Cycle Intensity > Crit Rate > Crit DMG > ATK %
Cycle Intensity > Crit Rate > Crit DMG > DMG % > ATK % > ATK
To learn more about Zero check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Zero has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
May 4th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Zero check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams & Synergy
Awakenings & Calcs
Profile
Appraisal
Basic Attack: Appraisal - Severance
Channels energy through the weapon, performing up to 5 consecutive attacks that deal Cosmos DMG.
Basic Attack: Appraisal - Break
Wields the weapon mid-air and plunges, dealing 1 instance of Cosmos DMG to an area upon impact. Increases DMG based on fall height, up to 200%.
Critical Riposte: Flash of Inspiration
Triggers when using Appraisal - Severance after a Critical Dodge. Seizes the opening from the enemy's missed attack and swings the weapon to counter, dealing 1 instance of Cosmos DMG to an area and reducing Break.
Handling a sword is the only way I feel in control.
Appraise and Engrave
Opening, exposed! Performs 3 consecutive weapon strikes. Leaps into the air to charge. Fires an Esper Cannon that deals 1 instance of Cosmos DMG to an area. Deals an additional 1 instance of Cosmos DMG to the first enemy hit whose level is below Zero's own level.
A surreal scene, outlined in slashes, emerges from thin air.
Divide by Zero
Sweeps away the unseen lines that connect the Nexus in a dance of blades. Deals multiple instances of Cosmos DMG to an area.
I sense an Anomaly Nexus, bound by invisible, silent, intangible ties… All severed in an instant with a single graceful strike.
Rift Blossom
Slashes through space and detonates a rift, dealing 2 instances of Cosmos DMG to an area.
Appraiser
Charge Enhancement: Restores HP equal to 50% of Zero's Base ATK when the active character gains Ultimate Energy.
Where will this ability to read and understand anomalies lead me?
Anomaly Perception
Ultimate: Divide by Zero damage increases by 25%.
Zeroth Sense Synchronization
Blooming Gaze
Awakening 1
Finding the Calling
Awakening 2
Anomalies Record
Awakening 3
Undecided Factors
Awakening 4
Theopneustos
Awakening 5
Deceptive Liberation
Awakening 6
Discern
3-Awakening Bonus
Zero Display
6-Awakening Bonus
Five-Star Paragon
Level 1: Increases Affinity gained from Gifts by 5% when Bond Level is 4 or below.
Level 2: Increases Affinity gained from Gifts by 5% when Bond Level is 5 or below.
Level 3: Increases Affinity gained from Gifts by 5% when Bond Level is 6 or below.
Level 4: Increases Affinity gained from Gifts by 5% when Bond Level is 7 or below.
Level 5: Increases Affinity gained from Gifts by 5% when Bond Level is 8 or below.
Zero Traits aren't available. The character either doesn't have a Trait or we need to add it still.
Type III Specialization
Zero images aren't available yet. They will be added soon!
Review
Instantly enables Esper Cycles with Skill, making rotations much smoother
Their Cosmos Attribute aligns well with their gameplay as it’s the most middle of the upper cycle enabling good rotation values for Blossom, Remora or Charge compositions.
Low investment character and easy to use.
Doesn't have many additional effects or uniqueness to their kit aside from the Cycle Rate.
Our MC, Zero, is of course the character you start with. They are a Cosmos Attribute character who performs in the Damage role, at least that is what it says officially. Realistically though, Zero will not be a main damage dealer for the team. Even though their damage is fine, their real specialty lies in their skill, Appraise and Engrave.
It deals damage like most skills do, and from reading the description you might not see why it is so special, but it has a 100 Cycle Rate, meaning every time you use it you will instantly be able to form an Esper Cycle.
As a Cosmos character, Zero will fit in Blossom, Remora, and Charge compositions, and the ability to fill the Esper Cycle immediately is very strong and makes rotation cycles much easier. Each rotation only requires casting Ultimate plus Skill. After the Skill instantly fills the meter, you swap to the next character that needs to trigger the reaction.
As the MC, you of course will get all your Awakenings for free which includes DMG boosts and better Ultimate Energy gain, etc. Once you get all the Awakenings, you unlock Resonance 2, Zero Display, which grants the whole team a DMG increase every time they trigger a Cosmos Esper Cycle, which is essentially Zero’s main purpose.
Simple to use and a great character for simplifying Esper Cycle rotations, and also the first character you get.
Endgame PVE
Best Build
For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Zero best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Increases wearer's ATK by 30/35/40/45/50%.
Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Source: -
Increases wearer's ATK by 30/35/40/45/50%.
Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Source: -
This is typically the best option for the team, since obtaining energy can be difficult for a lot of characters. However, it does not function in single target content.
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
Source: -
One of the Battlepass Arcs. It is a good secondary option for Zero.
Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.
Source: -
Provides Zero with stats needed to deal good personal damage and support the team via Cycles.
Increases ATK by 15/17.5/20/22.5/25%.
Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
Source: -
Another decent option for Zero's personal damage since it increases attack and damage dealt to bosses.
Increases HP by 24/28/32/36/40%.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s.
3. Recovers 10/12.5/15/17.5/20% HP for all team members.
Triggers once every 30s.
Source: -
Allows Zero to take on a more defensive, pseudo-healer role.
Required pieces:
A great option if there aren’t other users in the team. Haniel using Devil's Blood: Curse when paired together.
Required pieces:
Provides Zero with Defense shred, which is a valuable damage booster.
Required pieces:
100% uptime is possible with Anima units in the team. The large amount of crit damage contributes a lot to MC's personal damage.
Required pieces:
Solely provides 35% attack. It's a decent set to use while farming for one of the others.
Cycle Intensity > Crit Rate > Crit DMG > ATK %
Cycle Intensity > Crit Rate > Crit DMG > DMG % > ATK % > ATK
Crit Rate > Crit DMG > ATK %
Crit DMG > Crit Rate > DMG % > ATK % > ATK
HP: 20,000+
ATK: 2000+
Crit Rate: 45%+
Crit DMG: 90%+
Universal DMG: 10%+
Cycle Intensity: 250+
HP: 20,000+
ATK: 2600+
Crit Rate: 45%+
Crit DMG: 100%+
Universal DMG: 10%+
Cycle Intensity: 50+
Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Increases wearer's ATK by 30/35/40/45/50%.
Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Increases wearer's ATK by 12/13/14/15/16% for 10s when casting a Redirect Skill. Triggers up to once every 20s.
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
Increases ATK by 15/17.5/20/22.5/25%.
Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
Increases ATK by 16/20/24/28/32/%.
Enters Wastelab and clears current Wastetime when the wearer casts a Redirect Skill. While in Wastelab, allies gain 1 stack of Wastetime each time they use a Redirect or Support Skill, up to 3 stacks. When the wearer uses their Ultimate in Wastelab, they exit Wastelab and consume all Wastetime, increasing Ultimate Crit DMG by 24/30/36/42/48%, plus an additional 8/10/12/14/16% per Wastetime consumed. Consuming 3 Wastetime stacks at once grants an extra 12/15/18/21/24% DEF Ignore for 70s.
Increases Anima DMG by 15/17.5/20/22.5/25%.
Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.
Increases ATK by 20/24/28/32/36% when the wearer's HP is above 50%.
Increases DEF by 20/24/28/32/36% when HP is below 50%.
Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.
Increases Break Intensity by 90/108/126/144/162 for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Unlocks Arc: Picky.
Arc: Picky — Summons Picky to unlock all nearby lockable objects.
Increases HP by 24/28/32/36/40%.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s.
3. Recovers 10/12.5/15/17.5/20% HP for all team members.
Triggers once every 30s.
Increases ATK by 10% for each Type III Module equipped.
Required pieces:Passive 2 > Ultimate = Skill > Support > Basics > Passive 1
Zero guide videos aren't available yet.
Teams & Synergy
Awakening & Calculations
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
Finding the Calling (A2) > Anomalies Record (A3) > Undecided Factors (A4) = Theoneustos (A5) > The last two left
You’ll be getting all of MC’s Awakenings, so no need to stress about it too much, honestly.
Finding the Calling (A2) is likely the one you should grab first as it will have you get back your Ultimate faster, the rest of awakening while decent aren’t like huge increases though. Anomalies Record (A3), Undecided Factors (A4) and Theoneustos (A5) can provide decent DMG increases.
The other awakenings don’t provide much of a notable increase in performance, but of course still grab them. Especially when you get R2, which will grant the entire team an ATK buff every time Zero triggers any Cosmos Esper Cycle.
Zero dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.
This deals an extra hit against enemies at a lower level than Zero on the first strike, ignoring a large portion of their DEF. Unfortunately this does nothing against the bosses you'll actually be fighting since the max character level exceeds them, making this essentially a dead awakening in most relevant content.
This grants extra Ultimate Energy after successfully casting Appraise and Engrave, getting your Ultimate back faster. This is likely the one you want first since getting back your Ultimate faster directly feeds into how smoothly your rotation cycles run. Assumes +1 Ultimate for the calc.
This gives a significant Crit Chance boost to Divide by Zero. It's a solid damage pickup and a good next priority, though depending on how many Crit Rate substats you have stacked, a Crit DMG mainstat can actually edge this out in value.
This scales Divide by Zero's damage based on Zero's Base ATK up to a cap. It's a decent DMG boost that rewards investing into Zero's ATK, and while it's not something you rush it's a fine pickup once you have A2 and A3 sorted.
This gives Zero an ATK boost for a short window after triggering their Support Skill. It's the smallest gain of the bunch and pretty situational, so it sits at the lower end of the priority list but still worth grabbing eventually.
This increases the Extra DMG Ratio of Appraise and Engrave. Same situation as A1 though, it does nothing against the bosses you'll actually be playing against since it only applies to enemies below your level, making this another dead slot in practice.
R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.
When Zero triggers any Cosmos Esper Cycle, the whole team gets an ATK buff for a decent duration. This is essentially Zero's main purpose as a character, and since triggering Esper Cycles is exactly what they're built to do, keeping this buff up consistently is very natural to their playstyle. Calculations are Raw Gain with no other Awakens included.
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Calculations for the M5 version of this Arc.