Neverness To Everness (NTE)ZeroBuild and Guide

Character
Introduction

Best guide and build for Zero from Neverness To Everness (NTE). Zero is an
S
rarity character from the
Cosmos
Cosmos attribute who performs the
Damage
Damage role in combat. Their Arc Compatibility is Solid. This guide provides a comprehensive overview of Zero's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.

To learn more about Zero check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Zero has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

May 4th, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Zero check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams & Synergy

Awakenings & Calcs

Profile

Skills
Active skills
Support skill & Passives
Basic Attack

Appraisal

Basic Attack: Appraisal - Severance

  • Channels energy through the weapon, performing up to 5 consecutive attacks that deal Cosmos DMG.

Basic Attack: Appraisal - Break

  • Wields the weapon mid-air and plunges, dealing 1 instance of Cosmos DMG to an area upon impact. Increases DMG based on fall height, up to 200%.

Critical Riposte: Flash of Inspiration

  • Triggers when using Appraisal - Severance after a Critical Dodge. Seizes the opening from the enemy's missed attack and swings the weapon to counter, dealing 1 instance of Cosmos DMG to an area and reducing Break.

Handling a sword is the only way I feel in control.

1st Instance Ratio
19.2%
2nd Instance Ratio
22.4% + 16.8% ×2
3rd Instance Ratio
14.3% + 17.6%
4th Instance Ratio
32.5% + 39.6% + 39.1%
5th Instance Ratio
69.4%
Plunge DMG Ratio
65%
Cycle Rate
24
Critical Riposte Ratio
150%
Skill

Appraise and Engrave

Opening, exposed! Performs 3 consecutive weapon strikes. Leaps into the air to charge. Fires an Esper Cannon that deals 1 instance of Cosmos DMG to an area. Deals an additional 1 instance of Cosmos DMG to the first enemy hit whose level is below Zero's own level.

A surreal scene, outlined in slashes, emerges from thin air.

Weapon Strike Ratio
20% + 20% + 125.6% + 134.4%
Extra DMG Ratio
200%
CD
16s
Cycle Rate
100
Ultimate

Divide by Zero

Sweeps away the unseen lines that connect the Nexus in a dance of blades. Deals multiple instances of Cosmos DMG to an area.

I sense an Anomaly Nexus, bound by invisible, silent, intangible ties… All severed in an instant with a single graceful strike.

DMG Ratio
132.7% + 5.3% ×4 + 177.5% + 168.6%
CD
15s
Costs Ultimate Energy
100
Support Skill

Rift Blossom

Slashes through space and detonates a rift, dealing 2 instances of Cosmos DMG to an area.

DMG Ratio
83.7% + 116.3%
Passive

Appraiser

Charge Enhancement: Restores HP equal to 50% of Zero's Base ATK when the active character gains Ultimate Energy.

Where will this ability to read and understand anomalies lead me?

Passive

Anomaly Perception

Ultimate: Divide by Zero damage increases by 25%.

Zeroth Sense Synchronization

Awakening
Awakenings Effects
A1

Blooming Gaze

Awakening 1

Deals 1 additional hit of 200% ATK to enemies of lower level on first hit. This damage ignores 75% of the target's DEF.
A2

Finding the Calling

Awakening 2

Grants an additional 8 Ultimate Energy after successfully casting Appraise and Engrave.
A3

Anomalies Record

Awakening 3

Increases Divide by Zero's Crit Chance by 50%.
A4

Undecided Factors

Awakening 4

Every 1 point of Zero's Base ATK increases Ultimate: Divide by Zero damage by 0.1%, up to a maximum of 25%.
A5

Theopneustos

Awakening 5

Increases Zero's ATK by 10% for 20s when triggering Support Skill.
A6

Deceptive Liberation

Awakening 6

Increases Extra DMG Ratio of Appraise and Engrave to 300% of ATK.
Resonance Effects
R1

Discern

3-Awakening Bonus

Increases the skill level of Appraisal, Appraise and Engrave, and Divide by Zero by 1.
R2

Zero Display

6-Awakening Bonus

Grants the team 12% ATK for 20s when Zero triggers any Cosmos Esper Cycle.
Life Skills
Life Skill

Five-Star Paragon

Level 1: Increases Affinity gained from Gifts by 5% when Bond Level is 4 or below.

Level 2: Increases Affinity gained from Gifts by 5% when Bond Level is 5 or below.

Level 3: Increases Affinity gained from Gifts by 5% when Bond Level is 6 or below.

Level 4: Increases Affinity gained from Gifts by 5% when Bond Level is 7 or below.

Level 5: Increases Affinity gained from Gifts by 5% when Bond Level is 8 or below.

Trait

Zero Traits aren't available. The character either doesn't have a Trait or we need to add it still.

Console
Console

Type III Specialization

Increases ATK by 10% for each Type III Module equipped.
Voice Actors
ENG
Suzie Yeung & Hunter McCoy
JPN
内田真礼 & 内田雄馬
CN
曾彤 & 马洋
KR
이은조 & 박기욱
Gallery

Zero images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Instantly enables Esper Cycles with Skill, making rotations much smoother

  • Their Cosmos Attribute aligns well with their gameplay as it’s the most middle of the upper cycle enabling good rotation values for Blossom, Remora or Charge compositions.

  • Low investment character and easy to use.

Cons

  • Doesn't have many additional effects or uniqueness to their kit aside from the Cycle Rate.

Review

Our MC, Zero, is of course the character you start with. They are a Cosmos Attribute character who performs in the Damage role, at least that is what it says officially. Realistically though, Zero will not be a main damage dealer for the team. Even though their damage is fine, their real specialty lies in their skill, Appraise and Engrave.

It deals damage like most skills do, and from reading the description you might not see why it is so special, but it has a 100 Cycle Rate, meaning every time you use it you will instantly be able to form an Esper Cycle.

As a Cosmos character, Zero will fit in Blossom, Remora, and Charge compositions, and the ability to fill the Esper Cycle immediately is very strong and makes rotation cycles much easier. Each rotation only requires casting Ultimate plus Skill. After the Skill instantly fills the meter, you swap to the next character that needs to trigger the reaction.

As the MC, you of course will get all your Awakenings for free which includes DMG boosts and better Ultimate Energy gain, etc. Once you get all the Awakenings, you unlock Resonance 2, Zero Display, which grants the whole team a DMG increase every time they trigger a Cosmos Esper Cycle, which is essentially Zero’s main purpose.

Simple to use and a great character for simplifying Esper Cycle rotations, and also the first character you get.

Ratings
Hybrid [A3+]
T0

Endgame PVE

Best Build

Collaboration Disclaimer
Best Arcs (Weapons)

Zero best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.

1
Team 100.65%

Increases wearer's ATK by 30/35/40/45/50%.

Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Source: -

Calculations for the M5 version of this Arc.

2
Team 100.00%

Increases wearer's ATK by 30/35/40/45/50%.

Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Source: -

This is typically the best option for the team, since obtaining energy can be difficult for a lot of characters. However, it does not function in single target content.

3
Team 99.06%

Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.

Source: -

One of the Battlepass Arcs. It is a good secondary option for Zero.

4
Team 98.84%

Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.

Source: -

Provides Zero with stats needed to deal good personal damage and support the team via Cycles.

5
Team 98.68%

Increases ATK by 15/17.5/20/22.5/25%.

Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.

Source: -

Another decent option for Zero's personal damage since it increases attack and damage dealt to bosses.

6

Increases HP by 24/28/32/36/40%.

Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s.
3. Recovers 10/12.5/15/17.5/20% HP for all team members.
Triggers once every 30s.

Source: -

Allows Zero to take on a more defensive, pseudo-healer role.

Best Cartridges
1
Team 101.28%

(2)
Charge Efficiency +12%.
(4)
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Required pieces:

Piece
Piece
Piece
Piece

A great option if there aren’t other users in the team. Haniel using Devil's Blood: Curse when paired together.

2
Team 100.00%

(2)
Cosmos DMG +10%
(4)
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.

Required pieces:

Piece
Piece
Piece
Piece

Provides Zero with Defense shred, which is a valuable damage booster.

3
Team 99.62%

(2)
Anima DMG +10%
(4)
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Required pieces:

Piece
Piece
Piece
Piece

100% uptime is possible with Anima units in the team. The large amount of crit damage contributes a lot to MC's personal damage.

4
Team 98.30%

(2)
ATK +10%
(4)
Increases wearer's ATK by 25% for 20s after casting a Skill.

Required pieces:

Piece
Piece
Piece
Piece

Solely provides 35% attack. It's a decent set to use while farming for one of the others.

Best Stats
The Rain That Shook the World
Main Stats

Cycle Intensity > Crit Rate > Crit DMG > ATK %

Sub Stats

Cycle Intensity > Crit Rate > Crit DMG > DMG % > ATK % > ATK

Day Off
Main Stats

Crit Rate > Crit DMG > ATK %

Sub Stats

Crit DMG > Crit Rate > DMG % > ATK % > ATK

Recommended endgame stats
The Rain That Shook the World:
  • HP: 20,000+

  • ATK: 2000+

  • Crit Rate: 45%+

  • Crit DMG: 90%+

  • Universal DMG: 10%+

  • Cycle Intensity: 250+

Day Off:
  • HP: 20,000+

  • ATK: 2600+

  • Crit Rate: 45%+

  • Crit DMG: 100%+

  • Universal DMG: 10%+

  • Cycle Intensity: 50+

Modules setup
Summary
Character
Zero
Zero
Arc
Arc
Day Off
Console Set
Cartridge
Lost Radiance
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character Configuration
Select Character
Adler
Adler
Aurelia
Aurelia
Baicang
Baicang
Chaos
ChaosSoon
Chiz
Chiz
Daffodil
Daffodil
Edgar
Edgar
Fadia
Fadia
Haniel
Haniel
Hathor
Hathor
Hotori
HotoriNew
Jiuyuan
Jiuyuan
Lacrimosa
LacrimosaSoon
Mint
Mint
Nanally
Nanally
Sakiri
Sakiri
Skia
Skia
Zero
Zero
Arc
Blow up the Crowd

Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character.
Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Arc
Day Off

Increases wearer's ATK by 30/35/40/45/50%.

Unlocks Arc: Eclipse.
Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Arc
First Step to Success

Increases wearer's ATK by 12/13/14/15/16% for 10s when casting a Redirect Skill. Triggers up to once every 20s.

Arc
Fluff of Fearlessness

Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.

Arc
Hethereau's Keeper

Increases ATK by 15/17.5/20/22.5/25%.

Increases damage dealt to Bosses by 15/17.5/20/22.5/25%.
Unlocks Arc: Officer Whisker.
Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.

Arc
Marching Beyond Time

Increases ATK by 16/20/24/28/32/%.

Enters Wastelab and clears current Wastetime when the wearer casts a Redirect Skill. While in Wastelab, allies gain 1 stack of Wastetime each time they use a Redirect or Support Skill, up to 3 stacks. When the wearer uses their Ultimate in Wastelab, they exit Wastelab and consume all Wastetime, increasing Ultimate Crit DMG by 24/30/36/42/48%, plus an additional 8/10/12/14/16% per Wastetime consumed. Consuming 3 Wastetime stacks at once grants an extra 12/15/18/21/24% DEF Ignore for 70s.

Arc
Reality Refuge

Increases Anima DMG by 15/17.5/20/22.5/25%.

Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.

Arc
The Forgotten

Increases ATK by 20/24/28/32/36% when the wearer's HP is above 50%.
Increases DEF by 20/24/28/32/36% when HP is below 50%.

Arc
The Rain That Shook the World

Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.

Arc
Time Bandit

Increases Break Intensity by 90/108/126/144/162 for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Unlocks Arc: Picky.
Arc: Picky — Summons Picky to unlock all nearby lockable objects.

Arc
Your Happiness is Priceless

Increases HP by 24/28/32/36/40%.

Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s.
3. Recovers 10/12.5/15/17.5/20% HP for all team members.
Triggers once every 30s.

Cartridge
Crimson: Twin Butterflies
(2)
Incantation DMG +10%
(4)
Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Devil's Blood: Curse
(2)
Psyche DMG +10%
(4)
Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Cartridge
Diabolos
(2)
Chaos DMG +10%
(4)
Ignores 12% of enemies' Chaos RES. Ignores 24% of enemies' Chaos RES for 20s after the wearer participates in Nova or Scorch reactions.
Cartridge
Fireflies and the Forest
(2)
Anima DMG +10%
(4)
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Kingdom's Guard
(2)
DEF +15%
(4)
Increases wearer's shields by 20%.
Cartridge
Lost Radiance
(2)
Cosmos DMG +10%
(4)
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Quiet Manor
(2)
Mental DMG +10%.
(4)
Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.
Cartridge
Shadow Creed
(2)
ATK +10%
(4)
Increases wearer's ATK by 25% for 20s after casting a Skill.
Cartridge
Speedy Hedgehog
(2)
Charge Efficiency +12%.
(4)
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Street Boxer
(2)
Lakshana DMG +10%
(4)
Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Cartridge
Thea's Night Tavern
(2)
HP +10%
(4)
Increases wearer's Healing Bonus by 20%.
Cartridge
Tiny Big Adventure
(2)
HP +10%
(4)
Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.
Cartridge
Lost Radiance
(2)
Cosmos DMG +10%
(4)
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Character Console Trait:

Increases ATK by 10% for each Type III Module equipped.

Required pieces:
II
III
III
IV
Console GridType: 4
Skill Priority

Passive 2 > Ultimate = Skill > Support > Basics > Passive 1

Video guides

Zero guide videos aren't available yet.

Teams & Synergy

Synergies
  • A great choice for any team due to her recording mechanic, which captures a teammate's Support or Redirect Skills to replay during her Time Stop Ultimate for a massive burst window.
  • Works well in Blossom/Charge teams as a Cosmos Esper, with her passive ensuring Vita Bud attacks continue uninterrupted even during Time Stop.
  • Her Time Stop Ultimate pauses the fight timer, making her especially valuable in time-limited content like Beyond the Rails.
  • Replaying a teammate's recorded skill during her Ultimate can also repeat that skill's effect, allowing Zero to gain full cycle again.
Teams

Charge Team

This Charge team would focus on filling Hathor and Haniel’s Ultimates to upkeep buff uptime and deal strong burst damage.

Awakening & Calculations

Awakening Review

In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.

Awakening order of importance:

Finding the Calling (A2) > Anomalies Record (A3) > Undecided Factors (A4) = Theoneustos (A5) > The last two left

You’ll be getting all of MC’s Awakenings, so no need to stress about it too much, honestly.

Finding the Calling (A2) is likely the one you should grab first as it will have you get back your Ultimate faster, the rest of awakening while decent aren’t like huge increases though. Anomalies Record (A3), Undecided Factors (A4) and Theoneustos (A5) can provide decent DMG increases.

The other awakenings don’t provide much of a notable increase in performance, but of course still grab them. Especially when you get R2, which will grant the entire team an ATK buff every time Zero triggers any Cosmos Esper Cycle.

Awakening Calculations

Zero dupe calculations show the relative gain of each Awakening compared to the 'base' character without any active.

A1
Team +0.00%
Deals 1 additional hit of 200% ATK to enemies of lower level on first hit. This damage ignores 75% of the target's DEF.

This deals an extra hit against enemies at a lower level than Zero on the first strike, ignoring a large portion of their DEF. Unfortunately this does nothing against the bosses you'll actually be fighting since the max character level exceeds them, making this essentially a dead awakening in most relevant content.

A2
Team +3.43%
Grants an additional 8 Ultimate Energy after successfully casting Appraise and Engrave.

This grants extra Ultimate Energy after successfully casting Appraise and Engrave, getting your Ultimate back faster. This is likely the one you want first since getting back your Ultimate faster directly feeds into how smoothly your rotation cycles run. Assumes +1 Ultimate for the calc.

A3
Team +0.77%
Increases Divide by Zero's Crit Chance by 50%.

This gives a significant Crit Chance boost to Divide by Zero. It's a solid damage pickup and a good next priority, though depending on how many Crit Rate substats you have stacked, a Crit DMG mainstat can actually edge this out in value.

A4
Team +0.54%
Every 1 point of Zero's Base ATK increases Ultimate: Divide by Zero damage by 0.1%, up to a maximum of 25%.

This scales Divide by Zero's damage based on Zero's Base ATK up to a cap. It's a decent DMG boost that rewards investing into Zero's ATK, and while it's not something you rush it's a fine pickup once you have A2 and A3 sorted.

A5
Team +0.33%
Increases Zero's ATK by 10% for 20s when triggering Support Skill.

This gives Zero an ATK boost for a short window after triggering their Support Skill. It's the smallest gain of the bunch and pretty situational, so it sits at the lower end of the priority list but still worth grabbing eventually.

A6
Team +0.00%
Increases Extra DMG Ratio of Appraise and Engrave to 300% of ATK.

This increases the Extra DMG Ratio of Appraise and Engrave. Same situation as A1 though, it does nothing against the bosses you'll actually be playing against since it only applies to enemies below your level, making this another dead slot in practice.

R3
Team +1.16%
Increases the skill level of Appraisal, Appraise and Engrave, and Divide by Zero by 1.

R3 is a generic skill level increase, and all calculations are Raw Gain with no other Awakens included.

R6
Team +2.18%
Grants the team 12% ATK for 20s when Zero triggers any Cosmos Esper Cycle.

When Zero triggers any Cosmos Esper Cycle, the whole team gets an ATK buff for a decent duration. This is essentially Zero's main purpose as a character, and since triggering Esper Cycles is exactly what they're built to do, keeping this buff up consistently is very natural to their playstyle. Calculations are Raw Gain with no other Awakens included.

Skill Damage Distribution
Zero Damage Split