Fires a magical fireball at an enemy, dealing damage.
60% chance to inflict [Burn] on an enemy, dealing continuous damage for 2 turn(s).
Lv. 2: Skill ATK +5%, Skill MATK +5%
Lv. 3: Skill ATK +5%, Skill MATK +5%
Lv. 4: Skill ATK +5%, Skill MATK +5%
Lv. 5: Skill ATK +5%, Skill MATK +5%
Takes damage equal to 20% of ATK and 20% of M. ATK at the start of your turn. (Stacks up to 3 times)
Salamander expels huge flames, dealing damage to all enemies.
If an enemy is taking continuous damage from [Burn], attacks after granting 50% [Lifesteal].
Lv. 2: Skill ATK +5%, Skill MATK +5%
Lv. 3: Skill ATK +5%, Skill MATK +5%
Lv. 4: Skill ATK +5%, Skill MATK +5%
Lv. 5: Skill ATK +5%, Skill MATK +5%
Recovers HP equal to a portion of the amount of damage done.
Attacks all enemies with a blaze of fire from the Salamander's breath, dealing damage.
Grants [Increased All ATK Lv. 2] for 2 turn(s).
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Skill ATK +10%, Skill MATK +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Skill ATK +10%, Skill MATK +10%
Increases ATK and M. ATK by 40%
Performs a combined attack with partnered mage, dealing damage to an enemy.
If an enemy has a [Debuff], attacks after granting 30% [Increased DMG Dealt].
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Increased Damage +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Increased Damage +10%
Increases damage done.
Vetto launches an enemy with an uppercut, and Fana follows up with a blow, dealing damage.
Inflicts [Burn] on an enemy, dealing continuous damage for 2 turn(s).
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Skill ATK +10%, Skill MATK +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Skill ATK +10%, Skill MATK +10%
Takes damage equal to 20% of ATK and 20% of M. ATK at the start of your turn. (Stacks up to 3 times)
LR+2: [Favored DMG Dealt] +7%
LR+5: [Favored DMG Dealt] +14%
Grants 15% [Increased DMG Dealt] when HP is equal to 100% or higher.
Transcendence is a new system introduced in the anniversary patch in KR/JPN. It increases the level cap from 125 and every 5 levels you will unlock a new passive. Big thanks to alicanli09 who gathered the information, translated it and shared it with us.
Fana is a powerful attacker that specializes in attacking all enemies and inflicting burns, making her a great choice for beginners players and players needing a Technique farmer.
Her skill 1 has a 60% chance of inflicting [Burn] on an enemy for 2 turns. Her skill 2 attacks all enemies and will grant Fana 50% [Lifesteal] when hitting a target affected by [Burn]. If you have her skill page, it will also have a 50% chance to inflict [Burn] on the enemy.
Her Special attack targets all the enemies and grants Fana an [Increased All ATK] buff for 2 turns. Like the other pair, Fana also has a United attack when paired with a member of the Midnight Sun, in this case Vetto.
Her regular Combined attack grants Fana a 30/50% [Increased DMG Dealt] buff before hitting the enemy, while her United Attack inflicts [Burn] on the target for 2 turns. Lastly, her LR passive gives Fana a 15% [Increased DMG Dealt] bonus when she is at 100% HP.
It's very easy to see the value of Fana as a unit, having two powerful aoe skills that can make quick work of farming stages. She will be replaced after getting better Technique attackers like Julius, but she is a fantastic option for newer players as they won't have access to limited units. Just make sure to pair her with healers or shielders, so that she doesn't lose her passive buff!
Fana gains 7% [Increased Favored Damage] at E2, buffed to 14% at E5. She doesn't exactly need her dupes to function, but the extra damage when hitting Power enemies make her even better at quickly clearing out enemy waves.
Fana's Skill page add a 50% chance to burn to her Skill 2, pretty useful. The passive gives 10% [Increased All Attack] as well, making it one of the best generic cards for an attacker. If you don't have it you can use cards providing similar effects, like Breath of Darkness.
Fana can inflict significant damage when hitting Power Enemies, but her fire will quickly be extinguished if hit: it's probably best to let her focus on farming and tilling the land.
Global PVE
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KR/JPN PVE
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