Effects Dictionary

NameTypeDescription
AgonyEffectAt turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.
Attack WeaknessEffectThis card's attack is treated as having elemental advantage
Basic CardEffectRefers to the starting cards of your characters deck
BlockedTagCard effects do not activate when played. Remove Seal when this card is played.
BreakEffectEffect activates when breaking enemy
BrokenEffectEnemies Tenacity Bar is fully broken.
BulletTag???
CelestialTagWhen using a card with cost 2 or higher, this card activates.
ChainEffectAt the start of the next turn, applies the same effect again, without additional modifiers.
Colour ComboUnique effectGain additional effect after activating another card of the same color/elemental type
ComboTagWhen an ally uses a card, activate this card.
CounterEffectWhen taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
CreationUnique effectThree types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.
Creation★Unique effectIncludes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.
Creation★★Unique effectIncludes Softie ★★, Swiftie ★★ and Toughie ★★ Generated Cards.
Creation★★★Unique effectIncludes Softie ★★★, Swiftie ★★★ and Toughie ★★★ Generated Cards.
CrystallizationEffectAt the end of the turn, gain 20% Fixed Shield.
DamageEffectDeal damage using 35% of the Combatant's ATK stat.
Damage ReductionEffectReduce damage taken by 30%. Upon activation, reduce Damage Reduction by 1.
Dark Cloud Blade ArtUnique effectTriggered when Rin has Dark Cloud Stance.
Dark Cloud StanceUnique effectActivate the Dark Cloud Blade Art effect of Rin's card. If another combatant's Attack card is used, remove Dark Cloud Stance.
Defense DamageEffectDeal damage used 100% of the Combatant's DEF stat.
DelugeUnique effectAt turn start, Wave 1
Dirge BulletUnique effectDeal 160% damage. When moved to the Graveyard, perform Extra Attack on a random enemy and deal 80% damage.
Dream of the DevouredUnique effectAttack Card damage +17%. Upon effect, remove Dream of the Devoured.
ElasticityEffectWhen hit, Recover Health equal to 3% of Attack (up to 1 stacks)
EmbersUnique effectWhen being hit or broken in Breakthrough state, +30% damage taken per Ember held. Remove Ember upon activation (up to 5 stacks).
EtherealTagIf this card is in hand at the end of the turn, Exhaust it.
ExhaustTagWhen this card is used it moves to the Exhausted Pile.
Exhaust 2TagWhen this card is used 2 times, it moves to the Exhausted Pile.
Extra AttackEffectDamage dealt not via a the direct use of a card attack or status effect
Fixed DamageEffectDamage cannot be increased or decreased by other effects
FortitudeEffectDamage taken -20%.
FrailEffectShield gain reduces by 50%. Upon effect, reduce Frail by 1.
HasteEffectThis card does not reduce the enemy's action count
HealEffectHeal using 30% of the Combatant's DEF stat.
Hunt CommenceUnique effectWhen using a targeting Attack Card, inflict Extra Attack damage ???% on the target, reduce Hunting Start by 1. Increase Extra Attack damage per Hunting Start stack by +???%. (max ??? stacks)
Ice WallEffectFor 1 turns, Counterattack against all enemies.
ImmunityEffectDo not gain harmful effects. Upon effect, reduce Immunity by 1.
Joint AttackEffectCauses an ally to perform an attack dealing Extra Attack damage
LeadTagAt the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
Maribell Shelter MK.IIUnique effectWhen an ally uses an Attack Card, gain Fixed Shield equal to 30% of damage dealt.
MarkEffectWhen using Attack Cards, perform an Extra Attack dealing X%, reduce Mark by 1. Deals 0 Tenacity baseline.
Mental BreakdownEffectCards cannot be acquired, granted Epiphany, or removed. Combatant Ego Skills cannot be used.
MetallizationUnique effectWhen gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Mobility PointsEffect???
MoraleEffectDamage +20%
On DefeatEffect???
Outbreak of WarTagPlace this card on the top of the draw pile at the start of battle
PassionEffectWhen using a passion card trigger this
Passion WeaknessUnique effectFor 1 turns: Passion cards gain Weakness Attack
Passion WeaknessEffectFor 1 turn: Passion cards gain Weakness Attack
PoisonEffect???
Ponopoko's CheerUnique effect-10% Damage Taken. When triggered, remove Ponopoko's Cheer (up to 3 stacks).
PreserveEffectEffect triggered during end of turn while card is retained in hand.
PulverizeEffectWhen hitting a target with shield, +20% damage
PulverizeTagWhen hitting a target with shield, +20% DMG.
ReloadUnique effectIncrease Ballista Damage by 20%. When Ballista is activated, reduce Reload by 1 (Up to 4 stacks).
RemoveTagWhen this card is used, completely remove it from the deck.
ResolveEffectShield gain +20%
ResonanceEffectDebuff on enemy that grants listed effect when their tenacity bar is fully depleted
ResponseEffect???
RetainTagThis card is not discarded at the end of the turn
RetrieveEffectWhen this card moves to the Graveyard, return it to hand. Remove recovery upon activation.
Retrieve 3EffectWhen this card moves to the Graveyard, return it to hand (up to 3 times). Remove count decreases upon activation.
SaveEffectAction Point is preserved. Upon effect, reduce Storage by 1
ShieldEffectShield using 30% of the Combatant's DEF stat.
ShockEffect???
Silver VeilUnique effectIf 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.
Super Carrot Power!Unique effect[Combatant's attack card damage increased by 18%. When triggered, remove Super Carrot Power!
Tactical AnalysisUnique effectAt turn end, gain Wave 1 equal to Action Points held.
Tenacity DamageEffectDeplete enemies tenacity bar.
TideUnique effectIf Tide is 3, gain Action Points 1 and reduce Tide by 3
UltimateTagWhen this card is used, end the turn.
UniqueTagThis card Cannot be duplicated.
UnusableTagThis card is unusable.
VulnerableEffectDamage taken increased by 50%. When triggered reduce Vulnerable 1.
Weak Point DamageEffectDamage is dealt as though you have elemental advantage
WeakenEffectDamage reduced by 25%. Upon effect, reduce Weakness by 1