Honkai: Star RailYukongBest build, teams and other guides

Character
Introduction

Yukong is a 4 character from the Imaginary element who follows the Path of Harmony.

Head of the Sky-Faring Commission on the Xianzhou Luofu. Yukong was a seasoned pilot and a deadshot. Since heading up the commission, she's been buried under mountains of paperwork.

To learn more about Yukong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Yukong has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.5

Last major build/calcs update

Patch 2.0

Last profile update*

September 15th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Yukong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Arrowslinger

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals #1[i]% of Yukong's ATK as Imaginary DMG to a target enemy.
Skill

Emboldening Salvo

Support

Lv. 1

Energy gain: 30

Break: -

Obtains #1[i] stack(s) of "Roaring Bowstrings" (to a maximum of 2 stacks). When "Roaring Bowstrings" is active, the ATK of all allies increases by #2[i]%, and every time an ally's turn (including Yukong's) ends, Yukong loses 1 stack of "Roaring Bowstrings." When it's the turn where Yukong gains "Roaring Bowstrings" by using Skill, "Roaring Bowstrings" will not be removed.
Ultimate

Diving Kestrel

Single Target | 130 energy cost

Lv. 1

Energy gain: 5

Break: 30

If "Roaring Bowstrings" is active on Yukong when her Ultimate is used, additionally increases all allies' CRIT Rate by #2[i]% and CRIT DMG by #3[i]%. At the same time, deals Imaginary DMG equal to #1[i]% of Yukong's ATK to a single enemy.
Talent

Seven Layers, One Arrow

Enhance

Lv. 1

Energy gain: 0

Break: -

Basic ATK additionally deals Imaginary DMG equal to #1[i]% of Yukong's ATK, and increases the Toughness-Reducing DMG of this attack by #2[i]%. This effect can be triggered again after #3[i] turn(s).
Technique

Chasing the Wind

Enhance

Energy gain: 0

Break: -

After using her Technique, Yukong enters Sprint mode for #1[i] seconds. In Sprint mode, her Movement SPD increases by #2[i]%, and Yukong gains #3[i] stack(s) of "Roaring Bowstrings" when she enters battle by attacking enemies.
Major Traces
A2Major trace

Archerion

Yukong can resist 1 debuff application for 1 time. This effect can be triggered again in 2 turn(s).
A4Major trace

Bowmaster

When Yukong is on the field, Imaginary DMG dealt by all allies increases by 12%.
A6Major trace

Majestas

When Roaring Bowstrings is active, Yukong regenerates 2 additional Energy every time an ally takes action.
Minor Traces (total)
ATK
ATK
+10%
Imaginary DMG
Imaginary DMG
+22.4%
HP
HP
+18%
Eidolons
E1

Aerial Marshal

Eidolon 1

At the start of battle, increases the SPD of all allies by 10% for 2 turn(s).

E2

Skyward Command

Eidolon 2

When any ally's current energy is equal to its energy limit, Yukong regenerates an additional 5 energy. This effect can only be triggered once for each ally. The trigger count is reset after Yukong casts her Ultimate.

E3

Torrential Fusillade

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Zephyrean Echoes

Eidolon 4

When "Roaring Bowstrings" is active, Yukong deals 30% more DMG to enemies.

E5

August Deadshot

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Bowstring Thunderclap

Eidolon 6

When Yukong uses her Ultimate, she immediately gains 1 stack(s) of "Roaring Bowstrings."

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
917
ATK
ATK
599
DEF
DEF
374
Speed
Speed
107
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Artifex's Module
    Artifex's Module
    x 12
  • Artifex's Cogwheel
    Artifex's Cogwheel
    x 13
  • Golden Crown of the Past Shadow
    Golden Crown of the Past Shadow
    x 50
  • Artifex's Gyreheart
    Artifex's Gyreheart
    x 12
CV
ENG
Dawn M. Bennett
JPN
冬馬由美 (Yumi Tōma)
CN
钟可 (Zhong Ke)
KR
전숙경 (Jeon Sook-kyung)
Gallery

Review

Pros & Cons
Pros

  • Decebt damage buffs,

  • Absurdly high skill ceiling,

  • Significant Toughness damage,

  • Notable personal damage.

Cons

  • Regrettably high skill floor,

  • Nearly never a first-pick or second-pick for your damage dealer,

  • Extremely hard to play to her fullest,

  • Very weak early game,

  • High reliance on A6 for Energy needs.

Review (By Sushou)

Yukong is a support with powerful buffs and breaking utility but is definitely one of the most challenging units to use. She requires more effort to use than the other Harmony characters, substantially so in fact, and sadly, despite all that effort put into playing her, she still performs below expectations compared to other buffers.

Let's go over her kit and this will explain why she struggles to find a spot in the current meta.

I’ll start with Yukong’s Talent, because it’s something of an outlier as far as expected support Talents. Every other turn, Yukong’s Basic attack gets Enhanced, dealing up to an additional 80% of her ATK at max Trace level, as well as increasing the Toughness damage by 100%! A Basic attack dealing damage potentially equal to 180% of a character’s ATK while still restoring a Skill Point is already exceptional, but the fact it deals twice as much Toughness damage as well is just insane. Yukong can end up contributing a huge amount of Toughness damage thanks to this one Talent, and because it actually has a decent multiplier, she can contribute pretty decent team damage as well.

Her primary method of buffing is through her Skill. Using it gives Yukong 2 stacks of Roaring Bowstrings, increasing the ATK of all allies by up to 80% at max Trace level, while stacks persist. She loses 1 stack on every ally turn after hers. This buff can be compounded further thanks to her Ultimate.

Yukong’s Ultimate targets a single enemy, and deals a very respectable amount of damage, up to 380% of her ATK at max Trace level. At the same time, if Roaring Bowstrings is still active, it will add up to 28% Crit Rate and 65% Crit DMG to the effects of Roaring Bowstrings at max Trace level. Both of these effects combined means Yukong can provide 80% ATK, 28% Crit Rate and 65% Crit DMG all by herself. This also has a remarkably high damage multiplier for a support, and since these buffs are all active before the Ultimate’s damage comes out, said Ultimate benefits fully from all of these fantastic effects.

However, you may have already noticed a glaring issue in that the very powerful Roaring Bowstrings effects will dissipate before your third ally turn, meaning one of your characters will never be affected by it. Ever. But it’s okay, you can do some pre-planning to make sure that Yukong is always acting immediately before your main damage dealer, and that way they’ll always be able to make use of her buffs, right? Ah but what if there are fluctuating SPD values due to various buffs and debuffs that many units and enemies have?

Well, this is where problems arise. You can definitely plan a team in advance and expect that Yukong’s buffs will always affect the correct allies, but realistically there are inevitably going to be extenuating circumstances that interfere with that plan. Allies may fall in and out of ideal turn order due to many different things, and it falls to the player to make the most out of whatever hand you’re dealt.

If you’re using characters that naturally alter their SPD or have mechanics like turn advance, such as Sushang or a Wind damage dealer using the Eagle of Twilight Line relic set, this is not that big of a concern actually, because even if a desync occurs, they will naturally realign themselves over time anyway. It’s a little more problematic if a desync occurs with characters that have set SPD values, but again, it’s not insurmountable. 

The way you can work around this is by paying attention to the specific wording of Yukong’s Skill; every ally turn will consume a stack, meaning any and all Extra Actions can be freely used as long as 1 stack of Roaring Bowstrings persists. This includes ally Ultimates, so especially if the majority of a character’s power is concentrated into their Ultimate, they can still benefit fully from Yukong’s buffs even if a turn desync occurs.

Keeping track of all of these aspects of Yukong’s kit is incredibly demanding, what with managing her powerful buffs efficiently and actually having meaningful uses of her Ultimate, while still trying to find good uses of her equally powerful Talent. It is not an understatement to call her the most difficult-to-play unit to date. Even Qingque is simple by comparison, but as with our favorite mahjong gremlin, the effort is well worth the output.

Yukong’s Bonus Traces are very impactful and have a big effect on her performance. Her A2 allows her to resist 1 debuff once every 2 turns. This means any debuff at all, be it a DoT or a crowd-controlling debuff like Imprisonment, so this can potentially prevent the aforementioned turn desync from occurring from Yukong’s side at least.

Her A4 increases all Imaginary DMG dealt by all allies by 12% as long as she’s alive, meaning she’s going to be a good pairing with Imaginary damage dealers like Welt, and this even goes a long way to improving her own personal damage contribution. 

The most impactful Bonus Trace is her A6. When Roaring Bowstrings is active, Yukong regenerates 2 additional Energy every time an ally takes action. Note it says action and not turn, meaning Extra Actions and Ultimates will also contribute to this Energy regeneration, even Yukong’s own Ultimate usage, and this is actually a very significant amount of Energy coming back to Yukong over the course of a fight.

Yukong’s Eidolons are pretty important - especially E6 provides notable quality-of-life improvements.

Sadly, in the current meta, Yukong has fallen from grace (not like she was popular back in the day either). She's basically only used with Imbibibor Lunae as every other damage dealer has better first-pick and second-pick options for their Harmony support of choice. Why is that? Mainly because of how hard she is to use compared to what she brings to the table. Other Harmony provided similar or stronger buffs for hundred times less effort needed.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Eidolon 0

T5

MoC

T5

PF

T5

AS

Eidolon 6

T4

MoC

T5

PF

T4

AS

Build and teams

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

3

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

1

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

2

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

Best Stats
Body
CRIT Rate
CRIT Rate
>=
CRIT DMG
CRIT DMG
Feet
Speed
Speed
>=
ATK
ATK%
Planar Sphere
Imaginary DMG
Imaginary DMG
>
ATK
ATK%
Link Rope
Energy Regen
Energy Regen Rate
>=
ATK
ATK%
Substats:

SPD > HP = DEF > EFF RES% (30% if using Broken Keel)

Build comments

Make sure her SPD is tuned between the team so she acts before the DPS. Yukong prefers tank stats in order to survive, so focus on them once you reach the needed SPD breakpoint.

Recommended endgame stats
  • HP: 3700 - 4500+

  • DEF: 700 - 1300+

  • SPD: 1-2 Speed slower than sustain

  • ENERGY REGEN: 19.44%+

Traces priority
Skills priority:

Skill > Ultimate > Talent = Basic

Major Traces priority:

Archerion (A2) > Majestas (A6) > Bowmaster (A4)

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

Increases the damage of all units of the same elemental type as the wearer. A good generic damage increase for damage dealers that matches the element of the support but should not be used outside of this scenario. One of the top options for a more damage-focused Yukong.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

Offers 8 energy per attacking action at S5 making it equivalent to Meshing Cogs but with better base stats and a large amount of Break Effect. Does not have the 8 energy when taking damage compared to its alternative though which makes it less effective at achieving the shortest rotations possible. Allows much faster access to Yukong's Ultimate and is also a top option for damage-focused Yukong.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

Provides Energy Regeneration and a massive damage increase to the character who moves after the wearer uses their skill. In addition to this, every other Ultimate cast will grant the team 1 skill point. An extremely situational Cone on Yukong - if you are Speed tuning Yukong 1 Speed slower than your main DPS and using her skill frequently this Cone can be effective but you won't get the Skill Point on ultimate use as her ultimate is not a buff.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

A F2P Accessible Cone with poor base stats but which grants the wearer an additional 8 energy per attacking action they perform. Also grants another 8 energy whenever they receive damage from an enemy action. The combination of both energy effects can drastically reduce the required actions per Ultimate for most supports. Allows much faster access to Yukong's Ultimate but lowers her potential damage output substantially due to low base stats.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

Offers one of three random buffs that rotates throughout combat. A fine option when no other alternatives are available but often overshadowed by other more consistent or powerful harmony Cone options.
Synergy
CharacterNotes
Dan Heng • Imbibitor Lunae

With Imbibitor Lunae being built on the slower side, Yukong can take advantage of her speed tuning to always go right before his turn and provide a lot of benefits, however, the Skill Point consumption can be an annoyance to get right for certain teams.

Argenti

Argenti has the currently the biggest Ultimate cost in the game and is on the slow side to get up, however with how much damage is on it, makes it extremely strong for Yukong’s buffs short window to shine.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 526

App. rate: 0.03%

Avg. cycles: 8

Dan Heng • Imbibitor Lunae
Imaginary
Tingyun
Lightning
Yukong
Imaginary
Aventurine
Imaginary

Rank 669

App. rate: 0.02%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
Robin
Physical
Yukong
Imaginary
Huohuo
Wind

Rank 669

App. rate: 0.02%

Avg. cycles: 5

Yunli
Physical
Tingyun
Lightning
Yukong
Imaginary
Huohuo
Wind

Rank 970

App. rate: 0.01%

Avg. cycles: 99.99

Firefly
Fire
March 7th • The Hunt
Imaginary
Trailblazer (Imaginary)
Imaginary
Yukong
Imaginary

Rank 970

App. rate: 0.01%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Yukong
Imaginary
Fu Xuan
Quantum

Rank 970

App. rate: 0.01%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
Tingyun
Lightning
Yukong
Imaginary
Huohuo
Wind

Rank 970

App. rate: 0.01%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
March 7th • The Hunt
Imaginary
Yukong
Imaginary
Aventurine
Imaginary

Rank 970

App. rate: 0.01%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
Ruan Mei
Ice
Yukong
Imaginary
Huohuo
Wind

Rank 970

App. rate: 0.01%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
Robin
Physical
Yukong
Imaginary
Lynx
Quantum

Rank 970

App. rate: 0.01%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
Hanya
Physical
Yukong
Imaginary
Luocha
Imaginary
Video guides

MoC/PF/AS Statistics

MoC 2.4 / PF 2.4 / AS 2.4

This section contains information about Yukong performance in the latest Memory of Chaos cycle (2.4), latest Pure Fiction (2.4) and the latest Apocalyptic Shadow (2.4), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 10.09.2024 and the data below is based on 15974 accounts (8315 random we have scanned and 7659 self-reported). We have scanned 1.2m accounts in EU, NA and Asia regions and out of those, 4767 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 25.08.2024 and the data below is based on 11944 accounts (4508 random we have scanned and 7436 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 3594 cleared Pure Fiction 4 and were included in our statistics.
  • For AS, the last update happened on 10.08.2024 and the data below is based on 11437 accounts (4344 random we have scanned and 7093 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 8569 cleared Apocalyptic Shadow 4 and were included in our statistics.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Yukong in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Yukong in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Yukong in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Yukong in the current MoC cycle (36), in the current PF cycle (11) or in the current AS cycle (33) and had the character placed in their Profile.

1%

99.99 cyc.

Eidolon 0

1%

99.99 cyc.

At the start of battle, increases the SPD of all allies by 10% for 2 turn(s).

1%

99.99 cyc.

When any ally's current energy is equal to its energy limit, Yukong regenerates an additional 5 energy. This effect can only be triggered once for each ally. The trigger count is reset after Yukong casts her Ultimate.

1%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

1%

99.99 cyc.

When "Roaring Bowstrings" is active, Yukong deals 30% more DMG to enemies.

1%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

100%

5 cyc.

When Yukong uses her Ultimate, she immediately gains 1 stack(s) of "Roaring Bowstrings."

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Yukong in the current MoC cycle (36), in the current PF cycle (11) or in the current AS cycle (33) and had the character placed in their Profile.

42.85%

99.99 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

32.73%

99.99 cyc.

Every time any ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3/3.5/4/4.5/5%, stacking up to 5 times. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48/60/72/84/96% and all allies' DMG dealt by 24/28/32/36/40%, lasting for 1 turn(s).

Source: Event Warp (limited)

19.64%

5 cyc.

Increases the wearer's CRIT DMG by 32/39/46/52/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).

Source: Event Warp (limited)

4.76%

99.99 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Yukong in the current MoC cycle (36), in the current PF cycle (11) or in the current AS cycle (33) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

42.85%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

27.97%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

4.76%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Flex

4.76%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

Planetary Sets

42.85%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

32.73%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

19.64%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

4.76%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Yukong in the current MoC cycle (36), in the current PF cycle (11) or in the current AS cycle (33) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 51.19%
CRIT Rate
CRIT Rate
- 48.81%
Feet
ATK
ATK
- 51.19%
Speed
Speed
- 44.05%
Planar Sphere
Imaginary DMG
Imaginary DMG
- 60.72%
ATK
ATK
- 39.29%
Link Rope
ATK
ATK
- 55.95%
Energy Regen
Energy Regen Rate
- 44.05%
Average stats
Average stats
HP
HP
- 3292.67
ATK
ATK
- 2772.33
DEF
DEF
- 985.31
Speed
Speed
- 121.49
CRIT Rate
CRIT Rate
- 57.03%
CRIT DMG
CRIT DMG
- 176.83%
Imaginary DMG
Imaginary DMG
- 43.97%
Energy Regen
Energy Regen Rate
- 15.98%
Effect RES
Effect RES
- 15.61%
Effect HIT Rate
Effect HIT Rate
- 15.52%
Break Effect
Break Effect
- 12.27%
Average sub stats
Average sub stats
HP
HP
- 17.3%
ATK
ATK
- 15.28%
DEF
DEF
- 16.86%
Speed
Speed
- 6.46
CRIT Rate
CRIT Rate
- 35.84%
CRIT DMG
CRIT DMG
- 81.09%
Effect RES
Effect RES
- 11.68%
Effect HIT Rate
Effect HIT Rate
- 15.52%
Break Effect
Break Effect
- 9.6%
Other stats
Average stats
Character level - 80
Light Cone level - 80
Basic level - 6.07
Skill level - 10.1
Ultimate level - 10.88
Talent level - 10.49

Calculations

Calculations

Yukong calculations aren't available yet.