Crit Rate > Cosmos DMG % > Crit DMG > ATK %
Crit DMG > Crit Rate > DMG % > ATK % > ATK
The Boss of Eibon, who doesn't seem to be very sober.
To learn more about Hotori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Hotori has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
May 27th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Hotori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams & Synergy
Awakenings & Calcs
Profile
Misty Moon Style
Basic Attack: Misty Moon Style
Wields her weapon and performs up to 5 consecutive attacks, dealing Cosmos DMG.
Basic Attack: Non-Closed Timepiece
Displays a Non-Closed Timepiece when Hotori is switched in. Rotates its pointer slowly clockwise over time, accumulating energy. Caps the energy the Non-Closed Timepiece can accumulate at 120.
Basic Attack: Rippling Waves
Hold Basic Attack in combat to trigger. Gracefully dashes forward and attacks, dealing 4 instances of Cosmos DMG to an area.
Basic Attack: Crescent
Wields the weapon mid-air and plunges, dealing 1 instance of Cosmos DMG to an area upon impact. Increases DMG based on fall height, up to 200%.
Critical Riposte: Half Moment
Triggers when using Misty Moon Style after a Critical Dodge. Raises the umbrella to counterattack opponents instantly, dealing 1 instance of Cosmos DMG and reducing Break.
"Finally, someone clueless comes along who actually wants to buy something from the shop, but if it wasn't for Daffodil refusing to budge, hmph — this month's sales wouldn't be a big fat zero." "That little brat, didn't you see what kind of price he was trying to haggle? He's treating our Eibon like we're some charity case! I was being nice not calling Daff over to rough him up!"
[Non-Closed Timepiece]: Hotori's special energy bar for casting Time Skills.
Present Replay
Requires no cooldown for Present Replay.
Allows Hotori to spend 60 Non-Closed Timepiece energy to cast Present Replay when energy is greater than 60. Deals 7 instances of Cosmos DMG to an area. Records Support Skills and Redirect Skills used by allies for the next 5s, appreciating up to 3 timings per use, with each character recorded at most once.
When Chiz is in the Surplus state, pressing casts Redirect Skill: Pink Paws Priority Principle. Stops recording after the pointer rewinds a certain amount, and continues rewinding a fixed amount if recording completes early. Clears records when entering or leaving battle. Overwrites existing records when using Present Replay again.
Observe and Witness
[Non-Closed Timepiece]: Hotori's special energy bar for casting Time Skills.
World's Tide
Has no cooldown or Ultimate Energy cost for World's Tide.
Allows Hotori to unleash World's Tide when Non-Closed Timepiece energy is fully charged, dealing 10 instances of Cosmos DMG to an area. Draws a katana from the umbrella handle and changes attack mode. Slows surrounding time to near standstill for a period, disabling character switching. Cleanses any received time control debuffs and grants immunity to time control debuffs during Time Stop.
Replays all attacks recorded by Present Replay 1 time and clears the records if any exist. Rewinds the Non-Closed Timepiece pointer continuously during Time Stop. Builds combo stacks with Hotori's Katana attacks, increasing damage per hit. Deals Finisher DMG when combo stacks reach 10. Ends time stop when the pointer rewinds completely or when Finisher DMG is dealt.
Then — proceed toward the predetermined future.
[Non-Closed Timepiece]: Hotori's special energy bar for casting Time Skills.
Shopkeeper's Authority
Time to teach these rude guests some manners. Throws the umbrella, dealing 1 instance of Cosmos DMG to an area.
For Hotori, this is merely a small display of her abilities, but difficult customers who threaten to complain will learn exactly what this humble little shop dares to impose such strict terms.
Ghost Orchid Crest
Blossom Enhancement: Prevents Vita Bud attacks from pausing during Time Stop.
At least when this proprietress, who can usually chatter on endlessly about every penny, finally quiets down and sits peacefully sipping wine while admiring the moon, you can still notice — she is an elegant and graceful person.
All Treasures Under Heaven
Increases World's Tide's Finisher DMG Ratio by 100%.
Cheers! Celebrate! Let's — let's celebrate again! My treasures — my precious treasures — they're all mine now! Deal — deal! Hehehe — hic — guard them well — for me — 2×2=4!
Flourish
Awakening 1
Distant Memories
Awakening 2
Momentary Gaze
Awakening 3
Scattered Relics
Awakening 4
[Non-Closed Timepiece]: Hotori's special energy bar for casting Time Skills.
All-Seeing
Awakening 5
Time Takes Away
Awakening 6
Eternity Shattered
3-Awakening Bonus
The Ultimate Treasure of Clear Understanding
6-Awakening Bonus
Hotori Life skills aren't available yet. They will be added soon!
Type III Specialization
Hotori images aren't available yet. They will be added soon!
Review
Her Ultimate has HUGE damage potential makes for a great damage window.
Time Stop pauses the fight timer also, great for Beyond the Rails for example.
Present Replay records your ally skills and fires them again for free inside Time Stop.
She cleanses time control debuffs and grants immunity during Time Stop.
The time stop also works in the Overworld.
You can’t switch out after using her Ultimate until Time Stop is over.
The recording window for skills can be somewhat tight.
Hotori is a Cosmos character with a very unique time-based mechanic. She relies on something called Non-Closed Timepiece, which is essentially her energy bar for casting her Time Skills. This is an automatic process that builds passively over time whether she is on or off the field, as attacking will not generate any energy. Energy also builds outside of combat.
With your skill Present Replay when you cast it you can record Support Skills or Redirect Skills used by your allies for the next five seconds and can get up to 3 character's moves (once per character). It's worth noting that Present Replay only needs 60 energy to cast while her Ultimate needs the full 120 and they uniquely don't have cooldowns. It's a setup for you to then replay these moves later for a burst and such. Aside from that her skill is also a normal AOE dmg attack.
Her Ultimate is where the replay itself happens and it occurs when your Non-Closed Timepiece energy bar is at max. When activating it, it slows down time and during this Time Stop state, she replays all recorded actions. She also changes her weapon from an umbrella to a katana which essentially boosts her damage. So as all the actions you recorded are replaying you are attacking to deal a whole bunch of burst damage by stacking your combos up to 10 which also ends your time stop. From completely 0 energy, it takes about 20 seconds to fully charge, and another 15 after using Present Replay before you can hit your Ultimate, so around 35 second cycle between bursts.
During the time stop, the fight timer will not move, making it useful for any time-based modes like Beyond the Rails. Not only that, but when her Ultimate replays another character’s skill, it can also repeat that skill’s effect. For example, replaying Hotori (MC)’s skill with her Ultimate will refill the cycle for MC again.
She will also cleanse any received time control debuffs and grant immunity to time control debuffs during Time Stop.
She works great in Blossom teams and should probably be in one, her Blossom Enhancement makes it so that the Vita Bud attacks won't be paused during Time Stop. However, it’s not her only option, and this can be a bit harder to set up than some alternative teams.
She's essentially a burst DPS, whose ultimate locks her on field to deal massive damage herself, but you'll want a strong on-field carry to handle damage outside of her burst windows.
Endgame PVE
Best Build
For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Hotori best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Increases ATK by 16/20/24/28/32/%.
Enters Wastelab and clears current Wastetime when the wearer casts a Redirect Skill. While in Wastelab, allies gain 1 stack of Wastetime each time they use a Redirect or Support Skill, up to 3 stacks. When the wearer uses their Ultimate in Wastelab, they exit Wastelab and consume all Wastetime, increasing Ultimate Crit DMG by 24/30/36/42/48%, plus an additional 8/10/12/14/16% per Wastetime consumed. Consuming 3 Wastetime stacks at once grants an extra 12/15/18/21/24% DEF Ignore for 70s.
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Increases ATK by 16/20/24/28/32/%.
Enters Wastelab and clears current Wastetime when the wearer casts a Redirect Skill. While in Wastelab, allies gain 1 stack of Wastetime each time they use a Redirect or Support Skill, up to 3 stacks. When the wearer uses their Ultimate in Wastelab, they exit Wastelab and consume all Wastetime, increasing Ultimate Crit DMG by 24/30/36/42/48%, plus an additional 8/10/12/14/16% per Wastetime consumed. Consuming 3 Wastetime stacks at once grants an extra 12/15/18/21/24% DEF Ignore for 70s.
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Hotori's Signature Arc and her best option. Provides ATK, Crit Rate, and an additional ATK% boost. Its passive fits naturally into her gameplan, as casting Present Replay enters Wastelab and since you'll be switching into allies to record their skills anyway, you'll be building Wastetime stacks in the process. Her Ultimate then consumes them all to boost her Ultimate Crit DMG and grant DEF Ignore at max stacks, making it a perfect fit for her burst windows.
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
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Calculations for the M5 version of this Arc.
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
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A solid Battle Pass option for many characters. Provides Hotori with ATK and Crit Rate, while also granting a 25%+ ATK boost after using her Ultimate, which is the entire goal of her kit. Since her Ultimate is her main source of damage, this ends up being a solid boost to her burst windows and a good option if you have bought the Battle Pass and decide to pick it. It's a great second option, if you don't have her signature arc.
Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.
Source: -
Calculations for the M5 version of this Arc.
Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.
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You have to buy this Arc unfortunately, but it's a good option if you have it. While it doesn't provide as much ATK or Crit Rate as her Signature, it still offers an overall buff to her Cosmos damage specifically for her Redirect Skill and Ultimate, which is the most important part. On top of that, it also buffs her Cycle Intensity, which helps support the team by allowing for more Esper Cycles.
Increases ATK by 15/17.5/20/22.5/25%.
Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
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F2P alternative, though the boss required to obtain it is no pushover and realistically you won't be obtaining it for a while. Increases Hotori's ATK and damage dealt to Bosses, with Officer Whisker dealing additional damage alongside her based on her ATK. The better of the two F2P options for personal damage, though her Signature and Battle Pass provide more damage specifically built around her Ultimate, which is her main focus.
Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
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F2P alternative. While Hotori won't benefit from the Psyche DMG-related effects, rendering a decent chunk of this Arc useless, her low field time nature fits well with it, as it increases the active character's ATK while she's off-field and boosts her own damage slightly when on-field. However, it won't boost her personal damage by as high an amount as other Arcs as it's more of a support option.
Required pieces:
Best for Hotori’s personal damage, since a large portion of her damage is from her ultimate.
Crit Rate > Cosmos DMG % > Crit DMG > ATK %
Crit DMG > Crit Rate > DMG % > ATK % > ATK
HP: 20,000+
ATK: 2200+
Crit Rate: 70%+
Crit DMG: 90%+
Universal DMG: 10%+
Cosmos DMG: 60%+
Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Increases wearer's ATK by 30/35/40/45/50%.
Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Increases wearer's ATK by 12/13/14/15/16% for 10s when casting a Redirect Skill. Triggers up to once every 20s.
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
Increases ATK by 15/17.5/20/22.5/25%.
Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
Increases ATK by 16/20/24/28/32/%.
Enters Wastelab and clears current Wastetime when the wearer casts a Redirect Skill. While in Wastelab, allies gain 1 stack of Wastetime each time they use a Redirect or Support Skill, up to 3 stacks. When the wearer uses their Ultimate in Wastelab, they exit Wastelab and consume all Wastetime, increasing Ultimate Crit DMG by 24/30/36/42/48%, plus an additional 8/10/12/14/16% per Wastetime consumed. Consuming 3 Wastetime stacks at once grants an extra 12/15/18/21/24% DEF Ignore for 70s.
Increases Anima DMG by 15/17.5/20/22.5/25%.
Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.
Increases ATK by 20/24/28/32/36% when the wearer's HP is above 50%.
Increases DEF by 20/24/28/32/36% when HP is below 50%.
Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.
Increases Break Intensity by 90/108/126/144/162 for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Unlocks Arc: Picky.
Arc: Picky — Summons Picky to unlock all nearby lockable objects.
Increases HP by 24/28/32/36/40%.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s.
3. Recovers 10/12.5/15/17.5/20% HP for all team members.
Triggers once every 30s.
Increases Cosmos DMG Bonus by 10% for each Type III Module equipped.
Required pieces:Passive 1 > Ultimate > Passive 2 = Skill > Support = Basics
Hotori guide videos aren't available yet.
Teams & Synergy
Blossom Team
This team focuses on generating as many Blossoms as possible through Esper Zero's Instant Cycle ability on their Skill and Hotori being able to repeat this skill during her Time Stop, while Jiuyuan and Nanally both have Blossom enhancements to amplify the damage from each proc.
Rotation information: When Hotori has max energy, spend half to use her Skill and begin recording teammate skills. Within the 5-second window, you are aiming to: Use MC’s skill to fill the cycle bar and Ultimate to proc Speedy Hedgehog, then switch to Jiuyuan and proc Blossom, then switch to Nanally to use her skill and Ultimate. Spend a bit of time on Nanally to use her Underboss follow-up attacks, and by the time her enhanced basics run out, Hotori’s Ultimate should be available to cast. This Ultimate will recast everyone’s skill, dealing more damage from Nanally’s skill and refilling MC’s Cycle bar again. Before the time that Hotori’s ult fills again, you’ll want to swap into Nanally for any Blossom procs to give her additional energy and use Jiuyuan’s Ult and skill. This repeats when Hotori has max energy again.
Charge Team
This team uses Hotori's skill replays to double up everyone's secondary effects, giving Hathor extra stacks, Jiuyuan extra bullets, and generating additional Esper Cycles, while also allowing for Charge procs to feed Hathor extra energy for more Ultimate uses.
Rotation information: When Hotori has max energy, spend half to use her Skill and begin recording teammate skills. Within the 5-second window, you are aiming to: Use MC’s skill to fill the cycle bar and Ultimate to proc Speedy Hedgehog, then switch to Jiuyuan and proc Blossom, then switch to Hathor and use her skill. While waiting for the rest of Hotori’s energy to refill, we can use Jiuyuan’s ult, skill, and attachments. When available, swap back to Hotori and use her Ultimate. This Ultimate will recast everyone’s skill, providing 2 more feathers to Hathor and refilling MC’s Cycle bar again. You’ll want to immediately swap to Hathor and use her Ult and 3 enhanced skills to try to get them into the Speedy Hedgehog buff window from MC's Ult. In the remaining downtime on Hotori’s Ultimate, you can swap between characters to proc charge and fill everyone’s Ultimate again.
Awakening & Calculations
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
Time Takes Away (A6) = Momentary Gaze (A3) > Flourish (A1) = All=Seeing (A5) > Distant Memories (A2) = Scattered Relics (A4)
Hotori is strong without her dupes, but if you do get some, Time Takes Away (A6) and Momentary Gaze (A3) are the ones you want first. Time Takes Away (A6) lets Hotori ignore a chunk of enemy DEF during Time Stop, and given that Time Stop is where all her big damage happens, this benefits her a lot. Momentary Gaze (A3) recovers the energy spent on Present Replay after each recording, our calc is assuming +1 Ultimate without replays.Flourish (A1) boosts her damage during Time Stop for each skill she recorded going into it with Present Replay. Since you'll ideally always be going in with a full three stack, this is consistently active and adds up to a strong gain during her most important window.
She's more of a burst DPS than a carry, so she won't always be on the field, and All-Seeing (A5)'s 15% team-wide damage buff applies even when she isn't. This makes it very helpful for whoever you're running alongside her, though keep in mind it only activates when there's a single enemy on the field, so it loses value in AoE content. A1 will work in any fight, so it’s easy to just leave it on if you don’t like switching around. However, if you know you’re going to be using her in a single-target fight, I’d pick A5 instead.
Distant Memories (A2) on the other hand is a flat damage boost during Time Stop but the team DMG gains are more modest, but it works in more situations than All-Seeing.
Scattered Relics (A4) grants extra energy to her Non-Closed Timepiece whenever enemies are defeated. It does nothing in single target, but in AoE content it helps her cycle Ultimates faster and re-enter Time Stop sooner. If you’re having trouble clearing AoE mobs, you can turn this on.
If you somehow get her full dupes (R6) which will be hard unless you’re a whale, she'll give you a free 30% ATK buff for all team members when she's simply on the team.
Hotori dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.
Boosts her damage during Time Stop for each skill she recorded going into it with Present Replay. If you manage to record a full three stack before hitting her Ultimate it's a big gain.
A flat damage boost during Time Stop. Simple and straightforward but the actual team DMG gains are pretty modest compared to her other awakenings, making it one of the lower priority awakening for her.
Recovers the energy spent on Present Replay after completing a recording. How much value you get out of it will depend on how consistently you can get that extra Ultimate off.
Grants extra energy to her Non-Closed Timepiece for every enemy defeated. Does absolutely nothing in single target content, but in AoE situations it can help her Ultimate cycle faster. Entirely dependent on what content you're running.
A team-wide damage buff against single targets that applies even when Hotori isn't on the field. Since she's a burst DPS and won't always be active, this is consistently useful for the whole team, making it her best awakening overall.
Lets Hotori ignore a chunk of enemy DEF during Time Stop, which is exactly where you want it since that's where all her big damage happens. A straightforward and impactful awakening that directly amplifies her strongest window.
R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.
Grants the entire team 20% ATK as long as Hotori is on the team and alive. There are no other conditions and it's a solid boost, but good luck getting this if you're not a whale.
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Calculations for the M5 version of this Arc.