VerinaBuild and Guide

Character
Introduction

Verina is a 5 rarity character from the
Spectro
Spectro element who uses the Rectifier type weapon.

With an extensive knowledge of botany, Verina is always solicitous, always smiling, and always wishing for every flower to be blessed with the miracle of life.

To learn more about Verina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review update

Patch 2.0

Last major build/calcs update

Patch 2.0

Last profile update*

January 1st, 2025

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Verina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Cultivation

Basic Attack

Verina performs up to 5 consecutive attacks with vines, dealing Spectro DMG.

Heavy Attack

Verina consumes Stamina to charge forward, dealing Spectro DMG.

Mid-air Attack

Verina consumes Stamina to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG.

Mid-air Heavy Attack

Hold Basic Attack to consume Stamina and perform mid-air Plunging Attack, dealing Spectro DMG..

Dodge Counter

Use Basic Attack after a successful Dodge, to attack the target, dealing Spectro DMG.

Lv. 1
Part 1 Damage
19.04%
Part 2 Damage
25.73%
Part 3 Damage
12.87%*2
Part 4 Damage
33.86%
Part 5 Damage
36.03%
Heavy Attack Damage
50.00%
Mid-Air Attack Part 1 Damage
28.35%
Mid-Air Attack Part 2 Damage
27%
Mid-Air Attack Part 3 Damage
12.79%*3
Mid-Air Heavy Attack Damage
31.00%
Dodge Counter Damage
65.00%
Heavy Attack Stamina Cost
30
Mid-Air Attack Stamina Cost
5
Mid-Air Heavy Attack Stamina Cost
30
Resonance Skill

Botany Experiment

Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range.

Lv. 1
Skill Damage
18.00%*3+36.00%
Cooldown
12
Con. Energy Regen
30
Resonance Liberation

Arboreal Flourish

Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while restoring HP to all team members nearby. A Photosynthesis Mark is applied to the target on hit.

Photosynthesis Mark

Whenever a team member nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while restoring HP to the party members dealing damage, triggered once per second.

Lv. 1
Skill Damage
100.00%
Arboreal Flourish Healing
500+11.33%
Coordinated Attack Damage
5.00%
Coordinated Attack Healing
225+5.10%
Photosynthesis Mark Duration
12
Cooldown
25
Res. Energy Cost
175
Con. Energy Regen
20
Forte Circuit

Starflower Blooms

Heavy Attack: Starflower Blooms

When casting Heavy Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack damage.

Mid-air Attack: Starflower Blooms

When casting Mid-air Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack damage. Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms.

Photosynthesis Energy

Verina can hold up to 4 "Photosynthesis Energy". Verina obtains 1 stack of "Photosynthesis Energy" for every Basic Attack V on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Resonance Skill Botany Experiment on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Intro Skill Verdant Growth on hit.

Lv. 1
Heavy Attack: Starflower Blooms Damage
32.67%+49.00%
Mid-Air Attack: Starflower Bloom Part 1 Damage
34.02%
Mid-Air Attack: Starflower Bloom Part 2 Damage
32.10%
Mid-Air Attack: Starflower Bloom Part 3 Damage
15.34%*3
Starflower Blooms Healing
625+14.17%
Photosynthesis Energy" Con. Energy Regen
12
Inherent Skill

Grace of Life

Verina protects a party member from fatal damage and grants a shield with strength equal to 120% of Verina's ATK, lasting for 10s. This can be triggered once every 10 minutes.

Inherent Skill

Gift of Nature

When Verina casts Heavy Attack Starflower Blooms, Mid-air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish or Outro Skill Blossom, ATK for all party members is increased by 20% for 20s.

Intro Skill

Verdant Growth

Verina attacks the target, dealing Spectro DMG.

Lv. 1
Skill Damage
50.00%
Con. Energy Regen
10
Outro Skill

Blossom

Verina recovers HP to The next character (or other characters on a nearby team that activates an Outro Skill) equal to 19% of her ATK per second for 6s. All Characters on nearby teams gain 15% all-Type DMG Deepen for 30s.

Resonance Chain (Dupes)
S1

Sequence Node 1

Outro Skill Blossom grants the next character a continuous Healing effect, recovering HP equal to 20% of Verina's ATK every 5 seconds for 30s.

S2

Sequence Node 2

Resonance Skill Botany Experiment additionally grants 1 [Photosynthetic Energy] and 10 Concerto Energy.

S3

Sequence Node 3

Healing of Resonance Liberation's Photosynthesis Mark is increased by 12%.

S4

Sequence Node 4

Heavy Attack Starflower Blooms, Mid-Air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish and Outro Skill Blossom increases the Spectro DMG Bonus of all team members by 15% for 24s.

S5

Sequence Node 5

When Verina heals a team member with HP less than 50%, her Healing is increased by 20%.

S6

Sequence Node 6

Heavy Attack Starflower Blooms and Mid-Air Attack Starflower Blooms deal 20% more damage. They will trigger Coordinated Attack 1 time and heal all characters nearby. The DMG of this Coordinated Attack and the Healing are equal to those of the Resonance Liberation's Photosynthesis Mark.

Minor Fortes (Total)
ATK
ATK%
+12%
Healing Bonus
Healing Bonus
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
14238
Stat
ATK
338
Stat
DEF
1100
Stat
Max Energy
175
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Spectro DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Howler Core
  • 12x MF Howler Core
  • 12x HF Howler Core
  • 4x FF Howler Core
  • 46x Elegy Tacet Core
  • 60x Belle Poppy
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Howler Core
  • 28x MF Howler Core
  • 40x HF Howler Core
  • 57x FF Howler Core
  • 25x Lento Helix
  • 28x Adagio Helix
  • 55x Andante Helix
  • 67x Presto Helix
  • 26x Monument Bell
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Belle Poppy you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Heather Nicol
JPN
Sasahara Yu
CN
Zhao Shuang
KR
Kang Sae Bom

Review

Pros & Cons
Pros

  • Has one of the shortest rotations in the game by far;

  • Requires very little investment to be effective;

  • Provides strong ATK and all-type DMG Amplify buffs to the whole team;

  • Can grant the team a cheat death ability via her second Inherent Skill, trivializing the handling of enemy damage;

  • Can slot in literally any team in the game and be extremely strong;

  • Very easy to use.

Cons

  • Her Intro skill is terrible as it puts her in the air, lengthens her rotations and is often best to skip entirely as a result;

  • Aside from quickswap teams, she is always outshined by Shorekeeper who buffs the team a much more significant amount.

Review

Verina is a 5-star Spectro Rectifier Generalist Support who brings a wide array of buffs and healing utilities for her teammates, making her fit into a staple archetype desired in any and every team composition. Like other characters of her archetype, the buffs she applies are granted to other teammates even upon switching out, and in her case apply to the whole team simultaneously. Verina presents herself as a generalist that’s not only extremely easy to use and understand, but also incredibly quick and effective with buffs that practically have indefinite uptime, as well as surprisingly potent heals and a cheat death mechanic that allows for a much smoother experience in endgame content.

Her kit is centered around her Outro skill: she wants to access it as quickly as possible in order to leave the field by providing the surprisingly amazing 15% team-wide all-type DMG amplify for 30s, as well as continuous healing based on her ATK to any character that is or comes on the field for 6s. She has many tools to assist her in that regard.

Her Forte Circuit is the biggest contributor: With 4 stacks that can be generated by her Intro skill (which isn’t used), but also her Resonance Skill and her fifth Basic Attack. She consumes them with either Mid-Air Attacks or Heavy Attacks in order to generate a huge amount of Concerto Energy, and some good bits of healing based on her ATK for your whole party at the same time. These will pretty much always be consumed with Mid-Air Attacks, as Heavy Attacks are too slow in comparison, her Intro Skill is not worth the use, and you want to spend the least time possible on the field with Verina in order to have your higher-damaging characters take up that time instead.

Her Resonance Skill and Basic Attacks are simple damaging hits that look like there isn’t much to be said about them; however, her Resonance Skill generates a surprisingly big amount of Resonance Energy, which is a useful tool when you lack in Energy Regen on Verina (which you should aim to build as high as possible). Additionally, her Basic Attack sequence starts from the third instead of the first if you use them after switching into Verina without an Intro, a quirk we will make extensive use of in all of her rotations.

Finally, her Ultimate deals some Coordinated Attacks for 12s, with damage you can very much ignore entirely (Verina pretty much always totaling to a ridiculous 1-1.5% of a full team’s total damage), but this feature is noteworthy as it provides a useful synergy with Jinhsi (a top tier DPS), and additionally heals your whole party for a good amount of her ATK.

On top of this, her Inherent Skill provides an additional buff: every time Verina heals, she’s able to provide a 20% team-wide ATK buff for 20 seconds. As if her Outro skill buff wasn’t good enough already, on top of being able to support your team further with the Rejuvenating Glow set and their buffing 4-cost Echoes (mostly Fallacy of No Return). All of these buffs that apply to the whole team are extremely universal and are stats close to any character will want, hence she falls in the Generalist Support archetype, and due to the strength of her buffs she’s able to slot in literally any team. A super strong niche in the current meta.

This entire kit is extremely easy to play around: simply swap into her and perform your Basic Attacks, then use your Skill, then your Ultimate, then get rid of your Forte stacks and use her Echo in the meantime, and you’re already good to swap out. This sequence is extremely easy to remember, execute and is also incredibly effective. Verina indeed is one of the characters with the shortest rotation time in the game; in fact, as of the current patch, she accesses her Outro the fastest of any character in the game, even above top tier beasts like Sanhua, and above any other generalist supports like Shorekeeper and Baizhi. This makes her incredible for high-level quickswap gameplay compared to her generalist support peers, her Coordinated Attacks are favorable for Jinhsi teams, and the healing and damage buffs she provides are extremely efficient. As a result, Verina is one of the top tier characters in the game, sitting comfortably at the top of the meta, only lagging behind Shorekeeper in buff strength which she makes up for with her halved rotation time compared to her.

Verina’s only real flaw is that her Intro Skill is unusable. It sends her flying into the air for a short bit, something she doesn’t desire as she wants to stay grounded to perform the rest of her kit, such as her Resonance Skill, Ultimate and Basic Attacks to generate Forte stacks. Additionally, it places her in an awkward spot compared to simply swapping into her and starting her Basic chain from the third attack, having to start from the first which effectively slows her down significantly. As a result, you’ll often end up casting one of your characters’ Intro twice when she’s on the team, which is pretty much never really problematic and in fact decently welcome. Nonetheless, if she had a powerful Outro like Shorekeeper, Verina would undoubtedly be even stronger than she currently is - which is, as stated prior, extremely strong. Without a doubt, in spite of this flaw, a top tier character.

To summarize, Verina is, for all intents and purposes, a top tier character. Only lagging behind Shorekeeper in buff strength (who she suffers a lot of comparison from), she makes up for it by having a significantly shorter field time than any other generalist support in the game; a niche welcome in quickswap teams where she is often preferred. Besides, the comparison between the two is only a minor difference in total team damage; Verina is comfortably at the top of the meta, and that shouldn’t change any time soon. From a pure meta perspective, she is without a doubt one of the most essential characters to build on your account.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0

Tower of Adversity

Video guides

Verina guide videos aren't available yet.

Build

Best Weapons

1

Stats at Level 90: ATK: 412 | Energy Regen: 77%

Strongest option for Shorekeeper, offering an absurd amount of Energy Recharge, a strong team wide buff (which should be up close to permanently) and the extra concerto she needs to smooth out her rotation. Variation can situationally have some use over this weapon at high ranks if you need extra concerto to further shorten Shorekeeper's rotations but if you're not interested in that and don't need the concerto this weapon wins in all other scenarios.

2

Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%

Without a doubt the best option on Verina, that enables her to cut down one attack in her rotation and as such shave even more time off her already super short rotation, effectively boosting her team's damage even more. The Energy Regen is also a really nice substat for Verina (and her best one at that.)

3

Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%

An okay option for Verina by virtue of it providing Energy Regen and ATK%, but not recommended over the 3 star option. The only use case of this weapon is if you also have another support who benefits more from this weapon than the 3 star Rectifier of Voyager, in which case it holds value as it saves resources.

4

Stats at Level 90: ATK: 300 | Energy Reg.: 32.3%

An easily accessible supportive option with a reasonable amount of Energy Regen. It also grants the unique ability to gain a sizable chunk of raw Resonance Energy once every 20 seconds. For most character's rotations in teams, this bonus will be ready every time it's their turn to switch-in, making this weapon a great choice for any character who doesn't need damage but needs their Ultimate fast and has trouble accessing it otherwise. The flat energy gain is more powerful the less energy the character and team they are a part of can generate.
Best Echo Sets

Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.

Best Echo Sets

1

2 Set: Healing increases by 10%.

5 Set: Upon healing allies, increase ATK of the entire team by 15%, lasting 30s.

Offers a 10% unconditional Healing% boost and an most importantly a 15% ATK% boost for the entire team, lasting 30 seconds whenever you heal yourself or any of your allies. This bonus can be triggered by character abilities and weapon effects, is easy to keep active 100% of the time and is a big help for all party members.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Fallacy of No Return
    - Grants 10% increased Energy Regeneration for the wearer and a team wide 10% ATK boost on use for 20 seconds. A strong option for those looking to generate as much energy as possible or who favor a more permanent party buffing effect compared to Bell-Borne Geochelone.
  • Echo Image
    Bell-Borne Geochelone
    - While nowadays a worse option for the Rejuvenating Glow set for damage than the Fallacy of No Return due to a shorter buff uptime, only granting 10% DMG Bonus for 15 seconds, the Bell-Borne Geochelone remains a good choice if you don't have a good Fallacy to use for the set. It also has increased survivability by blocking 50% of the damage from a max of 3 hits if you desire to have that in your team.
Special Echo Sets

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Best Echo Stats
4-3-3-1-1:
4 cost
Healing Bonus
Healing Bonus
ATK
ATK%
3 cost
Energy Regen
Energy Regen
3 cost
Energy Regen
Energy Regen
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Breakpoint) > ATK% > Flat ATK

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • HP: 18000+

  • DEF: 1000+

  • Energy Regen: 70-90%+

    • Verina generates a reasonable amount of resonance energy of her own but has an ultimate that costs a staggering 175 energy meaning she relies on the team-wide 50% energy share and a large amount of ER to gain her ultimate in a timely manner.

    • Verina's Ultimate is important for Concerto generation and also has excellent team healing benefits making it worth building around.

    • To ensure the ultimate is available in a timely manner we recommend as much ER as possible on Verina with 70-90% being a comfortable amount.

Skill Priority

Below you can find the order of leveling the abilities for Verina.

Forte Circuit

Res. Liberation

Res. Skill

Basic Attack

Intro Skill

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Verina. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


Having Variation equipped on Verina saves you a bit of time by not forcing you to do the third Aerial at the end - which is why it’s her optimal weapon choice. Intros are bad on Verina as they render this rotation very awkward to execute and is inherently suboptimal. Outro to your other characters always when she’s on the team (feel free to instantly swap into Verina afterwards).

Basic rotation
  • Swap-in (without an intro)
  • B3
  • B4
  • B5
  • Skill
  • Ultimate (cancel skill instantly if you can)
  • Jump
  • Aerial 1
  • Aerial 2
  • Aerial 3
  • Outro
Synergies

Below you can find a list of some of the stronger synergies between this character and others.

verina is very flexible and can be be paired with most characters and fulfill the Support role in the team.

Example Teams

verina is very flexible and can be used in any team in the Support slot.

Calculations

Damage Profile

Verina damage profile isn't available.

Damage Output

Verina calculations aren't available yet.