To learn more about Junpei Iori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Junpei Iori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.
All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.
Blazing Strike
Cost: 23 SP
Target: Single
Type: Fire
Deal Fire damage to 1 foe equal to 77.1% of Junpei's max HP. Detonate the target's [Fever Pitch] and deal bonus Fire damage to all foes equal to 38.6% of Junpei's max HP. Also decrease all foes' Defense by 7.8% (based on Junpei's max HP, up to 31.2% bonus Defense Down at 19520 max HP) and increase party's Fire damage dealt by 15.6% (based on Junpei's max HP, up to 62.5% bonus Fire damage dealt at 19520 max HP). Lasts for 2 turns.
Sunder Strike
Cost: 8% HP
Target: Single
Type: Physical
Deal Physical damage to 1 foe equal to 41.9% of Junpei's max HP. Detonate the target's [Fever Pitch] and make this damage guaranteed to be a critical hit. Also decrease target's Defense by 7.8% (based on Junpei's max HP, up to 31.2% bonus Defense Down at 19520 max HP) and increase party's damage dealt by 7.8% (based on Junpei's max HP, up to 31.2% bonus damage dealt at 19520 max HP). Lasts for 2 turns.
Hero Focus
Cost: 26 SP
Target: -
Type: Buff
Junpei gains [Center Stage] and taunts all foes for 2 turns. Increase party's critical damage by 5.9% (based on Junpei's max HP, up to 23.4% bonus critical damage at 19520 max HP) and increase Fire Assassins or Sweepers' critical damage by 11.7% more (based on Junpei's max HP, up to 46.8% bonus critical damage at 19520 max HP). Lasts for 2 turns. [Center Stage]: Junpei takes 40% damage for all allies, only take a certain percentage of damage when taking non Damage Over Time damage (when taking damage for 1/2/3/4 times, the damage multiplier is 75%/55%/45%/40% respectively). Junpei gains Null Down and Null Mental Ailments. When taking non Damage Over Time damage, 100% chance to inflict the attacker with Burn. If Junpei didn't take non Damage Over Time damage for 1 turn and has Charge, activate [Power Swing].
Thief Tactics
Cost: -
Target: Single
Type: Physical
Theurgy Use Condition: When you have 140 Theurgy Energy. [Theurgy - Hack 'n Blast]: Deal Physical damage to 1 foe equal to 138.3% of Junpei's max HP. Ignore all affinities and decrease Down Points by 4, after knocking down the target, spread the Down Points damage left to other foes. Grant the party [Fired Up]: Increase Attack (based on Junpei's max HP, up to 19.5% Attack at 19520 max HP) and critical damage (based on Junpei's max HP, up to 14.6% critical damage at 19520 max HP). Lasts for 4 turns. Stacks up to 2 times. At the start of battle, if there is a Fire Assassin or Sweeper on the field, double Junpei's base Theurgy.
Serious
Cost: -
Target: -
Type: Passive
When Junpei is on the field, increase party's Attack by 30.0%. At the start of battle, if there is a Fire Assassin or Sweeper on the field, increase party's damage dealt by 12.0%.
High-Spirited
Cost: -
Target: -
Type: Passive
At the end of Junpei's turn, restore Junpei's HP by 6.0% of Junpei's max HP. After any ally is below 30% max HP, restore party's HP by 6.0% of Junpei's max HP. Recharge this effect when using [Hero Focus].
Assist Skill
Cost: -
Target: AoE
Type: Passive
Grant the party a Shield equal to 10% of Junpei's max HP. Lasts for 3 turns.
Wannabe Hero
Awareness 0
At the end of any ally's turn, Junpei gains 1 [Competitive Heart] stack. Stacks up to 15 times. When [Competitive Heart] reaches 10 stacks, increase party's Attack by 20% and Fire damage dealt by 20%. When [Competitive Heart] reaches 15 stacks, increase Junpei's damage down by 5%, increase party's Attack by 20% and Fire damage dealt by 20%. Junpei gains 1 Charge stack every 2 turns, when taking non Damage Over Time damage, use [Power Swing] on the attacker then gain 6 [Competitive Heart] stacks. [Power Swing]: Deal Physical damage to 1 foe equal to 43.2% of Junpei's max HP, this is guaranteed to be a critical hit. Also inflict [Fever Pitch], and grant the party a Shield equal to 12% of Junpei's max HP for 3 turns. When using [Blazing Strike]/[Sunder Strike] to attack foes with [Fever Pitch], activate bonus effects. [Power Swing] counts as a Resonance.
Mood Maker
Awareness 1
At the start of battle, gain 15 [Competitive Heart] stacks. Increase the maximum number of [Competitive Heart] stacks to 30. When [Competitive Heart] reaches 25 stacks, increase party's critical damage by 20%, increase Fire Assassins or Sweepers' critical damage by 20% more. When [Competitive Heart] reaches 30 stacks, increase party's Attack by 20%, increase Fire Assassins or Sweepers' Attack by 20% more.
End of Inferiority
Awareness 2
When activating [Power Swing], permanently increase party's damage by 15%. Stacks up to 3 times.
Energetic Partner
Awareness 3
Increase the skill levels of [Hero Focus] and [Thief Tactics] by 3.
Weight of Life
Awareness 4
When using Theurgy, fully restore user's HP.
On My Life!
Awareness 5
Increase the skill levels of [Blazing Strike] and [Sunder Strike] by 3.
Unknown Possibilities
Awareness 6
When gaining 15 [Competitive Heart] stacks, Junpei can upgrade his Melee Attack to [Power Swing], after using this [Power Swing], Junpei can use other skills. This [Power Swing] will upgrade [Fever Pitch] to [Fever Pitch: Improved], when using [Blazing Strike]/[Sunder Strike] on foes with [Fever Pitch: Improved], increase all foes' downed damage taken by 20% and Fire damage taken by 60%. Also increase Fire Assassins or Sweepers' downed damage by 10%. Lasts for 1 turn. At the start of battle, double Junpei's base Theurgy Energy recovery.
Review
Junpei Iori ratings aren't available yet. They will be added soon!
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Junpei Iori pros & cons aren't available yet. They will be added when the character is released.
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