Artifacts - Season 3
Season 3 introduces 12 new Artifacts that are more specialized than the base game ones. Below you will find a list of them all:
Lightforge Spell
Description:
Blesses the rearmost ally when a battle starts, lasting for 15s. The blessed ally becomes unaffected and gains 24% increased ATK and 15 Life Drain. Upon assisting or defeating 1 enemy, they will gain extra stat boost of equal amount and extend the blessing duration by 10s.
- At +5: Increases the ally’s ATK by 28%, and Life Drain by 18.
- At +10: Increases the ally’s ATK by 32%, and Life Drain by 21.
- At +15: Increases the ally’s ATK by 36%, and Life Drain by 24.
- At +20: If the blessed ally assists or defeats 2 enemies while the blessing lasts, their Phys DEF and Magic DEF are further increased by 30%, and the blessing duration is extended by 10s.
- At +25: Increases the ally’s ATK by 40%, and Life Drain by 27.
Stats
- ATK
- Phys & Magic DEF
- Execution
Usage:
Coming soon!
Unlocks: Season Milestones
Overcharge Spell
Description:
Blesses the rearmost ally when a battle starts, recovering 2% of max HP and 30 Energy for the ally every second for 10s. When the blessed ally casts their Ultimate for the first time, the blessing duration will extend by 10s, during which they become unaffected.
- At +5: Increases the blessed ally’s HP recovered per second to 2.5%, Energy recovered per second to 35.
- At +10: Increases the blessed ally’s HP recovered per second to 3%, Energy recovered per second to 40.
- At +15: Increases the blessed ally’s HP recovered per second to 3.5%, Energy recovered per second to 45.
- At +20: Increases ATK by 30% when the blessed ally casts their Ultimate for the first time. This effect lasts until the blessing effect ends.
- At +25: Increases the blessed ally’s HP recovered per second to 4%, Energy recovered per second to 50.
Stats
- ATK
- HP
- Haste
Usage:
Coming soon!
Unlocks: Season Milestones
Soulbound Spell
Description:
Links the frontmost and rearmost heroes when a battle starts. When the frontmost hero gains Energy, the rearmost hero recovers 20% of that Energy. When the rearmost hero deals damage, the frontmost hero recovers HP equal to 20% of the damage dealt.
- At +5: Increases Energy ratio recovery to 24%, and HP ratio recovery to 24%.
- At +10: Increases Energy ratio recovery to 28%, and HP ratio recovery to 28%.
- At +15: Increases Energy ratio recovery to 32%, and HP ratio recovery to 32%.
- At +20: When the linked rearmost hero assists or defeats an enemy, the linked frontmost hero recovers 30% of their max HP.
- At +25: Increases Energy ratio recovery to 36%, and HP ratio recovery to 36%.
Stats
- ATK SPD
- Phys & Magic DEF
- Vitality
Usage:
Coming soon!
Unlocks: Season Milestones
Banishing Spell
Description:
Teleports the frontmost enemy to another dimension every 10s. After 0.5s, teleports them to the farthest available tile on the enemy’s side of the battlefield and immobilizes them for 4s.
- At +5: Increases the immobilize duration to 4.5s.
- At +10: Increases the immobilize duration to 5s.
- At +15: Increases the immobilize duration to 5.5s.
- At +20: Immobilizes the rearmost enemy every time this skill is cast, reducing their ATK by 30% while immobilized.
- At +25: Increases the immobilize duration to 6s.
Stats
- ATK
- Crit
- HP
Usage:
Coming soon!
Unlocks: Season Milestones
Snowman Spell
Description:
3s into a battle, summons a snowman every 16s within the most crowded area, lasting for 5s and taunting enemies within 1 tile for 5s. The snowman cannot heal and has a HP equal to 200% of Team ATK, along with Phys DEF and Magic DEF equal to 6% of the Team ATK.
- At +5: Reduces skill cooldown to 15s.
- At +10: Reduces skill cooldown to 14s.
- At +15: Reduces skill cooldown to 13s.
- At +20: The snowman explodes before it vanishes, dealing magic damage equal to 30% of Team ATK to adjacent enemies and reducing their Haste by 30 for 5s.
- At +25: Reduces skill cooldown to 12s.
Stats
- ATK
- HP
- Phys & Magic DEF
Usage:
Coming soon!
Unlocks: Story Quests
Bladesummon Spell
Description:
Summons a portal nearby whenever the allied team deals a cumulative ranged damage equal to 500%/1200%/2000% of the initial Team ATK. Every 2s, the portal launches a flying sword at the frontmost enemy, dealing true damage equal to 6% of Team ATK and reducing their Phys DEF and Magic DEF by 10% for 2s. The flying swords can reduce the target’s Phys DEF and Magic DEF by up to 30%.
- At +5: Increases damage dealt by flying swords to 6.5% of Team ATK.
- At +10: Increases damage dealt by flying swords to 7% of Team ATK.
- At +15: Increases damage dealt by flying swords to 7.5% of Team ATK.
- At +20: Summons an extra portal when a battle starts.
- At +25: Increases damage dealt by flying swords to 8% of Team ATK.
Stats
- ATK
- ATK SPD
- Phys & Magic DEF
Usage:
Coming soon!
Unlocks: Season Milestones
Sanctum Spell
Description:
5s into a battle, selects 1 tile to cast a healing spell every 20s, recovering HP equal to 8% of Team ATK per second to allies within 1 tile for 10s. This skill prioritizes casting in the most crowded area containing the weakest ally.
- At +5: Increases the HP recovery amount to 9% of Team ATK.
- At +10: Increases the HP recovery amount to 10% of Team ATK.
- At +15: Increases the HP recovery amount to 11% of Team ATK.
- At +20: Expands the radius of healing spell to 2 tiles.
- At +25: Increases the HP recovery amount to 12% of Team ATK.
Stats
- ATK
- HP
- Vitality
Usage:
Coming soon!
Unlocks: Season Milestones
Surging Spell
Description:
3s into a battle, selects a 3-tile wide line that covers the most allies and enemies every 12s, firing a light beam towards the enemy side of the battlefield. The beam deals magic damage equal to 60% of Team ATK to all enemies within and grants a shield equal to 60% of Team ATK to all allies within, lasting for 6s.
- At +5: Increases the beam damage to 65% of Team ATK, and shield value to 65% of Team ATK.
- At +10: Increases the beam damage to 70% of Team ATK, and shield value to 70% of Team ATK.
- At +15: Increases the beam damage to 75% of Team ATK, and shield value to 75% of Team ATK.
- At +20: Immobilizes the rearmost enemy every time this skill is cast, reducing their ATK by 30% while immobilized.
- At +25: Increases the beam damage to 80% of Team ATK, and shield value to 80% of Team ATK.
Stats
- Crit
- Phys & Magic DEF
- HP
Usage:
Coming soon!
Unlocks: Season Milestones
Harmonic Spell
Description:
Blesses all allies when a battle starts and every 10s thereafter, increasing their ATK by 18% and Phys DEF and Magic DEF by 25% for 5s. During this time, allies with HP ratio above 50% gain 20 Haste, and allies with HP ratio below 50% gain 20 Life Drain.
- At +5: Increases the allies’ ATK boost to 21%, and Phys DEF and Magic DEF boost to 30%.
- At +10: Increases the allies’ ATK boost to 24%, and Phys DEF and Magic DEF boost to 35%.
- At +15: Increases the allies’ ATK boost to 27%, and Phys DEF and Magic DEF boost to 40%.
- At +20: Immobilizes the rearmost enemy every time this skill is cast, reducing their ATK by 30% while immobilized.
- At +25: Increases the allies’ ATK boost to 30%, and Phys DEF and Magic DEF boost to 45%.
Stats
- ATK
- Haste
- Life Drain
Usage:
Coming soon!
Unlocks: Season Milestones
Frostfall Spell
Description:
Summons a blizzard in the most crowded area every time 4 cumulative Ultimates are cast by allies. The blizzard lasts for 6s, dealing true damage equal to 8% of Team ATK to enemies within 1 tile each second, while reducing their Haste by 40. After casting this skill 3 times, the range expands to 2 tiles.
- At +5: Increases the blizzard’s damage dealt per second to 9% of Team ATK, and reduces Haste by 40.
- At +10: Increases the blizzard’s damage dealt per second to 10% of Team ATK, and reduces Haste by 40.
- At +15: Increases the blizzard’s damage dealt per second to 11% of Team ATK, and reduces Haste by 40.
- At +20: Casts this skill when allies have cumulatively cast 3 Ultimates.
- At +25: Increases the blizzard’s damage dealt per second to 12% of Team ATK, and reduces Haste by 40.
Stats
- ATK
- Haste
- Phys & Magic DEF
Usage:
Coming soon!
Unlocks: Story Quests
Stormstrike Spell
Description:
Summons a lightning strike whenever an enemy hero cumulatively loses 40% of their HP, dealing magic damage equal to 60% of Team ATK, while reducing their Vitality by 40 and Energy on Hit by 40 for 6s.
- At +5: Increases damage dealt by lightning strike to 65% of Team ATK.
- At +10: Increases damage dealt by lightning strike to 70% of Team ATK. At +15: Increases damage dealt by lightning strike to 75% of Team ATK.
- At +20: Deals extra damage equal to 40% of target’s lost HP, capped at 80% of Team ATK.
- At +25: Increases damage dealt by lightning strike to 80% of Team ATK.
Stats
- ATK
- DEF Penetration
- HP
Usage:
Coming soon!
Unlocks: Season Milestones
Iceguard Spell
Description:
When a battle starts, grants a shield that equals to 160% of Team ATK to the frontmost allied hero, lasting for 12s. While the shield is active, it creates a cold zone that affects all enemies within 1 tile, reducing their ATK by 20% and ATK SPD by 20.
- At +5: Increases the shield value to 170% of Team ATK.
- At +10: Increases the shield value to 180% of Team ATK.
- At +15: Increases the shield value to 190% of Team ATK.
- At +20: Grants the frontmost allied hero a shield every 20s thereafter, with the shield value being only 40% of the initial shield’s value.
- At +25: Increases the shield value to 200% of Team ATK.
Stats
- Haste
- Vitality
- Phys & Magic DEF
Usage:
Coming soon!
Unlocks: Season Milestones
Artifacts - Season 2
Season 2 introduces 10 new Artifacts that are more specialized than the base game ones. Below you will find a list of them all:
Arcane Spell
Description:
Whenever your allies' magic damage dealt reaches 750% of your initial Team ATK, fire 3 magic projectiles, with each targetting the frontmost enemy and prioritizing enemies who haven't already been hit. Each projectile deals magic damage equal to 40% of Team ATK and reduces the target's Magic DEF by 40% for 5s. Unstackable.
- At +5: Increases the damage of this skill to 45% of Team ATK.
- At +10: Increases the damage of this skill to 50% of Team ATK.
- At +15: Increases the damage of this skill to 55% of Team ATK.
- At +20: Increases the Magic DEF reduction to 50%
Stats (at level 10):
- ATK +5.4%.
- Phys / Magic DEF +10.2%.
- DEF Penetration +3.6.
Usage:
Coming soon!
Unlocks: Coming soon!
Binding Spell
Description:
3s into a battle, levitates the rearmost enemy every 16s, imprisons them for 1s, then throws them at another rearmost enemy. This collision deals physical damage equal to 30% of Team ATK to both enemies and stuns them for 1s.
- At +5: Reduces this skill cooldown to 15s.
- At +10: Reduces this skill cooldown to 14s.
- At +15: Reduces this skill cooldown to 13s.
- At +20: Extends the stun duration from the collision between the 2 enemies to 1.5s.
Stats (at level 10):
- Crit +7.2.
- Phys / Magic DEF +16.8%.
- HP +5.4%.
Usage:
Coming soon!
Unlocks: Coming soon!
Frontline Spell
Description:
Whenever an allied hero first enters the enemy side of battlefield, grant that hero a permanent shield equal to 60% of Team ATK. When 3 different allied heroes have entered the enemy side of battlefield, place a banner of inspiration there. The banner increases the damage of all allies by 20% and reduces their damage taken by 20% while they are on the enemy side.
- At +5: Increases the damage buff from the banner of inspiration to 24%.
- At +10: Increases the damage buff from the banner of inspiration to 28%.
- At +15: Increases the damage buff from the banner of inspiration to 32%.
- At +20: Increases the Life Drain of allies on the enemy side by an additional 15.
Stats (at level 10):
- Haste +4.8.
- Phys / Magic DEF +8.4%.
- Life Drain +4.8.
Usage:
Coming soon!
Unlocks: Coming soon!
Greatsword Spell
Description:
Whenever your allies' physical damage dealt reaches 750% of your initial Team ATK, summon a giant sword from the sky to strike the area with the most enemies. This deals physical damage equal to 40% of Team ATK to all enemies within 1 tiles and reduces their Phys DEF by 40% for 5s.
- At +5: Increases the damage of this skill to 45% of Team ATK.
- At +10: Increases the damage of this skill to 50% of Team ATK.
- At +15: Increases the damage of this skill to 55% of Team ATK.
- At +20: Increases the Phys DEF reduction to 50%
Stats (at level 10):
- ATK SPD +4.8.
- ATK +6%.
- Life Drain +3.
Usage:
Coming soon!
Unlocks: Coming soon!
Resonating Spell
Description:
When a battle starts, designates the rearmost ally as the "Resonator". Whenever any other ally casts their Ultimate, the Resonator recovers 60 Energy. The Resonator can only recover up to 1500 Energy per battle. When the Resonator casts their Ultimate, they enter a blessed state for 6s, gaining immunity and a 35% increase to their ATK. This blessing cannot be stacked.
- At +5: When any ally other than the Resonator casts their Ultimate, the Resonator's Energy recovery is increased to 65.
- At +10: When any ally other than the Resonator casts their Ultimate, the Resonator's Energy recovery is increased to 70.
- At +15: Increases the duration of blessing to 8s.
- At +20: Each time the Resonator casts their Ultimate, they will instantly recover 20% of their lost HP, up to 50% of the Team ATK.
Stats (at level 10):
- Haste +3.
- HP +6%.
- ATK +4.8%.
Usage:
Coming soon!
Unlocks: Coming soon!
Switftheal Spell
Description:
8s into a battle, cast a healing wave that restores 35% of Team ATK HP to the weakest ally every 12s. The healing wave then bounces to the next weakest ally, healing them for a reduced amount. The healing wave can bounce up to 2 times, with each bounce reducing the healing by 25%.
- At +5: Increases the initial healing amount to 40% of Team ATK.
- At +10: Increases the initial healing amount to 45% of Team ATK.
- At +15: Increases the initial healing amount to 50% of Team ATK.
- At +20: Increases the healing wave's maximum bounces to 3 and reduces the healing reduction with each bounce to 20%
Stats (at level 10):
- ATK +3%.
- Phys / Magic DEF +13.2%.
- Vitality +4.8.
Usage:
Coming soon!
Unlocks: Coming soon!
Thunderclap Spell
Description:
Cast 1 of the 2 following spells alternately every 3s: Red Lightning: Deals physical damage equal to 30% of Team ATK to the healthiest enemy, plus extra damage equal to 2% of their current HP. Blue Lightning: Deals magic damage equal to 30% of Team ATK to the weakest enemy, plus extra damage equal to 2% of their lost HP. The extra damage cannot surpass 10% of Team ATK.
- At +5: Increases the damage of this skill to 33% of Team ATK.
- At +10: Increases the damage of this skill to 36% of Team ATK.
- At +15: Increases the damage of this skill to 39% of Team ATK.
- At +20: Whenever a non-summoned enemy is defeated, grant all allies a shield equal to 20% of Team ATK for 5s.
Stats (at level 10):
- HP +7.8%.
- ATK +4.8%.
- Execution +4.2.
Usage:
Coming soon!
Unlocks: Coming soon!
Tidecall Spell
Description:
After allied heroes have cast their Ultimate a total of 5 times, evoke the Tidal Strength to strike all enemies, dealing magic damage equal to 60% of Team ATK and inflicting "soaked" for 4s. "Soaked" enemies deal 30% less damage and will take 25% more damage.
- At +5: Increases the damage of this skill to 65% of Team ATK.
- At +10: Increases the damage of this skill to 70% of Team ATK.
- At +15: Increases the damage of this skill to 75% of Team ATK.
- At +20: Triggered after allies use 4 Ultimates.
Stats (at level 10):
- Haste +4.2.
- CRIT +4.2.
- HP +8.4%.
Usage:
Coming soon!
Unlocks: Coming soon!
Valorshield Spell
Description:
When a battle starts, grants a shield equal to 100% of the Team ATK to both the frontmost and the rearmost allies, lasting up to 10s. While the shield is active, the shielded allies remain immune to control effects. Additionally, the frontmost ally gains 75% Phys DEF and Magic DEF, while the rearmost ally gains 60 Haste.
- At +5: Increases the shield value to 110% of the Team ATK
- At +10: Increases the shield value to 120% of the Team ATK
- At +15: Increases the shield value to 130% of the Team ATK
- At +20: Increases the frontmost ally's Phys DEF and Magic DEF boost to 90%, the rearmost ally's Haste boost to 75, and extends the shield duration to 12s.
Stats (at level 10):
- Phys / Magic DEF +14.4%.
- ATK +4.2%.
- Haste +3.6.
Usage:
Coming soon!
Unlocks: Coming soon!
Verdant Spell
Description:
At the start of the battle and every subsequent 15 seconds, each hero and their summon will receive a corresponding buff based on their class, lasting for 5 seconds. For each different class deployed, the duration of the buff is extended by an additional 1 seconds, up to a maximum of 8 seconds. Warrior: Gains 20 points of Life Drain; Tank: Gains 20% DMG Reduction; Rogue: Gains 20 points of Penetration; Support: Gains 20 points of Haste; Marksman: Increases ATK SPD by 35 points; Mage: Energy regeneration speed is increased by 20%.
- At +5: Increases the Life Drain from the Warrior buff to 30 and the DMG Reduction from the Tank buff to 25%
- At +10: Increases the Penetration from the Rogue buff to 30 and the Haste from the Support buff to 30.
- At +15: Increases the ATK SPD from the Marksman buff to 50 and the Energy Recovery from the Mage buff to 30%.
- At +20: When applying buffs to heroes of at least 3 different classes, also restore 40 Energy to the heroes receiving the buffs.
Stats (at level 10):
- Phys / Magic DEF +9.6%.
- ATK +5.4%.
- HP +5.4%.
Usage:
Coming soon!
Unlocks: Coming soon!