To learn more about Borgne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Borgne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
11520
8427 + 3093
830
618 + 212
1849
1299 + 550
137
122 + 15
10%
10% + 0%
150%
150% + 0%
0%
0% + 0%
32%
0% + 32%
Darkness Devoured
Cooldown: 0
Tags: Lifesteal, Single DMG
Borgne commands a shadow hound, dealing 330% damage to a single enemy and recovering HP equal to 110% of the damage dealt.
Level 2: Increases damage multiplier to 300%.
Level 3: Increases the recovery percentage to 60%.
Level 4: Increases damage multiplier to 330%.
Level 5: Increases the recovery percentage to 100%.
Nightbane
Cooldown: 0
Tags: PASSIVE, DMG Boost
In the eternal night, a lone shadow follows the step. At the start of battle, Borgne increases Max HP by 560% of self ATK. Each attack also deals additional damage equal to 30% of his Max HP. Borgne cannot land CRIT hits.
Level 2: Increases the ratio of HP Limit Boost to 480%.
Level 3: Increases the rate of additional DMG Dealt based on current HP to 24%.
Level 4: Increases the ratio of HP Limit Boost to 560%.
Level 5: Increases the rate of additional DMG Dealt based on current HP to 30%.
Starcaller
Cooldown: 3
Tags: Passive Ignore, AoE, Dispel
Borgne awakens his slumbering wolf in the long night; If there are more than 4 surviving enemy units, Borgne deals 520% damage to all enemies, with a 100% chance to Dispel 2 buff(s) from the target. For every 1 enemy unit(s) defeated, Borgne launches 1 extra hit(s), each dealing 100% damage.
This attack ignores the targets Passive skills.
Level 2: Increases damage multiplier to 520%.
Level 3: Increases the multiplier of damage boost to 100%.
Level 4: Increases the chance of dispelling buffs to 100%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Healing Received +10%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Borgne is a DPS through and through. He is very straightforward, and all he wants to do is deal damage (with a side of Dispel). First of all, Borgne’s passive states that he cannot deal any Critical hits, no matter what. Secondly, it increases his Max HP by 560% of his attack, which makes him especially tanky for a damage dealer. Then, 30% of his (now boosted) Max HP is added to all of his attacks.
His S3 has a very high multiplier, starting at an AOE equal to 480% of his attack, and deals an extra 100% damage for every enemy that is defeated by that skill, for a total of up to 780% damage. His ultimate also dispels 1 buff from every target. Considering his high HP as a DPS, it is also important to note that his S1, which you will be using a lot, heals 60% HP of the damage dealt.
Overall, early on, he works really well as he doesn't need much to scale - since you don't need to build crit on him, just ATK%. Still, this is also a con as he's missing out on anything crit related (Shells, Modules, and buffs), so once other DPS obtain what they need, they can easily catch up to him and even overcome him.
Due to his straightforwardness in the kit, buffing his damage is all you need for him to perform well. Through Skill CD decrease from Tsukiyo Mi and Lily, and damage buffs from units like Freya and DokiDoki, Borgne will be dealing a lot of damage.
Deals quite a lot of damage.
Very tanky for a DPS.
Can selfheal, which makes him very hard to kill.
Can't crit, which limits his Shell and Module options,
It also prevents him from benefiting from Crit scaling - early on, he will feel insanely strong, but the more gear your Crit DPS will get on their gear, the further he will fall behind.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
100%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
White Fang is a strong generic option for Borgne despite him not gaining anything from its CRIT DMG buff. This is because the Matrix on it are a little more suitable for Borgne than other Striker Shells available and both hits of White Fang each apply his 30% HP multiplier Passive.
Best Module Sets:
119.09%
111.20%
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
A speed-based alternative for DPS characters to use instead of the mostly pure damage setups offered by Striker shells. Deals a large hit of damage, grants a 25% gauge boost, and offers the wearer the [SPD+] boost with 100% uptime on use. The downside of using this shell on DPS is that the matrixes are mostly support-focused, leading to suboptimal 12/8/6 set-ups or causing you to break sets and run 12P Swiftrush and an 8P set of your choice. Despite this downside, it can still be some characters’ top option. As with all speed-based sets on DPS, in teams that have gauge boosts for the DPS, it will lose value. Also, loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
When you don't already have an SPD buff on the team, Jackal Guard is one of Borgne's best options despite not specifically being a DPS shell. The SPD bonus, Advance, decently sized hit and the fact that Borgne has trouble taking full advantage of most offensive-focused Matrix Sets due to his inability to land a Critical Hit all result in this Shell being a top option for him in fights where he has a chance to cycle through multiple rotations.
Best Module Sets:
Below you can find some alternative setups you can use, but only in PVP.
1
When this Animus takes action, selects the enemy with the lowest HP percentage (prioritizing Boss) and deals 180% damage to the target, increasing their No.1 hit of damage taken in this turn by 50%.
The top option for most Animus that deal the majority of their damage in singular hits and who can align their S3 with Tiger Yin's 3 turn cooldown. Also usable by Animus that don't align with Tiger Yin's cooldown in short fights where one S3 is all that really matters.
Tiger Yin is probably the most used version of Borgne right now in its Turn 2 tanky version. It does a lot of burst DMG, is really tanky and can be very good against Cleave.
Best Module Sets:
2
Before the owner takes action, deals 2 hit(s) of 100% +2500 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 100% in the current turn.
A strong supportive option for debuff-focused characters. On use, the Shell grants 50% Effect ACC and causes any non-control and non-DoT debuffs applied during the turn it's activated to be extended by one turn. This shell also deals a non-negligible amount of damage with its 2 hits on use. A top choice for any character looking to improve uptime and accuracy for their debuffs.
Dark Moon is a tried and true classic of Borgne, the original build people made for him. It has gone a bit to the wayside since Tiger Yin, but if you want Borgne for more specific purposes like dealing with Liliams in Law or killing on a squishy unit with a SPD version, then it's a very good choice still.
Best Module Sets:
2
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
For the pure Turn 1 Borgne gamers, we have the White Fang option to output pretty solid AoE plus single-target damage, as his very high ATK% makes the Follow-up damage scale very high. Best option for high SPD, high DMG Borgne.
Best Module Sets:
SPD (Until Desired) > ATK% > Flat ATK > HP% = Flat HP >= Effect ACC
Borgne has four stats to pay attention to across gear:
Borgne has two ways to play him. First, as a turn 1 stripper+ Damage Dealer similar to Senyu and Second being, a big HP tank with good AoE damage, both builds are quite good.
All of Borgne's Skill ups are valuable, but when playing him with a focus on damage first, we recommend targeting his Skill 2 first to max out the HP% multiplier applied to his abilities and hit-based Shells. After that, both his Skill 3 and Skill 1 are viable next best choices, depending on whether you value Sustain (Skill 1) or more damage from a reduced Ultimate cooldown (Skill 3).
Teams
Borgne teams aren't available yet. They will be added soon.
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