A lively and cute "idol" figure. She is good at understanding the emotions of the people around him and is committed to performing performances that bring happiness to everyone - if he could better distinguish between the performance target and the situation, he would definitely be more popular, right?
To learn more about Vepley check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Vepley check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Live Interaction
Targeted | Shotgun Ammo
Range: 5
AoE: Target
Cooldown: 0
Stability damage: 1
Selects 1 enemy target within 5 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
All Out Performance
AoE, Cover Destruction, Displacement | Shotgun Ammo
Range: 1
AoE: -
Cooldown: 2
Stability damage: 1
Selects 1 direction, dealing Physical damage equal to 75% of attack to the first enemy target in each line within a 3x5 area in the selected direction, and knocks the target back by 4 tiles. Simultaneously, destroys any destructible Cover within and outside the 3x3 tile area around the user.
Additional Movement: Can move once, but cannot use any other commands.
Fortification Segment 1 (V1): If 2 or more targets are hit, gain 3 tiles of Additional Movement.
Exclusive Stage
Targeted, Cleanse
Range: 5
AoE: Target
Confectance Cons.: 1
Stability damage: 2
Select 1 enemy target within 5 tiles and deal Physical damage equal to 150% of attack to it. If the target is not protected by Cover, cleanse 2 of its buffs before attacking.
This skill has no special effects or they haven't been added yet.
Fortification Segment 2 (V2): If the target has movement debuffs, increase critical rate by 100%.
Infectious Enthusiasm
AoE, Debuff
Range: 5
AoE: 2
Confectance Cons.: 4
Stability damage: 2
Selects 1 tile within 5 tiles to attack, dealing AoE Physical damage equal to 100% of attack to all enemy targets within 2 tiles. Additionally, this applies Overzealous and Vulnerable II to the targets for 2 turns.
Overzealous: When attacked by Vepley, increases damage taken by 30%. This debuff cannot be cleansed.
Vulnerable II: Increase damage taken by 20%. This is considered a defense debuff.
Stun: Unable to act.
Fortification Segment 3 (V3): Overzealous is now applied before the attack instead of after.
Fortification Segment 6 (V6): If only 1 target is hit, applies Stun for 1 turn.
Idol Talent
Debuff
Range: Map-Wide
AoE: Target
Cooldown: 0
Stability damage: 0
At the start of an action, gain 1 Conduction Point. For each damage dealt, gain 1 Conduction point. Increase damage dealt to enemy targets with Movement Debuff effect by 20%. If movement distance is greater than 5 tiles, apply Movement Down II to the target before attacking for 2 turns.
Movement Down II: Mobility decreased by 2 tiles, Movement debuff.
Movement Denied: Unable to move. This is considered a Movement debuff.
Fortification Segment 4 (V4): If this unit moves 3 or more tiles, applies Movement Down II to the target before attacking.
Fortification Segment 5 (V5): If the target has movement debuffs, applies Movement Denied to them for 1 turn.
Neural Helix
Fixed Keys:
02-01 - Safe Viewing Distance: Increase Stability Damage by 2 points to enemy targets with movement debuffs.
02-03 - Contamination Zone Tour: The range of the active skill All Out Performance is adusted to a 5x3 area, and the knockback distance is modified to 1 tile.
04-01 - Fortune of an Idol: If there are no allied units within 6 tiles of self, Vepley gains 1 stack of Quick Shield at the end of the action.
04-03 - Dino Dash: When using the active skill Exclusive Stage, ignores 10% of the target's Cover damage reduction if the target has a movement debuff.
06-01 - Stress Resistance Training: If Vepley is near Cover, AoE damage taken is reduced by 20%.
06-03 - Stage Commitment: When applying movement debuffs to large targets, deals additional fixed damage equal to 15% of Vepley's attack.
Common Key Heart Melting Strike: If the user's mobility is greater than or equal to the target's, damage dealt is increased by 7%.
Rarity: SSR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
Deals additional fixed damage equal to 10/15/15/20/20/20% of attack each time an active skill deals damage. Damage to targets with movement debuffs is increased by 10/15/15/20/20/20%. When taking targeted damage, if the attacker has movement debuffs, applies Damage Reduction I/I/I/II/II/II to them for 1/1/1/1/1/2 turn before damage is dealt. This can only be triggered once per turn (Level 1-5 only).
Vepley images aren't available yet. They will be added soon!
Review
Vepley is a highly mobile Shotgun wielder who excels at knocking back enemies and instantly killing them when they are pushed off the map. She's not a pure damage dealer though and more like a hybrid between a DPS and Amplifier - so don't look at her from just her damage output perspective or you will be disappointed. Instead, focus on the utility she provides - high mobility, the ability to destroy covers, push enemies off the map, or debuff them so they take more damage from herself and her allies.
Vepley's mix of single-target and AoE skills makes her pretty versatile, but because of her low range and weak Neural Helix Keys, she struggles to find a spot for herself in the meta - she's mainly used in boss battles for the damage-taken debuff.
Her biggest weakness is the inability to move after attacking (but this is fixed with her V1) which combined with the low range, often makes her vulnerable - without proper support, this makes her the reincarnation of Leeroy Jenkins in GFL2, so you will have to think about how to use her or she will quickly die if she overextends. Because of that, her Fixed Key 04-01 is suggested to use to help her survive longer as it provides her a buff that reduces incoming damage once per turn.
Important! Vepley can be obtained for free from the Beginner Mission event.
Can dispel buffs from enemies,
Can debuff enemies so they take more damage from her (30%) and her allies (20%),
Can knock back enemy targets, even pushing them off the map and killing them instantly,
Has both single target and AoE damage skills,
Very mobile.
Only deals Physical damage and that's the weakest 'element' in the game currently,
Jack of all trades, master of none,
Relatively weak Neural Helix keys, making her a niche T-Doll that is primarily used in Boss Fight mode or in battles where her mobility helps her reach the objective fast.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.
Vepley doesn't really have any synergies that make her or her partner stronger - she's mainly used in Bossing for her 20% Damage Taken debuff, so she can be slotted anywhere you need it.
Default build:
02-01 - Safe Viewing Distance
04-03 - Dino Dash
06-03 - Stage Commitment
Phase Strike
Ballistic Boost
ATK% > ATK > Crit Damage (Muzzle only) > Crit Rate
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
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