Resonance SolsticeArcanaBuild and Guide

Character
Introduction

Best guide and build for Arcana from Resonance Solstice. Arcana is a R rarity character from the Support class and None elements, who belongs to the Mundus faction. Their position in combat is Rear.

To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Butterfly Blessing

Type: S1 (Normal) | Cost: 2 | Amount: 2

Heals an ally for 3% of their Max HP per second over 10 seconds.​
Card Image

Natural Echo

Type: S2 (Normal) | Cost: 0 | Amount: 2

Absorbs the energy of nature, restoring 0.3 Cost per second for 10 seconds.​
Card Image

Primordial Dream

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Retrieves a card other than [Primordial Dream] from Discarded to your hand every 3 seconds. This effect can be triggered up to 2 times.​

Requirements: Cooldown: 30 seconds.

Resonance
R1

Supply

Type: Major

Gains 2 Cost after defeating a wave of enemies.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 15/150%.
R2

Perch

Type: Major

When [Butterfly Dance] is continuously used on the same target, the effect of healing over time increases to 4%.
R2.5

Butterfly Dance

Type: Minor

After using [Butterfly Dance], additionally restore 1/10% HP.
R3

Vitality

Type: Major

HP +35%
R3.5

Natural Echo

Type: Minor

After using [Natural Echo], additionally gain 0.1/1 Cost.
R4

Baptism

Type: Major

When using cards retrieved by [Primordial Dream], the cost required for the next use is reduced by 1.
R4.5

Primordial Dream

Type: Minor

After using [Primordial Dream], additionally gain 0.1/1 Cost.
Awakening
A1

Hymn of Millennium

Awakening 1

When HP is below 30%, retrieves a card from the Discarded, prioritizing a 2-cost or higher one. This effect can only be triggered once. Also, reduces this card’s cost by 1 during this battle.
A2

Gushing Spring

Awakening 2

[Natural Echo] and [Butterfly Dance] last for 2 seconds longer.
A3

Battle Will

Awakening 3

ATK +60
DEF +60
HP +15%
A4

Nature's Gift

Awakening 4

While [Natural Echo] is in effect, heals a random ally for 1% of their Max HP every second.
A5

Butterfly Dream

Awakening 5

Increases the trigger times of [Primordial Dream] by 1.
Profession Skills
Reso 1

Ancient Medicine

Reso 1

Medical Rating +5.0%.
Reso 4

Think Long-Term

Reso 4

Reduces Fatigue by 1 when Bargain fails.
Stats (Max)
HP
48880
DEF
780.2
ATK
573.4

Review

Review

Arcana is a Support/Healer who greatly benefits teams that have characters with high-cost cards. Her own cards cost basically nothing, and she can consistently spam them both to heal her team, as well as to increase Cost Recovery. Being very cheap to raise and max out awakenings, she's ideal for beginners.

Great synergy on high-cost decks thanks to her cost generation cards Provides both utility and heals, making her a fantastic early pick for most players until they can build other decks Low cost on her cards, one of them being free to use Later on, however, her healing and recovery capabilities get outpaced by higher rarity characters, and she may not be enough to keep the team alive by herself.

Pros & Cons
Pros

  • Great synergy on high-cost decks thanks to her cost-generation cards.

  • Provides both utility and heals, making her a fantastic early pick for most players until they can build other decks.

  • Low cost on her cards, one of them being free to use.

Cons

  • Her heals are not enough to keep everyone alive mid to late game.

Ratings
T1

General Performance

T2

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Arcana present within in all content available in the game.

Team 2

Nayuta Reverengy Engine Core

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

Mainly for Reverengy Core Train upgrade requiring to draw over 50 [Reverengy] cards

Team Code
Team 8

Katas Dark Excalibur

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★★★★

Comment

Only use this team once Katas is Resonance 4.

Team Code
Team 13

Valentine Firestarter

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★★★

Comment

High survivability thanks to having 3 Sustain crew members, focusing on killing your enemies with damage over time via [Ignite].

Team Code
Team 15

Charlotte Budget

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

A non-cost heavy Charlotte team, Rachel for great cost generation and heals. Whereas Arcana and Tara are used for redrawing used cards, mainly red cards. There is also Karen, who specifically heals Wind allies.

Team Code
Team 17

Valentine Cyclone

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★

Comment

Stack [Ignite] and destroy enemies with [Inferno Cyclone].

Team Code
Team 18

Overload Core [Electrify]

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Little to no investment required, no gear required.

Team Code
Team 19

Furnace Core [Ignite]

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Little to no investment required, no gear required.

Team Code
Team 20

Condense Core [Chill]

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Little to no investment required, no gear required.

Team Code
Team 21

Charlotte Doom Crescent Nuke

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★

Comment

Charlotte needs time to ramp up her [Doom Crescent] mechanic, but this is a pretty safe and cheap deck to build with double frontline to soak up damage, heals and great DPS.
Focus on getting [Physical] and [Slash] gear to improve Charlotte damage output and some items to recover HP, since Arcana might not be enough.
To scale this deck for endgame you will have to replace Arcana with another utility character and get more gear that can sustain your team instead. Tara usually stays here to help draw high cost cards for easier rotations.

Team Code
Team 27

Margiela Shadowcraft

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★★

Team Cost

★★★★★

Comment

Involves a lot of purple card spamming, which will also make Margiela spam her ultimate. Joshua, Verlaine and Arcana for cost generation, the former two are also sub-DPSes. Suen for more [Shadowcraft], Healing and Frontline. Extremely cost heavy, so get Using [Leader Skill] restores 0.2/0.3 Cost. affix on Anita equipments.

Team Code
Team 29

Ilona Infinite Sniping (Budget)

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★

Comment

This team aims to keep Ilona permanently at Sniping Mode and shooting with [Lock On] as often as possible. Thus, a fast cycling and lots of red cards are essential. This is the budget version.

Team Code
Team 32

Reverb Engine

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★★

Complexity

★★★★★

Team Cost

★★★★

Comment

Entirely focused on Reverb Engine Requirements (Strange Spark, Nova, Shadowcraft), this team brings the most realiable combo to spam those cards as fast as possible.
However, since it can be quite expensive, it you're looking for a budget version to unlock the first 20 levels or so of Reverb Engine, you can simply bring Livia as leader and as many Purple Card users as you have. On the other hand, since all Reverb special cards are very powerful, this team can double as a Combat team and become even stronger if you enable most of the cards that were disabled here to focus on the Engine.

Team Code
Team 33

Summer Shizuru Budget

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★

Comment

A pretty straightforward team, focused on self-buffing. It's very cheap to get going, but requires a bit of investment in equipment in order to tackle high-end content effectively.

Team Code
Team 37

Fenia Pelota Budget

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★

Comment

This team features Fenia as the main DPS, and we have Pelota as the sustain and buffer for [Electrify] Red Card. We make use of the efficiency of this team for drawing and discarding cards through Fenia’s Leader skill.
If you wish for more cost generation, it might be good to have Caroline replace Arcana if she’s available.

Team Code
Team 39

Mumei Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★★

Comment

A standard Mumei team utilizing basic supports to cycle the deck. Mumei’s Leader skill can be activated by obtaining Red, Green and Purple cards. We will capitalize on red card spam support to constantly activate it.

Team Code
Team 41

Katas Ikoma Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★★

Comment

Features katas as a Sub-DPS, and she gives cost from her [Bubblegum]. Arcana to help cycle the deck, along with Stella and Shizuru for Red card spam.

Team Code
Team 42

Mumei Ikoma Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★★

Comment

A basic Kabaneri collab team with Mumei as the leader and Ikoma as a Sub-DPS. Stella generating Red cards and being able to draw purple cards helps a lot in reducing Mumei’s Leader Skill cooldown. Similarly, Shizuru and Arcana provide utility for the team to function

Team Code
Team 45

Paladi Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★

Comment

A basic team for Paladi, having low-cost red cards to easily reduce leader skill cooldown. With this Paladi will be able to reach the max A-2SO summon(4) as fast as she could and even permanently stun the enemies. If it feels like there's a lack of healing, Rachel can replace Arcana. This team is capable of dealing with basic contents such as evictions and battle plans(except Fine Tune, Ops. and Pressure Test),expect this team to be viable on some contents, Please use a different setup on harder contents.

Team Code
Team 46

Katas Paladi Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★★

Comment

Paladi fits well in this by increasing damage mitigation and applying stat debuffs to enemies greatly helps the survivability of this team. Paladi can also apply [Wildfire], helping reduce Katas’ Leader skill cooldown, enabling her to spam [Purgatory Unleashed].

Team Code
Team 48

Nayuta Shuffle Dustin

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★

Comment

A Nayuta Shuffle team for Dustin, this team has a lot of cost gen which opens up more equipment options other than Anita Gears (Mainly Simulated Stars and Mobius). This team can generate Black Cards consistently, which makes use of High-Dimension Construct as the main healing method. As Dustin is able to deal a lot [Ignite] and [Explosives], Scorching Spike will be his best option for weapon for rolling Leader Skill +ATK% affix and have someone in the team wear Retraction Bomb MK 3 as this works as long [Explosives] are triggered. In case Scorching Spike and the other UR gears are unavailable, just use alternatives like Million-Tons Revelation, Mobius, and Viscera Collector MK 0.

Team Code
Team 49

Dustin Basic Team

Mode: Combat

About the team
Overall Rating

★★

Complexity

★★

Team Cost

★★★

Comment

A Classic basic team setup, this team utilizes the usage of Red Cards to keep Dustin generate Celestial Fire. Makes use of Anita gears as the team doesn't have a proper cost generator other than Arcana and Dustin

Team Code
Team 51

Sommer Dustin Premium Team

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★

Comment

Sommer and Stella are a great combination as Sommer’s leader skill is activated as soon as the battle starts making it so that Stella’s [Singing] is instantly generated to start up the card cycling, this team is quite consistent from both drawing cards and generating cost.

Team Code
Team 53

Sommer Freeze Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★★

Comment

Verlaine and Arcana will be the main cost generator in this team with [Freeze] being secondary thanks to Tennie, Since Sommer’s skills can inflict [Slash] making it deal more damage on frozen enemies.

Team Code
Team 54

Sommer Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

★★

Comment

A reliable basic team setup for Sommer, this is a red card spamming team using low cost red cards to reduce Sommer’s Leader Skill cooldown. Badly needs cost regen from equipment to keep the spam consistent.

Team Code
Team 55

Sommer Destroy Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★★

Team Cost

★★★★

Comment

Functions by Joshua and Suen generating [Shadowcraft] for Sommer to destroy and increase her damage. Joshua Resonance 5 will be one of the cost regen sources along with Leader Skill Cost Regen Affix. Can bring A5 Rina Von instead of Suen if you want more consistent cost regen and draw.

Team Code
Additional information

For more information about team building, check the guide below: