BaizhiBuild and Guide

Character
Introduction

Baizhi is a 4 rarity character from the
Glacio
Glacio element who uses the Rectifier type weapon.

Baizhi is a researcher in Remnant Ecoacoustics. Baizhi's once unfulfilled wish has now manifested as her loyal companion. The Remnant Creature You'tan is her source of healing powers, and a lifelong research focus.

To learn more about Baizhi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review update

Patch 2.0

Last major build/calcs update

Patch 2.0

Last profile update*

January 1st, 2025

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Baizhi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Destined Promise

Basic Attack

Baizhi instructs You'tan to perform up to 4 consecutive attacks, dealing Glacio damage.

Heavy Attack

Baizhi continuously consumes Stamina to command You'tan to attack enemies, dealing Glacio damage. During Heavy Attack, Baizhi can command You'tan to move.

Mid-air Attack

Baizhi consumes Stamina and summons You’tan in mid-air to perform a Plunging Attack, dealing Glacio damage.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Glacio damage.

Lv. 1
Part 1 Damage
32.94%
Part 2 Damage
39.52%
Part 3 Damage
6.59%*7
Part 4 Damage
39.52%
Heavy Attack Damage
24.58%
Mid-Air Attack Damage
40%
Dodge Counter Damage
89.86%
Heavy Attack Stamina Consumption (per second)
12.5
Mid-Air Attack Stamina Cost
30
Resonance Skill

Emergency Plan

Baizhi calls You'tan to attack the target, dealing Glacio damage while restoring HP for the entire team.

Lv. 1
Skill Damage
8.02%
Healing
575+2.90%
Cooldown Time
16
Con. Energy Regen
10
Resonance Liberation

Momentary Union

Baizhi summons You'tan to restore HP for the entire team, generating 4 stacks of Remnant Entities.

Remnant Entities

Remnant Entities follow the active team members and automatically consume 1 stacks of Remnant Entities to attack the targets every 2.5s, dealing Glacio damage on hit while restoring HP to all team members nearby.

Lv. 1
Remnant Entities Damage
2.05%
Remnant Entities Healing
349+1.42%
Momentary Union Healing
310+1.26%
Cooldown
25
Res. Energy Cost
175
Con. Energy Regen
20
Forte Circuit

Cycle of Life

You'tan

A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges.

Concentration

Baizhi consumes all "Concentrations" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 "Concentration" consumed restores HP for 1 time every 2s.

When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy.

Concentration

Baizhi can hold up to 4 "Concentrations". Baizhi obtains 1 "Concentration" for every Basic Attack on hit.

Lv. 1
Concentration Healing
32+0.16%
Heavy Attack "Concentration" Con. Energy Regen
4
Resonance Skill "Concentration" Con. Energy Regen
8
Heavy Attack "Concentration" Con. Energy Regen
2.5
Inherent Skill

Harmonic Range

When Baizhi casts Resonance Skill Emergency Plan, You'tan generates a field of Euphonia that lasts for 15s.

Euphonia

ATK of the Resonators who picks up Euphonia is increased by 15% for 20s.

Inherent Skill

Stimulus Feedback

For every Heavy Attack on hit, Baizhi restores HP to the nearby team member with the least HP equal to 0.25% of Baizhi's max HP.

Intro Skill

Overflowing Frost

Baizhi calls You'tan to perform 1 plunging attack, dealing Glacio damage while restoring HP to all team members nearby.

Lv. 1
Skill Damage
40.00%
Overflowing Frost Healing
75+0.38%
Con. Energy Regen
10
Outro Skill

Rejuvinating Flow

Baizhi restores HP equal to 1.54% of her max HP to The next character (or other characters on a nearby team that activates an Outro Skill) every 3s for 30s. Resonators gaining this healing also gain 15% all-Type DMG Deepen for 6s.

Resonance Chain (Dupes)
S1

Sequence Node 1

Resonance Skill Emergency Plan additionally restores 2.5 Resonance Energy for every 1 "Concentration" consumed.

S2

Sequence Node 2

Resonance Skill Emergency Plan increases Baizhi's Glacio DMG Bonus by 15% and her Healing by 15% if she has 4 "Concentration". These effects last for 12s.

S3

Sequence Node 3

Intro Skill Overflowing Frost increases Baizhi's Max HP by 12% for 10s.

S4

Sequence Node 4

Upon casting Resonance Liberation Momentary Union, Resonance Liberation Remnant Entities gains the following enhancements

  • Remnant Entities can be performed 2 more time(s)

  • Healing multiplier of Remnant Entities is increased by 20%

  • Remnant Entities deals additional Glacio DMG equal to 1.20% of Baizhi's Max HP.

S5

Sequence Node 5

If a team member is downed when Baizhi is alive on the team, immediately revive them and restore their HP to 100% of their Max HP. This effect can be triggered once every 10 minute(s).

S6

Sequence Node 6

When Euphonia is picked up, increase the Glacio DMG Bonus of all characters nearby by 12% for 20s.

Minor Fortes (Total)
HP
HP%
+12%
Healing Bonus
Healing Bonus
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
12813
Stat
ATK
213
Stat
DEF
1002
Stat
Max Energy
175
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Glacio DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Howler Core
  • 12x MF Howler Core
  • 12x HF Howler Core
  • 4x FF Howler Core
  • 46x Sound-Keeping Tacet Core
  • 60x Lanternberry
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Howler Core
  • 28x MF Howler Core
  • 40x HF Howler Core
  • 57x FF Howler Core
  • 25x Lento Helix
  • 28x Adagio Helix
  • 55x Andante Helix
  • 67x Presto Helix
  • 26x Monument Bell
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Lanternberry you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Samantha Dakin
JPN
Asami Seto
CN
Chen TingTing
KR
Sung Ye-won

Review

Pros & Cons
Pros

  • Incredible supportive Outro, granting all-type DMG Amplification which is not lost when switching;

  • Good healing enabling for good survivability, especially with Sequences involved (which can also buff Glacio DMG at S6);

  • Very universal buffs, enabling her to slot into most teams;

  • Is effectively a free character;

  • Can grant the team a cheat death ability after unlocking S5 in the form of a full heal to the character that would have suffered fatal damage.

Cons

  • Is in direct competition with the very similar but superior Shorekeeper and Verina, the former of which provides more significant buffs and the latter of which has a much shorter rotation time;

  • A lot of her buffs aren’t compatible with Coordinated attackers;

  • Picking up her Euphonia buff can make rotations awkward and be annoying;

  • Rotations can get longer due to being close to static when attacking, sometimes forcing dodges;

  • Close to all of her attacks have a slight delay due to her pet needing to perform attacks for her.

Review

Baizhi is a 4 star free Glacio Rectifier Support that brings a wide array of buffs and healing utilities for her teammates, filling a niche that is necessary to have in any meta team composition. This alone is enough to make her a viable character; however, it is worth nothing she has a lot of specifics to her kit. For one, her buffs only apply to one team member at a time, making her incompatible with coordinated attackers. But it gets more complicated than that.

Her Forte gauge can accumulate up to 4 stacks, each generated by performing one of her Basic Attacks. It can be depleted one of two ways: with her Skill, or her Heavy Attack. Depleting this Forte bar is not only necessary to her rotation as it generates a big chunk of Concerto energy, enabling her to trigger her Outro skill buffs as soon as possible, but it also regenerates health every 2 seconds for any character that is on the field. Meaning the healing applies even if you switch to a different character than Baizhi.

Her Resonance Skill calls her companion You’tan back to her, which pulses Glacio DMG around herself after a short delay while simultaneously healing her whole team. Depending on the amount of Forte stacks you have, this can generate a lot of Concerto energy.

Her Ultimate generates a good chunk of Concerto energy as well while healing her whole team. But that’s not all: periodically, a total of 4 (6 at sequence 4) Remnant Entities are launched at an enemy every 2.5 seconds, providing damage and healing, counting as a Coordinated Attack.

Finally, her Inherent Skill 1 is very useful as it provides a 15% attack buff to any character who picks up the Euphonia her Resonance Skill generates for 20 seconds. This Euphonia appears as a feather on the ground, which can be picked up by a single character who sports the buff, which persists upon switching out. However, as only one character can receive that buff at a time, making sure to pick up that buff with your Main DPS given every character teleports in front of their enemy when casting their Intro Skill can prove to be quite tricky. It is therefore recommended to swap out to your Main DPS after casting your Baizhi’s Resonance Skill and to go pick it up to make sure they are the one sporting the buff. Hence, hybrids with long rotations aren’t recommended with the character, as the shorter your hybrid’s rotation is, the more your Main DPS can utilize that buff.

In the meta, this places Baizhi in an awkward position: while she provides Coordinated attacks, she isn’t compatible with other Coordinated attackers, meaning she isn’t good in Jinhsi teams that typically run two. Her rotation is not as fast as Verina’s and her buffs aren’t as potent as Shorekeeper’s, who she shares similar field time with; hence, there is no reason to privilege Baizhi over the two 5 star generalist support options; lastly, her Euphonia buff can simply make her uncomfortable to play and can see players forfeiting the buff altogether or forfeiting the character altogether.

To summarize, Baizhi is a character who has the potential to provide many buffs to one character she switches into at a time, but due to her mid-length rotation time and good, but not crazy buffing potential, she falls short to the 5 star generalists, who do everything she does, only better. Her awkward rotations if you wish to capitalize on her buffs don’t do her justice, but she remains a good free generalist option close to any team can run and be completely fine with.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1

Tower of Adversity

Video guides

Baizhi guide videos aren't available yet.

Build

Best Weapons

1

Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%

A utility-focused weapon prioritizing lightning-fast Concerto rotations over raw output with the ability to transform entire units' action priorities under the right circumstances. Not always a good choice but when implemented correctly makes all the difference. Also offers an immense amount of Energy Regen further accelerating rotations and supportive capabilities.

2

Stats at Level 90: ATK: 412 | Energy Regen: 77%

Strongest option for Shorekeeper, offering an absurd amount of Energy Recharge, a strong team wide buff (which should be up close to permanently) and the extra concerto she needs to smooth out her rotation. Variation can situationally have some use over this weapon at high ranks if you need extra concerto to further shorten Shorekeeper's rotations but if you're not interested in that and don't need the concerto this weapon wins in all other scenarios.

3

Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%

Decent F2P craftable option that provides a lot of Energy Regen, some additional HP restore and some ATK% depending on your current HP situation. Little value beyond the Energy Regen and small ATK% boost.

4

Stats at Level 90: ATK: 300 | Energy Reg.: 32.3%

An easily accessible supportive option with a reasonable amount of Energy Regen. It also grants the unique ability to gain a sizable chunk of raw Resonance Energy once every 20 seconds. For most character's rotations in teams, this bonus will be ready every time it's their turn to switch-in, making this weapon a great choice for any character who doesn't need damage but needs their Ultimate fast and has trouble accessing it otherwise. The flat energy gain is more powerful the less energy the character and team they are a part of can generate.
Best Echo Sets

Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.

Best Echo Sets

1

2 Set: Healing increases by 10%.

5 Set: Upon healing allies, increase ATK of the entire team by 15%, lasting 30s.

Offers a 10% unconditional Healing% boost and an most importantly a 15% ATK% boost for the entire team, lasting 30 seconds whenever you heal yourself or any of your allies. This bonus can be triggered by character abilities and weapon effects, is easy to keep active 100% of the time and is a big help for all party members.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Fallacy of No Return
    - Grants 10% increased Energy Regeneration for the wearer and a team wide 10% ATK boost on use for 20 seconds. A strong option for those looking to generate as much energy as possible or who favor a more permanent party buffing effect compared to Bell-Borne Geochelone.
  • Echo Image
    Bell-Borne Geochelone
    - While nowadays a worse option for the Rejuvenating Glow set for damage than the Fallacy of No Return due to a shorter buff uptime, only granting 10% DMG Bonus for 15 seconds, the Bell-Borne Geochelone remains a good choice if you don't have a good Fallacy to use for the set. It also has increased survivability by blocking 50% of the damage from a max of 3 hits if you desire to have that in your team.
Special Echo Sets

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Best Echo Stats
4-3-3-1-1:
4 cost
Healing Bonus
Healing Bonus
HP
HP%
3 cost
Energy Regen
Energy Regen
3 cost
Energy Regen
Energy Regen
1 cost
HP
HP%
1 cost
HP
HP%

Substats: Energy Regeneration (Until Breakpoint) > HP% > Flat HP

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • HP: 23000+

  • DEF: 1000+

  • Energy Regen: 100-110%+

    • Baizhi does not generate much Resonance Energy of her own but has an ultimate that speeds up her concerto generation and heals the team a moderate amount making it desirable to acquire whenever possible.

    • The result of this is that Baizhi relies on her team generating much of the energy she needs through the 50% team-wide energy share, however, she still needs a tremendous amount of ER even with that to achieve the 175 energy cost of the ultimate.

    • To meet this cost we recommend getting as much energy regeneration as possible on gear, with 100-110% being a comfortable amount to access the ultimate quickly.

Skill Priority

Below you can find the order of leveling the abilities for Baizhi.

Res. Liberation

Res. Skill

Forte Circuit

Intro Skill

Basic Attack

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Baizhi. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


Concerto weapon cuts down on the final amount of basics you have to do, hence it’s best to equip on Baizhi for overall Team DPS (you want to spend the least amount of time on her). If you don’t have your intro skill, add an extra basic attack.

This rotation isn’t always going to repeat itself as you will have stacks built up from previous rotations. Use skill whenever you’ve built 4 stacks, and heavy attack if you don’t have skill. It should make this rotation faster than what’s on paper here.

Standard rotation
  • Intro
  • Ultimate
  • B1
  • B2
  • B3
  • B4
  • Skill
  • B1
  • B2
  • B3
  • Outro
Synergies

Below you can find a list of some of the stronger synergies between this character and others.

baizhi is very flexible and can be be paired with most characters and fulfill the Support role in the team.

Example Teams

baizhi is very flexible and can be used in any team in the Support slot.

Calculations

Damage Profile

Baizhi damage profile isn't available.

Damage Output

Baizhi calculations aren't available yet.