To learn more about Voymastina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Voymastina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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Profile
The stats shown below are the base stats + the stats gained from Neural Helix. Other sources that affect them aren't included.
Voymastina skills were translated by wewechoo. You can find his sheet here.
Dread Ultimatum
Targeted | Medium Ammo
Range: 8
AoE: Target
Cooldown: 0
Stability damage: 3
Selects an enemy target within a 8 tile radius and deals Physical damage equivalent to 80% ATK to it.
This skill has no upgrades.
This skill has no special effects or they haven't been added yet.
Howl from the Firmament
AoE, Support
Range: 8
AoE: 3
Cooldown: 0
Stability damage: 3
Selects an enemy target within a 8 tile radius and deals AoE Physical damage equivalent to 120% ATK to all enemies within a 3 tile radius of the target.
Passive: When enemies within Attack Range receives Targeted damage from allies, performs an instance of Action Support, dealing AoE Physical damage and 3 Stability to all enemies within a 3 tile radius of the target. This effect can be triggered once per round.
Fortification Segment 1 (V1): Increases damage multiplier to 180% ATK, increases Stability damage dealt by 2 points, increases effect area by 2 tiles.
Passive: Increases damage multiplier to 150% ATK, increases Stability damage dealt by 1 point, increases effect area by 2 tiles.
Fortification Segment 4 (V4): New effect is added for Passive - When performing any Action Support, gains 1 stack of Coordinated Hunting.
Coordinated Hunting: Increases damage dealt and CRIT by 10%. Can be stacked up to 3 times, is considered a buff and cannot be dispelled.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Eye of the White Mastiff
Range: Self
AoE: 8
Cooldown: 1
Stability damage: 0
Voymastina gains Wolf Eye System for 2 rounds (Duration decreases at the end of the current round). After skill usage, gain Extra Command.
Passive: At the start of the battle, deals Physical damage equivalent to 100% ATK that ignores Cover and 3 Stability to the 5 nearest enemies on the entire field. Voymastina is immune to all damage and fixed damage, lasting till the effects of the Passive have been triggered.
Fortification Segment 3 (V3): Wolf Eye System: Increases duration by 1 round (Duration decreases at the end of the current round), increases damage multiplier to 130% ATK, and removes the maximum trigger limit per round. If an enemy is spawned within Attack Range, deals targeted damage equivalent to 130% ATK and 1 Stability to the target.
Passive: Increases damage multiplier to 300% ATK, increases number of targets to 10, and applies Stun for 1 turn after attack.
Before triggering the Active or Passive effects of this skill, apply Dismay on the target for 2 rounds.
Wolf Eye System: If an enemy within a 8 tile radius is about to move, or before it attacks, or when it ends their action, performs an instance of Lock On Attack, dealing AoE Physical damage equivalent to 80% ATK that ignores Cover and 1 Stability to all enemies within a 3x3 tile radius of the target. This effect can be triggered once per target per round, up to a maximum of 6 times.
Dismay: Movement is decreased to 1 tile, attack is reduced by 30%, and Stability Damage dealt is reduced by 4. Considered a debuff.
Extra Command: Commands other than movement can be executed.
Stun: Unable to act.
Pile Bunker
AoE, Displacement | Melee
Range: 1
AoE: 1x2
Cooldown: 1
Stability damage: 5
Selects a direction and deals AoE melee Physical damage equivalent to 200% ATK to all enemies within a 1x2 tile radius in the selected direction. After skill usage, gain Additional Movement.
Passive: When enemies within Attack Range receives Targeted damage from allies, performs an instance of Action Support, charging to an empty tile within a 2 tile radius of the target, and dealing targeted melee Physical damage equivalent to 150% ATK that ignores Cover and 3 Stability damage to the target. If there are no empty tiles, shoot at the target to deal damage instead. This effect can be triggered once per round.
Fortification Segment 2 (V2): Before triggering the Active or Passive effects of this skill, increases ATK by 10% for 1 round (Duration decreases at the end of the current round), and applies Frightened on the target for 2 rounds (Duration decreases at the end of the current round).
Fortification Segment 5 (V5): Increases damage multiplier to 300%. If Voymastina has a Predation Protocol, increases ATK by 30%.
Before triggering the Active or Passive effects of this skill, apply Defense Down II for 2 turns.
Predation Protocol: The next Active Attack ignores 50% of the target's DEF, has 30% increased CRIT and 25% increased CRIT DMG. This is considered as a buff and cannot be dispelled.
Frightened: When the holder is attacked by Voymastina, reduce its DEF by 40%. This is considered as a debuff and cannot be dispelled.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Additional Movement: Can move once, but cannot use any other commands.
Defense Down II: Reduce defense by 30%. Considered a defense debuff.
Mastiff's Vow
Buff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: 0
Voymastina is immune to movement displacement and movement debuffs, does not receive protection from Cover, but reduces damage taken by 30%. When Stability is more than 0, reduce damage taken by 80% instead.
When dealing Physical damage, ignore 50% of the target's DEF. After using Active Skills or Basic Attack, increases Confectance Index by 2 points. If Confectance Index is at max, consumes all of it and gains Predation Protocol.
Fortification Segment 6 (V6): Increases movement speed by 2 tiles.
At the start of the battle, gain Pursuer. For each round, if Voymastina uses 2 or more Active Skills or their Passive effects, gains Pursuer or refreshes its duration. For each Action Support performed, gains 1 stack of Hunting Rhythm.
When Voymastina's ATK is increased, her DEF is increased by 50% of the corresponding ATK increase value, up to a maximum of 30% of her initial DEF. When dealing Physical damage, it ignores 125% of the target's DEF.
Predation Protocol: The next Active Attack ignores 50% of the target's DEF, has 30% increased CRIT and 25% increased CRIT DMG. This is considered as a buff and cannot be dispelled
Pursuer: Increases damage dealt by 45% and CRIT DMG by 30%. This is considered as a buff and cannot be dispelled
Hunting Rhythm: If this effect stacked up to 5 times, at the start of the next turn, triggers an instance of the Passive effects of Eye of the White Mastiff. This can be triggered once per battle, and cannot be dispelled.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Neural Helix
Fixed Keys:
02-01 - Shard Curtain: Howl from the Firmament: If this skill or its passive effect hits a boss enemy or 3 or more enemies, gains Quick Barrier.
02-03 - Broad Vision: Pile Bunker: After triggering the Passive effect of this skill, gains Movement Up II for 2 turns.
04-01 - Global Hunt: The range of all Action Support is extended to the entire field, and deals 30% more damage towards non boss enemies.
04-03 - Isolated Execution: Howl from the Firmament: If this skill or its passive effect only hits 1 enemy, increases damage dealt by 20% and Stability damage dealt by 2 points.
06-01 - Slayer of the Strong: Before attacking, gain Defense Shredding for 3 turns.
06-03 - Scars Are Power: Pile Bunker: After being attacked, the next usage of this skill deals 15% more damage.
Common Key Rending Cadence: When dealing Melee damage, increase Physical damage dealt by 10% for 1 round (Duration decreases at the end of the current round).
Quick Barrier: Targeted damage taken reduced by 60%, effective once. Considered a buff.
Defense Shredding: When dealing Physical damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by an equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows: Additional defense reduction percentage < 100%: 0.5% | 100% ≤ Additional defense reduction percentage < 200%: 0.75% | 200% ≤ Additional defense reduction percentage < 300%: 1% | Additional defense reduction percentage ≥ 300%: 1.5%.
Movement Up II: Increases movement by 2 tiles. Buff effect.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
When attacking a target with defense ≤ 0, inflicts 1 point of fixed Stability damage.
Effect:
Increases Physical damage dealt by 10%/12%/14%/16%/18%/20%, when dealing Physical damage, ignores 20%/25%/30%/35%/40%/45% of the target's DEF.
Trait:
Increases damage dealt towards Girard Group units by 2.5%. If the target has Defense type debuffs, further increases damage dealt by 2.5%.
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Review
For all tier lists, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Generic (GBL)
Bossing (GBL)
Generic (CN)
Bossing (CN)
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