To learn more about Bornova check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Bornova check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
14188
10853 + 3335
900
682 + 218
1446
977 + 469
123
123 + 0
30%
10% + 20%
162%
150% + 12%
20%
0% + 20%
0%
0% + 0%
Bornova skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Cyclone Slash
Cooldown: -
Tags: Single DMG, Turn Meter+
No escape! Bornova deals 240% damage to a single enemy with a 100% chance to inflict 2 stack(s) of [Festering] on the target and increases own Turn Meter by 50%.
Level 2: Increases damage multiplier to 220%.
Level 3: Increases the effect of Turn Meter+ to 50%.
Level 4: Increases damage multiplier to 240%.
Level 5: Increases the number of [Festering] stacks inflicted to 2.
[Festering]: When Bornova attacks a target with [Festering], for every 1 stack(s) of [Festering] on the target, deals additional damage equal to 20% of self ATK. If the target is countered by self Affinity, the damage multiplier increases by 30%. If the target is a boss, the damage multiplier increases by 30%, stacking up to 30 times. Cannot be purified. Shells cannot trigger this effect.
Swing Strike
Cooldown: 3
Tags: AoE, Vulnerable
I've found your weakness! Bornova deals 220% damage to all enemies with a 100% chance to inflict a 2-turn [Vulnerable] and 2 stack(s) of [Festering] on the targets. If the target is the primary target, inflicts an additional 1 stack(s) of [Festering].
Level 2: Increases damage multiplier to 220%.
Level 3: Additionally inflicts 1 stack(s) of [Festering] on the main target.
Level 4: Increases the chance of inflicting [Festering] and [Vulnerable] to 100%.
Level 5: Reduces Skill CD by 1 turn(s).
[Vulnerable]: Increases DMG Taken by 30%.
[Festering]: When Bornova attacks a target with [Festering], for every 1 stack(s) of [Festering] on the target, deals additional damage equal to 20% of self ATK. If the target is countered by self Affinity, the damage multiplier increases by 30%. If the target is a boss, the damage multiplier increases by 30%, stacking up to 30 times. Cannot be purified. Shells cannot trigger this effect.
Falconry Stance
Cooldown: 3
Tags: AoE, ATK ↑
The soaring falcon never lets its prey escape! Bornova gains a 3-turn [ATK ↑] and deals 300% damage to all enemies with a 100% chance to inflict 4 stack(s) of [Festering] on the targets.
Level 2: Increases damage multiplier to 300%.
Level 3: Increases the number of [Festering] stacks inflicted to 4.
Level 4: Increases [ATK ↑] duration to 3 turn(s
Level 5: Reduces Skill CD by 1 turn(s).
[ATK+]: Increases ATK by 40%.
[Festering]: When Bornova attacks a target with [Festering], for every 1 stack(s) of [Festering] on the target, deals additional damage equal to 20% of self ATK. If the target is countered by self Affinity, the damage multiplier increases by 30%. If the target is a boss, the damage multiplier increases by 30%, stacking up to 30 times. Cannot be purified. Shells cannot trigger this effect.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT DMG +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT Rate +8%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Bornova is a Hollow Affinity DPS, competent in both sustained Single Target and AoE environments.
Bornova introduces a brand new Debuff to the game, [Festering]. Since all 3 of his skills revolve around exploiting that Debuff, let’s talk about it first:
[Festering] is a stackable Debuff that can be applied up to 30 times on each enemy, and has no duration limit. Every skill from Bornova applies a certain number of Festering stacks and each stack deals additional damage to Bornova’s target based on his ATK stat, when Bornova attacks said target. The additional damage is increased against Affinity Disadvantaged enemies, but also when the target is a Boss. No Shell attack can trigger this Debuff and it cannot be Purified.
Moving on, Bornova’s S1 is his main DPS tool, dealing progressively more damage to a Single Target depending on its Festering stacks, while applying multiple stacks of the Debuff and increasing Bornova’s own Turn Meter by up to 50%. Due to Bornova’s reliance on Festering stacks to deal Damage and their trigger having no CD, spamming S1 and cycling turns as fast as possible is primordial. For that reason, getting S1 to level 3 is the bare minimum and a top priority for mid to long fights. Every level after that is nice, but not a must.
S2 is an AoE attack that hits once for mediocre damage initially, but applies [Vulnerable] and multiple stacks of [Festering] with a high chance on all enemies. Bornova’s main target receives an extra stack of the Debuff.
This skill is primarily used as a setup/scaling tool for Bornova, in order to deal much higher ST damage on his main target with S1 spam. For this reason, the skill should be taken to at least level 3 for longer fights, as the extra stack will only be felt over the course of multiple rounds of S1 spam. Level 5 is nice for the CD Reduction, but not strictly necessary for most PVE.
Similar to S2, Bornova’s S3 is also a setup for his big S1 spam, this time offering a 2-3 turn [ATK+] to himself while dealing some damage and inflicting up to 4 stacks of [Festering] on all enemies.
With the ATK+ Buff getting an extra turn duration at level 4 and SPD nodes being tied to this Skill, it’s highly recommended to take the skill to level 4 at least, as it will provide useful benefits for any scenario outside of Burst.
In PVE, Bornova’s primary role is Single Target DPS, with good AoE capabilities in long fights. The goal is to stack [Festering] and other offensive Buffs/Debuffs as fast as possible and then spam S1 with extra attacks, getting more turns etc. With supports like Lily to ensure that Bornova hits as often as possible, his DPS is incredible. The main downside of this strategy is the time it takes for Bornova to ramp up or surpass our regular ST nukers, such as Liliam and Diting or even Rosa and Yeli who, like him, offer both very high ST and AoE damage.
For AoE content, Bornova lags behind the competition when it comes to instant firepower. However, if he gets to use both of his skills a couple of times each, he’ll quickly turn the tables and become a serious threat to the enemy. For that reason, he’ll be best paired with CD Reduction and Turn cycling options.
In PVP, although Bornova’s firepower is incredible in the long term, his ATK scaling makes it simply too hard for him to survive long enough in a fight to properly ramp up his damage. This leads to him being too weak for Cleave and also too squishy for drawn-out battles. Since he offers very little besides his personal damage, and said damage is hardly relevant in PVP, it’s safe to say that Bornova was not designed with PVP in mind.
Bornova establishes himself as the premier Hollow Affinity DPS for PVE, capable of excelling in long battles such as Quarry, and remains usable even in quick battles where he’s got the Affinity advantage, although he still pales in comparison to the usual nukers in Burst.
His PVP potential is low, with too many easily exploitable weaknesses and too few upsides.
Incredible Damage in longer fights.
Can do both ST and AoE.
Synergizes with most Supports/Debuffers.
Takes too long to scale for PVP.
No nuking potential in the first few turns.
ATK+ is accessible with many Supports, making it redundant.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
1
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Best option for long fights as it allows Bornova to stack a lot CRIT DMG buff from the Shell.
Best Module Sets:
2
When this Animus takes action, selects the enemy with the lowest HP percentage (prioritizing Boss) and deals 180% damage to the target, increasing their No.1 hit of damage taken in this turn by 50%.
The top option for most Animus that deal the majority of their damage in singular hits and who can align their S3 with Tiger Yin's 3 turn cooldown. Also usable by Animus that don't align with Tiger Yin's cooldown in short fights where one S3 is all that really matters.
A burst damage alternative to White Fang that can work better in shorter fights.
Best Module Sets:
3
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
Another option that improves the damage of Festering while also giving him leech to help with surviving longer.
Best Module Sets:
Below you can find some alternative setups you can use, but only in PVP.
1
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
Improves damage and helps with keeping Bornova alive.
Best Module Sets:
2
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Another option if you plan to snipe someone squishy at the start of the battle.
Best Module Sets:
ATK% > Speed > CRIT Rate > CRIT DMG = Effect ACC%
Bornova doesn't really need Lattices to perform well, but they obviously do improve his performance (especially in longer fights). Still, compared to a lot characters, he is totally fine at 1/1/1 early on.
Bornova synergies aren't available yet. They will be added soon!
Teams
The teams below come from our Teams database and showcase ANY team with Bornova present within in all content available in the game.
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