SpringfieldBuild and Guide

Character
Introduction

Springfield is a SSR character from the Support class who wields a weapon from the Sniper Rifle category (-). Her skills on top of Physical element, can also deal
Hydro
Hydro damage. She was originally released on December 12th, 2024 in China but her Global release date isn't known yet.

To learn more about Springfield check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Springfield check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build and teams

Profile

Stats (Max Level)
Stat
Attack
866
Stat
Defense
688
Stat
Health
2244
Stat
Critical Hit
20%
Stat
Stability Index
10
Weakness I
Light Ammo
Stat
Attack Boost
0%
Stat
Defense Boost
0%
Stat
Health Boost
10%
Stat
Critical Damage
120%
Stat
Action Points
6
Weakness II
Electric
Skills

Springfield skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!

Basic Skill

Gentle Approach

Targeted | Heavy Ammo

Range: 9

AoE: Target

Cooldown: 0

Stability damage: 2

Select 1 enemy target within 9 tiles and deal Physical damage equal to 80% of your attack power.

This skill has no special effects or they haven't been added yet.

This skill has no upgrades.

Active Skill

Intelligence Tactics

Targeted, Debuff | Heavy Ammo, Hydro

Range: 9

AoE: Target

Cooldown: 0

Stability damage: 4

Select 1 enemy target within 9 tiles and inflict False Intelligence on them for 2 turns, causing Hydro Damage equal to 130% of your attack power and applying Stasis for 1 turn. Gain 1 point of Confectance Index.

False Intelligence - Increases Stability Damage received by 2 points. If in Stability Collapse, increases Hydro Damage received by 10%. Hydro-type debuff, cannot be dispelled.

Stasis - Cannot receive healing. Hydro-type debuff.

Cold Snap - Healing received converts into an equal amount of fixed damage. Hydro-type debuff.

Fortification Segment 4 (V4): Damage increases to 150% of your attack power. When you suffer Stability Collapse during the False Intelligence debuff, the Hydro Damage you take increases by 20%. Stasis is replaced with Cold Snap, lasting for 1 turn.

Active Skill

Distant Aid

Heal, Buff

Range: 9

AoE: Target

Cooldown: 0

Stability damage: 0

Select 1 friendly target within 9 tiles and restore 100% of their attack power as HP, and 3 points of Stability Index, applying Overflowing Care for 2 major turns. Gain 1 point of Confectance Index.

Overflowing Care -  Upon using a command, after dealing damage, receiving damage, or ending an action, restores 5% of the caster's Attack Power as HP. When at full HP, all excess healing is converted into increased Hydro Damage. For every overflow of 1.5% of the caster's Attack Power in healing, Hydro Damage increases by 1%, up to a maximum of 35%. Hydro-type buff, cannot be dispelled.

Resonance - When actively dealing Hydro Damage, gains 1 point of Stability Index. This effect applies once. Hydro-type buff cannot be dispelled.

Fortification Segment 1 (V1): HP restored increases to 130% of your attack power. The Overflowed Care effect is enhanced, increasing the HP restored by 15% of attack power. The Hydro Damage increase from Overflowed Care increases to 70%. Additional 6 layers of Resonance are applied to the target.

Ultimate Skill

Path of Protection

AoE, Summon

Range: 9

AoE: Target

Cooldown: 3

Stability damage: 0

Select 1 enemy target within 9 tiles and summon Taryz to follow the target for 2 major turns. Apply Moisture and False Intelligence to the target and all enemy units within 3-tiles for 2 turns, causing AoE Hydro Damage equal to 80% of your attack power. Apply Deep Affection and Overflowing Care to all friendly units for 2 major turns, restoring 100% of their attack power as HP and 2 points of Confectance Index, while cleansing 1 debuff and removing Taunt and Evade effects. If the target followed by Taryz dies, Taryz will switch to follow the current highest HP enemy unit.

Gain 2 points of Confectance Index.

Taryz - If a target being followed by Taryz's deals damage to allied units, Counterattack against the target and restores HP to allies. When the target being followed dies, Taryz shifts to follow the enemy unit with the highest remaining HP.

Counterattack - Performs one attack; cannot be triggered by ambush, counterattack, or support attack.

Moisture - Reduces healing effects by 40%. After stacking 2 layers, it converts into Stasis for 2 turns. Maximum of 2 stacks. Hydro-type debuff.

False Intelligence - Increases Stability Damage received by 2 points. If in Stability Collapse, increases Hydro Damage received by 10%. Hydro-type debuff, cannot be dispelled.

Deep Affection - Increases Max HP by 100% of the holder's Max HP. Upon expiration, restores HP equal to 100% of the caster's Attack Power. Buff cannot be dispelled.

Overflowing Care -  Upon using a command, after dealing damage, receiving damage, or ending an action, restores 5% of the caster's Attack Power as HP. When at full HP, all excess healing is converted into increased Hydro Damage. For every overflow of 1.5% of the caster's Attack Power in healing, Hydro Damage increases by 1%, up to a maximum of 35%. Hydro-type buff, cannot be dispelled.

Taunt - Cannot be controlled, forcibly uses normal attacks to attack the status inflictor. The effect ends when the inflictor dies.

Evasion - Cannot be controlled, actively moves away from the status inflictor. The effect ends when the inflictor dies.

Stun - Unable to act.

Induce - Cannot be controlled, actively moves toward the status inflictor. The effect ends when the inflictor dies.

Fortification Segment 2 (V2): The gained Confectance Index increases by 1 point. The restored HP increases to 120% of your attack power. The restored Confectance Index increases by 4 points, and the number of cleansed debuffs increases by 1. Additionally, Stun and Induce are also removed.

Fortification Segment 5 (V5): The effective range increases by 1 tile. The Deep Affection effect adds a 15% damage reduction, and its duration is extended by 1 major turn. Taryz's duration increases by 1 major turn. When Taryz switches targets upon the death of the previous target, all enemies within a radius of 4 tiles take Fixed Damage equal to 40% of Taryz's attack power.

Passive Skill

Eagle Eye Insight

Buff, Counter

Range: Self

AoE: Target

Cooldown: 0

Stability damage: 0

At the end of your turn, if your Confectance Index is full, consume all Confectance Index points to gain an Additional Action.

At the start of the round, if your HP is higher than 80%, gain Insight for 2 turns.

If the target of Taryz deals damage to a friendly unit, Counterattack against them, dealing Hydro Damage equal to 20% of Taryz's maximum HP and 1 point of Stability Damage. Heal the friendly unit for 20% of Taryz's maximum HP. This can trigger up to 2 times per turn.

If Taryz is on the field, at the end of your turn, heal for 20% of your maximum HP.

Insight - Increases the range of decisive skills by 1 tile. Buff.

Taryz – Assault -  If a target being followed by Taryz's deals damage to allied units, Counterattack against the target and restores HP to allies. When allies actively attack the target being followed and deal Hydro Damage, perform Action Support and restores HP to allies. When the target being followed dies,  deals fixed damage equal to 40% of Springfield's Attack Power to all enemies within 4 tiles, then shifts to follow the enemy unit with the highest remaining HP.

Counterattack - Performs one attack; cannot be triggered by ambush, counterattack, or support attack.

Action Support - Performs a support attack. Executes one attack; cannot trigger additional support attacks.

Vulnerability Analysis - Increases Hydro Damage received by 5%, stacking up to 3 times. Hydro-type debuff, cannot be dispelled.

Fortification Segment 3 (V3): Taryz gains an additional effect: The Hydro Damage dealt to the target and all enemy units within 3 tiles of the target is increased by 10%. While Taryz is on the field, all friendly units' Off-Turn attacks deal 40% more Hydro Damage.
Support effect added: When a friendly unit deals Hydro Damage to the Followed Target, grant Action Support, dealing Hydro Damage equal to 20% of Taryz's maximum HP and 1 point of Stability Damage, while healing the unit for 20% of Taryz's maximum HP. This can trigger up to 2 times per turn.

Fortification Segment 6 (V6): Taryz upgrades to Taryz Assault. All effects of Taryz's attacks are doubled. The Hydro Damage coefficient increases by 20%, Stability Damage increases by 1 point, healing increases by 20%, and the number of triggers per turn increases by 2. Before an attack, apply Vulnerability Analysis to the target for 2 turns.

Neural Helix
Neural Helix

Neural Helix

Fixed Keys:

02-01 - Core of Cohesion: When using the Path of Protection, all targets are pulled 3 tiles toward the center.

02-03 - Intelligence Probe: Before making an active attack, dispel 1 buff from the target.

04-01 - Flying Message Link: When Taryz is on the field, all friendly units' defense increases by 10%.

04-03 - Empathy: If the target's HP is lower than 80%, healing effects are increased by 15%.

06-01 - Smile Behind the Mask: Before making an active attack, inflict Hydro Weakness on the enemy target for 1 turn.

06-03 - Gentle Comfort: When healing a target with Stability Collapse, restore an additional 2 points of Confectance Index.


Common Key No Leaks: At the start of the round, if your Confectance Index is not full, gain Continual Confectance II for 1 turn.

Signature Weapon
Faithful Thornlight

Faithful Thornlight CN

Rarity: SSR

Type: Sniper Rifle

Source: Rate-up Gacha

Trait:

After healing an ally, restores 2 Stability Damage to self (max once per turn).

Effect:

All allies’ Hydro damage increases by 5%. Increases the user’s maximum HP by 15/20/25/30/35/40%. Active healing applies Attack Up II to the target for 2 turns.

ATK: 320
ATK15%
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Springfield images aren't available yet. They will be added soon!

Review

Intro

Springfield introduction isn't available yet. It will be added soon!

Pros & Cons

Springfield pros & cons aren't available yet. They will be added when the character is released.

Ratings

For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).

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Global (Early Game)

S+

CN (End game)

Build and teams

Best Synergies

Springfield synergies aren't available yet. They will be added soon.

Best Build (Keys)

Springfield best Keys builds information isn't available yet. It will be added soon!

Best Attachments and Stats

Springfield best Attachment sets information isn't available yet. It will be added soon!

Best Weapons (Global)

Springfield best weapons tips aren't available yet. They will be added soon.