Stonehenge

Stonehenge is a continuous dungeon where players engage in extended battles against waves of mobs or summoned bosses using Boss Summon Tickets. It’s an excellent source of loot, including Legendary Equipment and upgrade materials for enhancing Chaos Cubes and Relics.
Overview
- In Stonehenge, your party battles wave after wave of enemies. This consumes timer, which ends the fight once it runs out. The party retains any buffs/summons gained between waves.
- Players may use Boss Summon Tickets to change the next wave to a boss battle. Cooldowns, certain stacking buffs and summons reset between boss battles.
- You get +10 mins of timer every daily reset, which caps at 2 hours.
- You will not be able to enter Stonehenge or summon the boss once you use up all your timers.
- Summoned Boss fights do not consume the timer.
- You can increase the timer beyond 2 hours by using Compasses (+5 minutes each use). The time gained via compasses is treated as [Premium] time, and does not cap your daily gained timer (see below).
- Best Place to farm for Relic I and Cubes I is SH3, as long as you can 1-shot each wave. The amount of mobs per wave makes it yield more Dust/Cubes per wave compared to any other stage.
- The best place to use the Stonehenge Timer for Cubes/Relics II and unfinished Cubes/Relics I is after clearing adventure stage 53-10, specifically SH11, if you can clear each wave in under 4 seconds.
- We recommend saving Boss Summon Tickets for SH10 or higher, but keep doing the Daily summon quest.
Stonehenge Timer Info

Stonehenge timer shows the combined time of [Premium] + [Free] time.
- [Premium] - Does not have a max cap. It includes both Compass and any Compensation issued by the Devs.
- [Free] - Has a 2 Hour Cap. It includes the natural +10 min daily timer and is always consumed first before the [Premium] timer.
You can still get your +10min daily timer as long as you are not capped on the [Free] timer.
Stonehenge Team Building - Core Considerations
- Minimise Animation Lag: Your team will not move on to the next wave until all attack animations are finished. While negligible on regular maps, the additional few seconds wasted add up in extended fights. Units like Tiamat and Ran have high active animation times and are not recommended despite their strong AoE damage.
- Ultimate Skill cinematics do not burn timer, but their sprite animations do. Ultimate skills tend to have longer animations (it’s meant to be flashy). Conversely, consider turning on Ultimate Auto for units like Lohengrin and Enya, who have little to no animations on their Ultimate if you need the damage, but account for an additional hour of farming time.
SH3 Core Team
Updated SH3 Core
Mode: General PVE || Date Added: 26-Oct-2025
- Anessa /
Lua (Lisa Card).![Lua]()
- Kay (Anessa Card) - Can be removed once you notice she isn't able to hit the mobs anymore.
![Kay]()
- Nymue (Merlin/Vivi/Lilith Card)
![Nymue]()
Additional / Alternative for SH3
- Ria
![Ria]()
- Enya (Turn on ultimate only for Enya, Everyone else is off).
![Enya]()
- Lohengrin (Turn on ultimate only for Lohen, Everyone else is off).
![Lohengrin]()
Core Pets
- Lohen / Phoenix [Front]
- Highest ATK% Pets.
Note
All chars assume the use of Target II or III weapons. It is better to use fewer characters if possible to minimise animation delay between waves.
SH3 vs SH8 [1 Hour Test]
Often a hotly debated topic, the short answer is whatever you require more of.
SH3
- + Highest mob densities
- + Drops more gold, cubes, and powder overall
- + Easier to optimise clear speed.
- - Does not drop Legendary gear. Consumes gold for Legendary cube conversion.
SH8
- + Drops Legendary Gear
- + More gold gained overall
- - Lower mob density
SH3 - Kay (Anessa), Lua (Lisa), Nymue(Merlin)

- 4.3M Gold
- 954,000 Gold after deducting the crafting cost.
- 41,575 Fairy Powder
- 743 Rare Cubes
- 148 Heroic Cubes + (-1,036,000 Gold)
- 184 Heroic Cubes
- 332 Heroic Cubes (From Rare Upgrade)
- 66 Legendary Cubes + (-2,310,000 Gold)
SH8 - Kay (Anessa), Lua (Lisa), Ria (Lilith), Lohen (Lohen), NEO (Isabel)

- 3.8M Gold
- 2,022,000 Gold after deducting the crafting cost
- 21,850 Fairy Powder
- +15,625 Fairy Powder (From Dismantle)
- 37,475 Fairy Powder in Total
- 394 Rare Cubes
- 79 Heroic Cubes + (-553,000 Gold)
- 96 Heroic Cubes
- 175 Heroic Cubes (From Rare Upgrade)
- +35 Legendary Cubes + (-1,225,000 Gold)
- 25 Legendary Cubes
- 60 Legendary Cubes (From Heroic Upgrades)
Thus to summarize
SH3 yields the following in a 1-hour test:
- 66 Legendary Cubes
- 954,000 Gold
- 41,575 Fairy Powder
SH8 yields the following in a 1-hour test:
- 60 Legendary Cubes
- 2,022,000 Gold
- 37,475 Fairy Powder
Notes
- Rare Cubes -> Heroic Cubes uses 5 Rare + 7000 Gold.
- Heroic Cubes -> Legendary Cubes uses 5 Heroic Cubes/25 Rare Cubes + 35000 Gold.
- Other mats are irrelevant.
- Assumes the use of Stonehenge Subscription.
- Assumes the use of the best comps that can 1-shot waves with minimal animation locks.
TLDR: SH3 is still better in our tests with an hour sample. If you don’t consider the gold income. Thus - SH11 > SH3 > Any other SH.
SH11/13 Character Options
SH11 / 13 Timer Team
Mode: General PVE || Date Added: 3-Mar-2026
Characters
Pets



About the team
Team composed of characters with 12s Cooldown on Active skill. Lessens the animation delay on the active skill usage due to everyone being on the same cooldown.
Ultimate order
Ult Skills OFF
Gear & Investment
Lueira - Infinity Staff & Mirror Armor
Lohengrin - Agnes Armor & Dual Blades
Vivien - Thunderclap & Red Hare
Circe - Thunderclap
Nesha - Sagittarius
Substitutions
Vivien's card can be subsituted with Merlin or Ran card if your Vivien is somehow still getting hit.
SH11 Sample Team
Mode: General PVE || Date Added: 26-Oct-2025
Characters
Pets



About the team
Very depenndent on your account progression. Prioritze +ATK Cards over ASPD if you are below lv340.
Ultimate order
Lohengrin Only Ult
Gear & Investment
Lohengrin: Dual Blades, Agnes Armor
Lua, Lilith & Anessa: Holyfire Armor
NEO Bedivere: Red Hare, Holyfire Armor, Failnaught
Substitutions
Eva, Lisa, Ria, Cristina

For the longest time, SH11 had no Core-Team due to the high-level mobs in this stage. The mobs here are all shock type and level 318. You will be able to farm there efficiently starting at Account Sync Lvl 300 (removing the level penalty), but additional levels and stats will make it more efficient.
However, recent development and tests has shown a big difference on the usual SH11 Teams if you use a very specific comp that is built around Characters that has same 12s Active Skill cooldown to reduce the amount of times of after cast delays per waves. The team above is currently the core team once you have enough investment on the Characters above.
It will likely depend on your account's progression, but we have listed characters that are potentially best used in Stonehenge 11 in no particular order.


































