Tomoko Noge [Summer]Build and Guide

Character

Get your free Michelangelo now!

Introduction

Tomoko Noge [Summer] is a 5 character from the
Psychokinesis
Psychokinesis element who has the
Healer
Medic job assigned to them. The character is also known by the Summer Moko codename and their persona is Prosymna.

To learn more about Tomoko Noge [Summer] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tomoko Noge [Summer] check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Skills

All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.

All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.

Psychokinesis

Have a Cold Drink

Cost: 23 SP

Target: AoE

Type: Psychokinesis

Deal Psy damage to foes equal to 77.6% of Attack (4 hits). From the second hit, prioritize new targets and inflict 1 Sparks stack per hit. Deal 30% damage for hits on the same target. Passive: Increase Summer Reminiscenceskill damage multiplier and healing by 51.7%.

Heal

Hale Summer Days

Cost: 27 SP

Target: Single

Type: Heal

Restore 1 ally's HP by 22.4% of Seaside Tomoko's Attack + 1437. For 2 turns, increase the target's Attack by 14.6%, ailment accuracy by 58.6%, and damage by 30%; also, increase Attack (up to 22.5%) by 25% of the target's ailment accuracy (up to 90%). Inflict 1 Sparks stack for each time skill damage is dealt to a foe. Sparks from this effect can stack up to 5 times.

Psychokinesis

Sparkling Memories

Cost: 25 SP

Target: AoE

Type: Psychokinesis

Deal Psy damage to all foes equal to 61.0% of Attack. For 2 turns, increase foes' damage taken by 19.5% and inflict 1 Sparks stack when foes take skill damage. At the start of Seaside Tomoko's turn, decrease this effect's duration by 1. Sparks stacks up to 5 times and isn't inflicted by damage from this skill.

Psychokinesis

Thief Tactics

Cost: -

Target: AoE

Type: Psychokinesis

[HIGHLIGHT]: Deal Psy damage to random foes equal to 82.4% of Attack (3 hits). Prioritize attacking foes that have not been hit by this skill and inflict 1 Sparks stack per damage dealt. Repeated hits on the same target deal 30% damage.

Passive

Power of Memories

Cost: -

Target: -

Type: Passive

During battle, increase Seaside Tomoko's damage and max HP based on her HP recovery. When HP recovery is at up to 42.0%, increase Psy damage by 70.0% and max HP by 2100.

Passive

Soothing Waves

Cost: -

Target: -

Type: Passive

When activating Hale Summer Days, increase the main target's max HP by 1800 for 2 turns. Restore HP of the ally with the lowest HP, equal to 60% of skill healing.

Awareness
A0

Summer Reminiscence

Awareness 0

Seaside Tomoko can inflict Sparks on foes. After an ally acts, if foes have 3 Sparks stacks, activate Seaside Tomoko's Resonance: For every 3 Sparks stacks on all foes, deal Psy damage to all foes equal to 19% of Attack, and decrease the target's damage by 30% for 1 turn. Restore the party's HP by 9% of Seaside Tomoko's Attack + 900 . This can activate up to 5 damage and healing effects, based on how many Sparks stacks are spent within the same Resonance (this Resonance damage does not inflict more Sparks effects). Change Resonance damage based on the number of foes present, equal to 150%/120%/100% of the original damage if there are 1/2/3+ foes present, respectively. Damage from this Resonance cannot deal Down Point damage. When a foe is defeated, pass its Sparks stacks onto other random foes.

A1

Flash of Summer

Awareness 1

Each time a foe receives a Summer Reminiscence effect, decrease the foe's Defense by 15% for 3 turns. Stacks up to 3 times. Hale Summer Days healing effects apply to all allies.

A2

Gentle Sunbeams

Awareness 2

Every 2 times a Summer Reminiscence effect is activated, inflict 1 Sparks stack on 1 random foe. Each time Sparks is inflicted on a foe, permanently increase party's Attack by 2%. Stacks up to 15 times.

A3

Sentimental Seabreeze

Awareness 3

Increase the skill levels of Have a Cold Drink and Hale Summer Days by 3.

A4

Sparkling Summer Night

Awareness 4

Highlight Enhanced: Deal bonus damage (2 hits) and inflict 1 Sparks stack per hit.

A5

Lingering Glow

Awareness 5

Increase the skill levels of Sparkling Memories and Thief Tactics by 3.

A6

Heartfelt Days

Awareness 6

Summer Reminiscence gains the following effects. When dealing damage with Summer Reminiscence, increase critical rate by 35%. Each time a foe takes a Summer Reminiscence effect, permanently increase damage taken by 5%. This effect stacks up to 3 times. At the maximum stack, increase critical damage taken by 20% more.

Review

Ratings
T0.5

General (Global)

T0

Bossing (Global)

T0.5

General (CN)

T0.5

Bossing (CN)

Review
Character Function and Summary

Seaside Moko is a Psychokinesis Medic who performs various tasks.

For starters, Seaside Moko can provide many stat buffs and debuffs. She is the only good source of Ailment Accuracy buffing, although that stat is not commonly used by most characters. Besides that, she can also provide general effects like Attack Up, Max HP Up, foes' Damage Taken Up, and foes' Damage Down.

Second, she can deal damage very frequently as she can Follow Up every turn. Her main healing comes from her Follow Up means you can also control when you are healed, great after Tropical Closer loses HP from her skills or Leon's HP management.

However, because she has too many things and is trying to fill too many roles, she ends up having an identity crisis, with her numbers being lower than average across the board.

For sustain, Marian is more reliable as Marian just heals for more and has access to party Max HP buffs and debuff cleanse. Seaside Moko also has to build Attack instead of HP, making herself more vulnerable. For damage, Seaside Moko’s damage is very lackluster, as you are rarely buffing her and instead using her to buff someone else. For support, Seaside Moko does currently buff the most out of all sustain roles (Medic/Guardian), but she cannot compete with A0 Yukari (a future Medic) and it is a toss-up with A1 Marian.

Overall, Seaside Moko is the definition of a flexible healer. But just like any healer, if you can get away with not running her, you would.

Character Synergies
  • Tropical Closer - Seaside Moko can provide many buffs Tropical Closer wants. She can also heal Tropical Closer after she spends HP from her skills, making sure Tropical Closer won’t be at risk.

  • Noir (CN only) - As Noir gains more stats from having higher Ailment Accuracy, Seaside Moko, being the strongest Ailment Accuracy buffer, can greatly increase Noir’s stats. Both of them, being Psychokinesis characters, can also help with Attribute Harmony and Highlight Energy gain.

Important Awareness / Weapon Values
  • Awareness 1: The healing from her Skill 2 is now AoE, making her a better healer. She can also now inflict foes with a Defense Down debuff.

  • Weapon: This weapon is mainly used for increasing her healing and damage output. It can also inflict foes with Damage Taken and Defense Down debuff, but once again, the numbers are not impressive. Nice weapon to have, if you want to give her more utility, but it is far from necessary.

Pros & Cons
Pros

  • Has access to rare Ailment Accuracy buffing.

  • Can provide many buffs as a healer role.

Cons

  • Low overall numbers as she spreads herself too thin.

  • Weaker sustain capability without her A1.

  • No access to debuff cleanse.

Build

Recommended Cards
Suggested Card Setup
Card

Trust 

RenewalIncrease all allies' Electric DMG by 12% when the Electric DMG buff effect reached 3 stacks, can't be triggered again

PowerWhen the battle starts, increase the attack of other party members by 10% and cannot be triggered repeatedly.

ProsperityWhen using skills on allies, the damage of all party members will be increased by 8% for 2 rounds.

Card

Prosperity 

2 set effect:  Reduces incoming DMG by 8%.

4 set effect:  When entering battle immediately recovers 25% of HIGHLIGHT charge, doesn't stack.

Alternative Card Setups
Card

Harmony 

VictoryIncrease the target's DMG Taken by 12% for 2 turns when triggering the effect of the Revelation card's buff.

PowerIncrease DMG Bonus by 10% for all allies with the same element, can't be triggered again.

TruthIncrease all allies' Nuke DMG by 5% for 2 turns when inflicting Elemental Ailments, each stack is counted independently.

Card

Victory 

2 set effect:  Wind damage increased by 10%.

4 set effect:  Each attack has a 25% fixed probability of causing additional damage equal to 20% of your own attack.

Best Stats
Moon

HP Recovery

Star

Crit Rate

Sky

Attack

Substats:

Crit Rate > Attack > SP Recovery

Build Comments

You can also use Attack star card to increase her healing.

Other information
Awareness Priority

A1 > A6 > A2 > A4

Skill Priority

Skill 3 > Skill 2 > Skill 1 > Thief Tactics

Skill Rotation

Skill 2 > Skill 3

Weapons

4

Ocean's Tidings
Increase Attack by 12.0%|12.0%|16.0%|16.0%|20.0%|20.0%|24.0%. When activating Summer Reminiscence, increase the user's healing by 13.0%|16.9%|16.9%|20.9%|20.9%|24.8%|24.8% for 2 turns.

5

Bubble Babies
Increase healing by 22.0%|22.0%|28.5%|28.5%|35.0%|35.0%|41.5%. Increase multiplier for skill damage from Summer Reminiscence and healing by 18.5%|24.0%|24.0%|29.5%|29.5%|35.0%|35.0%. When activating Summer Reminiscence, increase the target's damage taken by 8.5%|11.0%|11.0%|13.5%|13.5%|16.0%|16.0% for 3 turns. Stacks up to 2 times.

Teams

Best Teams
Tropical Closer + Chord + Seaside Moko + Wind

Tropical Closer can get additional Skill 3 usage and more max HP with Seaside Moko on the team. As Tropical Closer’s HIGHLIGHT will heal herself, Chord giving Tropical Closer more HIGHLIGHT means she can also work towards gaining Tropical Heart. Because Wonder is mostly using buffs, Wind can provide Defense Down, which the team lacks; she can also provide healing from her Skill 3.

  • Best Wonder Personas: 

    • Koumokuten - Attack Up, Damage Up, must use as a starter

    • Dionysus - Critical Rate, Critical Damage

    • Surt - Defense Down

    • Dominion - Attack Up, Damage Up

  • Wonder Dagger - Glimmer

Sepia + Messa + Seaside Moko + Wind

A double Damage Over Time team where you bring many multi-hit characters to generate many stacks for Sepia. Seaside Moko should use her Ailment Accuracy buff on Sepia as he is actually the focus of the team.

  • Best Wonder Personas: 

    • Lilith - Almighty Ex Machina trigger, must use as a starter

    • Pazuzu - Curse stacks detonation

  • Wonder Dagger - Ex Machina