To learn more about Suomi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Suomi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Pelting Snowflake
Targeted | Light Ammo
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 3
Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Winter's Wrath
Targeted | Light Ammo, Freeze
Range: 6
AoE: Target
Cooldown: 1
Stability damage: 4
Select 1 enemy target within 6 tiles, deal Freeze Damage equal to 100% of your attack to it. This skill's critical rate is reduced by 100%, but additionally deals fixed damage equal to 50% of your defense. For each allied unit within 6 tiles, increases Stability Damage dealt by 1 point.
This skill has no special effects or they haven't been added yet.
Fortification Segment 4 (V4): If Stability Break is triggered, the fixed damage increases to 125% of Defense.
Snow's Grace
Buff
Range: 6
AoE: Target
Confectance Cons.: 2
Stability damage: -
Select 1 allied target (excluding self) within 6 tiles, apply Frost Barrier for 2 turns. Frost Barrier absorption amount is equal to 130% of Suomi initial attack, but cannot exceed 100% of the target's max HP. Restore 2 stability index. For each enemy unit within 5 tiles of the selected target, apply 1 stack of Defensive Support for 2 turns.
Frost Barrier: When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed.
Shield: Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.
Frigid: Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Defensive Support: Increases defense equal to 30% of the applier’s base defense, maximum of 4 stacks. This effect cannot be cleansed.
Impact Response I : After being attacked, Suomi gains 10% of maximum HP. Considered a buff.
Fortification Segment 3 (V3): Grant the target Impact Response I for 2 turns. If there are large enemy units nearby, apply an additional 1 stack of Defensive Support.
Snowfield's Radiance
Healing, Tile
Range: 6
AoE: 3x3
Confectance Cons.: 5
Stability damage: -
Selects 1 empty tile within 6 tiles, dealing fixed damage equal to 50% of defense to all enemy targets within 3 tiles, applying 2 stacks of Avalanche. Restores 2 points of stability, cleanses 1 debuffs, and cleanses the effects of Taunt from all allied units
Additionally, applies Frost Barrier and 1 stack of Wintry Bastion for 3 turns. Frost Barrier absorbs damage equal to 100% of Suomi's initial attack, up to a maximum of 100% of the target's max HP.
After the skill is used, generates Frost Tiles in a snowflake-shaped area within a 3 tile radius around the selected tile for 3 turns.
Avalanche: When other Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed Stability damage. This is considered as a Freeze debuff.
Taunt: Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Fear: Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Infatuated: Uncontrollable, actively moves towards the caster. This is removed when the caster dies.
Stun: Unable to act.
Frost Barrier: When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed.
Shield: Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.
Frigid: Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Frost: Applies Frozen to units which end their movement in this area for 2 turns. Enemy units this area gain a weakness to Freeze damage and Freeze Tiles.
Frozen: Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted into Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze movement debuff.
Wintry Bastion: Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze buff and cannot be cleansed.
Shelter: Gains Stability Protection, reducing Stability damage taken by 2 points. Each instance of Stability damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.
Continuous Healing I: Restores 10% of maximum HP at the end of action. This is considered a buff.
Defense Up II: Defense increased by 30%, Considered a buff.
Fortification Segment 1 (V1): The number of Avalanche stacks applied is increased by 1.
Restore HP equal to 30% of Suomi's max HP to all allied units, and increase the recovery of Stability Index by 4 points. All allied units (excluding self) also gain 1 additional stack of Wintry Bastion .
If an allied unit is at full HP before the healing, they are additionally granted 1 stack of Shelter and Continuous Healing I for 3 turns.
Fortification Segment 6 (V6): Grant all allied units Defense Up II for 3 turns, and cleanses 2 additional debuffs. Additionally, remove Fear , Infatuated , and Stun effects.
The restored HP is increased to 50% of Suomi's max HP. The radius of the Frost Tiles around the selected tile increases by 1 tile.
The shield effectiveness of Frost Barrier is increased by 30%, up to a maximum of 150% of the target's max HP.
Source of Warmth
Healing, Support
Range: Self
AoE: 7
Cooldown: -
Stability damage: -
At the end of the action, gain 2 points of Confectance Index, restore 5% of Suomi's max HP to other allied units within 6 tiles. If the target's HP is below 50%, increase the amount restored to 10%.
When allied units (excluding Suomi) use basic attacks or skills, Suomi applies 1 stack of Avalanche to a random enemy target within 6 tiles of herself.
When an enemy unit within range takes targeted damage from an ally, prioritize using Action Support once, dealing Physical damage equal to 80% of attack and 3 points of Stability damage. Apply Critical Damage Up I to allied units for 2 turns. This can be triggered twice per turn. When HP is above 80%, gain Sleetdrift Sprint.
Avalanche: When other Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed Stability damage. This is considered as a Freeze debuff.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Critical Damage Up I: Increases critical damage by 10%. This is considered a buff.
Sleetdrift Sprint: Support Fire range is increased by 2 tiles. This effect cannot be cleansed.
Warding Light: Increase Freeze damage dealt by 15%. Upon taking damage, if Frost Barrier is not destroyed, deal 1 fixed Stability damage to the attacker. This effect cannot be cleansed.
Fortification Segment 2 (V2): If an allied unit has a Frost Barrier, grant them Warding Light. The effect of Sleetdrift Sprint is enhanced, and its support range increases by 2 tiles.
Fortification Segment 5 (V5): The effect of Warding Light is enhanced: if the Frost Barrier is not broken when the unit is attacked, deals 1 point of fixed Stability Damage to the attacker.
The number of times Action Support can trigger per turn is increased by 1, and for all other allied units within 4 tiles of Suomi, restore 1 point of Stability Index.
Neural Helix
Fixed Keys:
02-01 - Unyielding Momentum: After using the active skill Winter's Wrath, if the target is in Stability Break, restores 2 points of Suomi's stability.
02-03 - Little Guardian: Gains 3 points of Confectance Index at the start of the battle.
04-01 - Positive Feedback: When using the active skill Snow's Grace, if the target's HP is below 80%, gains 1 point of Confectance Index.
04-03 - Move Swiftly: At the start of the turn, for each allied unit (excluding self) whose HP is below 80%, increases Suomi mobility by 1 tile.
06-01 - Indomitable Will: When inflicted with [Stun], [Taunt], or [Paralysis], immediately cleanses that effect and becomes immune to [Stun], [Taunt], and [Paralysis] for one turn. Simultaneously, gains [Frost Barrier] for 3 turns. [Frost Barrier] absorbs damage equal to 60% of base attack, up to a maximum of 100% of maximum HP. This can trigger only 1 time per battle.
06-03 - Logistics Support In Progress: At the end of Suomi's action, if her stability index is greater than 0, recovers 10% of her maximum HP and 1 stability index.
Common Key Mission's Blessing: When HP drops below 80%, restores 15% of the user's maximum HP and gains [Defense Up III] for 2 turns. Can trigger only once per battle.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
If the character moves 5 tiles or more, they gain Movement Boost II at the start of their next action, lasting for 1 turn.
Effect:
Freeze damage dealt by all allied units is increased by 10/12/14/16/18/20%. The value of applied Shield is increased by 10/12/14/16/18/20%. If the user's Stability index is greater than 0 before using the Ultimate skill, the value of applied Shield increased by an another 10/12/14/16/18/20%.
Suomi images aren't available yet. They will be added soon!
Review
Suomi is one of the strongest sustain-support characters in the game. She is most notable for her high-impact Ultimate skill that does just about everything expected of a supporter in one action. Importantly, this includes:
Shielding: Suomi’s Ultimate skill applies a massive shield to all on-field allies (no range restrictions!) more than capable of tanking all incoming damage they may receive between (frequent) reapplications.
Other defensive utility: On top of shields, Suomi recovers stability, cleanses debuffs, cleanses taunt, and (with her V1) applies a whole slew of additional effects that all aid in survivability.
Phase debuff: Suomi’s Ultimate skill deals damage and applies Avalanche, a phase debuff that can be used to trigger the Phase Strike attachment set bonus. Because Suomi’s skill isn’t a conventional AOE attack, it ignores elevation and allows her to easily tag multiple enemies to enable the set condition for the team’s damage dealers.
Beyond Suomi’s defensive utility, she also comes with significant stability shred through her S1 and Action Support passive, which can greatly aid in the process of grinding through enemy stability.
Fixed Keys core to Suomi’s function are:
02-03 - Little Guardian: Suomi’s base kit has little to no healing in it, as she sustains the team through her shields. The additional 3 starting Confectance Index greatly improves her performance by allowing her to get her shield out turn 1 (and to have it ready for recast by turn 3).
N/A
At her core, Suomi functions as the sustain-support character on the team, outcompeting other healers with the sheer level of survivability she provides to the team. Shields are notable for temporarily increasing characters’ total HP, helping them survive bursts better than heals, which only replenish missing HP.
Suomi consolidates so many roles and contributes (so effortlessly) so much utility to the team that her impact is hard to overstate - she is one of the strongest supports in the game.
To deal damage, characters need to be alive. Suomi has defensive utility in spades. She so thoroughly outclasses the alternatives that, where applicable, team-building discussions often focus on finding the next-best supporter for the other team(s) that then can’t also include Suomi.
SSR characters are reviewed at V0/ V1 strength. However, for those especially dedicated players, it is worth noting Suomi’s significant dupe powerspikes at:
V1: Suomi’s V1 significantly increases her defensive utility by adding a ton of additional effects to her Ultimate skill -the most noticeable being a chunky map-wide heal. Suomi V0 is already broken and Suomi’s V1 is so potent that it effectively makes her team unkillable.
Important! GFL2’s endgame environment greatly emphasizes clear speed. As such, character value is heavily weighted towards damage output. Suomi’s shield at V0 is more than enough to tank incoming damage for at-level content. As is the case with all dupes, pulling Suomi’s V1 incurs an opportunity cost for what would have been some other SSR. As of writing, there is no content for which Suomi’s V1 confers a clear competitive advantage over her V0.
Insane level of defensive utility and role consolidation that rounds out any team’s rough edges,
Incredibly simple to use - no enablers needed to function, not even a proximity check on her Ultimate skill buffs,
Readily takes Papasha’s welfare SMG, Svarog, as a perfectly functional stat stick weapon (somewhere in here is a niche gun joke for the more invested fans).
Overwhelming survivability buffs may be excessive for when teams would prefer offensive utility instead (Suomi does actually provide limited offensive utility with V2 + Unspoken Calling R1 Freeze damage buffs)
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.
Suomi is very versatile and can be slotted into any team when you need a Support, but if you're looking for any specific synergies, here's what is available to her:
Default build:
02-01 - Unyielding Momentum
02-03 - Little Guardian
The last key is situational.
Phase Strike
Ultimate Pursuit (competitive with Phase Strike, but farming the set just for her isn't stamina-efficient)
Emergency Repair
ATK% > ATK > HP% > HP > DEF% > DEF
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
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