Resonance SolsticeSolumBuild and Guide

Character

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Introduction

Best guide and build for Solum from Resonance Solstice. Solum is a R rarity character from the Support class and
Physical
Physical elements, who belongs to the Night Chains faction. Their position in combat is Front.

To learn more about Solum check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Solum check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Heavy Strike

Type: S1 (Normal) | Cost: 2 | Amount: 3

Unleashes a flurry of attacks, striking the target over 4 hits and [Electrify] them.
DMG: 1000% (Physical) per hit.​

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Battlecry

Type: S2 (Normal) | Cost: 0 | Amount: 2

Lets out a deafening roar, [Interrupt] all enemies.
Gains 1 Cost.​

[Interrupt]: Interrupts the target's current action.

Card Image

Garyuu: Lightning Strike

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Unleashes a flurry of attacks, striking the target over 8 hits and [Stun] them. In addition, [Electrify] the target.
DMG: 1000% (Physical) per hit.​

Requirements: Use 6 cards.

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Resonance
R1

Bluff

Type: Major

After using [Battlecry], draw 1 card.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Persistence

Type: Major

Each hit restores 0.3% of Max HP, excluding damage effects.
R2.5

Heavy Strike

Type: Minor

[Heavy Strike] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +20%
R3.5

Electrify

Type: Minor

Increases [Electrify] dealt trigger probability by 2/20%.
R4

Resilience

Type: Major

Each time Solum takes damage, increases DEF by 0.5%, up to 30%.
R4.5

Garyuu: Lightning Strike

Type: Minor

[Garyuu: Lightning Strike] DMG increases by 3/30%.
Awakening
A1

War Declaration

Awakening 1

Using [Heavy Strike] reduces the cost of the next Red card played by 1.
A2

Chain Strike

Awakening 2

Using [Heavy Strike] enables [Lightning Strike] to strike one more time during this battle, up to 8 times.
A3

Battle Will

Awakening 3

ATK +60
DEF +60
A4

MIX

Awakening 4

Using [Battlecry] increases all allies' DEF by 15% for 6 seconds.
A5

Cheer On

Awakening 5

Using [Heavy Strike] increases all allies' ATK by 0.5%. This effect stacks.
Profession Skills
Reso 1

Designated Goods Trading

Reso 1

Available quantity of glow sticks +20.0%.
Reso 4

Designated Goods Trading

Reso 4

Available quantity of speakers +20.0%.
Stats (Max)
HP
65800
DEF
658
ATK
676.8

Review

Review

A hybrid DPS/Utility who has low card costs and synergizes with [Electrify] teams. Solum has some self-sustainability through their Resonance, which helps for a Frontline character, but it will rarely be enough. Their Awakenings, on the other hand, bring great utility to the team by reducing the cost of Red cards and enhancing the team's DEF when Solum plays their cards.

Pros & Cons
Pros

  • Low cost on her cards, making rotations efficient.

  • Works well on [Electrify] focused teams.

  • Great utility, providing cost reduction and DEF buffs with her Awakenings.

Cons

  • Most of her utility it's tied to Awakenings, but since it's a low rarity unit, it should be fine.

  • Since she's a support frontline, she can die quite easily and her self-healing is limited

Ratings
T3

General Performance (Global)