Last updated: 20/09/2025
Rarity: 4★
Class: Hunter
The damage of the combatant's Bullet cards increases by 10%.
When the combatant lands their first critical hit, Bullet card damage increases by 12% for 1 turn(s).
For 1 turn, +25% Critical Chance of Designated Combatants's Attack cards.
Rarity: 4★
Class: Controller
The assigned combatant's Defense is increased by 12%. At the end of battle, recover 3% Health.
Heal 100%. Healing amount increased by 50% while in Injured state. Gain 1 Morale for 1 turn.
Rarity: 5★
Class: Psionic
The assigned combatant's HP and damage are increased by 8%.
When the assigned combatant generates a card, +8% attack card damage for 1 turn.
Deal 180% Damage to all enemies. Apply 1 Vulnerable.
Rarity: 4★
Class: Controller
The assigned combatant's HP and healing are increased by 8%.
At the start of the turn, gain [Ponopoko's Cheer] equal to the number of enemies with attack intentions.
[Ponopoko's Cheer]: Incoming Damage is reduced by 10% Upon activation, remove Ponopoko's Cheer (stacks up to 3 times).
Heal 200%. Apply 1 Damage Reduction.
Rarity: 5★
Class: Psionic
When the assigned combatant generates a card, attack card damage is increased by 10% for 1 turn. Stacks up to 3 times.
When the assigned combatant generates a Status Ailment card for the first time, +25% attack card damage for 1 turn.
From the Draw Pile and Graveyard, Exhaust all Status Ailment (including cards changed from Status Ailment) and Curse cards.
For each card Exhausted (0), +10% Designated Combatants's Attack card Damage for 1 turn.
Rarity: 4★
Class: Hunter
At the start of the turn, the damage of 1 attack card increases by 10% for the combatant.
When the combatant generates a card for the first time, their attack card damage increases by 10% for 1 turn.
For 1 turn, increase the damage of cards generated by the assigned combatant's abilities by 20%.
Rarity: 4★
Class: Ranger
The assigned combatant's Additional Attack damage is increased by 10%.
When the assigned combatant Draws for the first time each turn using an ability, there is a 20% chance to gain Morale for 1 turn.
Gain 180% Shield. Gain 1 Morale for 1 turn.
Rarity: 3★
Class: Striker
The assigned combatant's Attack is increased by 8%.
At the start of battle, Damage dealt by the assigned combatant increases by 8% for 1 turn.
Deal 120% Damage to all enemies.
Rarity: 5★
Class: Vanguard
The assigned combatant's Health and shield gain are increased by 8%.
When the assigned combatant gains Counterattack, +15% Defense-based Damage.
Apply 200% Shield.
At the end of the turn, retain 50% of Shield.
Rarity: 4★
Class: Psionic
The combatant's attack card damage increases by 10%.
When the combatant first Exhausts a card or first gains a Status Ailment card, their attack card damage increases by 12% for 1 turn.
For 1 turn, when a card is Exhausted, apply 1 Weaken to a random enemy.
Rarity: 5★
Class: Vanguard
The assigned combatant's Counterattack damage increases by 15%.
When the assigned combatant uses a Skill or Upgrade Card, there is a 50% chance to gain Counterattack.
Deal 200% Defense-based Damage to all enemies.
Gain 1 Counterattack. If any enemy's Anticipated Action is attack, gain 1 Counterattack.
Rarity: 5★
Class: Hunter
+9% Critical Chance of the assigned combatant's attack cards costing 1 or less.
When the assigned combatant uses 5 Bullet cards, generate a random Handgun Bullet card. The generated card deals +50% damage.
Deal 150% Damage to all enemies.
Increase Bullet card Damage of Designated Combatants by 20% for 1 turn.
Rarity: 5★
Class: Hunter
If there are 10 or more cards in the Graveyard, the assigned combatant's attack card damage is increased by 15%.
When the assigned combatant discards a card, +25% Attack Card Damage for 1 turn.
Deal 200% Damage. +20% damage by the number of cards in the graveyard.
Rarity: 4★
Class: Striker
The assigned combatant's attack cards with a cost of 1 or less deal +10% damage.
When the assigned combatant uses a Skill card, +10% attack card damage for 1 turn. Stacks up to 3 times.
Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.
Rarity: 5★
Class: Striker
The assigned combatant's damage to Breakthrough enemies is increased by 15%.
The assigned combatant's Basic Attack cards deal +0.2 Tenacity Damage and 50% increased damage.
Deal 250% Damage. Deal 1 Tenacity Damage.
Rarity: 5★
Class: Ranger
The Extra Attack damage of cards generated by the assigned combatant's abilities increases by 15%.
When the assigned combatant uses a Skill Card, +25% Extra Attack damage for 1 turn.
Deal 200% Damage to all enemies. Draw 1 skill cards.
Rarity: 3★
Class: Ranger
The assigned combatant's Attack is increased by 8%.
When an ally defeats an enemy, gain 1 [Backline Support].
[Backline Support]: +10% Damage of 1 attack card. Upon activation, Backline Support is reduced by 1 (up to 3 stacks).
Deal 200% Damage.
Rarity: 5★
Class: Controller
The assigned combatant's [Retain] cards gain 15% increased damage, shield gain, and healing.
At the end of the turn, deal Fixed Damage to all enemies equal to 15% for each retaind card of the assigned combatant.
+5% Damage for enemies with the Instinct attribute.
Heal 100%. Activate the Retain effect of all cards held by the assigned combatant.
Rarity: 5★
Class: Controller
The assigned combatant's HP and healing are increased by 8%.
When the assigned combatant Draws for the first time each turn using an ability, +8% Damage dealt by allies for 1 turn.
Discard up to 3 cards then Draw +2 cards equal to the number discarded.
Rarity: 5★
Class: Striker
The assigned combatant's HP and damage are increased by 8%.
+25% Damage dealt by the assigned combatant to targets in Break state.
Deal 250% Damage. Apply Weakness Attack to 1 assigned combatant's random Attack cards in hand.
Rarity: 4★
Class: Vanguard
The assigned combatant's skill card shield gain is increased by 10%.
When the assigned combatant gains Shield, 20% chance to gain 1 Counterattack.
Gain 200% Shield. Draw 1 Card.
Rarity: 3★
Class: Vanguard
The combatant's max Health increases by 8%.
If the combatant is in Counterattack state, their Defense-Based Damage increases by 8%.
Gain 100% Shield. Gain 1 Counterattack.
Rarity: 4★
Class: Striker
The assigned combatant's attack cards with a cost of 2 or more deal +10% damage.
At the start of the turn, 1 of the assigned combatant's attack cards gains +5% damage for every point of the total cost of attack cards.
For 1 turn, gain 3 Morale.
Rarity: 4★
Class: Ranger
The assigned combatant's Additional Attack damage is increased by 10%.
When the assigned combatant uses an Upgrade or Skill card, 25% chance to gain Morale for 1 turn.
Draw an Enhance Card 1. If there are no Enhance Cards in the Draw Pile, Draw 1 Card.
Rarity: 5★
Class: Striker
If a card used immediately before was from the assigned combatant, +15% attack card damage. Stacks up to 2 times and is removed if another combatant's card is used.
When the assigned combatant uses 2 or more cards, they gain [Focus].
[Focus]: Attack card damage of the assigned combatant is increased by 20%.
Remove Focus when another combatant's card is used.
Deal 250% Damage. +10% assigned combatant's attack card damage per buff owned (0).
Rarity: 5★
Class: Hunter
The Critical Chance of the combatant's attack cards increases by 8%.
When the assigned combatant's attack results in a Critical Hit, +3% Critical Damage. Stacks uputo 10 times.
Deal 250% Damage. Apply 2 Vulnerable.
Rarity: 5★
Class: Ranger
+20 Extra Attack damage of the assigned combatant.
When the assigned combatant Draws for the first time each turn using an ability, +10% Attack Card Damage for 1 turn.
Deal 250% Damage. Apply 1 Mark.
Rarity: 5★
Class: Ranger
Order attribute's Extra Attack damage increase by 15%.
+25% Extra Attack damage from targeting attack cards.
Draw 1 card. Increase the combatant's Extra Attack damage by 30% for 1 turn.
Rarity: 4★
Class: Vanguard
The assigned combatant's Defense is increased by 12%.
When the assigned combatant targets a Vulnerable enemy, +10% Defense- based Damage of Attack cards.
For 1 turn, gain 2 Morale. For 1 turn, gain 1 Fortitude.
Rarity: 3★
Class: Hunter
The assigned combatant's Attack is increased by 8%.
Upon the first shuffle, the assigned combatant's damage dealt is increased by 8%.
Draw 3 Cards.
Rarity: 3★
Class: Controller
The assigned combatant's Defense is increased by 8%.
If the combatant ends the turn without using an attack card, Heal 30% at the start of the next turn.
Heal 100%. For 1 turn, gain 1 Fortitude.
Rarity: 3★
Class: Psionic
The assigned combatant's Attack is increased by 8%.
When Injured, at the end of battle, recover 4% Health.
Gain 200% Shield.
Rarity: 5★
Class: Vanguard
The Defense-Based Damage of the assigned combatant's Instinct cards is increased by 15%.
+25% Defense-Based Dåmage and shield gain of the assigned combatant's [Celestial] cards.
Deal 200% Defense-Based Damage. Draws 1 highest-cost cards.
Copyright © 2025 Prydwen.gg