Effects Dictionary
Some of the effects listed below don't use official language as there's no way to check what they do or the translation was confusing - in cases like those we created the definition ourselves.
Name | Type | Description |
---|---|---|
Agony | Effect | At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1. |
Attack Weakness | Effect | This card's attack is treated as having elemental advantage |
Basic Card | Effect | Refers to the starting cards of your characters deck |
Blocked | Tag | Card effects do not activate when played. Remove Seal when this card is played. |
Break | Effect | Effect activates when breaking enemy |
Broken | Effect | Enemies Tenacity Bar is fully broken. |
Bullet | Tag | ??? |
Celestial | Tag | When using a card with cost 2 or higher, this card activates. |
Chain | Effect | At the start of the next turn, applies the same effect again, without additional modifiers. |
Colour Combo | Unique effect | Gain additional effect after activating another card of the same color/elemental type |
Combo | Tag | When an ally uses a card, activate this card. |
Counter | Effect | When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers. |
Creation | Unique effect | Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages. |
Creation★ | Unique effect | Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards. |
Creation★★ | Unique effect | Includes Softie ★★, Swiftie ★★ and Toughie ★★ Generated Cards. |
Creation★★★ | Unique effect | Includes Softie ★★★, Swiftie ★★★ and Toughie ★★★ Generated Cards. |
Crystallization | Effect | At the end of the turn, gain 20% Fixed Shield. |
Damage | Effect | Deal damage using 35% of the Combatant's ATK stat. |
Damage Reduction | Effect | Reduce damage taken by 30%. Upon activation, reduce Damage Reduction by 1. |
Dark Cloud Blade Art | Unique effect | Triggered when Rin has Dark Cloud Stance. |
Dark Cloud Stance | Unique effect | Activate the Dark Cloud Blade Art effect of Rin's card. If another combatant's Attack card is used, remove Dark Cloud Stance. |
Defense Damage | Effect | Deal damage used 100% of the Combatant's DEF stat. |
Deluge | Unique effect | At turn start, Wave 1 |
Dirge Bullet | Unique effect | Deal 160% damage. When moved to the Graveyard, perform Extra Attack on a random enemy and deal 80% damage. |
Dream of the Devoured | Unique effect | Attack Card damage +17%. Upon effect, remove Dream of the Devoured. |
Elasticity | Effect | When hit, Recover Health equal to 3% of Attack (up to 1 stacks) |
Embers | Unique effect | When being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks). |
Ethereal | Tag | If this card is in hand at the end of the turn, Exhaust it. |
Exhaust | Tag | When this card is used it moves to the Exhausted Pile. |
Exhaust 2 | Tag | When this card is used 2 times, it moves to the Exhausted Pile. |
Extra Attack | Effect | Damage dealt not via a the direct use of a card attack or status effect |
Fixed Damage | Effect | Damage cannot be increased or decreased by other effects |
Fortitude | Effect | Damage taken -20%. |
Frail | Effect | Shield gain reduces by 50%. Upon effect, reduce Frail by 1. |
Haste | Effect | This card does not reduce the enemy's action count |
Heal | Effect | Heal using 30% of the Combatant's DEF stat. |
Hunt Commence | Unique effect | When using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks) |
Ice Wall | Effect | For 1 turns, Counterattack against all enemies. |
Immunity | Effect | Do not gain harmful effects. Upon effect, reduce Immunity by 1. |
Joint Attack | Effect | Causes an ally to perform an attack dealing Extra Attack damage |
Lead | Tag | At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Maribell Shelter MK.II | Unique effect | When an ally uses an Attack Card, gain Fixed Shield equal to 30% of damage dealt. |
Mark | Effect | When using Attack Cards, perform an Extra Attack dealing X%, reduce Mark by 1. Deals 0 Tenacity baseline. |
Mental Breakdown | Effect | Cards cannot be acquired, granted Epiphany, or removed. Combatant Ego Skills cannot be used. |
Metallization | Unique effect | When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy |
Mobility Points | Effect | ??? |
Morale | Effect | Damage +20% |
On Defeat | Effect | ??? |
Outbreak of War | Tag | Place this card on the top of the draw pile at the start of battle |
Passion | Effect | When using a passion card trigger this |
Passion Weakness | Unique effect | For 1 turns: Passion cards gain Weakness Attack |
Passion Weakness | Effect | For 1 turn: Passion cards gain Weakness Attack |
Poison | Effect | ??? |
Ponopoko's Cheer | Unique effect | -10% Damage Taken. When triggered, remove Ponopoko's Cheer (up to 3 stacks). |
Preserve | Effect | Effect triggered during end of turn while card is retained in hand. |
Pulverize | Effect | When hitting a target with shield, +20% damage |
Pulverize | Tag | When hitting a target with shield, +20% DMG. |
Reload | Unique effect | Increase Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks). |
Remove | Tag | When this card is used, completely remove it from the deck. |
Resolve | Effect | Shield gain +20% |
Resonance | Effect | Debuff on enemy that grants listed effect when their tenacity bar is fully depleted |
Response | Effect | ??? |
Retain | Tag | This card is not discarded at the end of the turn |
Retrieve | Effect | When this card moves to the Graveyard, return it to hand. Remove recovery upon activation. |
Retrieve 3 | Effect | When this card moves to the Graveyard, return it to hand (up to 3 times). Remove count decreases upon activation. |
Save | Effect | Action Point is preserved. Upon effect, reduce Storage by 1 |
Shield | Effect | Shield using 30% of the Combatant's DEF stat. |
Shock | Effect | ??? |
Silver Veil | Unique effect | If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use. |
Super Carrot Power! | Unique effect | [Combatant's attack card damage increased by 18%. When triggered, remove Super Carrot Power! |
Tactical Analysis | Unique effect | At turn end, gain Wave 1 equal to Action Points held. |
Tenacity Damage | Effect | Deplete enemies tenacity bar. |
Tide | Unique effect | If Tide is 3, gain Action Points 1 and reduce Tide by 3 |
Ultimate | Tag | When this card is used, end the turn. |
Unique | Tag | This card Cannot be duplicated. |
Unusable | Tag | This card is unusable. |
Vulnerable | Effect | Damage taken increased by 50%. When triggered reduce Vulnerable 1. |
Weak Point Damage | Effect | Damage is dealt as though you have elemental advantage |
Weaken | Effect | Damage reduced by 25%. Upon effect, reduce Weakness by 1 |