Affix Dictionary

IDAffixFactionSlot
1Using [Leader Skill] restores 0.2-0.3 Cost. This effect stacks.AnitaWeapon, Armor, Accessory
2Using [Leader Skill] restores 2-3% of own Max HP. This effect stacks.AnitaWeapon, Armor, Accessory
3Whenever a Shield is generated, increases own DEF by 0.1-0.3%. This effect stacks.AnitaWeapon, Armor, Accessory
4When own Shield expires, restores 1-2% HP. This effect stacks.AnitaWeapon, Armor, Accessory
5Using a [Drone] card increases wearer's DEF by 0.1-0.3%. This effect stacks.AnitaWeapon, Armor, Accessory
6Using a [Drone] card increases wearer's ATK by 0.1-0.3%. This effect stacks.AnitaWeapon, Armor, Accessory
7Own [Drone] deal 5-10% more damage. This effect stacks.AnitaWeapon, Accessory
8Own [Drone] last for 1 second longer. This effect stacks.AnitaWeapon, Accessory
9The duration of [Paralysis] dealt is extended by 1 second. This effect stacks.AnitaWeapon, Accessory
10[Shadowcraft] heals the caster for 2-5% of the damage dealt. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
11[Shadowcraft] deals 5-10% more damage. This effect stacks.Mundus EmpireWeapon, Accessory
12Wearer's [Corrupt] cards deal 3-5% more damage. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
13Restores 0.1-0.3% HP per second. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
14Using [Strange Spark] increases wearer's ATK by 0.5-1%. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
15[Strange Spark] heals the caster for 1-2% of the damage dealt. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
16[Strange Spark] deals 5-10% more damage. This effect stacks.Mundus EmpireWeapon, Accessory
17Own [Familiar] cards deal 5-10% more damage. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
18[Nova], [Elemental Nova], and [Supernova] deal 5-10% more damage. This effect stacks.Mundus EmpireWeapon, Accessory
19Playing a Yellow card has a 5-10% chance to draw a card. The trigger rate stacks.Mundus EmpireWeapon, Armor, Accessory
20Playing a Yellow card restores 0.05-0.1 Cost. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
21Playing a Blue card restores 1-1.5% HP. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
22Playing a Green card restores 1-1.5% HP. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
23Playing a Purple card restores 1-1.5% HP. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
24Wearer's [Injure] cards deal 3-5% more damage. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
25When using a [Familiar] card, gain 0.1-0.2 Cost. This effect stacks.Mundus EmpireWeapon, Armor, Accessory
26Wearer's [Ricochet] cards deal 3-5% more damage. This effect stacks.Night ChainsWeapon, Armor, Accessory
27Gains [Hyperarmor] for 2-5 seconds at the start of battle. This effect stacks.Night ChainsWeapon, Armor, Accessory
28Gains 0.5-1 more Cost at the start of battle. This effect stacks.Night ChainsWeapon, Armor, Accessory
29Own DEF +1-5% at the start of battle. This effect stacks.Night ChainsWeapon, Armor, Accessory
30Own ATK +1-5% at the start of battle. This effect stacks.Night ChainsWeapon, Armor, Accessory
31Gains [Invincible] for 1-3 seconds at the start of battle. This effect stacks.Night ChainsWeapon, Armor, Accessory
32Gains [Invisible] for 1-3 seconds at the start of battle. This effect stacks.Night ChainsWeapon, Armor, Accessory
33Wearer's [Rend] cards deal 3-5% more damage. This effect stacks.Night ChainsWeapon, Armor, Accessory
34Becoming [Invisible] increases DEF by 0.2-0.4%. This effect stacks.Night ChainsWeapon, Armor, Accessory
35Becoming [Invisible] increases ATK by 0.2-0.4%. This effect stacks.Night ChainsWeapon, Armor, Accessory
36Wearer's [Slash] cards deal 3-5% more damage. This effect stacks.Night ChainsWeapon, Armor, Accessory
37Wearer's [Scorch] cards deal 3-5% more damage. This effect stacks.Night ChainsWeapon, Armor, Accessory
38Wearer's [Moemoe] cards deal 3-5% more damage. This effect stacks.Turbulent SeaWeapon, Accessory
39Inflicting [Freeze] restores 0.05-0.1 Cost. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
40Inflicting [Bolt] restores 0.05-0.1 Cost. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
41Wearer's [Sleep] cards deal 3-5% more damage. This effect stacks.Turbulent SeaWeapon, Accessory
42Wearer's [Confuse] cards deal 3-5% more damage. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
43Wearer's [Fetter] cards deal 3-5% more damage. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
44Wearer's [Imprison] cards deal 3-5% more damage. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
45Wearer's [Berserk] cards deal 3-5% more damage. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
46Inflicting [Wildfire] restores 0.05-0.1 Cost. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
47Using the [Discard] action increases wearer's ATK by 1-2%. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
48Wearer's [Curse] cards deal 3-5% more damage. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
49Own [Explosive] deal 5-10% more damage. This effect stacks.B.C.R.LWeapon, Accessory
50Wearer's [Penetrate] cards deal 3-5% more damage. This effect stacks.B.C.R.LWeapon, Armor, Accessory
51Defeating a wave of enemies restores 0.5-1 Cost. This effect stacks.B.C.R.LWeapon, Armor, Accessory
52Defeating a wave of enemies heals all allies for 2-5% HP. This effect stacks.B.C.R.LWeapon, Armor, Accessory
53Defeating a wave of enemies restores 5-15% of own HP. This effect stacks.B.C.R.LWeapon, Armor, Accessory
54Defeating a wave of enemies increases own DEF by 1-3%. This effect stacks.B.C.R.LWeapon, Armor, Accessory
55Defeating a wave of enemies increases own ATK by 1-3%. This effect stacks.B.C.R.LWeapon, Armor, Accessory
56Killing an enemy restores 0.2-0.3 Cost. This effect stacks.B.C.R.LWeapon, Armor, Accessory
57Killing an enemy restores 2-5% of Max HP. This effect stacks.B.C.R.LWeapon, Armor, Accessory
58Killing an enemy increases own DEF by 0.5-1%. This effect stacks.B.C.R.LWeapon, Armor, Accessory
59Killing an enemy increases own ATK by 0.5-1%. This effect stacks.B.C.R.LWeapon, Armor, Accessory
60Wearer's [Mech Unit] deals 5-10% more damage. This effect stacks.B.C.R.LWeapon, Armor, Accessory
61Wearer's [Break] cards deal 3-5% more damage. This effect stacks.B.C.R.LWeapon, Armor, Accessory
62Wearer's [Wave] deals 5-10% more damage. This effect stacks.Source CitadelWeapon, Armor, Accessory
63Using [Leader Skill] increases own DEF by 0.5-1%. This effect stacks.Source CitadelWeapon, Armor, Accessory
64Using [Leader Skill] increases own ATK by 0.5-1%. This effect stacks.Source CitadelWeapon, Armor, Accessory
65[Black 8] deals 10% more damage. This effect stacks.Source CitadelWeapon, Accessory
66Reduces the cooldown of [Discard] action by 0.4-1 seconds. This effect stacks.Source CitadelWeapon, Armor, Accessory
67Using [Discard] action restores 0.2-0.3 Cost. This effect stacks.Source CitadelWeapon, Accessory
68Using [Discard] action restores 1-5% HP. This effect stacks.Source CitadelWeapon, Armor, Accessory
69Generating [Shadowcraft] restores 1-2% of this character's Max HP. This effect stacks.Source CitadelWeapon, Armor, Accessory
70Generating a Black card restores 1-2% of Max HP. This effect stacks.Source CitadelWeapon, Armor, Accessory
71[Erode] inflicted by wearer deals 8-20% more damage. This effect stacks.Source CitadelWeapon, Armor, Accessory
72Upon ending [Hyperarmor], restores 2-3% HP. This effect stacks.GeneralWeapon, Armor, Accessory
73Increases own DEF by 1-5%. This effect stacks.GeneralWeapon, Armor, Accessory
74Increases own ATK by 1-3%. This effect stacks.GeneralWeapon, Armor, Accessory
75Increases [Basic Attack] Speed by 5-15%. This effect stacks.GeneralWeapon, Accessory
76Increases own HP by 1-5%. This effect stacks.GeneralWeapon, Armor, Accessory
77Draws a card when taking lethal damage. This effect can only be triggered once.GeneralWeapon, Armor, Accessory
78Restores 5-10% HP when taking fatal damage.GeneralWeapon, Armor, Accessory
79When taking fatal damage, gains [Invincible] for 1-2 seconds. This effect stacks.GeneralWeapon, Armor, Accessory
80Deals 3-5% more Frost DMG. This effect stacks.GeneralWeapon, Accessory
81Cards are replenished 0.1 seconds faster. This effect stacks.GeneralWeapon, Armor, Accessory
82Deals 3-5% more Electro DMG. This effect stacks.GeneralWeapon, Accessory
83Deals 3-5% more Reverengy DMG. This effect stacks.GeneralWeapon, Accessory
84When attacked, has a 2-5% chance to [Block] the incoming attack and nullify the damage. The trigger rate stacks.GeneralWeapon, Armor, Accessory
85Upon ending [Block], restores 2-3% HP. This effect stacks.GeneralWeapon, Armor, Accessory
86Increases own DEF by 10-30. This effect stacks.GeneralWeapon, Armor, Accessory
87Increases own ATK by 10-30. This effect stacks.GeneralWeapon, Armor, Accessory
88Increases own HP by 1000-3000. This effect stacks.GeneralWeapon, Armor, Accessory
89Upon ending [Sleep], restores 2-3% HP. This effect stacks.GeneralWeapon, Armor, Accessory
90Deals 3-5% more Reverb DMG. This effect stacks.GeneralWeapon, Accessory
91Deals 3-5% more Fire DMG. This effect stacks.GeneralWeapon, Accessory
92Restores 0.01-0.02 Cost per second. This effect stacks.GeneralWeapon, Armor, Accessory
93[Basic Attack] deal 5-15% more damage. This effect stacks.GeneralWeapon, Armor, Accessory
94For each card discarded, restore 0.5-1% HP. This effect stacks.GeneralWeapon, Armor, Accessory
95For each card discarded, own DEF +0.1-0.3%. This effect stacks.GeneralWeapon, Armor, Accessory
96For each card discarded, own ATK +0.1-0.3%. This effect stacks.GeneralWeapon, Armor, Accessory
97[Ignite] effects received last for 1-2 seconds shorter. This effect stacks.GeneralWeapon, Armor, Accessory
98[Chill] effects received last for 1-2 seconds shorter. This effect stacks.GeneralWeapon, Armor, Accessory
99[Stun] effect taken last for 0.5 seconds shorter. This effect stacks.GeneralWeapon, Armor, Accessory
100Own [Berserk] lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
101Receives 5-15% more healing. This effect stacks.GeneralWeapon, Armor, Accessory
102Reduces final DMG taken by 2-5%. This effect stacks.GeneralWeapon, Armor, Accessory
103Upon ending [Invincible], restores 2-3% HP. This effect stacks.GeneralWeapon, Armor, Accessory
104Deals 3-5% more Physical DMG. This effect stacks.GeneralWeapon, Accessory
105Increases all own trigger rates by 1-5%. This effect stacks.GeneralWeapon, Armor, Accessory
106Upon ending [Invisible], restores 2-3% HP. This effect stacks.GeneralWeapon, Armor, Accessory
107Playing a Red card increases own ATK by 0.2-0.5%. This effect stacks.GeneralWeapon, Accessory
108Playing a Red card increases [Basic Attack] Speed by 2-5%, up to a maximum of 100%.GeneralWeapon, Accessory
109Playing a Blue card increases own DEF by 0.2-0.5%. This effect stacks.GeneralWeapon, Armor, Accessory
110Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.GeneralWeapon, Armor, Accessory
111Restores 1-1.5% HP when using own skill cards.GeneralWeapon, Armor, Accessory
112[Corrupt] dealt lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
113[Moemoe] dealt lasts for 1 second longer. This effect stacks.Turbulent SeaWeapon, Armor, Accessory
114[Magnetize] dealt lasts for 1-2 seconds longer. This effect stacks.AnitaWeapon, Armor, Accessory
115[Ignite], [Blaze], [Wildfire], and [Inferno] dealt deal 5-10% more burning damage per second. This effect stacks.GeneralWeapon, Armor, Accessory
116[Ignite], [Blaze], [Wildfire], and [Inferno] dealt last for 1 second longer. This effect stacks.GeneralWeapon, Armor, Accessory
117[Chill], [Freeze], and [Megafreeze] dealt last for 1 second longer. This effect stacks.GeneralWeapon, Armor, Accessory
118This character's [Chill] effect has a 1-2% better chance to [Freeze] the target.GeneralWeapon, Armor, Accessory
119[Sleep] dealt lasts for 1 second longer. This effect stacks.GeneralWeapon, Armor, Accessory
120[Confuse] dealt lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
121[Stun] dealt lasts for 1 second longer. This effect stacks.GeneralWeapon, Armor, Accessory
122[Flare] and [Detonate] dealt deal 10-25% more damage. This effect stacks.GeneralWeapon, Armor, Accessory
123[Fetter] and [Imprison] dealt last for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
124[Rend] dealt deals 8-20% more damage. This effect stacks.GeneralWeapon, Armor, Accessory
125[Rend] inflicted by this character lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
126[Electrify] dealt has a 3-5% better chance to trigger. This effect stacks.GeneralWeapon, Armor, Accessory
127[Electrify], [Lightning], [Thunder], and [Bolt] dealt deal 5-10% more Lightning DMG. This effect stacks.GeneralWeapon, Armor, Accessory
128[Slash] dealt deals 8-20% more damage. This effect stacks.GeneralWeapon, Armor, Accessory
129Grants 5-15% more healing. This effect stacks.GeneralWeapon, Armor, Accessory
130Increases final DMG dealt by 2-5%. This effect stacks.GeneralWeapon, Accessory
131[Injure] dealt lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
132When you inflict [Scorch], it is inflicted 1-2 more times. This effect stacks.GeneralWeapon, Armor, Accessory
133[Scorch] dealt deals 8-20% more damage. This effect stacks.GeneralWeapon, Armor, Accessory
134[Curse] dealt lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
135Own [Hyperarmor] lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
136Own [Block] lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
137Durability of own [Shield] increases by 5-15%. This effect stacks.GeneralWeapon, Armor, Accessory
138Own [Shield] lasts for 1-3 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory
139Own [Invincible] lasts for 1 second longer. This effect stacks.GeneralWeapon, Armor, Accessory
140Own [Invisible] lasts for 1-2 seconds longer. This effect stacks.GeneralWeapon, Armor, Accessory