LilithBuild and Guide

Character
Introduction

Lilith is a SSR character from the
Hollow
Hollow element who is part of the Doki Entertainment faction. The character is also known by the Puppet Master title.

To learn more about Lilith check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Lilith check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

19348

13678 + 5670

DEF
DEF

830

618 + 212

ATK
ATK

1123

816 + 307

SPD
SPD

136

121 + 15

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

28%

0% + 28%

Effect RES
Effect RES

12%

0% + 12%

Skills
Skill 1

Courteous Gesture

Cooldown: 0

Tags: Extra Turn, Single DMG

Lilith commands balloons to strike, dealing damage equal to 20% of her Max HP to a single target and detonates [Graceful Mischief] on the main target. After the attack, has a 20% chance to gain 1 extra turn(s).

Level 2: Increases the rate of additional DMG Dealt based on own HP to 18%.

Level 3: Increases the chance of gaining an additional turn to 12%.

Level 4: Increases the rate of additional DMG Dealt based on own HP to 20%.

Level 5: Increases the chance of gaining an additional turn to 20%.

[Graceful Mischief]: Explodes when removed, dealing indirect damage equal to 30% of Lilith's Max HP + 25% of the afflicted unit's Max HP to the target (this damage cannot exceed 30% of Lilith's Max HP), and has a 100% chance to inflict a 1-turn [Stun].

Skill 2

Graceful Finale

Cooldown: 4

Tags: Slow, Strike Prep-, AoE

Lilith throws explosive balloons, Dealing damage equal to 24% of her maximum HP to all enemies. There is a 100% chance to inflict a 2-turn [SPD-] on all targets. Deals 1 additional instance of damage equal to 25% of the main target's Max HP to the main target (this instance of damage cannot exceed 30% of Lilith's Max HP). Simultaneously detonate [Graceful Mischief] on the main target, reducing Turn Meter back by 100%.

Level 2: Increases the rate of additional DMG Dealt based on own HP to 22%.

Level 3: Increases the chance of inflicting [SPD-] to 100%.

Level 4: Increases the rate of additional DMG Dealt based on own HP to 24%.

Level 5: Increases the effect of Turn Meter- to 100%.

[SPD-]: Decreases SPD by 30%.

[Graceful Mischief]: Explodes when removed, dealing indirect damage equal to 30% of Lilith's Max HP + 25% of the afflicted unit's Max HP to the target (this damage cannot exceed 30% of Lilith's Max HP), and has a 100% chance to inflict a 1-turn [Stun].

[Stun]: Target cannot take action.

Skill 3

Tea Time

Cooldown: 4

Tags: AoE Ctrl, Extra Turn, AoE

Lilith's doll reveals its true form and launches a surprise attack, dealing damage equal to 15% of the Max HP to all enemies; there is a 100% chance to inflict [Graceful Mischief] on all targets that detonate after 2 turn(s); immediately gains 1 extra turn(s).

Level 2: Increases the rate of DMG Dealt by [Graceful Mischief] explosion based on HP to 30%.

Level 3: Increases the chance of inflicting [Graceful Mischief] to 100%.

Level 4: Increases the chance for [Graceful Mischief] explosion to inflict [Stun] to 100%.

Level 5: Reduces Skill CD by 1 turn(s).

[Graceful Mischief]: Explodes when removed, dealing indirect damage equal to 30% of Lilith's Max HP + 25% of the afflicted unit's Max HP to the target (this damage cannot exceed 30% of Lilith's Max HP), and has a 100% chance to inflict a 1-turn [Stun].

[Stun]: Target cannot take action.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T3

Generic PVE

T5

Aurora

T2

DokiDoki

T4

Terrormaton

T4

Nether Quarry

T1

PVP

Review

Lilith is an interesting Animus, focused on heavy disruption through multi-turn combos and Max HP-based Damage.

Her bread and butter combo is the S3 > S2 interaction, dealing high damage to all enemies, while applying her unique debuff [Graceful Mischief] to all enemies and then detonating the debuff on her main target. Don’t let its name fool you, this debuff acts like a ticking time bomb, and when it either expires or is detonated by Lilith, big damage and stun are applied to the enemy. If all of that wasn’t enough, Lilith also applies a [SPD-] debuff to all enemies upon using the S2 and the main target is pushed back by 100% on the turn meter bar, effectively resetting their turn no matter how close they were from playing while removing a third of their speed.

Her S1, while initially incredibly tempting with its 20% chance to get an extra turn, is difficult to exploit due to its heavy RNG. It’s best to treat it as a way to reduce Lilith’s main combo’s CDs as that’s what she’ll be relying on in pretty much every encounter.

In PVE, Lilith is a tanky Damage Dealer, who makes up for her lack of Damage with high utility and survivability. Ideal to progress through the game, she does fall short in almost all late-game encounters except DokiDoki, where she can comfortably play her part.

In PVP, Lilith is a troublesome foe, especially when you seek consistency, as her innate RNG can quickly throw a wrench in your plans.

Pros & Cons
Pros

  • Can build high HP and SPD without much loss.

  • Easy to land Debuffs.

  • Possibility of chaining multiple turns.

Cons

  • Lower than average Damage.

  • Little PVE use,

  • Most of the time you won’t get an extra Turn, wasting half of her S1.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

As the go to supportive option that also offers offensive benefits Jackal guard is our top recommendation for Lilith with two Matrix options to choose between. The Max SPD Matrix set is intended to grant Lilith the highest chance of getting the jump on enemies with her Stun while the Timeweave variant is intended to grant her more Stun combos over the course of a fight at the cost of some SPD.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Wellspring
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
Best Builds (PVP)

1

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Lilith is struggling nowadays but a full speed amber build is decently useful with the new buff to her S1 being able to take out some pesky units for quite a while. Just be aware that Dokis, Ayas and a bunch of other things make her not do very well so be careful when picking her.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Strive
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

Best Module Sets:

Coming soon!

3

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Best Module Sets:

Coming soon!

Best Stats
Generic Stats:
Main Stat 1
Effect ACC >
Main Stat 2
Effect ACC > HP% >
Main Stat 3
HP% >
Substats:

Speed > Effect ACC > HP% >

Best Shell Passives
Generic Shell Passives:
Slot 1
HP% > HP
Slot 2
SPD
Slot 3
HOLLOW DMG% > DMG%
  • Slot 1: HP% is optimal but if you're lacking in materials Flat HP can also be used.
  • Slot 2: -
  • Slot 3: Hollow DMG% is optimal but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority (PVE)
S3 > S2 > S1
Skill Priority (PVP)
-

Teams

Best Teams

Lilith teams aren't available yet. They will be added soon.