To learn more about Mika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 0
Last build update
Season 0
Last profile update*
11.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Mika check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Water Arrow
Water Barrier
Show Effects
Source of Water
Show Effects
Blessing of Waves
[Retain]
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Tactical Analysis
Show Effects
Whirlpool
Show Effects
Deluge
[Unique]
Show Effects
Source of Water
Show Effects
Surge
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Source of Water I
Show Effects
Source of Water II
Show Effects
Source of Water III
[Retain]
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Source of Water IV
Show Effects
Source of Water V
[Exhaust]
Show Effects
Blessing of Waves I
[Retain]
Show Effects
Blessing of Waves II
[Retain]
Show Effects
Blessing of Waves III
[Retain]
Show Effects
Blessing of Waves IV
[Retain]
Show Effects
Blessing of Waves V
[Finale]
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Tactical Analysis I
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Tactical Analysis II
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Tactical Analysis III
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Tactical Analysis IV
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Tactical Analysis V
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Whirlpool I
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Whirlpool II
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Whirlpool III
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Whirlpool IV
Whirlpool V
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Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Health Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Attack Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
DMG [1/5]
Healing [5/5]
Buffs/Debuffs [1/5]
Utility [5/5]
Mika is a potent healer but also the premier AP generator of the game, capable of elevating your usual 3 AP per turn far, far beyond. A major part of this is Mika's signature mechanic, Wave. Wave is gained via many of her abilities, and once reaching 3, it will grant an additional AP. It is no exaggeration to say that the free Mika is one of the most accessible options for most combatants when it comes to support.
Absurd AP recovery and efficiency (literal AP battery).
Incredible healing.
Access to even more supportive capabilities through Epiphanies.
Very low AP cost cards
No buffing or card draw potential at all.
Underwhelming damage capabilities.
Becomes more comfortable to play and is far stronger at max dupe.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Surge
Ego Skill
Show Effects
Costs 6EP to activate and generates 2 “Source Water” cards with Exhaust on use. This EP skill is equivalent to gaining 2 AP immediately while also delivering some nice heals. Outside of the fact that the Source Water cards exhaust, meaning they won't be added back to your deck, they operate no differently.
Water Arrow
Mika’s basic attack is completely standard and doesn't have any extra synergy with her kit.
Water Barrier
Show Effects
Mika’s basic Heal doesn’t contribute to her AP-generating identity but scales well with potentials, making it valuable if you need a lot of healing.
Source of Water
Show Effects
One of, if not, Mika's best cards. Costs 0 AP, heals, and grants an action point, elevating your usual 3 to 4, allowing for far more comboing and action potential in a turn. Additional copies of this card are generated temporarily through Mika’s Ego Skill.
Blessing of Waves
[Retain]
Show Effects
Mika’s biggest healing card, which heals a certain amount but has that healing amplified based on how many AP you have when using it (scales per each AP). Also has the Retain tag, allowing it to be saved for when the healing is actually needed. Not always a must-have in every Mika deck, but potent if you need more healing.
Tactical Analysis
Show Effects
A 0 AP skill that generates Wave and boosts healing by +50% for the turn. A little underwhelming baseline, but due to its 0AP cost and its potential synergy with the rest of Mika’s kit and Epiphanies, it's still a strong inclusion in many decks. Becomes far stronger with epiphanies.
Whirlpool
Show Effects
Mika’s only non-starter damage option costs 2AP, deals damage to all enemies on use, and heals based on the number of targets hit. Mika doesn’t deal enough damage to take this for offensive reasons, and the healing is lower compared to other options. Baseline, this card is usually a bit expensive for something Mika doesn’t often need.
Deluge
[Unique]
Show Effects
An upgrade containing the Unique Tag, which costs 1 AP to use, grants 1 Wave immediately and another Wave at the start of every turn after that. Gains significant value in longer fights but offers less in very short ones.
Mika’s Signature Potentials all primarily boost her healing, making them optional if that’s not something you need more of.
Mika is a trivially easy character to play. Almost her entire kit is either healing-based, which you use when you need it. Or AP generation-based, which you’ll be using every time you draw it, thanks to it costing 0 AP to activate, allowing you to accelerate your plays. The only nuance to playing Mika is knowing when the best time to use her Ego Skill is and understanding which cards to remove or add when to best tailor her kit to the team and content you’re playing.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Mika best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +12% Defense.
[2-PC]: +12% Max HP.
[2-PC]: Increase the damage, Shield and Healing of Basic Cards by 20%.
Tetra's Authority [2-PC]
Healer's Journey [2-PC]
Seth's Scarab [2-PC]
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
EGO Regen > HP/DEF > HP%/DEF%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The best partners information aren't available yet. They will be added soon.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Depending on your runs, you may not be able to remove Water Arrow, Whirlpool, and both Water Barriers while duplicating/adding the cards you want, so strategize accordingly.
Dupe Priority
Source of Water
Source of Water is Mika’s best card and the reason most bring her to the team so your goal should be to duplicate it as many times as possible.
Mika is a universal support that can fit into most teams as an AP battery and healer, making her teams and synergies “everyone”. The reason she’s so good and universal after optimal deckbuilding is:
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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Mika is best equipped with 2P Tetra's Authority to boost healing, as well as 2P Healer's Journey to maximize survivability, and finally 2P Seth’s Scarab, which, while nowhere near as impactful, is the only viable choice left.