Resonance SolsticeJulianBuild and Guide

Character

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Introduction

Best guide and build for Julian from Resonance Solstice. Julian is a R rarity character from the Offense class and
Physical
Physical elements, who belongs to the B.C.R.L. faction. Their position in combat is Mid.

To learn more about Julian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Julian check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
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On Edge

Type: S1 (Normal) | Cost: 2 | Amount: 2

Launches a charged attack with the Gauss rifle, dealing 1 hit damage and inflicts [Break].
After use, [On Edge] is replaced by [Unyielding Will].
DMG: 3000% (Physical).​

[Break]: Removes the target's [Shield], [Barrier], and [Force Field], while also interrupting the target's [Block] status.

shield

[Barrier]: Generates a [Barrier] that reduces damage taken for allies in the area, lasting for 5 seconds. Its duration stacks.

[Force Field]: Generates a [Force Field] that reduces damage taken for all allies. Its duration stacks.

[Block]: During Block, mitigates 80% of the damage taken but unable to perform [Basic Attack].​
Gains immunity to [Interrupt] and [Stun] effects.
Using own skill card dispels [Block].

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Unyielding Will

Type: S1 (Derivative) | Cost: 2 | Amount: -

Activates Flak Jacket high-performance mode, doubling Julian's DEF for 10 seconds.
During this period, Julian gains [Hyperarmor].
After use, [Unyielding Will] is replaced by [On Edge].​

[Hyperarmor]: During [Hyperarmor], dispels and gains immunity to crowd-control effects.

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Smoke Grenade

Type: S2 (Normal) | Cost: 2 | Amount: 2

Throw 1 Smoke Grenade, causing all enemies to lose their attack target for 5s.
[Smoke Grenade] is [Explosive].
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Covering Fire

Type: Ultimate (Normal) | Cost: 0 | Amount: 1

Consumes all your Cost. Each consumed Cost enables you to launch 4 bullets, damaging random enemies for 1 hit per bullet.
DMG: 500% (Physical) per hit.​

Requirements: Current Cost is higher than 8.

Resonance
R1

Adrenaline

Type: Major

When [Covering Fire] is used, inject Adrenaline to restore 15% of own HP, and increase [Basic Attack] speed to Max for 10s.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Trust

Type: Major

When [Unyielding Will] is used, it restores 5% of own HP every second for 5s.
R2.5

On Edge

Type: Minor

[On Edge] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +20%
R3.5

Name Unknown

Type: Minor

The duration of [Unyielding Will] increases by 0.5/5s
R4

Unity

Type: Major

When all allies are alive, takes 10% less final DMG.
R4.5

Covering Fire

Type: Minor

[Covering Fire] DMG increases by 3/30%.
Awakening
A1

Onslaught

Awakening 1

Deals 10% more final DMG to enemies with HP above 50%.
A2

Extra Magazine

Awakening 2

Increases the number of projectiles by 1 for [Basic Attack].
A3

Battle Will

Awakening 3

ATK +60
DEF +60
A4

Lethal Smoke

Awakening 4

Enemies affected by [Smoke Grenade] take 20% more final DMG.
A5

Friendship

Awakening 5

Using [Unyielding Will] gains additional Cost equal to the number of surviving allies.
Profession Skills
Reso 1

Designated Goods Trading

Reso 1

Available quantity of Penaeus +20.0%.
Reso 4

Specialty Goods Trading

Reso 4

Available quantity of Freeport VII Trading Center specialty goods +20.0%.
Stats (Max)
HP
62300
DEF
667.5
ATK
667.5

Review

Review

A member of the "Commando" team, along with Karen and Shizuru, Julian is a defensive DPS who focuses on disrupting enemy lines. Most of her damage will come from her auto-attacks, which get buffed by her Awakening and Resonance.

On the utility side, she can destroy enemy Shields, Barriers, Blocks, and Force Fields. Julian can also make enemies lose their targets, helping protect her team. In fact, keeping her team alive is her main priority, as she benefits from quite a few passives based on how many allies are alive or if all team members are alive.

Pros & Cons
Pros

  • Can fill a lot of roles on early teams, since she's a defensive DPS that scales well with basic attacks.

  • Great utility through Shields and Barrier destruction, being able to disrupt enemies and protect allies at the same time

Cons

  • Damage is tied heavily to the survivability of the team.

  • Limited team compositions since she relies on team synergy to fully activate her Passives.

Ratings
T2

General Performance (Global)