Introduction
Despite not being considered a must pull, Titia is a powerful enabler on her own, capable of triggering almost all elemental reactions by herself, and enhancing the damage output of almost any team she’s placed in. Her main utility as a sub-DPS and debuffer comes from her Interrogation skill. A versatile skill with 100% uptime that can reduce a single target’s elemental resistance to Water, Ice, and Lightning by 30%. Titia also has tools to control the battlefield in the shape of her first skill and her Seed skill, which can lock a large group of enemies inside a cage. Finally, her passive [Karmic Vortex], ensures that she stays strong on the field during long battles even after her skill uses have ran out.

Review
Titia has two sides, three elements and four skill uses for each. Her first side, and the one more commonly used, is her role as a debuffer. Her second skill, “Interrogation”, reduces a single target’s Elemental RES to Water, Lightning and Ice by 30% for 40s. It also deals damage and inflicts [Karmic Vortex], Titia’s passive that strengthens her basic attacks. Since this skill has a cooldown of 20s and 4 uses, during a long battle it’s possible to have an uninterrupted effect lasting up to 160s (a little over two and half minutes). More than what most battles last.
Titia’s second side is as a DPS focused on elemental reactions and auto-attacks. Thanks to [Karmic Vortex] being triggered by her skills, Titia’s basic attacks are capable of hitting up to 10 units simultaneously. If there’s only one unit affected by [Karmic Vortex] on the field, Titia’s basic attacks receive a 250% bonus. Her third dupe adds a cherry on the cake for those who enjoy “gotta go fast” play styles, by giving Titia a bonus of 50% ASPD for 15 seconds every time she casts a skill, as well as strengthening the base damage granted by [Karmic Vortex].
Be it as a DPS or Debuffer, when bringing Titia to your team, pay attention to her skills before casting. “Prison Gate - Punishment” can be cast either as a water zone + lightning combo (left), or as a ice zone + freezing zone combo (right). Every time Titia uses this skill, a Key is left at the place where it was cast. The key periodically damages enemies, inflicting elemental reactions and [Karmic Vortex].

Finally, her Seed Skill, “Cage in Hell”, can pull and lock all enemies inflicted with [Karmic Vortex], creating a water zone and stunning them in the process. The ultimate control ability, having a bit of everything: debuff, displacement, elemental zone and crowd control.
Pros & Cons
Pros
- Self-reliant kit, can trigger almost all elemental reactions by herself.
- Versatile, can boost the performance of most elemental teams.
- Can act as a debuffer or DPS.
Cons
- Not very useful for Corrosion, Fire, Wind or Physical teams.
- DPS build is expensive and may not perform as well as dedicated main carries.
Gameplay Tips
Dupes
Titia doesn’t need dupes to perform her main job as a debuffer well. If you like her, going all the way to the third dupe may be a decent investment.
General Tips
- The keys from “Prison Gate - Punishment” last for a while in the field, and you can alternate freely which element to use on them. Make sure to place them on paths that enemies will use towards the terminal, to ensure that the maximum amount of enemies possible will be afflicted with [Karmic Vortex].
Skill Upgrade Priority
- As “Interrogation” doesn’t increase its effectiveness or duration with upgrades, “Prison Gate” becomes the priority skill, being Titia’s main source of damage over time (aside from her basic attacks) regardless of whatever build you’re playing.

Team Recommendation
NOTE: Remember you can mix and match Echomancers among all suggestions and alternate options, adjusting based on who you have available.
Team 1
Leader: Uni
A full water team at last! All Echomancers in this team can boost elemental damage and/or decrease elemental resistance, and of course, we have Freda, turning it into a feast of elemental reaction cycling, with our little jailer throwing the enemies to be judged by the wheel of Karma.
An even more powerful variation of this team is with Kylin or Yuqi on the tank role and taking Sambheka’s spot. Bringing one of those two will be focused on bosses, by triggering the MVIC mechanic, but I decided to not highlight that this time since a version of this team with Jean is superior and coming soon.
Back-up Options:
CORE NEXUS SKILLS: Devotion, Strength Works Miracles, Charge Recovery, Class Link (square).
Memory Traces
- [SSR] Testing Limits
- [SR] Lucky Findor[SSR] Those Without Sin
- [SSR] Born From Ashes
- [SSR] My Vision Is Clear!
- [SSR] Company
- [SSR] Wet Pathor[SR] Ephemeral
Alternative Memory Traces:
- [SSR] Into The Fantasy
- [SSR] Emptiness
- [SR] Your Yummiest Friend
- [SSR] To the New World
- [SSR] Karma
- [SR] Dawn
Team 2
Leader: Titia
This strat requires dupe 3. A Diamond focused team that brings Titia to the forefront while taking advantage of elemental reactions like Electrolyze, Freeze and Electrocution to keep enemies under heavy CC and debuffs. Begonia comes in to buff the team’s ASPD. This is important as in order to increase her damage output, Titia has to capitalize on her passive, [Karmic Vortex], which is auto-attack based. Additionally, you can swap her for Kylin or Yuqi to take advantage of MVIC. Thea is another good alternative, as this can work as a variation of her classic Diamond team.
Back-up Options:
CORE NEXUS SKILLS: Devotion, Elemental Residue, Energy Release, Class Link - Diamond.
Memory Traces
- [SSR] Those Without Sin
- [SR] Lucky Find
- [SSR] Born From Ashes
- [SSR] Wet Path
- [R] Get Well Soonor[SSR] My Vision Is Clear!
- [SSR] Into The Fantasy
Alternative Memory Traces:
- [SR] Your Yummiest Friend
- [SSR] Divination
- [SSR] Karma
- [SR] Ephemeral