To learn more about Tsutomu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Tsutomu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
12249
9176 + 3073
743
545 + 198
1628
1133 + 495
133
121 + 12
10%
10% + 0%
182%
150% + 32%
12%
0% + 12%
0%
0% + 0%
Drifting Cloud
Cooldown: 0
Tags: Single DMG
Martial soul-searching; Tsutomu deals 240% damage to a single enemy.
Insight: Attacks on targets with debuffs guarantee CRIT hit.
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the CRIT Rate to 80%.
Level 4: Increases damage multiplier to 240%.
Level 5: Attacks on targets with debuffs guarantee CRIT hit.
Vanishing Shade
Cooldown: 3
Tags: Buff Steal, Single DMG
Training is never easy; Tsutomu deals 2 hit(s) of 200% damage to a single enemy, with each hit having a 80% chance to steal 1 random buff(s) from the target.
Level 2: Increases damage multiplier to 190%.
Level 3: Increases the chance of Buff Steal to 80%.
Level 4: Increases damage multiplier to 200%.
Level 5: Reduces Skill CD by 1 turn(s).
Lunar Blitz
Cooldown: 3
Tags: Single DMG, Heal Block, Block
The time for martial testing has come; Dojo Master Tsutomu deals 2 hit(s) of 280% damage to a single enemy; if the last hit crits, has a 100% chance to inflict a 2-turn [Wound] and [Block].
Level 2: Increases damage multiplier to 260%.
Level 3: Increases the chance of inflicting [Wound] and [Block] to 80%.
Level 4: Increases damage multiplier to 280%.
Level 5: Increases the chance of inflicting [Wound] and [Block] to 100%.
[Wound]: Cannot receive healing.
[Block]: Target cannot gain buffs.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect ACC +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Tsutomu is an interesting, but unfortunately underwhelming, Animus featuring a mix of damage and strong debuffs.
We position Tsutomu as an early-game Animus due to the passive tied to his S1, which, once at max skill level, guarantees him to Crit with all of his abilities upon attacking enemies with Debuffs. While the ability synergizes well with the rest of his kit and allows him to disregard Crit Rate from gear, this passive ability also means that enemies without debuffs take barely any damage from him while also making any potential Crit Rate stats worthless, forcing you to tune his gear a lot more finely than most DPS if you want to get the most out of him.
His S2 is a fairly weak damage-dealing option, but it comes with not one but two chances of Stealing Buffs from the enemy. This Skill has a lot of potential, but there are many Unstealable Buffs, and among those that can frequently be stolen, most can and will already be applied by your teammates. The Skill is best treated as a way to Dispel up to 2 Buffs.
His S3 is very simple and effective, inflicting good damage and applying [Wound] and [Block], two unusual and impactful Debuffs. So far, Tsutomu is one of the only 2 Animuses who can apply [Block], the other being the Disorder SSR Heinrich.
In both PVE and PVP, Tsutomu ends up as a jack-of-all-trades, master of none. His Debuffs are strong but won’t increase your Damage output, his personal Damage is on the higher end of the spectrum, but his gear tuning makes him difficult to exploit compared to other DPS.
If you can meet all the conditions to make him work, however, which are enemies that can be debuffed and optimized gear, Tsutomu picks up pace in the late-game once again to join the middle of the pack.
Very rare [Block] Debuff.
Can completely ignore Crit Rate.
Easy to build initially.
Hard to optimize gear-wise.
Can only debuff in ST.
His damage isn’t that impressive.
Requires a lot of skill levels on all skills to perform in both roles.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
As the go to option for most DPS White Fang is unsurprisingly a top option on Tsutomu, what makes it better though is that his Passive applies to White Fangs strikes meaning its damage will also be guarenteed to land a Critical Hit against debuffed enemies.
Best Module Sets:
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 30%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 100%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Law of silence, although generally the default choice even in PVP, is specifically designed to perform in that environment. Depending on the Meta, Law of Silence can become a viable option for most of the more fragile Damage Dealers, giving them better odds at surviving if you end up slower than your opponent.
Best Module Sets:
CRIT Rate > CRIT DMG > ATK% > Speed >
Teams
Tsutomu teams aren't available yet. They will be added soon.
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