Overview

Calculation Recording is one of the endgame combat game modes that you can unlock once you unlock the CDCA Bureau. This feature features a variety of boss stages that will increase the phase and will bolster new mechanics whenever defeated once. However, it is gated by conductor level, so you can only do a couple of stages before getting locked temporarily at your level.

Note: You can only move a phase if you cleared the stage at S Rank. So make sure none of your characters die in the process. Additionally, for Phase V clears, there are extra rewards once you clear it under 4 minutes.

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Bosses

Molegang Machinery
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StageEnemy LevelDamage ReductionMechanics
35-10% Physical DMG taken by enemiesReduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
40-20% Physical DMG taken by enemiesIncreases final DMG dealt by 15% every 30 seconds, stacking up to 4 times.
50-30% Physical DMG taken by enemiesEnhances [Basic Attack]: [Rend] the target upon dealing damage.
60-40% Physical DMG taken by enemiesEnhances [Wheel Cutting] and [Barrage Unleash]: Strikes enemies within a larger area over more hits.
70-50% Physical DMG taken by enemiesEnhances [Molotov Cocktail] and [Flashbang Impact]: Summons a bunch of mobs equipped with axes and shields on the battlefield.
Power Driller
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StageEnemy LevelDamage ReductionMechanics
36-20% Physical DMG taken by enemiesReduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
41-30% Physical DMG taken by enemiesIncreases final DMG dealt by 15% every 30 seconds, stacking up to 4 times.
51-40% Physical DMG taken by enemies[Basic Attack] become 25% faster and deal 25% more Physical and Fire DMG. Gains a new skill [Ablaze Beam]: Strikes all enemies in the front, dealing Fire DMG 3 times per second. Each hit has a 10% chance to [Ignite] the target.
61-50% Physical DMG taken by enemiesEnhances [Basic Attack]: Deals physical damage to enemies in the front once. This attack has a 30% chance to [Stun] the target.
71-60% Physical DMG taken by enemiesReduces skill cooldown by 50% and gains permanent [Hyperarmor].
Blastbug Matriarch
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StageEnemy LevelDamage ReductionMechanics
37-20% Reverb DMG taken by enemiesRestores 0.5% of Max HP per second for 10 seconds.This effect is triggered once every 20 seconds.
42-30% Reverb DMG taken by enemiesGains a [Shield] every 30 seconds. The shield gained is equal to 20% of Max HP.
52-40% Reverb DMG taken by enemiesIncreases ATK by 30%. [Basic Attack] become 50% faster.
62-50% Reverb DMG taken by enemiesWhen taking lethal damage, dispels all buffs from your units. Skill [Triple Spit] is replaced by [Basic Attack].
72-60% Reverb DMG taken by enemiesEnhances [Call of the Matriarch]: Deals Reverb DMG once to all enemies and inflicts [Scorch]. In addition, summon a large number of Toxic Blastbugs.
DS: Dreamy
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StageEnemy LevelDamage ReductionMechanics
38-10% Reverb DMG taken by enemiesRestores 0.5% of Max HP per second for 10 seconds. This effect is triggered once every 20 seconds.
43-20% Reverb DMG taken by enemiesReduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
53-30% Reverb DMG taken by enemiesImmune to [Imprison] and [Fetter].
63-40% Reverb DMG taken by enemiesEnhances [Trauma Branding]: Inflicts [Devil Inside Mark] on random enemies and generates [Devil Inside]. In addition, [Imprison] the targets.
73-50% Reverb DMG taken by enemiesEnhances [Trauma Awakening]: Deals physical damage to enemies once and triggers their [Devil Inside Mark] with a 300% damage bonus.
Coldwave Bladder
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StageEnemy LevelDamage ReductionMechanics
39-20% Freeze DMG Taken by EnemiesIncreases final DMG dealth by 15% every 30 seconds, stacking up to 4 times.
44-30% Freeze DMG Taken by EnemiesRestores 0.5% of Max HP per second for 10 seconds. This effect is triggered once every 20 seconds.
54-40% Freeze DMG Taken by EnemiesImmune to [Chill] and [Freeze]. Increases ATK by 15% and reduces final DMG taken by 30%.
64-50% Freeze DMG Taken by EnemiesWhen taking lethal damage, dispels all buffs from your charactres. Skills have a 100% chance to [Chill] the target. [Basic Attack] have a 30% chance to [Chill] the target. Gains a new skill [Frost Nova]: Deals Frost damage to all enemies once and [Freeze] them.
74-60% Freeze DMG Taken by EnemiesEnhances [Absolute Zero]: Deals 1 hit of Frost damage to all enemies and [Chill] them. Then removes [Chill] effect on all enemies. If removed successfully, deals Frost damage equal to 25% of the target's Max HP and [Fetter] them. If the target is in [Freeze], removes [Freeze] effect instead, and when removed successfully, deals Frost damage equal to 50% of the target's Max HP and [Fetter] them.
Shire
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StageEnemy LevelDamage ReductionMechanics
40-20%Reverb DMG taken by enemiesGains [Hyperarmor] and inflicts [Confuse] on random enemies every 20 seconds. In addition, restores 0.5% of Max HP per second for 10 seconds.
45-30% Reverb DMG taken by enemiesEnhances [Mental Disintegration Beam]: Inflicts [Corrupt] on all enemies. Then charges up and launches a powerful beam, dealing Reverb DMG to all enemies once. In addition, this attack makes all affected enemies [Sleep].
55-40% Reverb DMG taken by enemiesImmune to [Curse]. Increases Jude's DEF by 50%. When Jude's HP falls to 0, dispels all debuffs and fully restores HP.
65-50% Reverb DMG taken by enemiesGains a new skill [Chaotic Cannon MEGA]: Deals Reverb DMG to all enemies over 10 hits.
75-60% Reverb DMG taken by enemiesGains a new skill [Headlong Charge]: Calls all the P.U.S. members to charge at enemies, dealing physical damage to enemies over 11 hits.
Sand Phosphor
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StageEnemy LevelDamage ReductionMechanics
41-10% Fire DMG taken by enemiesIncreases DEF by 25% every 30 seconds, stacking up to 4 times.
46-20% Fire DMG taken by enemiesTriggers the weather [Boiling] at the start of battle, lasting for 180 seconds.
56-30% Fire DMG taken by enemiesReduces final DMG taken by 10%. This bonus is doubled when HP is below 50%. Enhances [Sand Slough]: Leaves a slough and becomes invisible while moving backward. The slough automatically casts skills, dealing physical damage once and [Launch] the target into mid air. Then, the slough explodes, dealing physical damage once to nearby enemies and reducing their DEF by 5%. After that, summons a random Bony CR.
66-40% Fire DMG taken by enemiesEnhances [Dust Shell]: Takes 25% less damage. When attacked, restores Energy over 6 seconds. After that, gain a 20% final DMG bonus but the passive skill [Rising Dust] becomes unavailable for 20 seconds. [Rising Dust]: Sand Phosphor is always accompanied by dust and immune to all debuffs while in the dust. This effect expires in rainy weather.
76-50% Fire DMG taken by enemiesEnhances [Obliterating Barrage]: Each barrage consumes less Energy. Launches a barrage against random enemies every 3 seconds, dealing Fire DMG once and [Ignite] the target.
Ms. Gold
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StageEnemy LevelDamage ReductionMechanics
42-10% electromagnetic damage taken by enemiesRestores 0.5% of Max HP per second for 10 seconds. This effect is triggered once every 20 seconds.
47-20% electromagnetic damage taken by enemiesGains a new skill [Base Code: Cover]: Ms. Gold has [Hyperarmor] as long as any Nugget Mech exists on the battlefield.
57-30% electromagnetic damage taken by enemiesSummons a Nugget Mech every 20 seconds. Each Nugget Mech on the battlefield increases Ms. Gold's ATK by 10%, stacking up to 5 times. Enhances [Command: Reboot]: Deals Electro DMG to 2 random allies once and increases their ATK by 20% for 20 seconds. In addition, creates an electric field that disables all Explosives entering the field.
67-40% electromagnetic damage taken by enemiesEnhances [Command: Strike]: Absorbs 4 Cost from the enemy and summons a Nugget Mech 1 and a Nugget Mech 2. While this skill is in effect, gains [Hyperarmor].
77-50% electromagnetic damage taken by enemiesEach Nugget Mech on the battlefield enables Ms. Gold and all Nugget Mechs to take 15% less final DMG, stacking up to 5 times. Enhances [Command: For Ms. Gold]: [Knockback] all enemies, then summon a storm of rocket fists that deal Electro DMG to all enemies over 10 times. In addition, All Nugget Mechs on the battlefield immediately cast their Ultimate skill.
Scorpion
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StageEnemy LevelDamage ReductionMechanics
43-20% Physical Damage Taken by Enemies"I tread the path homeward through the snowfall." The weather is always set to [Blizzard] for this battle. Grants a [Shield] to all allies every 60 seconds. The Shield is equal to 20% of the target's Max HP. Scorpion gains a 25% DEF bonus every 30 seconds, stacking up to 4 times.
48-30% Physical Damage Taken by EnemiesGains a new skill [Routine Maintenance]: Ceases all actions and restores 2% of Max HP per second for 10 seconds. This effect is triggered once every 60 seconds.
58-40% Physical Damage Taken by EnemiesGains a 0.5% bonus to physical damage dealt, stacking up to 999 times. This effect is triggered whenever Scorpion or Sentry Turret deals damage. Upon reaching 200 stacks, gains immunity to all crowd-control effects.
68-50% Physical Damage Taken by EnemiesEnhances [Mechanical Guidance]: Launches 36 missiles at random enemies, each dealing physical damage once to enemies within the target area and having a 30% chance to [Ignite] them.
78-60% Physical Damage Taken by EnemiesWhenever Sentry Turret fires, removes all crowd-control and damage effects from Scorpion. When Sentry Turret is destroyed, its physical damage bonus is transferred to Scorpion.
Chaos Behemoth
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StageEnemy LevelDamage ReductionMechanics
44-20% reverberation damage taken by enemiesMax damage taken per hit is 3% of Max HP
49-30% reverberation damage taken by enemiesGains 20 Energy every 30 seconds.
59-40% Reverberation Damage Taken by EnemiesTakes 20% less final DMG. Gains a new skill [Rock Crash]: Summons a meteorite upon random enemies, dealing Reverb DMG once to enemies within the target area and [Launch] them into mid air. This effect is triggered once every 12 seconds.
69-50% reverberation damage taken by enemiesChaos Behemoth gains a [Shield] after the [Berserk] status expires. When its [Shield] is depleted, gains [Berserk] for 12 seconds. Its Shield is equal to 15% of its Max HP.
79-60% reverberation damage taken by enemiesEnhances [Direphant Crush]: Launches energy orbs at enemies, dealing arcane damage to all enemies once and shattering their [Shield]. Then the energy orbs explode, dealing Reverb DMG to all enemies once and making them [Sleep]. After that, Chaos Behemoth gains [Berserk]. Whenever Chaos Behemoth gains a Shield, this skill launches an additional energy orb. This effect stacks.
Mumeika
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StageEnemy LevelDamage ReductionMechanics
45-20% Fire DMG taken by enemiesImmune to [Launch] and [Knockback]. When HP drops below 50% for the first time, prevents the enemy team from using the [Leader Skill] within the next 12 seconds.
50-30% Fire DMG taken by enemies"In the absence of the moon, I shall illuminate the night with candlelight." When affected by specific crowd-control effects, Mumeika nullifies them, gains [Scorch], and accumulates a stack of bonus that reduces final DMG taken by 3%, with a maximum of 20 stacks. Mumeika can only respond to [Freeze], [Stun], [Interrupt], and [Moemoe].
60-40% Fire DMG taken by enemiesAttack speed increased by 50%. [Basic Attack] triggers [Ignite].
70-50% Fire DMG taken by enemiesEnhances [Headhunter]: Enters Defensive Stance for 6 seconds. During this period, gains [Hyperarmor] and takes 90% less final DMG. After the duration, deals physical damage to enemies in the front once and restores HP based on the damage dealt.
80-60% Fire DMG taken by enemiesEnhances [Fervor]: Strikes enemies once, dealing physical damage and [Rend] them. Then charges up for a while and unleashes a flurry of cleaves, dealing physical damage over 3 hits and [Slash] the target. In addition, deals Fire DMG over 3 times and [Ignite] the target. After that, triggers an explosion in the front, inflicting [Slash] and [Flare] on affected enemies.

Deep Algorithm (LVL 45)

Deep Algorithm is a Biweekly Game mode that is unlocked at LVL 45 Conductor. This mode features Boss Stages that have Two Bosses in it, thus requiring you to create Two Teams to deal with each one of the bosses respectively. Since it is part of Calculation Recording, expect the difficulty of bosses to scale on each level, meaning to say that there will be an additional mechanic, stat increase etc. as you progress further.

If you meet the three conditions for each stage;

  • First Clear
  • All Crews Survive
  • Clear with 12m

Expect to be rewarded by 500 Chaos Stones in total, along with a couple of Simulation Records.

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