Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

Effects Dictionary

NameTypeDescription
AfterglowEffect+1 to Tenacity Damage of Attack Cards, +50% Damage Amount if in a Ravage state. When the effect is activated, decrease Afterglow by 1
AgonyEffectAt the end of the turn, deal Fixed DoT equal to 50% of the amount of Agony.
On effect activation, decrease Agony stacks by half (max 20 stacks).
Attack WeaknessEffectWhen attacking a monster with weakness attribute, damage increases, Tenacity decreases further.
BallistaUnique effectBallista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista. These are types of Ballista.
Basic CardEffectAmong starting cards, this is a card with only Damage, Shield or Healing function.
BindEffectWhen Bind Cards of this unit are in the same Pile or in hand, stack into 1 card. If Bind is 3 or higher, change into Shadow of the Moon+. When the card is used, reset stacks. Max 5 stacks
Bind 1TagWhen Bind Cards of this unit are in hand, stack into 1 card. If Bind is 3 or higher, change into Shadow of the Moon+. When the card is used, reset stacks. Max 5 stacks
Bind 3TagWhen Bind Cards of this unit are in hand, stack into 1 card. If Bind is 3 or higher, change into Shadow of the Moon+. When the card is used, reset stacks. Max 5 stacks
BlockedTagCard effects do not activate when played. Remove Seal when this card is played.
BreakEffectEffect activates when breaking enemy
BrokenEffectEnemies Tenacity Bar is fully broken.
BulletTagCards with the Bullet keyword.
CelestialTagWhen using a card with cost 2 or higher, this card activates.
ChainEffectAt the start of the next turn, applies the same effect again, without additional modifiers.
ComboEffectIf the card used immediately before has the same attribute, effect activates.​
Combo [Tag]TagWhen an ally uses a card, activate this card.
Commence the HuntUnique effectWhen using a Targeting Attack Card, inflict 50% Extra Attack on the target, reduce Commence the Hunt by 1. Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks).​
Coordinated AttackEffectWhen an ally attacks, perform a joint attack dealing 100% of Attack Power as damage
CounterattackEffectWhen taking Damage, inflict 100% Defense-Based Damage on the attacker.
If an attack is perfectly blocked with Shield, inflict 200% Defense-Based Damage on the attacker.
When the effect is activated, decrease Counterattack by 1 (max 10 stacks).
Critical Hits apply to Counterattacks.
CreationUnique effectThree types of cards summoned by Orlea. If a card of the same creature★ is in hand, it evolves and merges.Evolution can reach up to 3 stages.​
Creation★Unique effectIncludes Softie ★, Swiftie ★ and Sturdie ★ Generated Cards.
Creation★★Unique effectIncludes Softie ★★, Swiftie ★★ and Sturdie ★★ Generated Cards.
Creation★★★Unique effectIncludes Softie ★★★, Swiftie ★★★ and Sturdie ★★★ Generated Cards.
CrystallizationEffectAt turn end, gain Fixed Shield 20% for each Crystallize stack.​
Cursed ShacklesEffectWhen an ally uses an Attack Card other than a Bind Card on a target with Cursed Shackles, gain 1 Will-O’-Wisp for each Hit Count.
When applied to a different target, remove Cursed Shackles.​
DamageEffectDeal damage using 35% of the Combatant's ATK stat.
Damage ReductionEffectReduce damage taken by 15%. Upon activation, reduce Damage Reduction by 1.​
Dark Mist StanceUnique effectThe Dark Mist Blade Art effect from Rin's card is activated. Using another combatant's Attack card will remove Dark Mist Stance.​
DecibelUnique effectOn Shuffle, 50% Extra Attack by an ally to a random enemy, remove Decibel on activation.
Heal 50% for each Decibel, +50% Extra Attack Damage Amount for each Decibel (max 5 stacks)​
DefeatWhen the target is defeated, activate effect.
Defense DamageEffectDamage applied as 210% of Defense and 30% of Attack.
DelugeUnique effectAt turn start, Wave 1
DestroyEffectIf the target is defeated or in the Downed state, the effect activates.
Dirge BulletUnique effectDeal 160% damage.
When moved to Discard, 120% Extra Attack on a random enemy.​
Dream of the DevouredUnique effectAttack Card damage +17%. Upon effect, remove Dream of the Devoured.
ElasticityEffectOn ally Extra Attack, Heal 50% for each Elasticity.
On activation, remove Elasticity (max 5 stacks)
EmberUnique effectWhen hitting or defeating a target in Breakthrough state, +30% damage dealt per stack of Ember the target has. Ember is removed upon activation. (Up to 5 stacks).
Engrave AgonyEffectWhen Agony is gained, gain an additional 2 Agony.
EphemeralTagIf this card is in hand at the end of the turn, Exhaust it.
ExhaustTagWhen used, this card moves to the Exhaust pile.
Exhaust 2TagWhen used 2 times, this card moves to the Exhausted pile.
FinaleTagWhen this card is used, end the turn.
Fixed DamageEffectDamage cannot be increased or decreased by other effects
Fixed DoTEffectDamage that ignores status effects and applies persistent DoT.
Fixed ShieldA shield that ignores persistent effects.
ForbiddenTagEpiphany, Duplicate, Removal are unavailable for this card
Form UpgradeEffectWhile in hand, when an Archetype card is activated, increase a random effect by 100% until used. Max 3 stacks.
FortitudeEffectDamage taken -20% per Tenacity stack.
HarmonizationEffectIf the Cost of this card and Action Points are identical, activate this card.
HasteEffectThis card does not reduce the enemy's action count
HealEffectRecover Health based on Defense (30% of Combatant's DEF Stat). Recover a random combatant's Stress by 1-6 depending on the Healing amount.
Honed EdgeEffectIncrease Defense-Based Damage Amount of Attack Cards by 20% for 1 turn (max 3 stack(s))
Honed Edge+EffectIncrease Defense-Based Damage Amount of Attack Cards by 20% for 1 turn (max 3 stack(s))
Ice WallEffectFor 1 turns, Counterattack against all enemies.
ImmunityEffectDo not gain harmful effects. Upon effect, reduce Immunity by 1.
ImpairEffect-50% Shield. When triggered. -1 Impair.
IncinerateEffectAn effect that is activated when this card is Exhausted.
InhibitEffectCannot be influenced by AP gain or loss effects (except for what is given through cards and continuous effects of this unit, at the start of the turn or on Ravage) .
Add 1 Hit to Shadow of the Moon, Shadow of the Moon+.
InitiationEffectPlace this card on top of the Draw Pile at the start of battle.
InspirationEffectThis effect activates when this card is drawn using an ability.
Joint AttackEffectWhen an ally attacks, perform a joint attack dealing 100% of Attack Power as damage
Launcher BulletUnique effectFlashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot. These are Launcher Bullets.
LeadTagAt the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
Maribell Shelter MK.IIUnique effectWhen an ally uses an Attack Card, gain Fixed Shield equal to 30% of damage dealt.
MarkEffectWhen using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, Reduce Mark by 1.
Mental BreakdownEffectCards cannot be acquired, granted Epiphany, or removed. Combatant Ego Skills cannot be used.
MetallizationUnique effectWhen gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy.​
MoraleEffect+20% Damage per Morale.
PassionEffectWhen using a passion card trigger this
Passion WeaknessUnique effectFor 1 turn: Passion cards gain Weakness Attack
Ponopoko's CheerUnique effect-10% Damage Taken. When triggered, remove Ponopoko's Cheer (up to 3 stacks).
PredationEffectIf in a Voracity state, +80% Damage Amount dealt by Attack Cards.
When the effect is activated, decrease by 1.
PulverizeEffectWhen hitting a target with Shield, +20% DMG.
Quest CardUnique effectTriple 0, Triple 1, Straight, Full House. Obtainable upon completing Cassius Quests.​
RavageWhen the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point.
ReloadUnique effect+50% Ballista Damage. Remove Reload at the end of turn (Max 3 stacks).
RemoveTagWhen this card is used, completely remove it from the deck.
ResolveEffectShield gain +20 for each Resolve stack.
ResonanceEffectDebuff on enemy that grants listed effect when their tenacity bar is fully depleted
RetainTagThis card is not discarded at the end of the turn.
Retain Dark Mist StanceUnique effectFor 1 turn, retain Dark Mist Stance when another combatant uses an Attack card.
Retain ShieldEffectAt the end of the turn, retain remaining Shield
RetrieveEffectWhen this card moves to the Graveyard, return it to hand. Remove recovery upon activation.
Retrieve 3EffectWhen this card moves to the Graveyard, return it to hand (up to 3 times). Remove count decreases by 1 upon activation.
Retrieve 4When this card moves to the Graveyard, return it to hand (up to 4 times). Remove count decreases by 1 upon activation.
SaveEffectAction Point is preserved. Upon effect, reduce Storage by 1
ShieldEffectShield using 30% of the Combatant's DEF stat.
ShockEffectWhen targeted by an Attack Card, take Fixed damage 80%; if this monster has Shield, damage +50%.
Silver VeilUnique effectIf Silver Veil is 3, 400% Defense-based Damage to all enemies. Remove Silver Veil on activation.
Spore PropagationEffectIncrease Damage taken by 10% On effect activation, remove all Spore Propagation.
Super Carrot Power!Unique effect[Combatant's attack card damage increased by 18%. When triggered, remove Super Carrot Power!
Tactical AnalysisUnique effectAt turn end, gain Wave 1 equal to Action Points held.
TenacityEffectRepresents the attribute of the monster. When attacked with the same attribute card, trigger Attack Weakness.
Tenacity DamageEffectDamage dealt to monster's Tenacity.
UniqueTagCannot hold more than 1 card with Unique.
UnusableTagThis card is unusable.
VoracityEffectWhen Hitting with an Attack Card, 40% Fixed Heal.
If Health is 50% or higher, +30% Damage Amount dealt by Attack Cards.
When the effect is activated, decrease by 1 (max 30 stacks).
VulnerableEffectDamage taken increased by 50%. When triggered reduce Vulnerable 1.
WaveUnique effectIf Wave is 3, gain 1 Action Points and reduce Wave by 3.
Weak Point DamageEffectDamage is dealt as though you have elemental advantage
WeakenEffect-25% Damage. Upon activation, -1 Weaken.
Weakness AttackTagThis card's attack applies as a Weakness.
Will-O’-WispEffectWhen 5 Will-O’-Wisp are gained, create 1 Shadow of the Moon.
When the effect is activated, decrease Will-O’-Wisps by 5