Resonance SolsticeSommerBuild and Guide

Character
Introduction

Best guide and build for Sommer from Resonance Solstice. Sommer is a SSR rarity character from the Support class and
Physical
Physical
Reverb
Reverb elements, who belongs to the Source Citadel faction. Their position in combat is Front.

To learn more about Sommer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

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To learn more about Sommer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Bloodfang

Type: S1 (Normal) | Cost: 3 | Amount: 2

Swings the weapon, dealing damage to enemies within range once and inflicting [Stun] / [Corrupt].
Draws 1 card, prioritizing Red ones, and inflicts [Slash] equal to double the Cost of that card.
DMG: 6500% (Physical).

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Slash]: Deals 1 more hit to the target. If the target is under [Chill], [Frostbite], [Freeze] or [Megafreeze], increases the damage by 50%, 75%, 100% or 100% respectively..

Card Image

Bloodhowl

Type: S2 (Normal) | Cost: 2 | Amount: 2

Sacrifices 20% of current HP, dealing damage to enemies within range once and inflicting [Slash].
Generates a [Shadowcraft] in your hand.
DMG: 6500% (Reverb).

[Slash]: Deals 1 more hit to the target. If the target is under [Chill], [Frostbite], [Freeze] or [Megafreeze], increases the damage by 50%, 75%, 100% or 100% respectively..

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Shadowcraft

Type: (Derivative) | Cost: 2 | Amount: -

Casts Arcane Spell on the target, dealing damage once and inflicting [Injure].​
[Curse] the affected enemy.​
This card is [Destroyed] when played or discarded.​
Special Effect: [Darkest Hour]​
When this card is played 13 times, summons Blood Demonlord that deals devastating damage to all enemies once.​
This damage is halved for Mech units.
DMG: [Arcane Spell]: 3900% (Reverb). [Darkest Hour]: 3900% (Reverb).
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Bloodevour

Type: Ultimate (Normal) | Cost: 5 | Amount: 1

Sacrifices 50% of current HP to unleash the beast within, increasing the attack range of the weapon [Devouring Axe], lasting 13 seconds.
During this period, the following effects are triggered:
Gains [Berserk].
Increases the damage of this character's Red cards by 100%.
Continuously [Destroy] all Black cards and [Shadowcraft] in your hand; for each one [Destroyed], increases the damage of this character's Red cards by 50%.
Adds 2 [Bloodhowl] from the deck or discard pile to your Hand.
Afterwards, [Bloodevour] transforms into [Bloodcrown].

Requirements: Cooldown 30 seconds, whenever a Red, Yellow, Purple or Green card is used, reduces cooldown by 5 seconds; whenever a Black card or [Shadowcraft] is [Destroyed], reduces cooldown by 5 seconds.

[Berserk]: Increases the target's [Basic Attack] speed to the maximum and doubles their [Basic Attack] damage for 6 seconds.

Card Image

Bloodcrown

Type: Ultimate (Derivative) | Cost: 5 | Amount: -

Sacrifices 50% of current HP and launches a mighty strike, dealing damage to enemies within range once and inflicting [Slash].
Summons a swarm of black thorns from the blood pool, absorbing HP from enemies and inflicting [Imprison].
Generates a [Reverengy] in your hand.
Afterwards, [Bloodcrown] transforms into [Bloodevour].

[Slash]: Deals 1 more hit to the target. If the target is under [Chill], [Frostbite], [Freeze] or [Megafreeze], increases the damage by 50%, 75%, 100% or 100% respectively..

[Imprison]: Prevents the target from using [Skills], allowing only [Basic Attack] for 6 seconds.

Card Image

Reverengy

Type: S1 (Derivative) | Cost: 0 | Amount: -

Negative energy generated from the use of powerful weapons or spells. Ascenders might find a way to utilize it.​
This card is [Destroyed] when played or discarded.
Resonance
R1

Thornoath

Type: Major

When taking lethal damage, summons Black Thorns to drain enemy's HP and [Imprison] them. This effect can trigger up to 3 times.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 15/150%.
R2

Instinct

Type: Major

The lower the HP, the lower the Final DMG received, up to a maximum of 50%.
R2.5

Bloodfang

Type: Minor

[Bloodfang] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +35%
R3.5

Bloodhowl

Type: Minor

[Bloodhowl] DMG increases by 5/50%.
R4

Telepathy

Type: Major

A [Bloodevour] is always contained in the first 5 cards in your hand at the start of combat. When this character is the leader, you can immediately use the leader skill at the start of combat.
R4.5

Bloodcrown

Type: Minor

[Bloodcrown] DMG increases by 3/30%.
R5

Bloodbath

Type: Major

After playing [Bloodevour], generates a [Shadowcraft] in your hand.
After playing [Bloodevour] or [Bloodcrown], increases this character's ATK and DEF by 2%, up to a maximum of 52%.
Awakening
A1

Iron Blood

Awakening 1

The lower the HP, the higher the Final DMG dealt, up to a maximum of 100%.
A2

Red Joker

Awakening 2

When 2 Red cards are played consecutively, increases the Final DMG dealt by Red cards by 5%, up to a maximum of 100%.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Bloodoath

Awakening 4

When an ally takes lethal damage, releases black thorns for them to absorb HP from enemies and inflicts [Imprison].
This effect can be triggered up to 3 times.
A5

Bloodborn

Awakening 5

When a Black card or [Shadowcraft] is [Destroyed], increases this character's Max HP by 13%, up to a maximum of 390%.
When using this character's Red card, additionally deals Reverengy damage once.
The higher this character's Max HP, ATK and Red card bonus, the higher the damage.
Profession Skills
Reso 1

Lower Price Trick

Reso 1

Lower Price Range +0.3%.
Reso 4

Breath Control

Reso 4

Max Fatigue +8.
Reso 5

Lower Price Trick+

Reso 5

Lower Price Range +0.5%.
Stats (Max)
HP
73320
DEF
733.2
ATK
817.8

Review

Review

Sommer is a [Slash] focused DPS that deals Physical and Reverb Damage. She is a berserker-type character that sacrifices her HP when attacking and as a berserker, the lower her HP, the higher her damage. She also has a lifeline, given that she is always low HP. Additionally, she is capable of consuming Black Cards or [Shadowcraft] to deal more damage. Pairing her with characters that can generate such cards is very much welcomed.

Playstyle and Key Mechanics

As mentioned in the Intro, she is a berserker-type character; her cards are 90% Red and are expensive, which will require cost regen affixes or allies that can help cost regen. With that said lets check out her cards

Main Cards:
  • Starting with [Bloodfang], this is a 3-cost Red Card capable of dealing Physical damage. Another effect of this card is that it can draw another card (with Red as priority) and inflicts [Slash] double to the drawn card’s cost. Let’s say she drew a 3-cost card, then she will inflict 6 [Slash] very straightforwardly.

  • Next is [Bloodhowl], a 2-cost Red Card that sacrifices 20% of her HP to deal reverb damage within a certain range and inflicts [Slash]. Additionally, she will generate a [Shadowcraft] upon use.

  • Then we have [Bloodevour] her Ultimate, which sacrifices 50% of her current HP, enhancing her range, damage and buffing her with [Berserk] for 13 seconds. Within that duration, she destroys all Black Cards and [Shadowcraft] and increases the damage of her Red Cards. This can also retrieve/draw two [Bloodhowl] from either deck or discard pile directly to hand. Once she uses this card, it is converted into a derivative card [Bloodcrown].

Derivatives:
  • Bloodcrown - Sacrifices 50% of current HP, dealing damage to enemies within the range and inflicting [Slash]. This also absorbs HP from enemies and inflicts [Imprison] to prevent them from using skills. Generates a [Reverengy] in your hand. Afterwards, [Bloodcrown] returns to [Bloodevour].

Investment

Sommer’s awakening involves making her deal more damage on top of more damage. Later awakening also increases her survivability by a mile. Let’s break down each.

  • Awakening 1 - Increases her Final DMG dealt the lower her HP, this increases up to a maximum of 100%.

  • Awakening 2 - Another damage boost behind a certain mechanic of using Red Cards twice consecutively, once activated, increases the damage of her Red Cards and the boost is capped at 100%.

  • Awakening 4 - Provides a lifeline to allies; this acts the same way as her Resonance 1.

  • Awakening 5 - Destroying Black Cards and [Shadowcraft] enables her to gain Max HP up to 390%, making her extremely durable. All of her Red Cards will also deal Reverengy damage, which scales off her Max HP, ATK and Red Card bonuses. Reverengy damage is another type of damage, not to be confused with the [Reverengy] Black Card

Resonance
  • Resonance 1 — Her lifeline can now trigger 3 times in a battle.

  • Resonance 2 — Increases her Final DMG dealt the lower her HP, this increases up to a maximum of 50%. Same as her Awakening 1 and this should stack on top of it.

  • Resonance 4 — Makes [Bloodevour] in your first 5 cards. If she is the leader, it is immediately activated.

  • Resonance 5 — Gives her ATK and DEF bonuses upon using [Bloodevour] and [Blackcrown] up to a maximum of 52%

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗ 

  • Joshua - Black Card and [Shadowcraft] generator, when paired with Sommer, Joshua acts mainly as a supporter rather than a DPS, as [Shadowcraft] won’t be used for damage. 

  • Dustin - Incredible support that synergizes well with Sommer, as he can generate Black Cards and mainly uses red and Yellow Cards, which can help activate Sommer’s Leader Skill consistently. He can also generate cost to help cycle decks faster.

  • Stella - The best support she can have, thanks to the cost reduction and low-cost cards, Sommer greatly benefits from. 

Gear and Affixes

Some examples of overall good equipment choices for Sommer. For specific picks, please check the respective teams.

Weapons:
  • UR Kusa Ryujaku: Each time inflicting [Slash], ATK +0.5%, stackable.

  • UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].

  • SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SSR Million-Tons Revelation: ATK +80

  • SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

Armor:
  • UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.

  • UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Mecha Armor: Whenever [Slash] / [Rend] inflicted by wearer deals damage, restores HP equal to 5% of the damage dealt.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Dawncloud Seal: Max Hand Size +1.

  • UR World Line ß Box: Draws a card whenever you encounter a wave of enemies, prioritizing wearer's skill cards.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

  • R Harrison Device: Playing a Yellow Card restores 0.3 Cost. This effect does not stack.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • Deals 3/5% more Physical DMG. This effect stacks.

  • Deals 3/5% more Reverb DMG. This effect stacks.

  • [Slash] inflicted by this character deals 10-25% more damage. This effect stacks.

Pros & Cons
Pros

  • High-damage scaling with a mix of being able to deal Physical and Reverb damage.

  • AOE coverage is great, making combat with adds easier.

  • Extremely durable thanks to her lifelines.

  • She’s easy to build around and has an easy trigger for her leader skill.

Cons

  • Is consistently lethal; long fights are not great for her, as she will be exhausting all of her lifelines.

  • She only has one self-heal method.

Ratings
T0

General Performance

T0

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Sommer present within in all content available in the game.

Team 51

Sommer Dustin Premium Team

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★

Comment

Sommer and Stella are a great combination as Sommer’s leader skill is activated as soon as the battle starts making it so that Stella’s [Singing] is instantly generated to start up the card cycling, this team is quite consistent from both drawing cards and generating cost.

Team Code
Team 53

Sommer Freeze Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★★

Comment

Verlaine and Arcana will be the main cost generator in this team with [Freeze] being secondary thanks to Tennie, Since Sommer’s skills can inflict [Slash] making it deal more damage on frozen enemies.

Team Code
Team 54

Sommer Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

Team Cost

★★

Comment

A reliable basic team setup for Sommer, this is a red card spamming team using low cost red cards to reduce Sommer’s Leader Skill cooldown. Badly needs cost regen from equipment to keep the spam consistent.

Team Code
Team 55

Sommer Destroy Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★★

Team Cost

★★★★

Comment

Functions by Joshua and Suen generating [Shadowcraft] for Sommer to destroy and increase her damage. Joshua Resonance 5 will be one of the cost regen sources along with Leader Skill Cost Regen Affix. Can bring A5 Rina Von instead of Suen if you want more consistent cost regen and draw.

Team Code
Additional information

For more information about team building, check the guide below: