Resonance SolsticeWenshengBuild and Guide

Character

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Introduction

Best guide and build for Wensheng from Resonance Solstice. Wensheng is a SSR rarity character from the Defense class and
Frost
Frost
Physical
Physical elements, who belongs to the Night Chains faction. Their position in combat is Front.

To learn more about Wensheng check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Wensheng check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Jo

Type: S1 (Normal) | Cost: 2 | Amount: 3

Generates an ice wall that blocks incoming damage. The ice wall's durability is equal to 30% of Wensheng's Max HP.
After using [Jo], generates a [Ha] in your hand.
Card Image

Ha

Type: S1 (Derivative) | Cost: 0 | Amount: -

Shatters the ice wall and strikes the target over 3 hits, each dealing damage depending on the ice wall's remaining HP. In addition, [Chill] the target.​ This card is [Destroyed] when played or discarded. DMG: 3000% (Frost);

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Card Image

Element Core: Frost

Type: S1 (Derivative) | Cost: 0 | Amount: -

Cause the target to [Chill]/[Frostbite]​.
Dispel [Ignite] from ally units​.
[Destroy] when played.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Card Image

Frost Nova

Type: S1 (Derivative) | Cost: 2 | Amount: -

Unleashes a Frost Nova upon the target area, dealing damage to enemies once and inflicting [Corrupt] and [Freeze].​
This card has [Lumimorphosis].​
3 [Nova] in your hand are automatically merged into [Supernova].​
[Nova] /[Elemental Nova]/[Supernova] are considered [Wave].​
This card is [Destroyed] when played.
DMG: 6000% (Frost)

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Card Image

Kyuu

Type: S2 (Normal) | Cost: 3 | Amount: 1

Spin and swing dual hammers, dealing 6 hits of DMG to the enemy unit while triggering [Chill]​.
Draw 1 card, prioritizing Ultimate cards.
DMG: 800% per hit (Frost)

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Card Image

Shuu

Type: Ultimate (Normal) | Cost: 5 | Amount: 1

Freezes the ground and brandishes the dual hammers, dealing damage to enemies over 12 hits and inflicting [Chill]​.
After using [Shuu], generates an [Element Core: Frost] in your hand.
DMG: 1200% (Frozen) ×12. ​

Requirements: Draw 6 Blue cards.

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Card Image

Element Core: Frost

Type: Ultimate (Derivative) | Cost: 0 | Amount: -

Cause the target to [Chill]/[Frostbite]​.
Dispel [Ignite] from ally units​.
[Destroy] when played.

[Ignite]: Sets the target on fire, dealing damage once every second for 6 seconds.

[Chill]: Halve the target's [Basic Attack] speed for 6 seconds.
10% chance to trigger [Freeze].

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Card Image

Frost Nova

Type: Ultimate (Derivative) | Cost: 2 | Amount: -

Unleashes a Frost Nova upon the target area, dealing damage to enemies once and inflicting [Corrupt] and [Freeze].​
This card has [Lumimorphosis].​
3 [Nova] in your hand are automatically merged into [Supernova].​
[Nova] /[Elemental Nova]/[Supernova] are considered [Wave].​
This card is [Destroyed] when played.
DMG: 6000% (Frost)

[Corrupt]: Reduces the target's DEF by 30% for 5 seconds.

[Freeze]: Freezes the target, completely immobilizing them for 6 seconds.

Resonance
R1

Stasis

Type: Major

After using [Jo], cause enemies within range to trigger [Chill], while increasing Wensheng's max HP by 10%, up to a limit of 150%.
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Calmness

Type: Major

Playing an own skill card increases DEF by 3%. This effect stacks.
R2.5

Jo

Type: Minor

HP +2/20%.
R3

Vitality

Type: Major

HP +20%
R3.5

Ha

Type: Minor

[Ha] DMG increases by 5/50%.
R4

Reframe

Type: Major

After using [Ha], generate 1 [Element Core: Frost] to your hand.
R4.5

Shuu

Type: Minor

[Shuu] DMG increases by 3/30%.
R5

Headspin

Type: Major

[Kyuu] enhanced to:
Swing dual hammers, dealing 10 hits of DMG to the enemy unit, while triggering [Chill].
Draw 1 card, prioritizing Ultimate skill cards.
Recover 1 card from the Discarded pile to your hand, prioritizing Blue cards.
Awakening
A1

Bitter Cold

Awakening 1

For targets under the [Chill]/[Frostbite]/[Freeze] status, the Final DMG dealt is increased by 20%/30%/50%.
A2

Snowflake

Awakening 2

After using [Element Core: Frost], there is a 50% chance to draw 1 card, prioritizing Blue card.
Additionally, it increases the DMG dealt by ally's Blue cards by 35% for 6 seconds.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
A4

Bitter Chill

Awakening 4

After using Blue cards, ATK +3%, up to a maximum of 60%.
A5

Power Move

Awakening 5

After using [Element Core: Frost], grant the ally unit with the lowest HP a [Shield] for 10s, with the durability of the [Shield] being 2000% of own DEF.
In addition, Wensheng becomes immune to [Chill]/[Frostbite]/[Freeze] effects.
Profession Skills
Reso 1

Think Long-Term

Reso 1

Reduces Fatigue by 1 when Bargain fails.
Reso 4

Designated Goods Trading

Reso 4

Available quantity of limited edition figures +20.0%.
Reso 5

Designated Goods Trading +

Reso 5

Available quantity of limited edition figures +30.0%.
Stats (Max)
HP
77430
DEF
703.1
ATK
703.1

Review

Review

Wensheng is a Defender that can summon an ice wall that blocks incoming damage and scales off his HP. He can also shatter this ice wall to deal damage. Additionally, he can inflict [Chill] and generate [Element Core].

Pros & Cons
Pros

  • Can be used as a support for teams that need [Elemental Cores], for example, with Margiela setups.

  • Great frontline character that blocks damage based on his HP.

Cons

  • Blue teams are usually not that popular since there are not a lot of options to run Freeze-oriented compositions.

  • Even with proper setups, Wensheng's damage is pretty underwhelming, sadly.

Ratings
T3

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Wensheng present within in all content available in the game.

Team 22

Margiela Supernova

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★★

Comment

Valentine and Wensheng generate [Element Cores] to fuse with [Nova].

Team Code
Additional information

For more information about team building, check the guide below: