Makoto NiijimaBuild and Guide

Character
Introduction

Makoto Niijima is a 5 character from the
Nuclear
Nuclear element who has the
Single-target
Assassin job assigned to them. The character is also known by the Queen codename and their persona is Johanna.

To learn more about Makoto Niijima check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Makoto Niijima check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Skills

All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.

All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.

Nuclear

Pulse Combo

Cost: 20 SP

Target: AoE

Type: Nuclear

Deals 83.0% ATK as Nuke DMG to random foes 5 times, prioritizing foes that have not been attacked yet. Only deals 20% damage to the same target. Trigger TECHNICAL if the main target have any Elemental Ailment, and deal an additional hit of 29.3% ATK as Nuke DMG. There is a 100% base chance to inflict the main target with [Radiation].

Heal

Nuclear Resonance

Cost: 22 SP

Target: Single

Type: Heal

Restores 52.7% ATK + 1500 HP to 1 ally and increases own ATK by 48.8% until the end of next turn. Gains 2 stacks of [Tenacity], additionally gains more stacks of [Tenacity] based on the number of Elemental Ailments on all foes.

Nuclear

Nuclear Blast

Cost: 21 SP

Target: Single

Type: Nuclear

Deals 210.6% ATK as Nuke DMG to 1 foe. Trigger TECHNICAL if the target have any Elemental Ailment, and deal an additional hit of 39.0% ATK as Nuke DMG. Gains 2 stacks of [Tenacity]. Under [Iron Will], upgrade this skill to [Fusion Overload].

[Fusion Overload]: Deals 243.6% ATK as Nuke DMG to 1 foe. Trigger TECHNICAL for every Elemental Ailment on the foe, and deal an additional hit of 34.2% ATK as Nuke DMG, up to 3 hits of damage.

Nuclear

Combat Skills

Cost: -

Target: Single

Type: Nuclear

[HIGHLIGHT]: Gains 2 stacks of [Thermal Mass] and immediately use them to trigger the following effect: Consumes all [Thermal Mass], each stack inflicts 1 foe with 1 random Elemental Ailment, until they have 2 Elemental Ailments. Consume all remaining [Thermal Mass], each stack consumed increases skill damage by 20%. Deal 390.4% ATK as Nuke DMG to 1 foe.

Passive

Cohesive Energy

Cost: -

Target: -

Type: Passive

Increase ATK by 15.0% for every Elemental Ailment all foes have.

Passive

Will

Cost: -

Target: -

Type: Passive

At the start of battle, increase DMG RES by 6.0%, after entering [Iron Will] each time, additionally increase DMG RES by an additional 6.0%, up to 18.0%.

Awareness
A0

Aikido - Training

Awareness 0

After using Persona skills to attack foes, gain 1 stack of [Tenacity], for every 1 Elemental Ailment on the target, gain 1 additional stack of [Tenacity]. At the start of a turn, if Queen has 5 stacks of [Tenacity], she can enter [Iron Will], which increases ATK by 40% and DEF by 20%, evolve [Nuclear Burst] to [Fusion Overload] for 2 turns. Dispel all effects from [Tenacity] when [Iron Will] ends.

A1

Uke - Block

Awareness 1

At the start of battle, gain 5 stacks of [Tenacity], you can enter [Iron Will] on turn 1. [Iron Will] additionally increases ATK by 50%.

A2

Judo - Throw

Awareness 2

[Pulse Combo] Lv. +2, up to a maximum of Lv. 15

[Nuclear Blast] Lv. +2, up to a maximum of Lv. 15

A3

Counter - Attack

Awareness 3

Inflicts 1 foe with 1 random Elemental Ailment when entering [Iron Will]. In [Iron Will] for every Elemental Ailment increase PEN by 6%.

A4

Etiquette - Follow

Awareness 4

[Nuclear Resonance] Lv. +3, up to a maximum of Lv. 15

[Combat Skills] Lv. +3, up to a maximum of Lv. 15

A5

Tai Chi - Force

Awareness 5

[HIGHLIGHT] Effect Boost: Increase [Thermal Mass] to 4 stacks. You can now inflict Elemental Ailments and increase skill damage up to 4 times.

A6

Breathing - Harmony

Awareness 6

When entering [Iron Will], gain 1 additional Extra Turn (When entering Extra Turn, you will not decrease buffs and debuffs duration). Decrease the SP cost of [Fusion Overload] by 33%.

Review

Ratings
T0

General (Global)

?

Bossing (Global)

T2

General (CN)

T4

Bossing (CN)

Review
Character Function and Summary

Queen is a quick Single Target DPS with a hardlocked 4 star support - Vin. She can start dealing good damage on turn 1.

Hardlocked Vino is both good and bad for her as A6R0 Vino is very accessible due to her being a 4 star, but at the same time Vino just gets outclassed by all the other supports in CN currently.

Queen's reliance on Elemental Ailments means you can't easily replace Vino, forcing you to run an outdated support instead of a stronger and newer support, limiting how many ways you can build her teams.

Queen has fake TECHNICAL as in it doesn't work with TECHNICAL Mastery, a stat added for TECHNICAL DPS later, losing her some future potential. 

Queen is also pretty sturdy as a DPS with her built in DMG RES. Her lack of self Critical Rate buffing and how Critical Hit works on her damage is annoying as it counts each individual hit. 

Overall, Queen is a reliable DPS that's good but her character limitations make her not that great in CN Meta any longer.

Character Synergies
  • Vino: Vino can inflict multiple Elemental Ailments on foes, making her irreplaceable for Queen teams as you need those to make her deal good damage.

  • Wind.V (CN only): As Queen is a multi-hit DPS, she can easily stack Wind.V’s Hidden Ability 1, increasing her Critical Damage.

Important Awareness / Weapon Value
  • Awareness 6: This gives Queen access to Extra Action when she transforms and Extra Action is very strong as it interacts with many core game mechanics.

  • Weapon: This weapon is a lot better than the 4 star weapon. It gives her next attack after she transform a massive damage buff, but since most rotations follow a 3-turn cycle, it disrupts her damage cycle and makes her playstyle feel awkward. Hard to maximize but it’s still a good weapon to have.

Pros & Cons
Pros

  • Can deal good damage every turn.

  • Decent self survivability and can heal 1 ally with her Skill 2.

Cons

  • Has to run a 4 star support.

Build

Best Build

Makoto Niijima builds details aren't available yet. They will be added soon.

Teams

Best Teams
Queen + Vino + Leon + Okyann

Standard Queen team where you run her and Vino plus the best support available.

  • Best Wonder Personas: 

    • Bishamonten - Nuke Damage

    • Dionysus - Critical Rate, Critical Damage

    • Norn - Windswept, Defense Down

    • Janosik - Defense Down

  • Wonder Dagger - Palace 1 Dagger