To learn more about Cassius check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 1
Last profile update*
05.12.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Cassius check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Card
Wild Card
Mana Field
Show Effects
Pop Eyed Popper
Devil Dice
Shuffle
[Exhaust]
Show Effects
Dice Trick
Joker
Quest: Triple 0
Quest: Triple 1
Quest: Straight
Quest: Full House
Triple 0
[Exhaust][Ephemeral]
Show Effects
Triple 1
[Exhaust][Ephemeral]
Show Effects
Straight
[Exhaust][Ephemeral]
Show Effects
Full House
[Exhaust][Ephemeral]
Show Effects
Death Trick
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Pop Eyed Popper I
[Initiation]
Show Effects
Pop Eyed Popper II
Show Effects
Pop Eyed Popper III
Show Effects
Pop Eyed Popper IV
Pop Eyed Popper V
Devil Dice I
Show Effects
Devil Dice II
[Retrieve 3]
Show Effects
Devil Dice III
Devil Dice IV
Devil Dice V
Shuffle I
[Exhaust 2]
Show Effects
Shuffle II
[Exhaust]
Show Effects
Shuffle III
[Exhaust]
Show Effects
Shuffle IV
[Exhaust]
Show Effects
Shuffle V
Dice Trick I
Dice Trick II
Dice Trick III
Dice Trick IV
Show Effects
Dice Trick V
Show Effects
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Health Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Attack Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
DMG [5/5]
Healing [1/5]
Buffs/Debuffs [4/5]
Utility [1/5]
Cassius is an accessible card search and draw specialist who also sports a strong but RNG signature mechanic in Quests, which are incredibly potent when used well. Cassius uses his Upgrade card Pop Eyed Popper to start a Quest, which can be completed by playing certain kinds of cards (i.e., playing three 1-cost cards). After completing the Quest, you'll gain the corresponding Quest Card as a reward, and the Quest resets so you can complete it again.
Cassius's Quest Cards are very potent, but which you get is completely random unless you hit a specific Epiphany upgrade. Completing Quests and using Quest Cards is core to Cassius' kit, but outside of this, he has strong card draw options and universal card searching in his core deck as well. To round things out, Cassius can provide buffs through Quest Cards and debuffs through his Ego Skill.
When paired with certain characters, Cassius can trigger his quest mechanic a large number of times, creating strong combos with certain characters. His kit allows him to help set up certain units for one-turn kill combos due to his heavy card draw and card search abilities.
Overall, Cassius is a strong card draw option as well as a robust combo unit, making him one of the top picks in a lot of teams.
Universal card search.
Unique Quest mechanic allows for a more flexible kit.
Defensively powerful Ego Skill.
Good Draw and cycling effects, which become even stronger with Epiphanies.
Very strong combos with his 0-cost Quest.
Requires teammates with 0-cost cards or hitting 0-cost Neutral cards to complete two out of his four Quests.
Some Quests are stronger than others, and their randomness means Cassius has an element of RNG to his power.
All buffs and debuffs, while strong, only last 1 turn.
Quests are Ephemeral, so you have to play them immediately unless you get Pop Eyed Popper II; this requires lots of planning and proper card order
Quite AP hungry for a Support; his card search and mulligan feel quite bad at 1 AP.
His E1 is quite important, as it expands his Joker card search’s range to also include the Graveyard.
Poor healing without his E2.
The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Season Save Data
Chaos Mode
Cassius’ Pop Eyed Popper upgrade randomly starts one of four Quests, which last until the end of battle. These Quests can be completed just by playing cards, and they grant free Quest Cards with decent effects.
-Morale causes enemies to lose -20% damage multiplier per stack of -Morale they have. This is especially effective at mitigating damage from enemy Consecutive Attacks.
Death Trick
Ego Skill
Show Effects
One of the most expensive Ego Skills in the game, Death Trick is a potent defensive tool. Its Morale -5 debuff on all enemies is especially powerful on enemies that deal multiple hits with Consecutive Attacks, sometimes reducing the amount of damage you take to 0. The generated Quest Cards are random, so you’ll usually want to activate this at the start of your turn so you know what you’re working with.
Card
Cassius’ basic attack card. Its 1 AP cost can help complete the Triple 1 or Straight Quests. Potential 3-1 grants this a 30% chance to Draw 1.
Wild Card
Cassius’ other basic attack card. Its 2 AP cost can help complete the Straight quest. If you don’t have another 2-cost card in your deck, it may be worth keeping this until you find a better activator. Potential 3-1 grants this a 30% chance to Draw 1.
Mana Field
Show Effects
Cassius’ basic healing card. Not very important for Cassius’ gameplay.
Pop Eyed Popper
Cassius’ main source of Quest Cards. [Pop Eyed Popper] randomly starts 1 of 4 Quests, which generate their associated Quest Cards upon completion. Play this as early as possible and reap the rewards.
Devil Dice
A single-target attack that also Draws 1. A good cycling card that also helps complete 1-cost Quest requirements.
Shuffle
[Exhaust]
Show Effects
Great card at base. Discards all your cards, draws an equal number of cards, and Exhausts. Shuffle can bail you out whenever you draw poorly or need to cycle through your deck faster. Note that Shuffle doesn’t include itself in the card count, so you’ll end up with one fewer card in hand than when you started.
Dice Trick
An expensive attack card that discounts itself by 1 every time you complete a Quest. Generally, a dead card until you can make it cheaper, but its 2 AP cost can help complete the Straight quest.
Joker
Joker is Cassius’ signature card. It allows him to search the whole Draw Pile to draw a card of your choice. Extremely flexible and improves your consistency significantly, and it doesn’t even Exhaust like Shuffle! It’s much stronger at E1 because it also allows you to search the Discard Pile. At E0, you’re a bit sad if you draw this with nothing in your Draw Pile. Regardless, it’s an incredibly powerful card at base.
Cassius likes to start by setting up his Quest with Pop Eyed Popper, so you can get rewarded for playing cards for the rest of the battle. After that, you can use Cassius’ vast arsenal of draw effects to curate your hand. Draw more cards with Devil Dice, cycle out your hand with Shuffle, and draw the perfect card with Joker. All the while, you can complete Quests to generate Quest Cards and discount Dice Trick. If you’re facing down more damage than you can block, use his Ego Skill to reduce the enemy’s attack damage.
Tips:
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Cassius best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +12% Attack.
[2-PC]: +25% Critical Damage.
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
Crit Rate >= Crit DMG% > ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The best partners information aren't available yet. They will be added soon.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
The best equipment information aren't available yet. They will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Cassius has two builds he commonly uses in save data game modes - which is better, being highly dependent on the team mates you pair with him and their decks.
Dupe Priority
Joker=Dice Trick V
Cassius’s two main builds want either
Cassisus is a universal support that works alongside the majority of the cast in the game, making listing his synergies challenging, as we’d be listing the entire cast. With that said, he does synergize a little more strongly with some characters than others. The reason Cassius is primarily brought to teams is because of the following:
The above all works for the entire cast of characters; however, Cassius also has another quest option that is even more powerful, which, when combined with specific characters, truly pushes his kit to the next level. To activate this, he’ll usually need to be played with characters capable of generating multiple 0-cost cards a turn, like Tressa or Luke.
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2/2/2 is usually Cassius’s most flexible and best option in his strongest meta teams. Use a combination of 2P Black Wing and 2P Executioner’s with either 2P
Cursed Corpse [2-PC]
Seth's Scarab [2-PC]