Foreword

In this guide, we offer information about the basics of team building and examples of pre-made teams. Please note that these are just guidelines, and not hard rules. Due to the existence of several key factors — that we will go over in a minute — that somewhat restrict the ways teams can be built in AFK Journey. If you don’t see your preferred character in this guide, it doesn’t mean they’re not viable; in that case just refer to our Tier List or character page to see what place they have in teams.

Faction Bonus

Guides

While creating a team, it is important to maximize your faction bonus. Whenever more than 2 characters of the same faction are put on a team, the entire team’s stats are increased by a certain percent. This means you’re incentivized to keep your teams to two factions at most, though the

Celestial
Celestial
and
Hypogean
Hypogean
factions are here to help mitigate the issue.

Celestial
Celestial
and
Hypogean
Hypogean
are interesting, as they serve as ‘neutral’ characters that can count towards any faction. To make it easier to understand: if you run 4 characters of the
Wilders
Wilders
faction, then add either a Celestial or Hypogean character, it’ll activate the 5 character matching faction bonus.

Note that it’s not worth it to go for a mono-faction set-up. Not only do most factions not have 5 characters that both are good and synergize with one another, the extra stats are just not worth it when compared to the utility of some of the meta characters. Instead, most teams function on a ‘core’, which is a set of 3 characters of the same faction that dictate what faction the team will run around. The other two units are then added based on synergy or power.

Standard Team Setup

Even though there are many possible teams in this game, more often than not, they will follow the same style of building when deciding between which characters to use.

  • Pick a Tank. Tanks are the key figures in a team, even if their presence doesn’t often decide the other characters that will make up the team. Tanks have an exceedingly small roster, so be careful with who you pick to build around the faction bonus.
  • Pick 1-2x DPS. Their main task is to kill the enemies before they kill you.
  • Pick 1-3x Support. Supports are often the backbone of a team. Though most Supports (depending on the character) can provide enough sustain on their own, sometimes their kits trade raw healing output for things like buffs or debuffs.
  • Flex spot. Pick a Specialistor a second Tank.
    • Specialists are either characters with quirky kits, or characters that focus on multiple roles at the same time. A key observation you may have is that the “good” Specialists often provide something in terms of buffs, debuffs or enhancements for your other characters,

Team Suggestions

Team compositions typically feature a core of 3 units of the same faction (so you can activate the +10% stat bonus), with the other 2 being flexed either between another faction or non-matching units. Below you will find beginner core teams for Maulers and Wilders who are the most common ones you will use for AFK Pushing.

Pre-Season Stages

Team 1: Shemira Wilders
Guides

Utility Breakdown:

Team 2: Odie Maulers
Guides

Utility Breakdown:

Normal Stages

Team 1: Saida Stall
Guides

Utility Breakdown:

Alternative Versions

Guides
Guides
Team 2: Lucy Stun
Guides

Utility Breakdown:

Phantimal Stages

Team 1: Snowball Machine Gun
Guides

Utility Breakdown:

Alternative Versions

Guides
Guides
Team 2: Wilder Stall
Guides

Utility Breakdown:

Alternative Versions

Guides
Guides
Guides
Guides
Guides
Team 3: Lightbearer Tank
Guides

Utility Breakdown:

Video

For more team tips, check this video: