff.
Fortification Segment 2 (V2): The user gains Damage Up I for 1 turn.
Fortification Segment 5 (V5): The effects of Zoom In are enhanced, increasing the damage dealt by 5%.
Makeup Organization
Range: Self
AoE: Target
Cooldown: 0
Stability damage: -
At the start of action, gains 1 point of Confectance Index. When Overburn is applied to an enemy target, gains 1 point of Confectance Index. Critical rate against targets with Overburn is increased by 20%.
Zoom In: Increases damage by 20%, increase Stability damage by 2 points. Maximum of 2 stacks. Triggers 1 time. This buff cannot be cleansed.
Fortification Segment 4 (V4): Critical rate is increased by 10% against targets with Overburn. Critical damage is increased by 3% for each active buff, up to a maximum of 15%.
Fortification Segment 6 (V6): At the start of action, gains 1 stack of Zoom In.
Neural Helix
Fixed Keys:
02-01 - Devilish Whisper: Gain 3 points of Confectance Index at the start of the battle.
02-03 - Thermal Feedback: When an enemy target within range is affected by Overburn, perform 1 instance of Wise Support, dealing physical damage equal to 80% of attack and 2 points of stability damage to them. This can be triggered up to 3 times per turn.
04-01 - Deadly Allure: At the start of this unit's action, if there is an enemy unit with Overburn on the field, gains Blazing Assault II for 1 turn.
04-03 - Idol Training Day: When using the active skill Perfect Rising Tone, if the target has Overburn, gains Blazing Assault II before the attack for 2 turns.
06-01 - Target is Your Heart: When using the active skill Boiling Soundwaves, if a kill is scored, gain 1 stack of Zoom In.
06-03 - Palm-Blown Kiss: After attacking a target with Overburn, restores 20% of max HP.
Common Key Opening Fireworks: If the unit has more than 1 buff, increases damage dealt by 7%.
Sharkry doesn't have a signature Weapon, as only SSR rarity characters posses one.
Sharkry images aren't available yet. They will be added soon!
Review
Sharkry is a single-target damage dealer designed around the Wise Support mechanic. Sharkry boasts a very potent kit, allowing her to punch well above her weight class as an SR character. Sharkry is most notable for the damage potential on her Wise Support (Fixed Key), triggered on Overburn application, which can proc up to 3 times per turn for a total damage multiplier of 240%.
Beyond Sharkry’s single-target damage potential, she also comes with significant stability shred through her skills, which can greatly aid in the process of grinding through enemy stability.
Fixed Keys core to Sharkry’s function are:
02-01 - Devilish Whisper: The additional 3 starting Confectance Index greatly improves Sharkry’s tempo by supplementing her somewhat conditional Confectance Index gain.
02-03 - Thermal Feedback: Sharkry’s Wise Support passive comes from this fixed key.
Sharkry doesn't have a Mod Key yet.
Sharkry functions as the core damage dealer in specialized comps built around enabling her Wise Support. Specifically, this involves applying a ton of Overburn to repeatedly trigger her support attacks. Naturally, as a single-target damage dealer, she is good against bosses.
While it goes without saying that Sharkry needs a dedicated team of enablers to function, her Wise Support conditions greatly restrict the range of teams she can be effectively fielded in.
Sharkry is most commonly played in a team of Sharkry-Ksenia(V1)-Krolik, as they are the most consistent Overburn applicators in the game.
Ksenia (V1) upgrades her S1, Favorable Cycle, to apply Overburn.
Krolik applies Overburn passively to the 2 nearest enemy targets within a 5-tile radius at the end of her turn.
While review analyses do not generally extend beyond V0/ V1 for SSRs, it is worth noting that Sharkry’s BIG synergy is Sharkry-Qiongjiu(V3). At V3, Qiongjiu’s Action Support applies Overburn, which can be used to trigger Sharkry’s Wise Support (up to 3 times per turn). This potent synergy significantly increases teamwide damage for Sharkry-Qiongjiu by letting Qiongjiu act as the sole enabler for Sharkry, freeing up team slots that would otherwise have been reserved for Overburn applicators (i.e. Ksenia + Krolik).
It is worth noting Sharkry’s significant dupe powerspikes at:
V1~6: All of Sharkry’s dupes contribute appreciable marginal increases in performance. None are dramatic enough to warrant explicit commentary. Conversely, none are so important that they fundamentally alter how Sharkry functions as a character. This is largely to Sharkry’s benefit.
Great single-target damage output - both damage and stability-wise,
Restrictive team-building constraints (Overburn) can be difficult to work around as there are limited opportunities to swap her teammates out for (non-existent) alternatives.
Her Action Support deals Physical Damage so it loses out on some synergy in the Burn team.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.
Default build:
02-03 - Thermal Feedback (a must-have in any build)
04-01 - Deadly Allure or 04-03 - Idol Training Day
The last spot is pretty flexible, but 02-01 - Devilish Whisper is suggested to use there.
Phase Strike
Burn Boost
Ballistic Boost
ATK% > ATK > Crit Damage (Muzzle only) > Crit Rate
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
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