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Chaos Zero Nightmare (CZN) Tier List

Tier Lists

There are two-tier lists, one for Seasonal Save Data and one for Chaos Manifestation (Roguelike Gameplay).

  • Seasonal Save Data is based around a character's maximum potential using their best decks, equipment, and teams in the Nebula Distortion and The Great Rift game modes. Of the two, significantly more value is placed on The Great Rift game mode.
  • Chaos Manifestation is based on the consistency, floor, and flexibility of the character over multiple roguelike runs.

Each tier list ranks characters differently, meaning one character can be top tier in one mode but struggle in another.

Categories
  • DPS: Characters whose primary focus is maximizing the damage they deal and being the main source of it in the team they’re present in.
  • Support DPS: Characters that can be played as a main DPS but also have incredible supportive capabilities and options. Those in this category, while able to be placed in the DPS category, offer more to the team than just pure damage and therefore cannot be ranked directly against pure damage dealers.
  • Support: Characters in this category are fully focused on aiding the team through either healing, draw power, searching, AP generation, or buffing/debuffing as a focus, with damage taking a back seat.

Ratings

Each tier indicates a stage of power, consistency, and relevancy in the current meta, with higher tiers being more powerful. The half tier of T0.5 has also been included to better demonstrate the closeness of characters in CZN, as many are able to perform very similarly even at the highest level.

Seasonal Save Data
  • T0 & T0.5: Characters in these tiers are more consistent, flexible, and powerful than those below them and are capable of succeeding in high difficulty runs even while carrying other team mates in order to build their decks and without having to rely on “good luck”.
  • T1: Characters in this tier are good enough to clear high-end chaos/zero system difficulties, but aren’t as powerful or strong at carrying/farming as those in tiers above them, either due to weaker starting decks, reliance on hitting specific epiphanies and equipment, or less total damage, shielding, or healing output.
  • T2: Characters in this tier, while absolutely playable, are outclassed in one or multiple areas, even after considering high-end deck-building options for their role for the current season. Either others perform the role they’re doing better, or their kit isn’t currently a strong fit.
Chaos Manifestation
  • T0 & T0.5: Characters in these tiers are more consistent, flexible, and powerful than those below them and are capable of succeeding in high difficulty runs across most attempts without the need for “good luck”.
  • T1: Characters in this tier are good enough to clear high-end Chaos/Zero system difficulties, but aren’t as powerful as those in tiers above them, either due to weaker starting decks, reliance on hitting specific epiphanies and equipment, or less total damage, shielding, or healing output.
  • T2: Characters in this tier struggle to clear the highest difficulty Chaos/Zero system difficulties without being greatly assisted by other high-tier characters. These characters are usually only brought in order to acquire good save decks for them and not for their own merit in the mode.

General Criteria
  • Manual play,
  • Using optimal team composition,
  • Characters are level 60,
  • All Potentials unlocked,
  • Character is equipped with a level 60 partner of either:
    • S5 4★ or 3★ (Gold/Blue),
    • S1 5★ (Purple),
  • Character equipped with Memory Fragments that have optimal main and sub stats,
  • Characters' Egos (dupes) are rated at:
    • 4★ - E6,
    • 5★ - E0.
Roles Criteria

We compare characters within their role - so DPS are compared to other DPS, and ratings are adjusted based on their performance in that role. Don't try to compare characters between roles, because their ratings mean different things.

  • DPS: Rating is heavily influenced by the character's ability to deal enough damage to achieve success within the highest difficulty of seasonal save game modes and their consistency and ability to function without specific equipment/epiphanies in roguelike modes.
  • Support DPS: Rating is heavily influenced by what synergy and benefit they provide to other characters while also factoring in general support and damage capabilities in both modes.
  • Support: Rating is influenced by the character's ability to support the team either through buffing or providing additional resources in the form of card search, draw, or AP. How effective a support character is at enhancing one or multiple other characters' strategies determines their ranking on the tier list. Ability to sustain the team through healing is also considered.

27.02.2026

New characters has been released, so here's the tier list update to take their impact on the meta!

09.02.2026

In this update, we’re adding

Nine to the tier list, removing the Shielder category, adjusting Cassius and Tressa’s ratings based on their kit reworks, all on top of our usual adjustments based on meta changes.

The Shielder Category: At the start of CZN, shielding was seen as a valuable tool to bring to Chaos to survive going insane and potentially losing runs, and in Save data modes, it was a crutch to avoid one-shots. As the game has become more and more solved and players have acquired better gear and more progressed accounts, shielding has gradually slipped more and more into obscurity as a must-have on teams.

Based on this, we’re removing the Shielder category and merging it into the existing ones. A few characters will be moving and have their ratings adjusted to be in line with the criteria of their new home:

A few other characters have had their roles switched based on reworks and the meta:

Outside of category changes, there are also quite a few major moves on both tier lists that we want to address. We won't be covering every change, but just a few key ones.

15.01.2026

Season 1 made major changes to CZN’s endgame while also introducing a host of quality-of-life additions. The combination of these changes, alongside brand-new, far more challenging content, resulted in deck-building strategies being taken to the next level to optimize for a level of difficulty not seen in the game before the season started. The result of all of this was a far greater understanding of what’s strongest for each game mode by everyone.

With Season 1 now over, we’re making some major updates to the tier list based on all the learnings of the season, plus the introduction of

Narja, who will also be added to the tier list as well.

New things:

  • Tier 1.5: Now that we have more characters and the difference between their power level is more apparent, we’re introducing another tier in order to be able to more accurately represent the power gap between characters within each category.
  • Unique Cards: Unique card blocking is now at the forefront of optimal deck farming in Chaos-related game modes. If you want the best odds of getting a card duplicate you want, you’ll want to be running the character your deck building for alongside 2 other characters with as many unique cards as possible (they cannot be offered as duplication choices). Because of this, we’re adding Unique Card potential as a minor part of the Chaos criteria. In the event that new, much harder Chaos content is released that cannot be “farmed,” we’ll consider removing this addition, but until then, we want the tier list to reflect what’s currently optimal in the mode as much as possible.
  • Shielders: Currently, shielders aren’t a popular choice in either Chaos or Save data game modes. In this update, we’re adjusting the whole category, ranking everyone there down a tier to reflect their current position in the meta, as no shielder currently satisfies all the criteria in order to be considered T0. In Save data, we had planned to adjust rankings in a similar fashion, but with the release of Narja and all shielders being Def Damage dealers, we’ll instead be holding off to see if Narja can improve the relevancy of any of them.

Now let's talk about

Narja:

  • Chaos: In Chaos Narja heals, brings great AP efficiency, deals solid single target and AoE damage, and buffs all while possessing the potential to convert 3 of her cards into unique via Epiphanies (on top of one of her cards already starting with unique). That’s up to 4 total unique cards or 80% of her total card pool, which, when combined with her strong all-around kit covering almost every base all by herself - we strongly feel she’s worthy of the tier 0 spot.
  • Save: Narja has a lot of save data deck options, almost too many, all of which are powerful in their own niches and teams. With that said, the majority of those decks are currently at or around the power level of current supports, with the sole exception being Cassius and his ability to generate his way out of control in any encounter he’s allowed to set up. We believe Narja has potential to grow as more characters are released, especially if they play into her Def-Buffing playstyle, but right now, she doesn’t feel like she overpowers current options with the community's current understanding of her kit.

After season 2 begins, we’ll be doing another major update of the tier list based on the new equipment, encounters, and neutral cards made available.

26.12.2025

In this update, we’re adjusting the tier list based on the newly released Great Rift setup as well as adding

Sereniel to the tier list.

Tier List - Chaos Manifestation

You're currently viewing the Chaos Manifestation category of our Chaos Zero Nightmare tier list. It shows how the character performs both in the seasonal Chaos and the 'standard' Chaos. Check the criteria to learn what we value more in this mode.

Chaos Manifestation

Seasonal Save Data

 
DPS
Support DPS
Support
T0
DPS
Support DPS
Support
T0.5
DPS
Support DPS
Support
T1
DPS
Support DPS
Support
T1.5
DPS
Support DPS
Support
T2
DPS
Support DPS
Support