To learn more about Mizuki Makoto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Mizuki Makoto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
13961
10646 + 3315
1246
877 + 369
887
602 + 285
129
117 + 12
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Mizuki Makoto skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Straight Punch
Cooldown: 0
Tags: Dispel, Single DMG
Strength... never lies. Mizuki Makoto deals damage equal to 300% of her DEF to a single enemy, with a 50% chance to dispel 1 buff(s) on the target.
Level 2: Increases the rate of additional DMG Dealt based on own DEF to 270%.
Level 3: Increases the chance of dispelling buffs to 30%.
Level 4: Increases the rate of additional DMG Dealt based on own DEF to 300%.
Level 5: Increases the chance of dispelling buffs to 50%.
Interception
Cooldown: 0
Tags: Wound
Patience often makes for a better fight back. Every time Mizuki Makoto takes 4 hit(s) of damage, she enters a [Retaliation] state for 2 turn(s). If already in [Retaliation] state, it won't trigger again. At the start of the battle, Mizuki Makoto immediately gains a [Retaliation] state for 2 turn(s).
Level 2: Increases the chance of inflicting [Wound] to 75%
Level 3: Number of [Retaliation] triggers reduced to 4.
Level 4: Increases the chance of inflicting [Wound] to 100%.
Level 5: At the start of battle, Mizuki Makoto immediately gains 2 turns of [Retaliation].
[Retaliation]: Increases Counterattack chance by 100%. When countering, has a 100% chance to apply [Wound] for 1 more turn(s).
[Wound]: Cannot receive healing.
Loong Walyz
Cooldown: 3
Tags: Dispel, DEF+, AOE
Everything I want to say is in this punch! Mizuki Makoto deals damage equal to 360% of her DEF to all enemies, with a 50% chance to Dispel 2 buffs, and applies [DEF+] to all allies for 2 turns.
Level 2: Increases the rate of additional DMG Dealt based on own DEF to 330%.
Level 3: Increases number of buffs dispelled to 2.
Level 4: Increases the rate of additional DMG Dealt based on own DEF to 360%.
Level 5: Reduces Skill CD by 1 turn(s)
[DEF+]: Increases DEF by 60%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect RES +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect ACC +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Union Boss + Phantom
PVP
Makoto is a deceptively straightforward and situational Animus, with her kit revolving around counters and Dispels.
Makoto is one of the few DEF scaling Animuses, and she has access to the rare combo of [DEF+] and Dispels in one kit, favoring a more defensive playstyle that, at the time of her release, can unfortunately be beneficial in a few places only.
Let's go over her kit first:
Similar to Rahu, Makoto’s S3 is an AOE with a [DEF+] applied to all teammates upon using it, and this time with an added chance to Dispel 1 to 2 buffs from each enemy hit.
Her S1 is a very simple ST attack with an initially low chance to Dispel one buff every time she uses it, and the chance to trigger the Dispel gets much higher once the skill is fully leveled up.
Her Passive S2 is what makes her fairly unique, as she enters a counter stance with the buff [Retaliation] once she’s been hit a certain number of times, from 5 initially down to 4 with skill levels.
The skill automatically maxes out her chance to counterattack, and so does not work with the Bramble set. In this state, Makoto unleashes her Skill 1 every time she gets hit by an ability (once per enemy ability use, regardless of number of hits), and her S1 also obtains an extra chance to inflict [Wound] on top of Dispelling. Once level 5, this Passive is automatically activated at the start of battle, greatly reducing her ramp-up time.
In PVE, Makoto finds some niche use in fights like Terror, where the DEF+ greatly enhances your team, and she also happens to have one of the few effective Dispels to remove his Inferno Immunity. Outside of that, there’s currently no real challenge where her kit is required or even recommended, as her DEF scaling limits her damage, and the Dispels are often unnecessary or simply found on stronger alternatives.
In PVP, Makoto could see use in the future as players progressively obtain tankier gear options, and it’s quite possible for her to seamlessly fit in stall teams as the abundant Dispels can quickly give her team an edge in the mirror matchups.
DEF+ and Dispel in one button press are both very situational and amazing in the right places.
Guaranteed counters that can Dispel and Wound.
Doesn’t need any skill up as a Terror opener.
Low personal damage.
Needs to be hit repeatedly to fully exploit her kit.
For PVP, needs most of her skills leveled up to the max.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
Mizuki Makoto builds aren't aren't available yet. They will be added soon.
Teams
Mizuki Makoto teams aren't available yet. They will be added soon.
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