Resonance SolsticeConnorBuild and Guide

Character

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Introduction

Best guide and build for Connor from Resonance Solstice. Connor is a SSR rarity character from the Defense class and
Physical
Physical
Reverb
Reverb elements, who belongs to the Mundus faction. Their position in combat is Front.

To learn more about Connor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Connor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
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Hold the Line

Type: S1 (Normal) | Cost: 2 | Amount: 2

Inflict 1 hit of DMG on the enemy unit and [Stun], also trigger [Chill]​.
Increase Connor's DEF by 2%, stackable.
DMG: 3000% (Physical). ​

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

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Hold the Line II

Type: S1 (Derivative) | Cost: 2 | Amount: -

Cause 1 hit of DMG to the enemy unit and [Stun], while triggering [Chill]/[Frostbite]​.
Increase own DEF by 3%, stackable.
DMG: 3000% (Physical).

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

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Guardian Angel

Type: S2 (Normal) | Cost: 3 | Amount: 2

All allies gain a [Shield] for 10s.​
The durability of the [Shield] is based 1000% of Connor's DEF.
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Guardian Angel II

Type: S2 (Derivative) | Cost: 3 | Amount: -

Cause all allies to gain [Shield], lasting for 10s​.
The durability of the [Shield] is based on 1000% of Connor's DEF.​
At the same time, generate 1 [Earthquake] to your hand​.
When the [Shield] from [Guardian Angel] is destroyed, each [Shield] deals 1 hit of DMG to all enemies​.
This DMG is based on 1000% of Connor's DEF.​
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Earthquake

Type: S2 (Derivative) | Cost: 1 | Amount: -

Detonate all [Shield] on the field, each [Shield] deals 1 hit of DMG to all enemies​.
This DMG is based on 2000% of Connor's own Def​.
Earthquake is a [Wave].​
[Destroy] after use.
DMG: 2000% (Reverb). ​
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Shockwave

Type: S2 (Derivative) | Cost: 0 | Amount: -

Unleashes a burst of gravity shockwave, [Stun]/[Corrupt] all enemies.​
The next Red card played deals 50% more damage. This effect stacks.​
This card is [Destroyed] when played or discarded.

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

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Colossal Array

Type: Ultimate (Normal) | Cost: 3 | Amount: 1

Transforms all [Hold the Line] into [Hold the Line II].​
Increases all allies' ATK and DEF by 5%.
After use, [Colossal Array] is replaced by [Colossal Array II].

Requirements: CD 20s, for each [Shield] generated, CD is reduced by 3s.

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Colossal Array II

Type: Ultimate (Derivative) | Cost: 4 | Amount: -

Transforms all [Guardian Angel] into [Guardian Angel II].​
All allies' ATK and DEF +5%.​
After use, [Colossal Array II] is replaced by [Nova Impact].​

Requirements: CD 25s, for each [Shield] generated, CD is reduced by 3s.

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Nova Impact

Type: Ultimate (Derivative) | Cost: 5 | Amount: -

Releases Nova Impact, striking enemies over 4 hits and inflicting [Corrupt].​
Nova Impact is considered [Wave].
DMG: [Nova Impact] 4000% (Reverb)

Requirements: CD 30s, each time a [Shield] is generated, the CD is reduced by 3s; for every Red card used, the CD is reduced by 6s.

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

Resonance
R1

Guardian

Type: Major

Durability of [Shield] +50%.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Instinct

Type: Major

The lower the HP, the lower the Final DMG received, up to a maximum of 50%.
R2.5

Guardian Angel

Type: Minor

DEF +2/20%.
R3

Vitality

Type: Major

HP +20%
R3.5

Earthquake

Type: Minor

[Earthquake] DMG increases by 5/50%.
R4

Recovery

Type: Major

When ally's [Shield] vanishes or detonates, restores 5% HP to the holder of the [Shield].
R4.5

Nova Impact

Type: Minor

[Nova Impact] DMG increases by 3/30%.
R5

Fight or Die

Type: Major

After using [Colossal Array II], increase own ATK by 20% of DEF.
Awakening
A1

Enemy Contact

Awakening 1

Using [Colossal Array] reduces the cost of [Hold the Line II] by 1, lasting the entire battle.
Using [Colossal Array II] reduces the cost of [Guardian Angel II] by 1, lasting the entire battle.
A2

Protective Zone

Awakening 2

When ally [Shield] vanishes or explodes, [Shield] holder's DEF increases by 1%, 30% max.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
A4

Starfall

Awakening 4

Each time [Corrupt] is caused, increase own ATK by 2%, up to 50%.
A5

Aftermath

Awakening 5

After using [Earthquake], generate 1 [Shockwave] to your hand.
When ally's [Shield] vanishes or detonates, there is a 20% chance to cast 1 [Frost Nova].
Profession Skills
Reso 1

Mental Training

Reso 1

Max Clarity +8.
Reso 4

Warehouse Management

Reso 4

Train cargo capacity limit +5.
Reso 5

Mental Training +

Reso 5

Max Clarity +16.
Stats (Max)
HP
80100
DEF
676.4
ATK
676.4

Review

Review

Connor, despite being a Tank, can unleash insane amounts of burst damage if you make her a Leader. You can expect great results as long as you meet the conditions to enable her Third Ultimate iteration that deals massive AOE Damage.

Pros & Cons
Pros

  • Massive burst damage if used as a Leader that also provides AoE after her third Ultimate.

  • A proper frontline Tank that will soak most of the damage thrown her way

Cons

  • Requires specific conditions for her Leader skill to reach full potential and be used as the main Damage Dealer.

  • If not used as a Leader, she loses a lot of value and becomes a pretty simple Tank.

Ratings
T1

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Connor present within in all content available in the game.

Team 14

Connor Premium

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★★

Comment

This team highly focuses on bursting enemies with Connor’s Leader skill; it has a slow build-up up given you have to activate her Leader Skill twice before being able to use the AOE nuke. Once set up, the rest of the team will just reduce its cooldown by using Red Cards.

Team Code
Additional information

For more information about team building, check the guide below: