All you need to know about Calculation Recording in Resonance Solstice.
Last updated: 16/03/2026
Overview
Calculation Recording is one of the endgame combat game modes that you can unlock once you unlock the CDCA Bureau. This feature features a variety of boss stages that will increase the phase and will bolster new mechanics whenever defeated once. However, it is gated by conductor level, so you can only do a couple of stages before getting locked temporarily at your level.
Note: You can only move a phase if you cleared the stage at S Rank. So make sure none of your characters die in the process. Additionally, for Phase V clears, there are extra rewards once you clear it under 4 minutes.
Bosses
Molegang Machinery
Stage
Enemy Level
Damage Reduction
Mechanics
Ⅰ
35
-10% Physical DMG taken by enemies
Reduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
Ⅱ
40
-20% Physical DMG taken by enemies
Increases final DMG dealt by 15% every 30 seconds, stacking up to 4 times.
Ⅲ
50
-30% Physical DMG taken by enemies
Enhances [Basic Attack]: [Rend] the target upon dealing damage.
Ⅳ
60
-40% Physical DMG taken by enemies
Enhances [Wheel Cutting] and [Barrage Unleash]: Strikes enemies within a larger area over more hits.
Ⅴ
70
-50% Physical DMG taken by enemies
Enhances [Molotov Cocktail] and [Flashbang Impact]: Summons a bunch of mobs equipped with axes and shields on the battlefield.
Power Driller
Stage
Enemy Level
Damage Reduction
Mechanics
Ⅰ
36
-20% Physical DMG taken by enemies
Reduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
Ⅱ
41
-30% Physical DMG taken by enemies
Increases final DMG dealt by 15% every 30 seconds, stacking up to 4 times.
Ⅲ
51
-40% Physical DMG taken by enemies
[Basic Attack] become 25% faster and deal 25% more Physical and Fire DMG. Gains a new skill [Ablaze Beam]: Strikes all enemies in the front, dealing Fire DMG 3 times per second. Each hit has a 10% chance to [Ignite] the target.
Ⅳ
61
-50% Physical DMG taken by enemies
Enhances [Basic Attack]: Deals physical damage to enemies in the front once. This attack has a 30% chance to [Stun] the target.
Ⅴ
71
-60% Physical DMG taken by enemies
Reduces skill cooldown by 50% and gains permanent [Hyperarmor].
Blastbug Matriarch
Stage
Enemy Level
Damage Reduction
Mechanics
Ⅰ
37
-20% Reverb DMG taken by enemies
Restores 0.5% of Max HP per second for 10 seconds.This effect is triggered once every 20 seconds.
Ⅱ
42
-30% Reverb DMG taken by enemies
Gains a [Shield] every 30 seconds. The shield gained is equal to 20% of Max HP.
Ⅲ
52
-40% Reverb DMG taken by enemies
Increases ATK by 30%. [Basic Attack] become 50% faster.
Ⅳ
62
-50% Reverb DMG taken by enemies
When taking lethal damage, dispels all buffs from your units. Skill [Triple Spit] is replaced by [Basic Attack].
Ⅴ
72
-60% Reverb DMG taken by enemies
Enhances [Call of the Matriarch]: Deals Reverb DMG once to all enemies and inflicts [Scorch]. In addition, summon a large number of Toxic Blastbugs.
DS: Dreamy
Stage
Enemy Level
Damage Reduction
Mechanics
Ⅰ
38
-10% Reverb DMG taken by enemies
Restores 0.5% of Max HP per second for 10 seconds. This effect is triggered once every 20 seconds.
Ⅱ
43
-20% Reverb DMG taken by enemies
Reduces final DMG taken by 15% every 30 seconds, stacking up to 4 times.
Ⅲ
53
-30% Reverb DMG taken by enemies
Immune to [Imprison] and [Fetter].
Ⅳ
63
-40% Reverb DMG taken by enemies
Enhances [Trauma Branding]: Inflicts [Devil Inside Mark] on random enemies and generates [Devil Inside]. In addition, [Imprison] the targets.
Ⅴ
73
-50% Reverb DMG taken by enemies
Enhances [Trauma Awakening]: Deals physical damage to enemies once and triggers their [Devil Inside Mark] with a 300% damage bonus.