To learn more about Lilith check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Lilith check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
19348
13678 + 5670
830
618 + 212
1123
816 + 307
136
121 + 15
10%
10% + 0%
150%
150% + 0%
28%
0% + 28%
12%
0% + 12%
Courteous Gesture
Cooldown: 0
Tags: Extra Turn, Single DMG
Lilith commands balloons to strike, dealing damage equal to 20% of her Max HP to a single target; after the attack, there is a 20% chance to gain 1 extra turn(s).
Level 2: Increases the rate of additional DMG Dealt based on own HP to 18%.
Level 3: Increases the chance of gaining an additional turn to 12%.
Level 4: Increases the rate of additional DMG Dealt based on own HP to 20%.
Level 5: Increases the chance of gaining an additional turn to 20%.
Graceful Finale
Cooldown: 4
Tags: Slow, Strike Prep-, AoE
Lilith throws explosive balloons, Dealing damage equal to 24% of her maximum HP to all enemies. There is a 100% chance to inflict a 2-turn [SPD-] on all targets. Deals 1 additional instance of damage equal to 25% of the main target's Max HP to the main target (this instance of damage cannot exceed 30% of Lilith's Max HP). Simultaneously detonate [Graceful Mischief] on the main target, reducing Turn Meter back by 100%.
Level 2: Increases the rate of additional DMG Dealt based on own HP to 22%.
Level 3: Increases the chance of inflicting [SPD-] to 100%.
Level 4: Increases the rate of additional DMG Dealt based on own HP to 24%.
Level 5: Increases the effect of Turn Meter- to 100%.
[SPD-]: Decreases SPD by 30%.
[Graceful Mischief]: Explodes when removed, dealing indirect damage equal to 30% of Lilith's Max HP + 25% of the afflicted unit's Max HP to the target (this damage cannot exceed 30% of Lilith's Max HP), and has a 100% chance to inflict a 1-turn [Stun].
[Stun]: Target cannot take action.
Tea Time
Cooldown: 4
Tags: AoE Ctrl, Extra Turn, AoE
Lilith's doll reveals its true form and launches a surprise attack, dealing damage equal to 15% of the Max HP to all enemies; there is a 100% chance to inflict [Graceful Mischief] on all targets that detonate after 2 turn(s); immediately gains 1 extra turn(s).
Level 2: Increases the rate of DMG Dealt by [Graceful Mischief] explosion based on HP to 30%.
Level 3: Increases the chance of inflicting [Graceful Mischief] to 100%.
Level 4: Increases the chance for [Graceful Mischief] explosion to inflict [Stun] to 100%.
Level 5: Reduces Skill CD by 1 turn(s).
[Graceful Mischief]: Explodes when removed, dealing indirect damage equal to 30% of Lilith's Max HP + 25% of the afflicted unit's Max HP to the target (this damage cannot exceed 30% of Lilith's Max HP), and has a 100% chance to inflict a 1-turn [Stun].
[Stun]: Target cannot take action.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect RES +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Lilith is an interesting Animus, focused on heavy disruption through multi-turn combos and Max HP-based Damage.
Her bread and butter combo is the S3 > S2 interaction, dealing high damage to all enemies, while applying her unique debuff [Graceful Mischief] to all enemies and then detonating the debuff on her main target. Don’t let its name fool you, this debuff acts like a ticking time bomb, and when it either expires or is detonated by Lilith, big damage and stun are applied to the enemy. If all of that wasn’t enough, Lilith also applies a [SPD-] debuff to all enemies upon using the S2 and the main target is pushed back by 100% on the turn meter bar, effectively resetting their turn no matter how close they were from playing while removing a third of their speed.
Her S1, while initially incredibly tempting with its 20% chance to get an extra turn, is difficult to exploit due to its heavy RNG. It’s best to treat it as a way to reduce Lilith’s main combo’s CDs as that’s what she’ll be relying on in pretty much every encounter.
In PVE, Lilith is a tanky Damage Dealer, who makes up for her lack of Damage with high utility and survivability. Ideal to progress through the game, she does fall short in almost all late-game encounters except DokiDoki, where she can comfortably play her part.
In PVP, Lilith is a troublesome foe, especially when you seek consistency, as her innate RNG can quickly throw a wrench in your plans.
Can build high HP and SPD without much loss.
Easy to land Debuffs.
Possibility of chaining multiple turns.
Lower than average Damage.
Little PVE use,
Most of the time you won’t get an extra Turn, wasting half of her S1.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
100%
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
A speed-based alternative for DPS characters to use instead of the mostly pure damage setups offered by Striker shells. Deals a large hit of damage, grants a 25% gauge boost, and offers the wearer the [SPD+] boost with 100% uptime on use. The downside of using this shell on DPS is that the matrixes are mostly support-focused, leading to suboptimal 12/8/6 set-ups or causing you to break sets and run 12P Swiftrush and an 8P set of your choice. Despite this downside, it can still be some characters’ top option. As with all speed-based sets on DPS, in teams that have gauge boosts for the DPS, it will lose value. Also, loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
As the go to supportive option that also offers offensive benefits Jackal guard is our top recommendation for Lilith with two Matrix options to choose between. The Max SPD Matrix set is intended to grant Lilith the highest chance of getting the jump on enemies with her Stun while the Timeweave variant is intended to grant her more Stun combos over the course of a fight at the cost of some SPD.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
2
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.
A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
3
When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,
The cooldown of the skill can't be reduced.
Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.
SPD (Until Desired) >= Effect ACC (Until Desired) > CRIT RATE > CRIT DMG > HP% > Flat HP
SPD (Until Desired) >= Effect ACC (Until Desired) > HP% > Flat HP
Lilith has five stats to pay attention to across gear:
S3 is Lilith's opener as it inflicts her bombs on all enemies and grants her an extra action - the upgrades increase both the chance (to inflict the bomb and then for them to stun), the damage and also reduce the skill's cooldown. S2 Increases the damage and chance to debuff enemies, so that's next priority. The S1 skill is last in order.
Teams
Lilith teams aren't available yet. They will be added soon.
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