To learn more about Connor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Connor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Hold the Line
Type: S1 (Normal) | Cost: 2 | Amount: 2
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
Hold the Line II
Type: S1 (Derivative) | Cost: 2 | Amount: -
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].
[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.
Guardian Angel
Type: S2 (Normal) | Cost: 3 | Amount: 2
Guardian Angel II
Type: S2 (Derivative) | Cost: 3 | Amount: -
Earthquake
Type: S2 (Derivative) | Cost: 1 | Amount: -
Shockwave
Type: S2 (Derivative) | Cost: 0 | Amount: -
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
Colossal Array
Type: Ultimate (Normal) | Cost: 3 | Amount: 1
Requirements: CD 20s, for each [Shield] generated, CD is reduced by 3s.
Colossal Array II
Type: Ultimate (Derivative) | Cost: 4 | Amount: -
Requirements: CD 25s, for each [Shield] generated, CD is reduced by 3s.
Nova Impact
Type: Ultimate (Derivative) | Cost: 5 | Amount: -
Requirements: CD 30s, each time a [Shield] is generated, the CD is reduced by 3s; for every Red card used, the CD is reduced by 6s.
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
Guardian
Type: Major
Battle Spirit
Type: Minor
Instinct
Type: Major
Guardian Angel
Type: Minor
Vitality
Type: Major
Earthquake
Type: Minor
Recovery
Type: Major
Nova Impact
Type: Minor
Fight or Die
Type: Major
Enemy Contact
Awakening 1
Protective Zone
Awakening 2
Battle Will
Awakening 3
Starfall
Awakening 4
Aftermath
Awakening 5
Mental Training
Reso 1
Warehouse Management
Reso 4
Mental Training +
Reso 5
Review
Connor, despite being a Tank, can unleash insane amounts of burst damage if you make her a Leader. You can expect great results as long as you meet the conditions to enable her Third Ultimate iteration that deals massive AOE Damage.
Massive burst damage if used as a Leader that also provides AoE after her third Ultimate.
A proper frontline Tank that will soak most of the damage thrown her way
Requires specific conditions for her Leader skill to reach full potential and be used as the main Damage Dealer.
If not used as a Leader, she loses a lot of value and becomes a pretty simple Tank.
General Performance (Global)
Best Teams
The teams below come from our Teams database and showcase ANY team with Connor present within in all content available in the game.
Connor Premium
Mode: Combat
★★★
★★
★★★★
This team highly focuses on bursting enemies with Connor’s Leader skill; it has a slow build-up up given you have to activate her Leader Skill twice before being able to use the AOE nuke. Once set up, the rest of the team will just reduce its cooldown by using Red Cards.
For more information about team building, check the guide below:
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