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Snake Fang
Pride
Attack Type: Slash
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 57
Atk Weight: 1
[On Use] Coin Power +1 for every 10 (sum of this unit's Poise Potency and target's Rupture Potency) (max 2)
[On Use] Gain +2 Poise Count
Blindsiding Cleave
Gluttony
Attack Type: Slash
Skill Power: 4
No. of Coins: 3
Coin Power: 4
Offense Level: 58
Atk Weight: 1
[On Use] Coin Power +1 for every 10 (sum of this unit's Poise Potency and target's Rupture Potency) (max 2)
[Clash Win] Inflict +2 Rupture Count
[Clash Win] Gain +2 Poise Count
Serpentshear Puncturing Arm
Envy
Attack Type: Pierce
Skill Power: 8
No. of Coins: 1
Coin Power: 14
Offense Level: 59
Atk Weight: 1
[On Use] Coin Power +1 for every 8 (sum of this unit's Poise Potency and target's Rupture Potency) (max 4)
- If this unit has Serpent Arm, Coin Power +1 for every 5 (sum of this unit's Poise Potency and target's Rupture Potency) instead (max 6)
[On Use] Gain 3 Serpent Arm
[Clash Win] If the target has 5+ Rupture, gain 5 Poise
Reverse Kick
Gluttony
Attack Type: -
Skill Power: 3
No. of Coins: 1
Coin Power: 10
Offense Level: 55
Atk Weight: 1
Clashable Guard
[Combat Start] Gain 3 Serpent Arm next turn
[On Use] At 10+ Poise, Coin Power +1
Heishou Mutation [Si]
x5 Gluttony [?]
If target has Deathrite [Venom], deal +5% damage for every Serpent Arm on self (max 15%)
If this unit reduced the target's Deathrite [Venom] down to 0 Stack, gain 1 Pierce DMG Up next turn (max 2)
Like a Serpent: Flexible, Elastic, and Unpredictable
x4 Gluttony [?]
If this unit is killed in this Encounter: every turn, at Combat Start, apply 2 Poise to the Substituting Identity of the earliest Deployment order
Review
Si Gregor is a hybrid user of Rupture and Poise; however, unlike Cinq Meursault, he prefers to be in a Poise team instead, as he will provide and gain more there.
Let’s first talk about his unique statuses, starting with Serpent Arm which he gains from his Defensive Skill, Skill 2 and Skill 3. At turn end, it gives Gregor 3 Poise Potency and 2 Poise Count.If the target is affected with Rupture he will gain an additional 5 Poise Potency on base skill use. This status can stack up to 3 times and is reduced by 1 at turn end.
His Second mechanic is Deathrite [Venom]. It is inflicted upon using Skill 2 and 3. It inflicts 1 Offense Level Down and 1 Defense Level Down upon getting Rupture triggered by a critical hit (up to 3 times per turn). Just like Deathrite [Haste] it also triggers Rupture when it hits 0 based on the Potency. This effect is quite abysmal when combined with the horrible conditionals, making it way worse than Deathrite [Haste].
Skill 1 - Snake Fang - 2 Coin Skill - Base Roll 10 - Max Roll 15 - Not very remarkable skill with negative Rupture Count application.
Skill 2 - Blindsiding Cleave - 3 Coin Skill - Base Roll 16 - Max Roll in Clash 22 - Max Roll with Reuse 28 - Another skill with negative Rupture Count application that can become a 4 Coin skill if a certain amount of Poise Potency is achieved. A critical hit on the last Coin allows Gregor to maintain stacks of Serpent Arm, which lets them maintain Poise more easily.
Skill 3 - Serpentshear Puncturing Arm - 1 Coin Skill - Base Roll 22 - Max Roll 28 - On Crit, this skill will do an amazing amount of damage, making Twinhook Pirate Gregor cry due to the difference in maximum damage potential. Other than that, this skill can easily exhaust and refresh Deathrite [Venom] to output a bit more damage.
Defensive Skill - Clashable Guard - Base Roll 13 - Max Roll 14 - This is a clashable guard whose main purpose is to provide Si Gregor with the Serpent Arm buff and maintain it if needed.
Now, as said in the beginning, Si Pack Gregor is better in Poise teams as his conditionals for rolls and damage rely mostly on Poise. His Rupture part of the kit can be mostly ignored. On top of that, his Rupture application is not the best, which could cause Rupture depletion in the current Rupture teams where Rupture Counts are a priority. Additionally, his Support Passive is useless unless he is killed or sacrificed and even then, it barely does anything. Currently, Rupture does not have a means of sacrificing Sinners, unlike Poise, which can benefit from its Support Passive to a certain capacity.
No notable E.G.O. synergies
Great damage.
Great self-Poise economy.
Horrible Rupture Count application.
Useless Support Passive unless he dies.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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