When attacked, if there is no [Continuous Damage] to the enemy, there is a 20/100% chance to apply a 20% [Increase Damage Received] debuff to the enemy for 1 turn (cannot stack).
Before
Creates silver swords and throws them at all enemies, dealing damage.
If 2 or fewer instances of [Mercury] are present on self, inflicts [Disarm Lv. 3] on an enemy for 2 turn(s).
Mercury: Reduces damage taken by 10% (stacks up to 3 times).
If 3 or more instances of [Mercury] are present on self, inflicts a [Disarm Lv. 5] debuff on an enemy for 2 turns.
Damage is reduced by by 34%
Damage is reduced by by 0%
After
Creates silver swords and throws them at all enemies, dealing damage.
If 2 or fewer instances of [Mercury] are present on self, inflicts [Disarm Lv. 3] on an enemy for 2 turn(s).
Mercury: Reduces damage taken by 10% (stacks up to 3 times).
If 3 or more instances of [Mercury] are present on self, inflicts a [Disarm Lv. 5] debuff on an enemy for 2 turns.
Removes 1 Buff from the designated enemy.
Inflicts [Reduced Buff Duration by 1 turn] debuff on all enemies.
Damage is reduced by by 34%
Damage is reduced by by 0%
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