Last updated: 24/11/2025
Rarity: 4★
Class: Hunter
The damage of the combatant's Bullet cards increases by 10/20%.
When the combatant lands their first critical hit, Bullet card damage increases by 12/24% for 1 turn(s).
For 1 turn, +25% Critical Chance of Designated Combatants's Attack cards.
Rarity: 4★
Class: Controller
The assigned combatant's Defense is increased by 12/24%.
At the end of battle, recover 3/6% Health.
Heal 100%. When in an Injured state, increase Healing Amount by 50%. 1 Morale for 1 turn.
Rarity: 5★
Class: Psionic
The assigned combatant's HP and damage are increased by 8/16%.
When the assigned combatant generates a card, +8/16% attack card damage for 1 turn.
Deal 180% Damage to all enemies. Apply 1 Vulnerable.
Rarity: 4★
Class: Controller
The assigned combatant's HP and healing are increased by 8/12%.
At the start of the turn, gain [Ponopoko's Cheer] equal to the number of enemies with attack intentions.
[Ponopoko's Cheer]: Incoming Damage is reduced by 10/20%. Upon activation, remove Ponopoko's Cheer (stacks up to 3 times).
Heal 200%. Apply 1 Damage Reduction.
Rarity: 5★
Class: Striker
The assigned combatants' attack cards with a cost of 2 or more deal +25/50% damage.
Increase Damage Amount of Pulverize cards of the assigned Combatant by 10/20%.
+20% Damage of the next Attack card used by the assigned Combatants for the total cost of all cards in the hand (Max 10).
Rarity: 5★
Class: Psionic
When the assigned combatant generates a card, attack card damage is increased by 10/20% for 1 turn. Stacks up to 3 times.
When the assigned combatant generates a Status Ailment card for the first time, +25/50% attack card damage for 1 turn.
Exhaust all Status Ailment Cards (including those that were originally Status Ailment) and Curse Cards from Discard Pile
For each card Exhausted, +10% Designated Combatants's Attack card Damage for 1 turn.
Rarity: 4★
Class: Hunter
At the start of the turn, the damage of 1 attack card increases by 10/20% for the combatant.
When the combatant generates a card for the first time, their attack card damage increases by 10/20% for 1 turn.
Increase Damage Amount of cards created by Designated Combatants's ability by 20% for 1 turn.
Rarity: 4★
Class: Ranger
The assigned combatant's Additional Attack damage is increased by 10/20%.
When the assigned combatant Draws for the first time each turn using an ability, there is a 20/40% chance to gain 1 Morale for 1 turn.
Gain 180% Shield. Gain 1 Morale for 1 turn.
Rarity: 3★
Class: Striker
The assigned combatant's Attack is increased by 8/16%.
At the start of battle, Damage dealt by the assigned combatant increases by 8/16% for 1 turn.
Deal 120% Damage to all enemies.
Rarity: 5★
Class: Vanguard
The assigned combatant's Health and shield gain are increased by 8/16%.
When the assigned combatant gains Counterattack, +15/30% Defense-based Damage.
Apply 100% Shield.
At the end of the turn, retain 50% of Shield.
Rarity: 4★
Class: Psionic
The combatant's attack card damage increases by 10/20%.
When the combatant first Exhausts a card or first gains a Status Ailment card, their attack card damage increases by 12/24% for 1 turn.
For 1 turn, when a card is Exhausted, apply 1 Weaken to a random enemy.
Rarity: 5★
Class: Vanguard
The assigned combatant's Counterattack damage increases by 15/30%.
When the assigned combatant uses a Skill or Upgrade Card, there is a 50/100% chance to gain Counterattack.
Deal 200% Defense-based Damage to all enemies.
Gain 1 Counterattack. If any enemy's Anticipated Action is attack, gain 1 Counterattack.
Rarity: 5★
Class: Hunter
+9/18% Critical Chance of the assigned combatant's attack cards costing 1 or less.
When the assigned combatant uses 5 Bullet cards, generate a random Handgun Bullet card. Increase Damage Amount of the created card by 50/200%.
Deal 150% Damage to all enemies.
Increase Damage Amount of Designated Combatants‘s Bullets by 20% for 1 turn
Rarity: 5★
Class: Hunter
If there are 10 or more cards in the Graveyard, the assigned combatant's attack card damage is increased by 15/30%.
When a card is discarded for the first time by the assigned Combatant each turn, +25/50% Damage Amount to Attack Cards for 1 turn.
Deal 200% Damage. +20% damage by the number of cards in the Graveyard.
Rarity: 4★
Class: Striker
The assigned combatant's attack cards with a cost of 1 or less deal +10/20% damage.
When the assigned combatant uses a Skill card, +10/20% attack card damage for 1 turn. Stacks up to 3 times.
Deal 100% Damage to all enemies. Draw 1 Attack card(s) from the assigned combatant with cost of less than or equal to 1.
Rarity: 5★
Class: Striker
Increase Damage Amount of the assigned Combatant when attacking Ravaged enemies by 15/30%.
The assigned combatant's Basic Cards always apply as Weak Point Damage, and +5/25% Weakness Damage.
Deal 350% Damage.
Rarity: 5★
Class: Ranger
The Extra Attack damage of cards generated by the assigned combatant's abilities increases by 15/30%.
When a Skill Card is used for the first time by the assigned Combatant each turn, +25/50% Damage Amount to Extra Attacks for 1 turn.
Deal 200% Damage to all enemies. Draw 1 skill cards.
Rarity: 3★
Class: Ranger
The assigned combatant's Attack is increased by 8/16%.
When an ally defeats an enemy, gain 1 [Backline Support].
[Backline Support]: +10/20% Damage of 1 attack card. Upon activation, Backline Support is reduced by 1 (up to 3 stacks).
Deal 200% Damage.
Rarity: 5★
Class: Controller
Increase Damage, Shield Gain, and Heal Amounts of the assigned Combatants Retain Cards by 15/30%.
At the end of the turn, deal Fixed Damage to all enemies equal to 15/30% for each Retained card of the assigned combatant.
+5% Damage for enemies with the Instinct attribute.
Heal 100%. Activate the Retain effect of all cards held by the assigned combatant.
Rarity: 5★
Class: Controller
The assigned combatant's HP and healing are increased by 8/16%.
When the assigned combatant Draws for the first time each turn using an ability, +8/16% Damage dealt by allies for 1 turn.
Discard up to 3 cards, then Draw +1 cards equal to the number discarded.
Rarity: 5★
Class: Striker
The assigned combatant's HP and damage are increased by 8/16%.
+25/50% Damage dealt by the assigned combatant to targets in Break state.
Deal 250% Damage. Apply Weakness Attack to 1 assigned combatant's random Attack cards in hand.
Rarity: 4★
Class: Vanguard
The assigned combatant's skill card shield gain is increased by 10/20%.
When the assigned combatant gains Shield, 20/40% chance to gain 1 Counterattack.
Gain 100% Shield. Draw 1 Card.
Rarity: 3★
Class: Vanguard
The combatant's max Health increases by 8/16%.
If the combatant is in Counterattack state, their Defense-Based Damage increases by 8/16%.
Gain 100% Shield. Gain 1 Counterattack.
Rarity: 4★
Class: Striker
The assigned combatant's attack cards with a cost of 2 or more deal +10/20% damage.
At the start of the turn, 1 of the assigned combatant's attack cards gains +5/10% damage for every point of the total cost of attack cards.
For 1 turn, gain 3 Morale.
Rarity: 4★
Class: Ranger
The assigned combatant's Extra Attack damage is increased by 10/20%.
When the assigned combatant uses an Upgrade or Skill card, 25/50% chance to gain 1 Morale for 1 turn.
Draw 1 Enhanced Card(s).
If there are no Enhance Cards in the Draw Pile, Draw 1 Card.
Rarity: 5★
Class: Striker
If a card used immediately before was from the assigned combatant, +15/30% attack card damage. Stacks up to 2 times and is removed if another combatant's card is used.
When the assigned combatant uses 2 or more cards, they gain [Focus].
[Focus]: Attack card damage of the assigned combatant is increased by 20/40%.
Remove Focus when another combatant's card is used.
Deal 250% Damage. +10% assigned combatant's attack card damage for each owned buff for 1 turn.
Rarity: 5★
Class: Hunter
The Critical Chance of the combatant's attack cards increases by 8/16%.
When the assigned combatant's attack results in a Critical Hit, +3/5% Critical Damage. Stacks up to 5 times.
Deal 250% Damage. Apply 2 Vulnerable.
Rarity: 5★
Class: Ranger
+20/40 Extra Attack damage of the assigned combatant.
When the assigned combatant Draws for the first time each turn using an ability, +10/20% Attack Card Damage for 1 turn.
Deal 250% Damage. Apply 1 Mark.
Rarity: 5★
Class: Ranger
Order attribute's Extra Attack damage increase by 15/30%.
+25/50% Extra Attack damage from Targeting Attack Cards.
Draw 1 card. Increase Damage Amount of Combatants’ Extra Attack by 30% for 1 turn
Rarity: 5★
Class: Striker
Attack Cards of the assigned Combatant drawn through that Combatant's ability gain +25/50% Damage Amount for 1 turn.
Increases Damage Amount of the assigned Combatant's cards that have Inspiration by 10/20%.
Move 1 card from hand to Draw Pile.
Draw 1 assigned Combatant card.
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Rarity: 4★
Class: Vanguard
The assigned combatant's Defense is increased by 12/24%.
When the assigned combatant targets a Vulnerable enemy, +10/20% Defense-based Damage of Attack cards.
For 1 turn, gain 2 Morale.
For 1 turn, gain 1 Fortitude.
Rarity: 3★
Class: Hunter
The assigned combatant's Attack is increased by 8/16%.
Upon the first shuffle, the assigned combatant's damage dealt is increased by 8/16%.
Draw 2 Cards.
Rarity: 3★
Class: Controller
The assigned combatant's Defense is increased by 8/16%.
If the combatant ends the turn without using an attack card, Heal 30/60% at the start of the next turn.
Heal 100%. For 1 turn, gain 1 Fortitude.
Rarity: 3★
Class: Psionic
The assigned combatant's Attack is increased by 8/16%.
When Injured, at the end of battle, recover 4/8% Health.
Gain 200% Shield.
Rarity: 5★
Class: Vanguard
The Defense-Based Damage of the assigned combatant's Instinct cards is increased by 15/30%.
The assigned Combatant's Defense-Based Damage and Shield Amount for the Celestial card becomes +25/50%.
Deal 200% Defense-Based Damage. Draws 1 highest-cost cards.
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