29.11.2025
Now that Season 1 is well underway, a lot has changed within the endgame meta: new character builds have been found, players are using Forbidden cards more efficiently, S1 equipment is mostly optimized, and players have gotten a lot better at manipulating save data. All of this has resulted in some characters becoming stronger, while others have either shown weaknesses or stayed at the same power level.
Furthermore, the current Save Data tier list we have, based on Dimensional Twilight, isn’t reflecting the power level of some characters. Because of this, we have a major overhaul planned for it which includes major ratings adjustments as well as the inclusion of the more challenging S1 Save Data game modes which are a step above Dimensional Twilight in difficulty. However, before that overhaul, we want to observe how the final, and likely most competitive save data mode plays first (The Great Rift). With that said, the Great Rift is days away, and we don’t want the tier list to remain incorrect for that long, so we’re doing a partial update now.
Dimensional Twilight:
- Rei T1 → T0.5 - In Save Data game modes, Rei has gained a lot of ground recently as players move from survival to optimizing for damage. Rei’s buffs in the current state of the game are some of the most potent, especially for high hit frequency characters who have lower initial card multipliers. Of the supports currently available, Rei is one of the most universal outside of Mika, and her play rate has only been progressively rising as the community's understanding develops.
- Luke T1 → T0.5 and moved to Main DPS - Previously Luke was seeing the most play as an assistant to Hugo, but now with the advent of more optimized Dance of the Demon builds being used, he has found himself positioned strongly as one of the top single target damage dealers in the game when set-up correctly (specifically with a well built Triple 0 Cassius). Luke requires more deck and team building attention than most characters, but when he has it, he is a strong pick even at E0.
Chaos Manifestation:
- Luke moved to Main DPS - With Luke being far more prominent in the meta, players need to run him more in Chaos in order to build his decks. As a result, they’ve found ways to mitigate his weak card multipliers early on in order to have him work more effectively as a proper damage dealer. Because of that, we’re shifting him to the main DPS category.
- Nia T1 → T2 - As both us and the community continue to push the boundaries of what is strong and what isn’t in CZN, we want our tier list to reflect that. Nia is a character that has been flagged as being weaker than those she’s currently sharing a tier (with Orlea). Nia’s base deck is incredibly weak and eats away at card advantage, something that can be solved with epiphanies but is a burden early in runs. Also, some of Nia’s epiphanies change cards in ways that aren’t always easy to use, or usable at all in a run, resulting in dead cards in your deck. Because of this, we’re dropping her out of T1, as she’s currently the weakest support in Chaos, and Orlea is showing stronger results.
- Hugo - Based on feedback and further testing, even with the fix to Hugo’s Hunt commence epiphanies, we have made the decision to keep him in T0.5 for now.
18.11.2025
Based on the feedback we have received for the recently released Chaos Tier List, we're making the following changes:
- Mei Lin T0.5 → T0 - Out of all damage dealers, Mei Lin shines the most in Chaos and she's the only one deserving to sit in T0 for now. Even if you don't get her 'move' Epi, she still has multiple viable build paths that allow her to deal with most enemies she faces, making her very consistent in her performance.
- Hugo added to Watchlist - Hugo could potentially move to T0 with Mei Lin, but we need to do more testing and gather more feedback before deciding on pulling the trigger.
14.11.2025
We have added Yuki to the tier list. We have also added Chaos Manifestation tier list - that's partially because of Yuki, who while being a decent Dimensional Twilight character, is currently struggling in both Seasonal and normal Chaos. We also updated the criteria to include the new split. No other changes to the tier list have been made.
10.11.2025
With Season 1 on the horizon and pre-season coming to an end, we’re implementing a final round of changes to the tier list based on all new synergies, info, and community feedback. The biggest change in this update is the introduction of T0.5 - a tier in between T1 and T0 - which we’ll be moving quite a large number of characters into to better represent their current position in the meta. Outside of this, we’re also making some other smaller adjustments as well.
- Tier 0.5 - One of the biggest pieces of feedback we’ve heard (internally and from the community) is that characters are far closer in power level than is currently represented on the tier list. We’re adding T0.5 in an effort to fix this. Characters who were close to T0 level but not quite there have been moved to T0.5, while those who weren’t as close remain in T1. This is something we have in other games and feel is appropriate for CZN, too. Let us know what you think of this change.
- Rin Kayron Renoa and Haru T1 → T0.5 - All the previously T1 DPS have outstanding decks capable of obliterating the current endgame content, which makes having them a full tier below Hugo and Mei Lin unusual. As mentioned above, we’ve moved them a half tier closer to hopefully make things more accurate.
- Beryl T1 → T0.5 - Beryl, without a doubt, has one of, if not the best, card draw engines in the entire game when it comes to short fights, making her the go-to choice for low-turn clears of Dimensional Twilight, which many consider the pinnacle of character power tests. Outside of this, Beryl also has a very potent upgrade build capable of dealing high output, consistent damage each turn, which has also been shown to clear endgame without trouble easily. Based on this, we’re moving Beryl to T0.5 now and watchlisting her to move to T0 in the next update.
- Luke T2 → T1 and moved to Support DPS - We previously watchlisted Luke based on his potential with Dimensional Cube and have found that this combo is quite effective, especially if you have his signature Partner Janet for additional Bullet Generation. With that said, currently Luke is seeing more play as a sub DPS than main DPS in the current meta - at least when you have him at E0, so without any dupes. With the latest builds, findings, and testing in mind, we’re moving him to the Support DPS category for now and raising him to T1, but we will keep an eye on him to see if he’s able to break away and sit as a main DPS in the future.
- Nia & Cassius T1 → T0.5 - In the endgame, both Nia and Cassius are outstanding at fulfilling the role of getting your team to the combo pieces it needs as fast as possible while also offering other great synergies, such as boosting overall team damage thanks to discards and dimensional cube. Nia is the better Dimensional Cube enabler, has more reliable healing, and has lower cost card filtering, assuming you have E1 unlocked, but Cassius has higher combo potential thanks to his quests, and if you have the AP to spare is better and more direct in his searching thanks to Joker pulling any card not just going through 3 at a time like Nia. Regardless, both are incredibly potent supports that have only gained momentum since release, and we’re raising both to the new T0.5 tier.
- Orlea T2 → T1 - Orlea’s Vulnerability build a build that has recently come to the forefront, allows her to apply a good amount of AoE vulnerability, which, when combined with the buffs she provides via Softie, allows her to operate as a solid buffer/debuffer above where we have her currently placed on the tier list. Based on this new build, we’re updating her placement from T2 to T1.
- Magna T1 → T0.5 - Magna is performing above her current placement in T1 and holds more endgame power than Maribell based on current available knowledge. Because of this, we’re raising her to the newly created T0.5.
- Amir - Amir is currently being played more in the damage role compared to her current shielder/protector role. Based on this, we’re moving her to the DPS category for now. We’re also watchlisting her to move up, as many players are seeing reasonable success with her in endgame. Before that, we’ll take some additional time to observe her performance in the upcoming phase. Her build on her profile will also be updated to reflect that soon.
04.11.2025
We’re making our first CZN tier list update based on community feedback, further testing, and new findings. Due to how early it still is and the nature of the game, this update is a small one, but we have some larger changes planned that will likely go live once further testing and our guides are fully complete.
- Mei Lin - We have Mei Lin marked as one of our top re-roll targets due to her power, and absolutely acknowledge how strong she is. Our initial tier list release was conservative to avoid placing any character too high. With feedback in and further testing, it’s clear Mei Lin is more than qualified to move up and sit next to Hugo. She is moving from T1 to T0.
- Luke Nia and - We’ve completed further testing on the Dimensional Cube and found it exactly as broken as expected for Luke, with Nia being the primary enabler. With that said, we’re maintaining the watchlist for now as we’re still yet to complete our testing on every piece of equipment and still need to test the cube on every other character as well. Expect Nia and Luke to be addressed on the next update, though.
- Beryl - We’ve been testing Beryl and certainly aren’t ignoring her; we understand the power of her Retain Extra Attack Upgrade build. However, this playstyle, while passive and almost completely AP neutral, isn't as supportive as the card draw Veronica provides or as synergistic as the exhaust plus targeting attack Tressa offers. Beryl is more damage-aligned, while still having qualities as a Support DPS. We’re still discussing how to handle this. For this reason, she’s being watch-listed for now.
There are plenty of other placement adjustments we’re considering based on your feedback and new testing done by our team and the community each day. We’ll continue making updates frequently moving forward.
30.10.2025
Initial release of the tier list. Also, to demonstrate the thinking behind how decisions are made for each character, we’ll be posting a Launch Log explaining why each character placed in T0 is where they are:
- Hugo - Hugo is capable of dealing some of the best single-target damage in the game when set up correctly, thanks to his numerous and easy-to-access Extra Attacks. What makes him T0 on, though, is that he does this while not needing any specific cards in hand. Hugo’s damage is mostly “free” or passive, as any skill card grants him Hunt Commence and any targeted card triggers it, making him incredibly consistent no matter what you draw. Add to this the fact that his core strategy is upgrade-based and starts with Initiation, and Hugo is basically always executing his game plan the same way every time. Lastly, what pushes Hugo over the edge is his absurd synergy with Tressa and the fact that he has access to outstanding card economy options of his own, with multiple ways to either search or draw more.
- Tressa - Tressa’s, like Hugo’s, current best deck is also upgrade-based and possesses Initiation, meaning her strategy is just as consistent. Also, like Hugo, she doesn’t rely on any specific hand and only needs any source of healing in order to work, something that can be found on many combatant cards and even partner effects. This, combined with her synergy with Hugo, forms one of the more dominant compositions at launch as both characters quickly establish their upgrades, then for the rest of the fight can execute it unhindered regardless of the state of your resources, deck, and cards you draw.
- Veronica - Card draw is key to many strategies' best performance, and Veronica has the best currently in the game, with a lot of it costing 0. This, combined with the fact that all of her own deck is essentially upgrades outside of the draw cards themselves, makes her the ultimate deck thinner, easily capable of drawing all your key combo pieces every turn after her initial set-up. This is all on top of the fact that she can deal the majority of her very solid damage all for free, while executing the above makes her a dominant choice in many team comps that need draw power.
- Mika - Mika is currently the only character with a base deck capable of generating AP a role that is incredibly in demand. She is also fully capable of sustaining a team in endgame without compromising her best deck at all, putting up some of the best healing numbers of any character. As one of the only characters that dramatically expands your available resources to perform actions each turn, the question often isn’t if you’ll run her but why you can’t run her twice.
- Khalipe - Khalipe is capable of shielding enough to keep you alive in endgame while also dealing enough damage to be the damage dealer of the team herself. This, on top of the fact that damage is AoE and that she has great utility and supreme team flexibility, makes her the clear best shielder at the time of release for us.
In addition, we’re also watch-listing two characters immediately, as we’re confident in their placement based on our testing up to this point, but new discoveries made recently have benefited both tremendously. These characters are Luke and Nia, and the discovery is the .
- - The Dimensional Cube is an accessory equipment that can be purchased consistently in every run from the shop after achieving level 30 exploration in Blue Pot, thanks to the fact that every shop in Zero System can be refreshed 5 times for free. Here is what it does: Grants the wearer +10% additive damage whenever any character discards any card anywhere, with the exception of the end-of-turn discard.
- Nia - Nia is currently the number one enabler of Dimensional Cube with her Ego Skill that discards the entire deck, triggering the cube for every single card it had - 20 cards is a +200% additive multiplier to everything for the turn. Nia’s other discard cards, of course, also work. Nia’s Curiosity is a semi-search double discard, equivalent to +20% and essentially a Morale stack for free, etc. This one equipment reinstates Nia as one of the best buffers despite not having any buffing in her kit. The reason we’re not immediately raising Nia is that while the cube is strong, if there is equally powerful equipment that does what the cube does without needing her, she might lose this new niche.
- Luke - Luke’s biggest problem is that while he hits incredibly frequently, he lacks a strong way to scale those hits to a point where they’re competing with characters in the tier above him. Dimensional Cube may completely change this. As an example, Rapid Fire II hits 3 times and generates 3 Handgun bullets per Crit, if all Crit, that’s 6-hits, but the multiplier is a pitiful ~30% on each shot. But if you discarded the whole deck with Nia’s Ego skill before use, each shot may now be ~230% massively elevating the power of this one card. Again, we’re still in the test phase of this new style, so that’s why Luke is just watch-listed for now.