Chaos Zero Nightmare (CZN)CassiusBuild and Guide

Character

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Introduction

Best guide and build for Cassius from Chaos Zero Nightmare (CZN). Cassius is a 4 character from the Controller class and Instinct attribute, who belongs to the Peltion [Company 110] faction.

To learn more about Cassius check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Cassius check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
74
DEF
56
ATK
129
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Card

Attack

Deal 100% damage.
2

Wild Card

Attack

Deal 220% damage.
1

Mana Field

Skill

Heal 100%.

[Heal]: Heal using 30% of the Combatant's DEF stat.

1

Pop Eyed Popper

Upgrade | Has Epiphany

Start a random 1 out of 4 Quests.
Unique Cards:
1

Devil Dice

Attack | Has Epiphany

Deal 160% damage. Draw 1 Cards.
0

Shuffle

Skill | Has Epiphany

[Exhaust]

Discard all cards in hand. Draw as many as the number discarded.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

2

Dice Trick

Attack | Has Epiphany

Deal 240% damage.
Reduce Cost by the number of completed Quests.
0

Joker

Skill

Select 1 card from Draw Pile to Draw.
Generated Cards:
0

Mission: Triple 0

Upgrade

When you use 3 cards with cost 0, create 'Triple 0'.
0

Mission: Triple 1

Upgrade

When you use 3 cards with cost 1, create 'Triple 1'.
0

Mission: Straight

Upgrade

When using cards costing 0, 1, and 2 each, create Straight card.
0

Mission: Full House

Upgrade

When each combatant uses a card, create Full House.
0

Triple 0

Attack

[Exhaust]
[Ethereal]

Deal 40% damage per attack card played for 1 turn.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

0

Triple 1

Attack

[Exhaust]
[Ethereal]

Deal 90% damage. Heal 90%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Heal]: Heal using 30% of the Combatant's DEF stat.

0

Straight

Attack

[Exhaust]
[Ethereal]

For 1 turn(s), gain 2 Morale, Resolve, Fortitude.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Fortitude]: Damage taken -20%.

[Morale]: Damage +20%

[Resolve]: Shield gain +20%

0

Full House

Attack

[Exhaust]
[Ethereal]

Draw 2 Cards.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

Ego Skill:
6

Death Trick

Ego Skill

Generate 2 Quest Card. For 1 turn, all enemies' Morale -5.

[Morale]: Damage +20%

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

0

Pop Eyed Popper I

Upgrade

[Outbreak of War]

Start a random 1 out of 4 Quests.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

0

Pop Eyed Popper II

Upgrade

Start a random 1 out of 4 Quests.
0

Pop Eyed Popper III

Upgrade

Start 1 random Quest out of 4.
Upon completing the Quest, create a stronger Quest Card.
0

Pop Eyed Popper IV

Upgrade

Select 1 out of 4 available Quests and start.
0

Pop Eyed Popper V

Upgrade

Start 1 random Quest out of 4.
Upon completing the Quest, replace it with another random Quest.
1

Devil Dice I

Attack

Deal 200% damage.
Create 1 Quest Card(s).
0

Devil Dice II

Attack

Deal 160% damage. Draw 1 Cards.
1

Devil Dice III

Attack

All enemies take 160% damage.
Draw per target hit.
1

Devil Dice IV

Attack

damage 240%. Draw 2 Cards. Discard 2 Cards.
0

Devil Dice V

Attack

Draw 1 Cards.
Deal damage to all enemies equal to that card’s cost 80%.
1

Shuffle I

Skill

Discard all cards in hand. Draw as many as the number discarded.
0

Shuffle II

Skill

[Exhaust]

Discard any number of cards from hand. Draw the same number of cards.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

0

Shuffle III

Skill

[Exhaust]

Move all cards from hand and Discard to Draw Pile, then Draw 5 Cards.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

0

Shuffle IV

Skill

[Exhaust]

Select up to 5 cards from Discard to place on top of Draw Pile.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

1

Shuffle V

Upgrade

At turn start: Draw 1 Card, Discard 1 Card.
2

Dice Trick I

Attack

Deal 360% damage.
Reduce Cost by the number of completed Quests.
2

Dice Trick II

Attack

All enemies take 300% damage.
Reduce cost by number of completed Quests.
0

Dice Trick III

Attack

Deal 80% damage.
For each completed Quest, add extra hit(s) × 1.
0

Dice Trick IV

Upgrade

When Quest Card is used: Heal 100%, deal 100% True damage to random enemy.
0

Dice Trick V

Upgrade

On Quest completion, create 1 Quest Card.
Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add a 30% chance to draw 1 card to Card and Wild Card.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Health Proficiency

Potential 5

Stamina increases by +1.6%.
5-1

Basic Card Proficiency

Potential 5-1

Damage for Cassius's Card and Wild Card. If Cassius's Health is greater than 600, an additional +5% to that.
6

Attack Proficiency

Potential 6

Attack increases by +1.6%.
7

Upgrade Unique Stats

Potential 7

On Quest Completion, gain 1 Morale for 1 turn. If Cassius's Health is greater than 1100, gain an additional 1 Fortitude for 1 turn on Quest Completion.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Add Graveyard to the target range of the Joker card effect.
E2

Awakening Memory

Manifest Ego 2

Heal Cassius by 40% each time he draws with an ability.
E3

Vivid Memory

Manifest Ego 3

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E4

Inner Memory

Manifest Ego 4

The Death Trick card increases Morale Down on all enemies by 1.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

Whenever Cassius completes a quest, inflict Morale Down 1 on all enemies for 1 turn.
Voice Actors
JPN
Kohsuke Toriumi
KR
Juho Kim
Gallery

Review

Review

Cassius review isn't available yet. It will be added soon!

Pros & Cons

Cassius pros & cons aren't available yet. They will be added when the character is released.

Ratings

Cassius ratings aren't available yet. It will be added soon!

Build

Best Card Deck

Cassius best card deck isn't available yet. They will be added soon.

Best Equipment

Cassius best equipment information isn't available yet. It will be added soon.

Best Artifacts

Cassius best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Cassius best synergies aren't available yet. They will be added soon.

Best Teams

Cassius best teams aren't available yet. They will be added soon.