Resonance SolsticeShireBuild and Guide

Character
Introduction

Best guide and build for Shire from Resonance Solstice. Shire is a SSR rarity character from the Offense class and
Physical
Physical
Reverb
Reverb elements, who belongs to the Turbulent Sea faction. Their position in combat is Rear.

To learn more about Shire check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

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To learn more about Shire check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards

Psychic Disruption Beam

Type: S1 (Normal) | Cost: 3 | Amount: 2

Launch a charged shot, dealing DMG to enemies once and inflicting [Moemoe] and [Sleep].
DMG: 5000% (Physical).

[Moemoe]: Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.

[Sleep]: Makes the target sleep for 5 seconds, rendering them unable to engage in combat. During Sleep, the target takes 10% more final DMG.

Disturbance Bomb

Type: S2 (Normal) | Cost: 1 | Amount: 2

When targeting enemies, deal DMG to enemies within range once and inflict [Confuse].
When targeting allies, grant allies in range [Berserk].
[Disturbance Bomb] is [Explosive].
DMG: 2000% (Physical).

[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.

[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.

Chaotic Cannon MEGA

Type: Ultimate (Normal) | Cost: 5 | Amount: 1

Launch a light beam that [Penetrates] the targets and deal DMG to all enemies over 10 hits. For each [Berserk], [Corrupt], [Confuse], [Sleep], [Moemoe], [Imprison], [Fetter] and [Curse] effect existing on the battlefield, increase the DMG by 20%.
DMG: 1500% per hit (Reverb).

Requirements: Cooldown: 30 seconds. Whenever allies inflict [Berserk], [Corrupt], [Confuse], [Sleep], [Moemoe], [Imprison], [Fetter] or [Curse], reduce the cooldown by 3 seconds.

[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.

[Sleep]: Makes the target sleep for 5 seconds, rendering them unable to engage in combat. During Sleep, the target takes 10% more final DMG.

[Moemoe]: Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.

[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.

[Fetter]: Prevents the target from using [Basic Attack] for 6 seconds.

[Curse]: Prevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds.

Barge

Type: Ultimate (Derivative) | Cost: 0 | Amount:

Grant [Berserk] to all allies.
Inflict [Confuse] to all enemies.
Call the P.U.S. members to charge at enemies, dealing DMG over multiple hits.
This card is [Destroyed] when used.
DMG: [Desert Bandit Gang] 700% (Physical) × 7; [Single-Target Shot] 600% (Physical) × 6; [Bike Explosion] 2500% (Physical) × 1

[Confuse]: The target has a 50% chance to cancel their attack and take damage once with each attack, lasting for 6 seconds.

[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.

Resonance
R1

Hey, Jude

Type: Major

Shire's good partner Jude joins the battle.
R1.5

Battle Spirit

Type: Minor

Increases own and Jude’s [Basic Attack] DMG by 15/150%.
R2

Helping Wings

Type: Major

Whenever using [Chaotic Cannon MEGA], Jude launches a Healing Bomb that heals the ally with the lowest HP for 10% of their Max HP. In addition, add one of Shire's skill cards from the deck or discard pile to your hand.
R2.5

Chaos

Type: Minor

Final damage received by enemies in [Chaos] state increases by 1/10%.
R3

Vitality

Type: Major

HP +35%
R3.5

Berserk

Type: Minor

Final damage of allies in [Berserk] state increases by 1/10%.
R4

Mischief Assault

Type: Major

Whenever obtaining Shire's Purple card or using [Chaotic Cannon MEGA], Jude launches 2 Corn Bombs, each dealing DMG to a random enemy once and inflicting [Corrupt].
R4.5

MEGA Chaos Cannon

Type: Minor

[MEGA Chaos Cannon] DMG increases by 3/30%.
R5

NA NA NA~ NA~

Type: Major

At the start of battle or whenever your deck is shuffled due to card depletion, Jude launches a flare to generate 1 [Barge] at the bottom of the deck.
After using [Barge], increase the DMG of the next [Chaotic Cannon MEGA] by 50%.
Awakening
A1

Frenzied Assault

Awakening 1

Increase the ATK of allies under [Berserk] effect by 2%, up to a maximum of 50%.
Reduce the DEF of enemies under [Confuse] effect by 2%, up to a maximum of 50%.
A2

Playful Assault

Awakening 2

Whenever obtaining Shire's Red card, Jude fires a [Disturbance Bomb] at a random target.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Harvest Carnival

Awakening 4

Gain 0.05 Cost per second for each ally under [Berserk] effect.
A5

Chaotic Assault

Awakening 5

Whenever allies inflict [Berserk], [Corrupt], [Confuse], [Sleep], [Moemoe], [Imprison], [Fetter] or [Curse], increase Shire's Final DMG dealt by 1%, up to a maximum of 60%.
Profession Skills
Reso 1

Designated Goods Trading

Reso 1

Maximum purchasable amount of gold dust +20.0%.
Reso 4

Processing Technology

Reso 4

Additional yield chance for manufacturing/processing +2.0%.
Reso 5

Designated Goods Trading +

Reso 5

Maximum purchasable amount of gold dust +30.0%.
Stats (Max)
HP
65800
DEF
676.8
ATK
808.4

Review

Review

Shire is an AOE DPS that greatly makes use of multiple Debuffs and [Berserk] to scale her personal damage. Along with her is Jude, her reliable goose partner equipped with a special goose rocket launcher. She’s also one of the few crew members who can apply the [Moemoe] debuff that transforms the target and reduces their ATK and DEF.

Playstyle and Key Mechanics

Shire specializes in disrupting enemy actions through debuff and deals AOE damage to deal with waves of enemies.

Main Cards:
  • For her first card, we have [Psychic Disruption Beam]. This is a 3-cost Purple card that launches an energy ball in the targeted area and inflicts [Moemoe] and [Sleep].

  • Next is [Disturbance Bomb], a 1-cost Red card that has two different effects depending on the target. When used on enemies, this deals damage and inflicts [Confuse] and when used on allies, it grants them [Berserk].

  • Then her Ultimate card [Chaotic Cannon MEGA] is an AOE skill that shoots a beam that [Penetrates] the targets in the direction and will deal damage over 10 hits. Additionally, it increases its damage by 20% for each specific status effect existing when the skill is used.

Derivative:
  • Barge - Grant [Berserk] to all allies. Inflict [Confuse] on all enemies and deal DMG for hits.

Investment

Shire’s Awakening mostly involves team-wide buffing, except for her Awakening 5, which greatly enhances her personal damage. Let’s take a look at each one:

  • Awakening 1 - Bolsters allies' ATK when under [Berserk] and reduces DEF of enemies when under [Confuse].

  • Awakening 2 - Whenever any of Shire’s Red cards is obtained, Jude fires a [Disturbance Bomb] on either Ally or Enemy.

  • Awakening 4 - Increased cost generation per second for each ally buffed with [Berserk].

  • Awakening 5 - Increases her Final DMG up to 60% maximum when allies inflict certain status effects.

Resonance
  • Resonance 1 — Jude.

  • Resonance 2 — Whenever using [Chaotic Cannon MEGA], Jude launches a Healing Bomb that heals the ally with the lowest HP and adds one of Shire's skill cards from the deck or discard pile to your hand.

  • Resonance 4 — Whenever obtaining Shire's Purple card or using [Chaotic Cannon MEGA], Jude launches 2 Corn Bombs, each dealing DMG to a random enemy once and inflicting [Corrupt].

  • Resonance 5 — Enables the acquisition of the derivative [Barge] at the start of the battle and whenever the deck is reshuffled. [Barge] also increases the DMG of the next [Chaotic Cannon MEGA] by 50%

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗ 

  • Anfiya - Has a lot of status effects that synergize well with Shire.

  • Jalhay - Helps the lack of Shire’s card-drawing ability.

  • Dorothy - Greatly benefits from Shire’s buffing.

Gear and Affixes

Some examples of overall good equipment choices for Shire. For specific picks, please check the respective teams.

  • UR Retraction Bomb MK 3: Whenever a total of 33 [Explosives] explode, drops a [Retraction Bomb MK 3] on the enemy field and triggers [Wildfire]. The yield of the bomb increases according to the accumulated number of [Explosives]. [Retraction Bomb MK 3] is [Explosive].

  • UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].

  • SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SSR Million-Tons Revelation: ATK +80

  • SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.

  • R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

Armor:
  • UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.

  • UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Eye of Logos: Activates [Discard] action at the start of the battle.

  • UR Dawncloud Seal: Max Hand Size +1

  • UR Karma Dice: Increases all allies’ trigger rates by 3%. This effect stacks.

  • UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

  • R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • Deals 3-5% more Physical DMG. This effect stacks.

  • Deals 3-5% more Reverb DMG. This effect stacks.

  • This character's [Explosive] deal 5-10% more damage. This effect stacks.

  • For each card discarded, own ATK +0.1-0.3%. This effect stacks.

  • For each card discarded, restore 0.5-1% HP. This effect stacks.

  • This character's [Moemoe] cards deal 3-5% more damage. This effect stacks.

  • [Moemoe] inflicted by this character lasts for 1 second longer. This effect stacks.

  • This character's [Berserk] cards deal 3-5% more damage. This effect stacks.

  • [Berserk] on this character lasts 1-2 seconds longer. This effect stacks.

  • This character's [Confuse] cards deal 3-5% more damage. This effect stacks.

  • [Confuse] inflicted by this character lasts for 1-2 seconds longer. This effect stacks.

Pros & Cons
Pros

  • Great control effects and an occasional buffer if needed.

  • Takes great advantage of different status effects.

  • Reliable AOE DPS, particularly good for newbies for early content that requires dealing with waves of enemies.

  • Jude

Cons

  • Leader skill conditions can be hard to meet, given that the specific debuffs/buffs only exist on specific characters. (You might get away by bringing card draws and cheap cards to reshuffle back to relevant cards.)

  • Has no card-drawing skills to help with deck cycling.

Ratings
T1

General Performance

T1

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Shire present within in all content available in the game.

Team 72

Shire Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

A starter Shire team, reliant on Rina Von's card draw, Yer's cost generation and Cecil's debuffs to help activate Shire's Leader Skill. Arcana added as a flex for card retrieve and cost generation.

Team Code
Team 73

Shire S.Shizuru Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★★

Comment

This team feature a fast reshuffle by continuously drawing cards ideally to fetch the necessary cards for Shire's Leader Skill

Team Code
Team 74

Shire Shadowcraft Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★

Comment

Utilizes Shadowcraft to apply debuffs to reduce Shire's Leader Skill cooldown, Joshua provides additional cost generation and is responsible for shadowcraft generation as black cards gets destroyed.

Team Code
Team 75

Shire Arina Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★★

Team Cost

★★★★

Comment

A setup made with healing in mind, A2 Arina also has a chance to use Blackberry a skill that ricochets and applies confuse which Shire greatly benefits into.

Team Code
Team 76

Shire Anfiya Team

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★

Team Cost

★★

Comment

-

Team Code
Additional information

For more information about team building, check the guide below: