A new recruit of the R.E.D. who joined in year 1121. Graduated from the Public Security Department of the Hailin University of Political Science and Law, and also holds a Criminal Psychology degree. One of few words, this lone wolf may seem unapproachable to most. One of the rare few Echomancers who have special requirements for their X Energy weapons, though the reason for this is unknown.
To learn more about Baili Tusu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Baili Tusu profile was last updated on December 27th, 2024.
To learn more about Baili Tusu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Skills
Review
Tips & Dupes
Teams
Profile & Tea Time
Profile
Banish Evil
Damage, Buff, Anti-Air, Barrier PEN, Block Gauge Break 2
Command CD: 20s
Uses: 5
Gaze Ablaze - Decimation
Damage, Buff, Barrier PEN, Block Gauge Break 2
Command CD: 10s
Uses: ∞
Rekindled Flame
Damage, Buff, Anti-Air, Barrier PEN, Block Gauge Break 3
Charge Time: 80s
Flames of Carnage
Single, Block Gauge Break 1
Range: 225
ATK Speed: 0.55/s
Combat Traits
Base Effect:
Unlocks at Seed Lv. I:
Unlocks at Seed Lv. II:
Unlocks at Seed Lv. III:
Unlocks at Seed Lv. IV:
Unlocks at Seed Lv. V:
All-Out Rescue
Condition: [Vanguard, Bulwark, Striker]
Learning From Mistakes
Condition: [Vanguard, Bulwark, Striker]
Potential Exploration
Lv. 0: When set as Leader, this Echomancer gains an Engraving Stat bonus of 20% (including VIT, ATK, and MST).
Lv. 1: When set as Leader, teammates gain an Engraving Stat bonus of 20% (including VIT, ATK, and MST).
Lv. 2: When set as Leader and on the field: Increases the VIT of Echomancers on the field by 20%.
Lv. 3: When set as Leader, this Echomancer’s MST to DMG Rate is increased to 110%.
Lv. 4: When set as Leader, when this Echomancer deals damage to boss or elite targets, the Extra DMG of Echomancers on the field is increased by 60% for 30s.
Lv. 5: ATK SPD +5%.
Lv. 6: CRIT Rate +5%.
Lv. 7: When set as Leader and on the field: Fire Echomancers ignore 10% of the target's Basic DR. When an Elemental Reaction is triggered on the field, applies a 40% [Elemental Reaction DMG Bonus] to all enemies for 30s.
Lv. 8: After being switched to Backup, the redeployment CD is reduced by 15s.
Lv. 9: When set as Leader, the Extra DMG of all Echomancers on the field is increased by 50%. Additionally, when calculating the number of Echomancers required for [Inspire], this Echomancer is counted as 2.
Baili Tusu Ascension stats aren't available yet. They will be added soon!
Review
Baili Tusu is one of the core Echomancers of the Pure Fire team, along with Cyros. Both have fantastic synergy together, and are able to capitalize in every source possible of Crit Rate, Crit DMG, Extra DMG and Survivability from Square Traces. This makes the choice of getting Baili Tusu ideal for those who love an extra aggressive approach, specialized in Challenge stages where the number of Elite enemies and enemies with block gauges are very high. Tusu also works well as a general breaker to have in your roster, thanks to his surprising survivability, high block gauge capability and arguably the biggest range among the current Strikers. After using his ultimate, he’s also capable of clearing large areas of airborne enemies, which is another differential in his already unique kit. However, it must be warned that Tusu may not be for everyone. He requires more manual input than most characters, and making the most of his kit can be tricky, especially if you try to use him outside a Pure Fire team. Despite that, much like most Echomancers in Ash Echoes, if you like his style, you’re in for a good time.
Extremely large and versatile range across all skills;
Skill 2 is spammable with infinite uses and doesn’t cost HP when under the Rekindled effect;
One of the best at breaking gauges and barriers;
Rare case of a Striker with Anti-air capabilities;
Can easily trigger any shield-based Trace skills.
Requires a lot of manual input to be efficient;
Anti-air relies on the 30s window after ultimate use, and is only available through his first skill;
Overall output falls down when used outside the Fire Team;
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A cornerstone of the Pure Fire team who is highly effective at destroying block bars, Baili Tusu sacrifices his own HP in exchange for shields and extra damage. He is also a rare case of Striker Echomancer capable of targeting airborne enemies, making him irreplaceable in this role for the Fire team.
The main character of the first Gujian game, Baili Tusu joins the universe of Ash Echoes with a Sci-Fi approach and a kit that still reflects well his story in both games. His core mechanic revolves around sacrificing his own HP to gain ATK, DR and shields, making him surprisingly tanky. He can also passively gain CRIT Rate, CRIT DMG and ignore a portion of the enemy’s DR, making him a formidable main carry capable of unleashing powerful bursts.
Another interesting aspect of Baili Tusu is his clone, “Dream Incarnate”. If you ever wished to have the same character twice on the field or to have one of your characters in two places at the same time, then Baili Tusu is the Echomancer for you. His first skill, “Banish Evil”, has a very long and versatile range. By changing the positioning of Tusu and his clone, you can adapt the shape and area of effect, focus fire on a single location, or even expand it to make the range twice as long.
“Gaze Ablaze” is another intriguing skill. It has a far smaller AoE, but a large range and infinite uses under a 10s cooldown, allowing Baili Tusu to keep high mobility at all times. The third and final key piece of Tusu’s kit is his Seed Skill. Similarly to Scarlett, after the damage portion, it grants a buffed state that lasts 30s and enhance all other skills. It’s under this state, called “Rekindled”, that Baili Tusu is capable of destroying large waves of airborne enemies with “Banish Evil”. Meanwhile, Gaze Ablaze no longer consumes HP while under this state and breaks 4 Block Gauges at once.
In order to master Baili Tusu’s gameplay and make the most of his potential, be sure to bring plenty of ATK and VIT to the build. For Tusu, VIT not only helps with his survivability, but his skills also scale partially with it. Thankfully, there are a lot of VIT Memory Traces and assorted Square-type skills that help both with survivability and DMG when the Echomancer has a shield or loses HP. This synergizes perfectly with Baili Tusu and his teams made mainly of Square-type fellow Echomancers.
Tips & Dupes
Try to save his ult for when you have to deal with Airborne enemies. Baili Tusu only has a 30s window after the Seed Skill is used and relies on using his first skill to deal with them. The damage and area of effect are big, but managing the timing will be crucial, especially if you don’t have other anti-air Echomancers on the team.
“Gaze Ablaze”, the second skill, has infinite uses and a very short cooldown. It is at the same time an Auto skill and an Active skill. Try to capitalize on its Active skill aspect to keep waves of enemies at bay, or use it as means of granting Tusu high mobility across the map.
Managing Baili Tusu’s HP is a key aspect of his gameplay. Don’t panic if his green HP bar seems too low, he’ll always compensate it with shields as well as gaining increased DR and ATK the more HP he sacrifices. Trace skills that grant shields, HP Recovery and Echomancers who play more defensively like Longqing and Zodivin Azure may help until you find the perfect balance for your playstyle.
Baili Tusu works fine at 0 dupes. His best cost-benefit dupe is his first one, which gives him 15 stacks of Spark after the effect of Rekindled ends. For those who want to main the Pure Fire team, the third dupe is a worth investment, as it will be an easy +24% DMG passively for Tusu once Thea is added to the roster.
Skill 1, “Banish Evil” should be the priority if you plan on focusing Tusu’s setup for Challenge stages and bosses;
Skill 2, “Gaze Ablaze” should be the priority for general use, especially if you’re using Baili Tusu on non-Pure Fire teams, due to its spammable nature and AoE gauge breaking.
Teams
Leader: Baili Tusu
FIRE TEAM - REKINDLED
This team has Baili Tusu as leader and focuses on having a strong frontline with maximum exploit of stacking Elemental RES debuffs, Extra DMG and CRITs. The ideal is to have Mo Hongxiu with Dupe 1 for the 20% Fire RES reduction, but if you don’t have that, she can still hold the line and prevent Baili Tusu and Cyros from taking unnecessary damage. This allows Freda to keep her Buff mode up more often. The choice for Tusu as leader here comes from his Leader skill, “Learning from Mistakes”. It can stack up to +75% Extra DMG permanently, being a more stable version than Cyros’ Leader skill if you’re focusing the main bulk of damage on Baili Tusu.
Back-up Options:
Memory Traces
Leader: Cyros
A SONG OF MELT
If you like living dangerously and like the idea of melting your enemies both through Elemental Reactions and literally, this team is for you. For this team, Begonia’s role goes beyond buffing ASPD: Ice DMG on Fire Zone (or vice-versa) trigger the elemental reaction “Melt”, which can stack to up to a reduction of 60% DR on affected enemies. Add this to consistent crits and explosive bursts, and your enemies will melt in no time. Longqing is the ideal choice here to stack Inspire faster as well as to grant extra survivability through her barriers and more intensive healing.
Back-up Options:
Memory Traces
Leader: Cyros
EXPLOSION TEAM
This team is built around the “Life Anthem” skill, which can grant lots of passive healing and insane amounts of MST to skyrocket Lydia’s overall DMG output. In addition, Cyros can provide large elemental zones to guarantee even more damage through the Explosion elemental reaction, while Baili Tusu helps split the frontline and trigger certain Trace skills through his core mechanics.
Back-up Options: Any Square-type Echomancer
Memory Traces
You can find our dedicated Team Building guide by going here:
Profile & Tea Time
Any Formula requires a minimum of 330 score in order to unlock new Dialogues. Full Bonus can be achieved with Coziness 4000 + Bond level 9 or above. There are two types of Formula: Memoir and Score. "Memoir" enables the Memoir book, while "Score" are high score recipes used to farm bond (the numbers in the brackets mean: No Bonus/Full Coziness/Full Bonus).
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