[District 20 Yurodivy] Hong Lu

[District 20 Yurodivy] Hong Lu

000
Gloom
x3
Sloth
x2
Gluttony
x1
S

PVE

Introduction

[District 20 Yurodivy] Hong Lu is a 000 rarity Identity from the Sinner Hong Lu that was added to the game on June 13th, 2024. To learn more about [District 20 Yurodivy] Hong Lu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - skills, affinities and more!

Profile

Review

Gallery

Profile

Affinities
Affinity 1
Gloom x3
Affinity 2
Sloth x2
Affinity 3
Gluttony x1
Specialities
Tremor
Skills
Skill 1

Deduction Start

Gloom

Attack Type: Blunt

Skill Power: 3

No. of Coins: 2

Coin Power: 4

Offense Level: 47

Atk Weight: 1

[On Use] Gain +2 Tremor Count

At 6+ Tremor Count, Coin Power +1

1 [On Hit] Inflict 2 Tremor
2 [On Hit] Gain +2 Tremor Count
Skill 2

Morph Cane Technique

Sloth

Attack Type: Pierce

Skill Power: 4

No. of Coins: 3

Coin Power: 4

Offense Level: 47

Atk Weight: 1

[On Use] If target has 6+ Tremor, Clash Power +1

[On Use] Gain +3 Tremor Count

At 5+ Tremor Count, Coin Power +1

1 [On Hit] Gain +3 Tremor Count
2 [On Hit] Inflict 3 Tremor
3 [On Hit] If the target has 6+ Tremor, trigger Tremor Burst; then, reduce Tremor Count by 1
Skill 3

You're the Culprit!

Gluttony

Attack Type: Pierce

Skill Power: 3

No. of Coins: 4

Coin Power: 3

Offense Level: 49

Atk Weight: 1

[On Use] Clash Power +1 for every 6 Tremor on target (max 2)

[On Use] At less than 15 Tremor Count on self, consume 10 Tremor Count to gain Coin Power +2

[On Use] Consume 15 Tremor Count on self to gain Coin Power +3

1 [On Hit] If this skill consumed Tremor Count on use, trigger Amplitude Entanglement into Tremor - Reverb
2 [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
3 [On Hit] If this skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1
4 [On Hit] If this skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1
- If this unit consumed less than 15 Tremor Count, trigger Tremor Burst on self after activating the above effect
DefenseGuard

Wait?!

Sloth

Attack Type: -

Skill Power: 10

No. of Coins: 1

Coin Power: 4

Offense Level: 45

Atk Weight: 1

[On Use] Gain 2x (Tremor Count on target) as Shield HP (max 13)

Passives
Passive

Vibroweld Morph-combat Cane (Unauthorized Invention)

x6 Sloth [Owned]

Turn End; gain Damage Up next turn equal to the number of times this unit triggered Tremor Burst this turn (max 3)

Support

In the Culprit's Shoes

x3 Sloth [Res]

When #1 Deployed Identity triggers Tremor Burst with Skill and Coin effects, 25% chance to trigger an additional Tremor Burst (once per turn)

Stats (At level 45)
Status
Stat
Max HP
178
Stat
Speed Range
3-7
Stat
Defense
45
Resistances
Stat
Slash RES
Normal
Stat
Pierce RES
Ineff.
Stat
Blunt RES
Fatal

Review

Review

Charge ID disguised as tremor, Instead of applying a lot of tremor on the enemy instead he applies tremor count to himself as a way to function. He shines in Tremor team but as a standalone ID, he is still good as he doesn't rely on the enemy having tremor aside from clash power, and well his unique mechanic you don't lose out on much. His normal rolls are 11/16/15 but once his conditions are fulfilled it becomes 13/20/29, those conditions however normally take 2 turns to fulfill. His s3 rolls can vary between 25 and 29 if you are unlucky to get it as the last skill in the skill pools. His passive is just a generic damage up for each time he inflicts a tremor burst last turn which his s2 inflicts one and s3 inflicts three. His support passive on the other hand can be great but why would you bench him when you are running a tremor team.

Now let's talk about his skill 3 it consumes a minimum of 10 tremor and if you have less than 15 he would tremor burst himself which is barely an inconvenience since he stacks tremor count which will only decrease his stagger threshold by one unless you are facing tremor enemies in exchange for coin power and a unique mechanic called "Amplitude Entanglement” and "Tremor - Reverb". What is "Amplitude Entanglement," you ask? Well just like "Amplitude Conversion" it converts a normal tremor into a unique tremor and if you have say another unique tremor it instead will fuse into one granting both effects on tremor burst, the downside? It turns into a normal Tremor on the turn end. On the other hand "Tremor - Reverb" makes it so that whenever you inflict Tremor burst you also inflict sloth damage equal to the potency of Tremor which allows for a great tremor burst nuke setup.

A good example would be inflicting "Tremor - Reverb" and then followed up by an E.G.O called "Everlasting" Faust immediately, making it inflict a double tremor burst which translates to double sloth damage although without his E.G.O called "Cavernous Wailing" it’s going to be troublesome to set it up as you need the perfect speed order since it will expire next turn

Notable E.G.O Synergy - Cavernous Wailing makes his unique tremor more accessible rather than waiting for s3 and speed rolls with debuffs on tremor burst

Pros & Cons
Pros

  • Great Tremor burst nuke potential

  • Above average numbers on fullfilled conditions

  • Self reliant

Cons

  • Said nuke requires specific timing without ego

  • Not so great in short fights

  • Low tremor application on enemy

Suggested EGO

In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.

Gallery

Gallery
Full design (tier 3)