To learn more about Makoto Niijima check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Makoto Niijima check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.
All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.
Pulse Combo
Cost: 20 SP
Target: AoE
Type: Nuclear
Deals 83.0% ATK as Nuke DMG to random foes 5 times, prioritizing foes that have not been attacked yet. Only deals 20% damage to the same target. Trigger TECHNICAL if the main target have any Elemental Ailment, and deal an additional hit of 29.3% ATK as Nuke DMG. There is a 100% base chance to inflict the main target with [Radiation].
Nuclear Resonance
Cost: 22 SP
Target: Single
Type: Heal
Restores 52.7% ATK + 1500 HP to 1 ally and increases own ATK by 48.8% until the end of next turn. Gains 2 stacks of [Tenacity], additionally gains more stacks of [Tenacity] based on the number of Elemental Ailments on all foes.
Nuclear Blast
Cost: 21 SP
Target: Single
Type: Nuclear
Deals 210.6% ATK as Nuke DMG to 1 foe. Trigger TECHNICAL if the target have any Elemental Ailment, and deal an additional hit of 39.0% ATK as Nuke DMG. Gains 2 stacks of [Tenacity]. Under [Iron Will], upgrade this skill to [Fusion Overload].
[Fusion Overload]: Deals 243.6% ATK as Nuke DMG to 1 foe. Trigger TECHNICAL for every Elemental Ailment on the foe, and deal an additional hit of 34.2% ATK as Nuke DMG, up to 3 hits of damage.
Combat Skills
Cost: -
Target: Single
Type: Nuclear
[HIGHLIGHT]: Gains 2 stacks of [Thermal Mass] and immediately use them to trigger the following effect: Consumes all [Thermal Mass], each stack inflicts 1 foe with 1 random Elemental Ailment, until they have 2 Elemental Ailments. Consume all remaining [Thermal Mass], each stack consumed increases skill damage by 20%. Deal 390.4% ATK as Nuke DMG to 1 foe.
Cohesive Energy
Cost: -
Target: -
Type: Passive
Increase ATK by 15.0% for every Elemental Ailment all foes have.
Will
Cost: -
Target: -
Type: Passive
At the start of battle, increase DMG RES by 6.0%, after entering [Iron Will] each time, additionally increase DMG RES by an additional 6.0%, up to 18.0%.
Aikido - Training
Awareness 0
After using Persona skills to attack foes, gain 1 stack of [Tenacity], for every 1 Elemental Ailment on the target, gain 1 additional stack of [Tenacity]. At the start of a turn, if Queen has 5 stacks of [Tenacity], she can enter [Iron Will], which increases ATK by 40% and DEF by 20%, evolve [Nuclear Burst] to [Fusion Overload] for 2 turns. Dispel all effects from [Tenacity] when [Iron Will] ends.
Uke - Block
Awareness 1
At the start of battle, gain 5 stacks of [Tenacity], you can enter [Iron Will] on turn 1. [Iron Will] additionally increases ATK by 50%.
Judo - Throw
Awareness 2
[Pulse Combo] Lv. +2, up to a maximum of Lv. 15
[Nuclear Blast] Lv. +2, up to a maximum of Lv. 15
Counter - Attack
Awareness 3
Inflicts 1 foe with 1 random Elemental Ailment when entering [Iron Will]. In [Iron Will] for every Elemental Ailment increase PEN by 6%.
Etiquette - Follow
Awareness 4
[Nuclear Resonance] Lv. +3, up to a maximum of Lv. 15
[Combat Skills] Lv. +3, up to a maximum of Lv. 15
Tai Chi - Force
Awareness 5
[HIGHLIGHT] Effect Boost: Increase [Thermal Mass] to 4 stacks. You can now inflict Elemental Ailments and increase skill damage up to 4 times.
Breathing - Harmony
Awareness 6
When entering [Iron Will], gain 1 additional Extra Turn (When entering Extra Turn, you will not decrease buffs and debuffs duration). Decrease the SP cost of [Fusion Overload] by 33%.
Review
General (Global)
Bossing (Global)
General (CN)
Bossing (CN)
Queen is a quick Single Target DPS with a hardlocked 4 star support - Vin. She can start dealing good damage on turn 1.
Hardlocked Vino is both good and bad for her as A6R0 Vino is very accessible due to her being a 4 star, but at the same time Vino just gets outclassed by all the other supports in CN currently.
Queen's reliance on Elemental Ailments means you can't easily replace Vino, forcing you to run an outdated support instead of a stronger and newer support, limiting how many ways you can build her teams.
Queen has fake TECHNICAL as in it doesn't work with TECHNICAL Mastery, a stat added for TECHNICAL DPS later, losing her some future potential.
Queen is also pretty sturdy as a DPS with her built in DMG RES. Her lack of self Critical Rate buffing and how Critical Hit works on her damage is annoying as it counts each individual hit.
Overall, Queen is a reliable DPS that's good but her character limitations make her not that great in CN Meta any longer.
Vino: Vino can inflict multiple Elemental Ailments on foes, making her irreplaceable for Queen teams as you need those to make her deal good damage.
Wind.V (CN only): As Queen is a multi-hit DPS, she can easily stack Wind.V’s Hidden Ability 1, increasing her Critical Damage.
Awareness 6: This gives Queen access to Extra Action when she transforms and Extra Action is very strong as it interacts with many core game mechanics.
Weapon: This weapon is a lot better than the 4 star weapon. It gives her next attack after she transform a massive damage buff, but since most rotations follow a 3-turn cycle, it disrupts her damage cycle and makes her playstyle feel awkward. Hard to maximize but it’s still a good weapon to have.
Can deal good damage every turn.
Decent self survivability and can heal 1 ally with her Skill 2.
Has to run a 4 star support.
Build
Makoto Niijima builds details aren't available yet. They will be added soon.
Teams
Standard Queen team where you run her and Vino plus the best support available.
Best Wonder Personas:
Bishamonten - Nuke Damage
Dionysus - Critical Rate, Critical Damage
Norn - Windswept, Defense Down
Janosik - Defense Down
Wonder Dagger - Palace 1 Dagger
Copyright © 2025 Prydwen.gg