Overview

Calculation Recording is one of the endgame combat game modes that you can unlock once you unlock the CDCA Bureau. This feature features a variety of boss stages that will increase the phase and will bolster new mechanics whenever defeated once. However, it is gated by conductor level, so you can only do a couple of stages before getting locked temporarily at your level.

Note: You can only move a phase if you cleared the stage at S Rank. So make sure none of your characters die in the process. Additionally, for Phase V clears, there are extra rewards once you clear it under 4 minutes.

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Bosses

Molegang Machinery
StageEnemy LevelDamage ReductionMechanics
Ⅰ35-10% Physical DMG taken by enemiesReduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
Ⅱ40-20% Physical DMG taken by enemiesIncreases final DMG dealt by 15% every 30 seconds, stacking up to 4 times.
Ⅲ50-30% Physical DMG taken by enemiesEnhances [Basic Attack]: [Rend] the target upon dealing damage.
Ⅳ60-40% Physical DMG taken by enemiesEnhances [Wheel Cutting] and [Barrage Unleash]: Strikes enemies within a larger area over more hits.
Ⅴ70-50% Physical DMG taken by enemiesEnhances [Molotov Cocktail] and [Flashbang Impact]: Summons a bunch of mobs equipped with axes and shields on the battlefield.
Power Driller
StageEnemy LevelDamage ReductionMechanics
Ⅰ36-20% Physical DMG taken by enemiesReduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
Ⅱ41-30% Physical DMG taken by enemiesIncreases final DMG dealt by 15% every 30 seconds, stacking up to 4 times.
Ⅲ51-40% Physical DMG taken by enemies[Basic Attack] become 25% faster and deal 25% more Physical and Fire DMG. Gains a new skill [Ablaze Beam]: Strikes all enemies in the front, dealing Fire DMG 3 times per second. Each hit has a 10% chance to [Ignite] the target.
Ⅳ61-50% Physical DMG taken by enemiesEnhances [Basic Attack]: Deals physical damage to enemies in the front once. This attack has a 30% chance to [Stun] the target.
Ⅴ71-60% Physical DMG taken by enemiesReduces skill cooldown by 50% and gains permanent [Hyperarmor].
Blastbug Matriarch
StageEnemy LevelDamage ReductionMechanics
Ⅰ37-20% Reverb DMG taken by enemiesRestores 0.5% of Max HP per second for 10 seconds.This effect is triggered once every 20 seconds.
Ⅱ42-30% Reverb DMG taken by enemiesGains a [Shield] every 30 seconds. The shield gained is equal to 20% of Max HP.
Ⅲ52-40% Reverb DMG taken by enemiesIncreases ATK by 30%. [Basic Attack] become 50% faster.
Ⅳ62-50% Reverb DMG taken by enemiesWhen taking lethal damage, dispels all buffs from your units. Skill [Triple Spit] is replaced by [Basic Attack].
Ⅴ72-60% Reverb DMG taken by enemiesEnhances [Call of the Matriarch]: Deals Reverb DMG once to all enemies and inflicts [Scorch]. In addition, summon a large number of Toxic Blastbugs.
DS: Dreamy
StageEnemy LevelDamage ReductionMechanics
Ⅰ38-10% Reverb DMG taken by enemiesRestores 0.5% of Max HP per second for 10 seconds. This effect is triggered once every 20 seconds.
Ⅱ43-20% Reverb DMG taken by enemiesReduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
Ⅲ53-30% Reverb DMG taken by enemiesImmune to [Imprison] and [Fetter].
Ⅳ63-40% Reverb DMG taken by enemiesEnhances [Trauma Branding]: Inflicts [Devil Inside Mark] on random enemies and generates [Devil Inside]. In addition, [Imprison] the targets.
Ⅴ73-50% Reverb DMG taken by enemiesEnhances [Trauma Awakening]: Deals physical damage to enemies once and triggers their [Devil Inside Mark] with a 300% damage bonus.
Coldwave Bladder
StageEnemy LevelDamage ReductionMechanics
Ⅰ39-20% Freeze DMG Taken by EnemiesIncreases final DMG dealt by 15% every 30 seconds, stacking up to 4 times.
Ⅱ44-30% Freeze DMG Taken by EnemiesRestores 0.5% of Max HP per second for 10 seconds. This effect is triggered once every 20 seconds.
Ⅲ54-40% Freeze DMG Taken by EnemiesImmune to [Chill] and [Freeze]. Increases ATK by 15% and reduces final DMG taken by 30%.
Ⅳ64-50% Freeze DMG Taken by EnemiesWhen taking lethal damage, dispels all buffs from your charactres. Skills have a 100% chance to [Chill] the target. [Basic Attack] have a 30% chance to [Chill] the target. Gains a new skill [Frost Nova]: Deals Frost damage to all enemies once and [Freeze] them.
Ⅴ74-60% Freeze DMG Taken by EnemiesEnhances [Absolute Zero]: Deals 1 hit of Frost damage to all enemies and [Chill] them. Then removes [Chill] effect on all enemies. If removed successfully, deals Frost damage equal to 25% of the target's Max HP and [Fetter] them. If the target is in [Freeze], removes [Freeze] effect instead, and when removed successfully, deals Frost damage equal to 50% of the target's Max HP and [Fetter] them.
Shire
StageEnemy LevelDamage ReductionMechanics
Ⅰ40-20%Reverb DMG taken by enemiesGains [Hyperarmor] and inflicts [Confuse] on random enemies every 20 seconds. In addition, restores 0.5% of Max HP per second for 10 seconds.
Ⅱ45-30% Reverb DMG taken by enemiesEnhances [Mental Disintegration Beam]: Inflicts [Corrupt] on all enemies. Then charges up and launches a powerful beam, dealing Reverb DMG to all enemies once. In addition, this attack makes all affected enemies [Sleep].
Ⅲ55-40% Reverb DMG taken by enemiesImmune to [Curse]. Increases Jude's DEF by 50%. When Jude's HP falls to 0, dispels all debuffs and fully restores HP.
Ⅳ65-50% Reverb DMG taken by enemiesGains a new skill [Chaotic Cannon MEGA]: Deals Reverb DMG to all enemies over 10 hits.
Ⅴ75-60% Reverb DMG taken by enemiesGains a new skill [Headlong Charge]: Calls all the P.U.S. members to charge at enemies, dealing physical damage to enemies over 11 hits.
Sand Phosphor
StageEnemy LevelDamage ReductionMechanics
Ⅰ41-10% Fire DMG taken by enemiesIncreases DEF by 25% every 30 seconds, stacking up to 4 times.
Ⅱ46-20% Fire DMG taken by enemiesTriggers the weather [Boiling] at the start of battle, lasting for 180 seconds.
Ⅲ56-30% Fire DMG taken by enemiesReduces final DMG taken by 10%. This bonus is doubled when HP is below 50%. Enhances [Sand Slough]: Leaves a slough and becomes invisible while moving backward. The slough automatically casts skills, dealing physical damage once and [Launch] the target into mid air. Then, the slough explodes, dealing physical damage once to nearby enemies and reducing their DEF by 5%. After that, summons a random Bony CR.
Ⅳ66-40% Fire DMG taken by enemiesEnhances [Dust Shell]: Takes 25% less damage. When attacked, restores Energy over 6 seconds. After that, gain a 20% final DMG bonus but the passive skill [Rising Dust] becomes unavailable for 20 seconds. [Rising Dust]: Sand Phosphor is always accompanied by dust and immune to all debuffs while in the dust. This effect expires in rainy weather.
Ⅴ76-50% Fire DMG taken by enemiesEnhances [Obliterating Barrage]: Each barrage consumes less Energy. Launches a barrage against random enemies every 3 seconds, dealing Fire DMG once and [Ignite] the target.
Ms. Gold
StageEnemy LevelDamage ReductionMechanics
Ⅰ42-10% electromagnetic damage taken by enemiesRestores 0.5% of Max HP per second for 10 seconds. This effect is triggered once every 20 seconds.
Ⅱ47-20% electromagnetic damage taken by enemiesGains a new skill [Base Code: Cover]: Ms. Gold has [Hyperarmor] as long as any Nugget Mech exists on the battlefield.
Ⅲ57-30% electromagnetic damage taken by enemiesSummons a Nugget Mech every 20 seconds. Each Nugget Mech on the battlefield increases Ms. Gold's ATK by 10%, stacking up to 5 times. Enhances [Command: Reboot]: Deals Electro DMG to 2 random allies once and increases their ATK by 20% for 20 seconds. In addition, creates an electric field that disables all Explosives entering the field.
Ⅳ67-40% electromagnetic damage taken by enemiesEnhances [Command: Strike]: Absorbs 4 Cost from the enemy and summons a Nugget Mech 1 and a Nugget Mech 2. While this skill is in effect, gains [Hyperarmor].
Ⅴ77-50% electromagnetic damage taken by enemiesEach Nugget Mech on the battlefield enables Ms. Gold and all Nugget Mechs to take 15% less final DMG, stacking up to 5 times. Enhances [Command: For Ms. Gold]: [Knockback] all enemies, then summon a storm of rocket fists that deal Electro DMG to all enemies over 10 times. In addition, All Nugget Mechs on the battlefield immediately cast their Ultimate skill.
Scorpion
StageEnemy LevelDamage ReductionMechanics
Ⅰ43-20% Physical Damage Taken by Enemies"I tread the path homeward through the snowfall." The weather is always set to [Blizzard] for this battle. Grants a [Shield] to all allies every 60 seconds. The Shield is equal to 20% of the target's Max HP. Scorpion gains a 25% DEF bonus every 30 seconds, stacking up to 4 times.
Ⅱ48-30% Physical Damage Taken by EnemiesGains a new skill [Routine Maintenance]: Ceases all actions and restores 2% of Max HP per second for 10 seconds. This effect is triggered once every 60 seconds.
Ⅲ58-40% Physical Damage Taken by EnemiesGains a 0.5% bonus to physical damage dealt, stacking up to 999 times. This effect is triggered whenever Scorpion or Sentry Turret deals damage. Upon reaching 200 stacks, gains immunity to all crowd-control effects.
Ⅳ68-50% Physical Damage Taken by EnemiesEnhances [Mechanical Guidance]: Launches 36 missiles at random enemies, each dealing physical damage once to enemies within the target area and having a 30% chance to [Ignite] them.
Ⅴ78-60% Physical Damage Taken by EnemiesWhenever Sentry Turret fires, removes all crowd-control and damage effects from Scorpion. When Sentry Turret is destroyed, its physical damage bonus is transferred to Scorpion.
Chaos Behemoth
StageEnemy LevelDamage ReductionMechanics
Ⅰ44-20% reverberation damage taken by enemiesMax damage taken per hit is 3% of Max HP
Ⅱ49-30% reverberation damage taken by enemiesGains 20 Energy every 30 seconds.
Ⅲ59-40% Reverberation Damage Taken by EnemiesTakes 20% less final DMG. Gains a new skill [Rock Crash]: Summons a meteorite upon random enemies, dealing Reverb DMG once to enemies within the target area and [Launch] them into mid air. This effect is triggered once every 12 seconds.
Ⅳ69-50% reverberation damage taken by enemiesChaos Behemoth gains a [Shield] after the [Berserk] status expires. When its [Shield] is depleted, gains [Berserk] for 12 seconds. Its Shield is equal to 15% of its Max HP.
Ⅴ79-60% reverberation damage taken by enemiesEnhances [Direphant Crush]: Launches energy orbs at enemies, dealing arcane damage to all enemies once and shattering their [Shield]. Then the energy orbs explode, dealing Reverb DMG to all enemies once and making them [Sleep]. After that, Chaos Behemoth gains [Berserk]. Whenever Chaos Behemoth gains a Shield, this skill launches an additional energy orb. This effect stacks.
Mumeika
StageEnemy LevelDamage ReductionMechanics
Ⅰ45-20% Fire DMG taken by enemiesImmune to [Launch] and [Knockback]. When HP drops below 50% for the first time, prevents the enemy team from using the [Leader Skill] within the next 12 seconds.
Ⅱ50-30% Fire DMG taken by enemies"In the absence of the moon, I shall illuminate the night with candlelight." When affected by specific crowd-control effects, Mumeika nullifies them, gains [Scorch], and accumulates a stack of bonus that reduces final DMG taken by 3%, with a maximum of 20 stacks. Mumeika can only respond to [Freeze], [Stun], [Interrupt], and [Moemoe].
Ⅲ60-40% Fire DMG taken by enemiesAttack speed increased by 50%. [Basic Attack] triggers [Ignite].
Ⅳ70-50% Fire DMG taken by enemiesEnhances [Headhunter]: Enters Defensive Stance for 6 seconds. During this period, gains [Hyperarmor] and takes 90% less final DMG. After the duration, deals physical damage to enemies in the front once and restores HP based on the damage dealt.
Ⅴ80-60% Fire DMG taken by enemiesEnhances [Fervor]: Strikes enemies once, dealing physical damage and [Rend] them. Then charges up for a while and unleashes a flurry of cleaves, dealing physical damage over 3 hits and [Slash] the target. In addition, deals Fire DMG over 3 times and [Ignite] the target. After that, triggers an explosion in the front, inflicting [Slash] and [Flare] on affected enemies.
Timbersaw
StageEnemy LevelDamage ReductionMechanics
Ⅰ46-20% Frost Taken by EnemiesThe weather is always set to [Blizzard] for this battle. Reduces Timbersaw's final DMG taken by 15% every 30 seconds, stacking up to 4 times.
Ⅱ51-30% Frost Taken by EnemiesGains a new skill [Routine Maintenance]: Ceases all actions and restores 2% of Max HP per second for 10 seconds. This effect is triggered once every 60 seconds.
Ⅲ61-40% Frost Taken by EnemiesImmune to [Chill] and [Freeze]. Gains a 0.5% bonus to physical damage dealt, stacking up to 999 times. This effect is triggered whenever Timbersaw or Sentry Turret deals damage. Upon reaching 200 stacks, gains immunity to all crowd-control effects.
Ⅳ71-50% Frost Taken by Enemies[Basic Attack] can inflict [Slash]. After casting any skill, reduces [Basic Attack] damage but gains [Berserk].
Ⅴ81-60% Frost Taken by EnemiesSentry Turret repairs itself over time. As long as Sentry Turret is in battle, Timbersaw deals 50% more physical damage. When Sentry Turret is destroyed, its physical damage bonus is transferred to Timbersaw, and Timbersaw takes 50% less physical damage.
Charlotte
StageEnemy LevelDamage ReductionMechanics
Ⅰ47-10% Physical Damage Taken by EnemiesKnight's Valor: Each [Basic Attack] increases final damage dealt by 3%, stacking up to 10 times.
Ⅱ52-20% Physical Damage Taken by EnemiesSword's Will: Whenever Charlotte inflicts [Slash], increases her ATK by 0.3%, stacking up to 99 times.
Ⅲ62-30% Physical Damage Taken by EnemiesPersistence: Restores 0.3% of Max HP per second when HP is below 50%.
Ⅳ72-40% Physical Damage Taken by EnemiesNoble Grace: Increases attack speed by 100% every 60 seconds, stacking up to 3 times.
Ⅴ82-50% Physical Damage Taken by EnemiesImmune to [Chill], [Freeze], [Interrupt], and [Stun]. Enhances [Basic Attack]: Releases a sword wave, dealing damage to all enemies once and inflict [Slash] and [Interrupt]. Sword waves accumulates [Infernal Crescent] stacks.
Nicola
StageEnemy LevelDamage ReductionMechanics
Ⅰ48-10% Electro Damage Taken by Enemies[Pacemaker]:Deals Electro DMG to herself once and removes all crowd-control effects taken every 20 seconds. The trigger interval is halved when HP is below 50%.
Ⅱ53-20% Electro Damage Taken by Enemies[Efficient Activation]: After using any skill, gains a 5% better chance to trigger [Electrify]. This effect stacks.
Ⅲ63-30% Electro Damage Taken by Enemies[Ownership Argument]: Restores HP whenever a unit (ally or enemy alike) triggers [Electrify]. This effect can trigger once per second.
Ⅳ73-40% Electro Damage Taken by EnemiesEnhances [Gale]: After using a [Basic Attack], increases this character's attack speed by 2%, stacking up to 50 times. At 50 stacks, this character's [Basic Attack] deals true damage instead.
Ⅴ83-50% Electro Damage Taken by EnemiesEnhances [Electro Jolt]: Deals Electro DMG to random enemies over 8 hits and triggers [Electrify]. After that, launches a charged shot that deals Electro DMG to all enemies once and triggers [Lightning].
Glacial Skeleton
StageEnemy LevelDamage ReductionMechanics
Ⅰ45-20% Frost DMG taken by enemiesReduces final DMG taken by 100%. This effect is reduced by 0.5% with each hit taken.
Ⅱ49-30% Frost DMG taken by enemiesGains [Hyperarmor] for 60 seconds at the start of battle.
Ⅲ59-40% Frost DMG taken by enemiesEnergy is restored 50% faster.
Ⅳ69-50% Frost DMG taken by enemiesHeals based on the damage dealt. When HP is below 50%, doubles the healing.
Ⅴ79-60% Frost DMG taken by enemiesEnhances [Ocean Dragon Blast]: • Shatters all enemies' [Shield] and inflicts [Corrupt], and deals Reverengy damage over 6 hits.
Mole
StageEnemy LevelDamage ReductionMechanics
Ⅰ45-20% Fire DMG taken by enemiesThe battlefield is engulfed in flames. Every 6 seconds, all units on the battlefield take Fire damage once and gain [Ignite].
Ⅱ50-30% Fire DMG taken by enemiesGains immunity to [Ignite] damage and heals over time. Gains [Hyperarmor] at the start of battle, lasting 30 seconds.
Ⅲ60-40% Fire DMG taken by enemiesIncreases this character's attack speed and [Basic Attack] damage by 25%.
Ⅳ70-50% Fire DMG taken by enemiesEnhances Basic Attack [Molotov Cocktail]: • Tosses 4 Molotov cocktails at random enemies, each dealing Fire damage once and having a chance to trigger [Ignite]. • Each exploded Molotov cocktail has 30% chance to summon a random Mob.
Ⅴ80-60% Fire DMG taken by enemiesEnhances [Conveyor Crush] and [Mole Crush]: When hitting the target, summons a random Mob on the battlefield.
DS Immersed
StageEnemy LevelDamage ReductionMechanics
Ⅰ46-20% Reverb DMG taken by enemiesThe battlefield is engulfed in Revervengy. Every 20 seconds, all units on the battlefield take Revervengy DMG once and gain [Curse].
Ⅱ51-30% Reverb DMG taken by enemiesEvery 12 seconds, gain [Hyperarmor] and heal for 0.5% of Max HP per second, lasting 10 seconds.
Ⅲ61-40% Reverb DMG taken by enemiesGain immunity to [Sleep] and [Curse].
Ⅳ71-50% Reverb DMG taken by enemiesWhen this unit's HP drops below 30% for the first time, increase her Final DMG dealt by 30%.
Ⅴ81-60% Reverb DMG taken by enemiesWhen this unit takes lethal DMG for the first time, fully heal this unit and reduce Energy regen speed.
Chaos Ganoderma
StageEnemy LevelDamage ReductionMechanics
Ⅰ47-20% Reverb DMG taken by enemiesMax DMG taken per hit cannot exceed 3% of Max HP.
Ⅱ52-30% Reverb DMG taken by enemiesGains 20 Energy every 30 seconds.
Ⅲ62-40% Reverb DMG taken by enemiesGain 50 Energy at the start of battle. When under [Stun] or [Sleep] effects, heal for 0.5% of Max HP per second.
Ⅳ72-50% Reverb DMG taken by enemiesEnhance [Rampant Ripples]: Deal Reverengy DMG to all enemies over 3 hits and inflict [Berserk] and [Confuse].
Ⅴ82-60% Reverb DMG taken by enemiesEnhance [Spiky Shell]: Enter a defensive stance, lasting 10 seconds. Immediately heal for 20% of Max HP. During this period, this unit gains [Hyperarmor], and whenever this unit takes damage, increase the damage of its next skill used. This effect stacks. When the defensive stance expires, deal Reverengy DMG to all enemies once and inflict [Corrupt]. After that, heal based on the DMG dealt.
Looter: Chainsaw
StageEnemy LevelDamage ReductionMechanics
Ⅰ47-20% Fire DMG taken by enemiesThe enemy consumes 50% of Max HP at the start of battle, and significantly increases Energy regen speed.
Ⅱ53-30% Fire DMG taken by enemiesThe enemy consumes all Energy to unleash a ring of fire, dealing Fire DMG to all your allies once based on the Energy consumed and triggering [Ignite]. This effect is triggered once every 10 seconds.
Ⅲ63-40% Fire DMG taken by enemiesEnhance [Loot]: When Lootter deals Skill DMG, reduce the target's DEF and increase Lootter's ATK and heal him. When a card enters your deck, Lootter gains Energy..
Ⅳ73-50% Fire DMG taken by enemiesCast [Mountain Shatter] at the start of battle. Enhance [Mountain Shatter]: Smash the ground and cause 3 explosions in the front, each dealing Fire DMG to your allies in range once and inflicting [Launch]. When the targets land, inflict [Stun] on them, lasting 6 seconds.
Ⅴ83-60% Fire DMG taken by enemiesEnhance [Eternal Spark]: When Lootter takes lethal DMG, gains [Invincible], fully heals, and triggers [Inferno] on the entire battlefield that lasts for the rest of the battle. Reduce Lootter's Final DMG taken by 30%. This effect stacks. While in this state, Lootter dispels and gains immunity to all negative effects but cannot take any actions and loses HP every second. This effect can be triggered up to 3 times.
Crusher Skeleton
StageEnemy LevelDamage ReductionMechanics
Ⅰ49-20% Frost DMG taken by enemiesThe battlefield is covered in frost. Deal Frost DMG to all units on the field once and trigger [Freeze] once every 20 seconds.
Ⅱ54-30% Frost DMG taken by enemiesThe enemy gains [Hyperarmor] at the start of battle, lasting 60 seconds.
Ⅲ64-40% Frost DMG taken by enemiesIncrease Energy regen speed by 50%.
Ⅳ74-50% Frost DMG taken by enemiesCrusher Skeleton heals based on its DMG dealt. When its HP is below 50%, it gains [Shield]. When the [Shield] exists, it takes 200% more Electro DMG.
Ⅴ84-60% Frost DMG taken by enemiesCrusher Skeleton gains immunity to [Chill], [Freeze], and [Moemoe], and takes 200% more [Slash] and [Electrify] DMG. Enhance [Dragonroar Blast]:Shatter all your allies' [Shield] and inflict [Corrupt], then deal Reverengy DMG over multiple hits. It gains [Hyperarmor] while channeling this skill.
The Immortal
StageEnemy LevelMechanics
Ⅰ50[Eternity: Constant Entity]: The Immortal removes all resistances and weaknesses at the beginning of the battle. For each [Eternity] effect The Immortal has, The Immortal takes 20% less final DMG. This effect lasts for 180 seconds and stack
Ⅱ55[Eternity: Static State]: Reduces auto Cost Recovery to 0. Instead, whenever plays a card, restores 0.5 Cost.
Ⅲ65[Eternity: Sequence Reorganization]: Change the order of cards in deck at the beginning of the battle and after each shuffle. Rearranges all cards in this order: Red/Yellow/Blue/Green/Purple/Black/Orange.
Ⅳ75[Eternity: Entropy Increase]: The Immortal's Energy restoration cannot be stopped in any way. Whenever playing a card, all the other cards of the same color in hand have their cost increased by 1, and all enemies deal 0.5% more final DMG, stacking up to 100 times.
Ⅴ85[Eternity: Fulfilled Wish]: If the enemy has more than 5 cards of the same color in hand, The Immortal immediately casts [Strange Spark], dealing Reverb DMG once to all enemies, ignoring their DEF. After The Immortal casts [Strange Spark] for a third time, destroys all non-Mech Units on the battlefield.

Deep Algorithm (LVL 45)

Deep Algorithm is a Biweekly Game mode that is unlocked at LVL 45 Conductor. This mode features Boss Stages that have Two Bosses in it, thus requiring you to create Two Teams to deal with each one of the bosses respectively. Since it is part of Calculation Recording, expect the difficulty of bosses to scale on each level, meaning to say that there will be an additional mechanic, stat increase etc. as you progress further.

If you meet the three conditions for each stage;

  • First Clear
  • All Crews Survive
  • Clear with 12m

Expect to be rewarded by 500 Chaos Stones in total, along with a couple of Simulation Records.

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