To learn more about Shire check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
To learn more about Shire check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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Review
Teams
Profile
Psychic Disruption Beam
Type: S1 (Normal) | Cost: 3 | Amount: 2
[Moemoe]: Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.
[Sleep]: Makes the target sleep for 5 seconds, rendering them unable to engage in combat. During Sleep, the target takes 10% more final DMG.
Disturbance Bomb
Type: S2 (Normal) | Cost: 1 | Amount: 2
[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.
[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.
Chaotic Cannon MEGA
Type: Ultimate (Normal) | Cost: 5 | Amount: 1
Requirements: Cooldown: 30 seconds. Whenever allies inflict [Berserk], [Corrupt], [Confuse], [Sleep], [Moemoe], [Imprison], [Fetter] or [Curse], reduce the cooldown by 3 seconds.
[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.
[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.
[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.
[Sleep]: Makes the target sleep for 5 seconds, rendering them unable to engage in combat. During Sleep, the target takes 10% more final DMG.
[Moemoe]: Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.
[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.
[Fetter]: Prevents the target from using [Basic Attack] for 6 seconds.
[Curse]: Prevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds.
Barge
Type: Ultimate (Derivative) | Cost: 0 | Amount:
[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.
[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.
Hey, Jude
Type: Major
Battle Spirit
Type: Minor
Helping Wings
Type: Major
Chaos
Type: Minor
Vitality
Type: Major
Berserk
Type: Minor
Mischief Assault
Type: Major
MEGA Chaos Cannon
Type: Minor
NA NA NA~ NA~
Type: Major
Frenzied Assault
Awakening 1
Playful Assault
Awakening 2
Battle Will
Awakening 3
Harvest Carnival
Awakening 4
Chaotic Assault
Awakening 5
Designated Goods Trading
Reso 1
Processing Technology
Reso 4
Designated Goods Trading +
Reso 5
Review
Shire is an AOE DPS that greatly makes use of multiple Debuffs and [Berserk] to scale her personal damage. Along with her is Jude, her reliable goose partner equipped with a special goose rocket launcher. She’s also one of the few crew members who can apply the [Moemoe] debuff that transforms the target and reduces their ATK and DEF.
Shire specializes in disrupting enemy actions through debuff and deals AOE damage to deal with waves of enemies.
For her first card, we have [Psychic Disruption Beam]. This is a 3-cost Purple card that launches an energy ball in the targeted area and inflicts [Moemoe] and [Sleep].
Next is [Disturbance Bomb], a 1-cost Red card that has two different effects depending on the target. When used on enemies, this deals damage and inflicts [Confuse] and when used on allies, it grants them [Berserk].
Then her Ultimate card [Chaotic Cannon MEGA] is an AOE skill that shoots a beam that [Penetrates] the targets in the direction and will deal damage over 10 hits. Additionally, it increases its damage by 20% for each specific status effect existing when the skill is used.
Barge - Grant [Berserk] to all allies. Inflict [Confuse] on all enemies and deal DMG for hits.
Shire’s Awakening mostly involves team-wide buffing, except for her Awakening 5, which greatly enhances her personal damage. Let’s take a look at each one:
Awakening 1 - Bolsters allies' ATK when under [Berserk] and reduces DEF of enemies when under [Confuse].
Awakening 2 - Whenever any of Shire’s Red cards is obtained, Jude fires a [Disturbance Bomb] on either Ally or Enemy.
Awakening 4 - Increased cost generation per second for each ally buffed with [Berserk].
Awakening 5 - Increases her Final DMG up to 60% maximum when allies inflict certain status effects.
Resonance 1 — Jude.
Resonance 2 — Whenever using [Chaotic Cannon MEGA], Jude launches a Healing Bomb that heals the ally with the lowest HP and adds one of Shire's skill cards from the deck or discard pile to your hand.
Resonance 4 — Whenever obtaining Shire's Purple card or using [Chaotic Cannon MEGA], Jude launches 2 Corn Bombs, each dealing DMG to a random enemy once and inflicting [Corrupt].
Resonance 5 — Enables the acquisition of the derivative [Barge] at the start of the battle and whenever the deck is reshuffled. [Barge] also increases the DMG of the next [Chaotic Cannon MEGA] by 50%
❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗
Anfiya - Has a lot of status effects that synergize well with Shire.
Jalhay - Helps the lack of Shire’s card-drawing ability.
Dorothy - Greatly benefits from Shire’s buffing.
Some examples of overall good equipment choices for Shire. For specific picks, please check the respective teams.
UR Retraction Bomb MK 3: Whenever a total of 33 [Explosives] explode, drops a [Retraction Bomb MK 3] on the enemy field and triggers [Wildfire]. The yield of the bomb increases according to the accumulated number of [Explosives]. [Retraction Bomb MK 3] is [Explosive].
UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].
SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.
SSR Million-Tons Revelation: ATK +80
SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.
R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.
R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.
UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.
UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.
SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.
SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.
SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.
SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.
SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.
SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.
UR Eye of Logos: Activates [Discard] action at the start of the battle.
UR Dawncloud Seal: Max Hand Size +1
UR Karma Dice: Increases all allies’ trigger rates by 3%. This effect stacks.
UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.
SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.
SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.
SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.
SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.
R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.
Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.
Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.
Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.
Increases own ATK by 1/3%. This effect stacks.
Increases own ATK by 10/30. This effect stacks.
Restores 0.01/0.02 Cost per second. This effect stacks.
Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.
Increases final DMG dealt by 2/5%. This effect stacks.
Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.
Deals 3-5% more Physical DMG. This effect stacks.
Deals 3-5% more Reverb DMG. This effect stacks.
This character's [Explosive] deal 5-10% more damage. This effect stacks.
For each card discarded, own ATK +0.1-0.3%. This effect stacks.
For each card discarded, restore 0.5-1% HP. This effect stacks.
This character's [Moemoe] cards deal 3-5% more damage. This effect stacks.
[Moemoe] inflicted by this character lasts for 1 second longer. This effect stacks.
This character's [Berserk] cards deal 3-5% more damage. This effect stacks.
[Berserk] on this character lasts 1-2 seconds longer. This effect stacks.
This character's [Confuse] cards deal 3-5% more damage. This effect stacks.
[Confuse] inflicted by this character lasts for 1-2 seconds longer. This effect stacks.
Great control effects and an occasional buffer if needed.
Takes great advantage of different status effects.
Reliable AOE DPS, particularly good for newbies for early content that requires dealing with waves of enemies.
Jude
Leader skill conditions can be hard to meet, given that the specific debuffs/buffs only exist on specific characters. (You might get away by bringing card draws and cheap cards to reshuffle back to relevant cards.)
Has no card-drawing skills to help with deck cycling.
General Performance
Eternal Scuffle
Best Teams
The teams below come from our Teams database and showcase ANY team with Shire present within in all content available in the game.
Shire Basic Team
Mode: Combat
★★★
★★
★★
A starter Shire team, reliant on Rina Von's card draw, Yer's cost generation and Cecil's debuffs to help activate Shire's Leader Skill. Arcana added as a flex for card retrieve and cost generation.
Shire S.Shizuru Team
Mode: Combat
★★★★
★★★
★★★
This team feature a fast reshuffle by continuously drawing cards ideally to fetch the necessary cards for Shire's Leader Skill
Shire Shadowcraft Team
Mode: Combat
★★★★
★★★
★★
Utilizes Shadowcraft to apply debuffs to reduce Shire's Leader Skill cooldown, Joshua provides additional cost generation and is responsible for shadowcraft generation as black cards gets destroyed.
Shire Arina Team
Mode: Combat
★★★★
★★★★
★★★★
A setup made with healing in mind, A2 Arina also has a chance to use Blackberry a skill that ricochets and applies confuse which Shire greatly benefits into.
Shire Anfiya Team
Mode: Combat
★★★★★
★★
★★
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For more information about team building, check the guide below:
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