Honkai: Star Rail Tier list

Please keep in mind that Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

These tier lists rate characters based on their average performance in Memory of Chaos, Pure Fiction and Apocalyptic Shadow regardless of turbulence, whimsicality and cacophony (last 3 phases specifically). Characters rated higher will perform well without the need to rely on these and will only benefit more from receiving them. As new mechanics, characters and challenges are introduced each tier list will be updated.

Important! Characters are ordered alphabetically within a tier.

Available tier lists:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break potential are heavily favored here.

About the ratings:

To decide the ratings we use a combination of the data we gather for every mode (the Analytics for every mode you can find in the left menu), our own testing that's done inline with the criteria (check below) and the last element is community feedback we receive - either from Reddit, YouTube or our own Discord.

Categories
  • DPS - Characters that mainly focus on dealing damage and being the main source of it in the team they are placed in,
  • Support DPS - Characters that fall within this category are very rarely played as the primary or sole damage dealer of the team and instead almost always play alongside another character that fills that role instead. Support DPS are still built with the intention to deal damage themselves but also have a kit containing buffs/debuffs to bolster their team's performance and/or have abilities that are directly dependent on others in order to function.
  • Amplifier - Characters that do not focus on dealing damage but instead amplify the damage other teammates deal by granting allies buffs or debuffing enemies,
  • Sustain - Characters who are capable of keeping the team alive with their abilities.
Special tags

Tags are split into 3 categories: Pros, Cons and Archetype which represent the most defining features of a character's kit and the current meta archetypes they fit into. Archetype tags indicate a connection between characters with that tag e.g. Acheron requires debuffs to work and Silver Wolf applies them. Here is a full list of all current tags and what they mean:

  • Break - the character belongs to the Break archetype focusing on Break Effect and Break Efficiency,
  • Debuff - the character belongs to the Debuff archetype applying one or many debuffs or has a kit that directly relies on them to function,
  • DoT - the character belongs to the Damage-over-Time archetype specializing in applying and/or amplifying DoT effects,
  • Advance - the character can manipulate the turn order by either action advancing their allies or themselves,
  • Buff - the character can apply various Buffs to help their teammates,
  • Delay - the character can delay enemies and hinder their actions in battle,
  • Energy - the character can recover the teammates energy,
  • SP-Friendly - the character is substantially more skill point friendly than other characters in their role.
  • SP-Unfriendly - the character is substantially more skill point un-friendly than other characters in their role.
  • Partner - character relies on being partnered with a small set of specific characters to demonstrate their full potential at their tier list ranking. When played without these characters, this character's ranking will be 1-2 tiers lower.

Meta Lines

Meta Lines categorize each section of the tier list into a power bracket. Here are the four brackets:

  • Apex Characters (T0 & T0.5) - characters in this bracket are the cream of the crop. They can do outrageous amount of damage, provide massive buffs (or debuffs) or keep the team alive no matter what the enemy throws at them. They simply can achieve the best, most consistent and accessible results in their best teams, allowing you to easily clear the content,
  • Meta Characters (T1, T1.5, T2) - characters in this bracket make clearing the content a breeze, but compared to the Apex characters they require more work from your side. Either their team options are more restrictive, they require bigger Relic investment or they possess a notable weakness or downside. Still, they are all great and won't disappoint you if you give them what they need to shine,
  • Off-meta Characters (T3 & T4) - characters in this bracket are lacking in one or many fields of their role. These characters still possess the ability to clear all content with the right build, endgame blessing, team or enemy line-up but have much lower play rates and success rates than Meta and Apex characters,
  • The Forgotten Ones (T5) - characters in this bracket struggle. A lot. Either their kits simply don't work in the mode or they require a ton of investment and love to be able to work. Just avoid them unless your husbando or waifu landed here and you believe in the power of love.
Half tiers

To further define the tier list and correctly represent the power level of each character in relation to each other we have added half tiers to the higher tier brackets. Under our previous system a tier rating jump of 1 tier rating made it difficult to position characters accurately, often leading to multiple characters ending up in the same tier despite a clear power and utility difference.

Criteria
  • Manual play,
  • Using optimal team composition/support characters,
  • Character level 80,
  • All Major Traces unlocked and skills upgraded to level 10,
  • Character equipped with level 80 best in slot 4★ or 5★ Light Cone (including limited Light Cones, but at S1),
  • Character equipped with 5★ upgraded gear with optimal Main Stats and Sub Stats (with 24 desired sub stats out of a possible 54),
  • Eidolon level 0 for 5★ characters,
  • Eidolon level 0/6 for 4★ characters.
Roles

We compare characters within their role - so DPS are compared to other DPS and the ratings are adjusted based on their performance within the role. Don't try to compare characters between roles (for example an Amplifier with a DPS), because their ratings mean different things.

  • DPS - Rating is heavily influenced based on the characters ability to deal enough damage to achieve the 3-star objective, the easier and more quickly achieved the higher the rating,
  • Support DPS - Rating is heavily influenced based on the damage they provide, the buffs and debuffs or efficiency boost these characters create or the utility they provide against certain encounters,
  • Amplifier - Rating is influenced based on the damage amplification abilities of the character and the utility they provide to the team,
  • Sustain - Rating is influenced based on the characters ability to keep the team alive and the utility they provide. The more utility and higher the safety, the higher the rating.
Other criteria affecting the ratings

Each tier list rates characters based on their average value in the specific game mode it represents. The higher a character is rated on the tier list the greater their power and more widely they can be used effectively in the mode, helping the players in getting all rewards every cycle. We aren't looking at 0-cycle potential. We consider:

  • Flexibility - how the characters kit functions against various enemy types, amounts of enemies and their ability to perform when not fighting against enemies vulnerable to their element,
  • Investment - some characters require specific limited 5★ units, heavy investment in certain relic sets or an abundance of sub-stats in order to function at the highest level. Each of these points impacts the rating in a negative way. - the more the character requires to perform well, the bigger the impact,
  • Utility - recently released characters possess abilities that lie beyond their defined role, for example Amplifiers/Sustains that can deal decent damage. The more a character helps the team outside of their role, the bigger positive impact on their rating it has.

Partners Pairings

12/03/2026

It's time for another tier list update! Let's skip the intro this time and move straight to the juice.

Both

Yao Guang and
Sparxie
Sparxie
are putting up dominant performances in their roles as expected now that a full Elation team is available. We usually hold off on elevating characters to T0 while Hoyo are still shilling them, but we now know the Elation archetype is going to continue to see support in the near future. Based on this we’re confident T0 is the right place for them now - and in the foreseeable future - so they’re both moving up to T0 in MoC and PF.

Pure Fiction changes:

Memory of Chaos changes:

13/02/2026

Finally, after the biggest drought in the history of Star Rail, the 4.0 patch is here! With it, comes a new path (Elation), featuring two new characters -

Yao Guang and
Sparxie
Sparxie
- but also buffs to two older fan-favorite characters:
Sparkle
Sparkle
and
Black Swan
Black Swan
. Yes, there's a Sparkleception going on here.

Let's talk about the new path first.

Yao Guang and
Sparxie
Sparxie
are our first Elation units and part of an entirely new Archetype. Elation as an Archetype is incredibly interconnected and characters within rely on each other in order to amplify their damage - therefore as new Elation members are released we expect them to rise in power. But that's in the future, and right now we're rating both characters on the tier list at the time of their release... so why are they watchlisted? Because all upcoming 4.0 MoC, AS, and PF are all majorly shilling Elation. We expect both characters results to be majorly inflated similar to how release Hysilens and Break Dahlia got huge boosts. Because of this we're starting out both characters placements conservatively and will adjust them after the shilling ends.

Oh, and also -

Sparxie has a black-and-white filter because she's not playable yet and won't be for the next 3 weeks. Yet we were able to test her, so we're adding her to the tier list now - but consider it a provisional rating.

The next topic we want to discuss is the Break archetype. Across all three modes, the entire Break is thriving thanks to the release of the

The Dahlia. This is partly because of the raw power of The Dahlia but also partly due to most endgame modes having very favorable buffs for Break. We've held off raising Break for quite a few phases now, but now, with 4.x coming out we're making some moves we're feeling confident in. In some modes break still has watchlists, as we want to see how they go in 4.0's Elation meta, but we'll be finalizing their ratings after the next phase of each mode.

Outside of that, we made A LOT changes to the tier list - in most cases, dropping characters down as the gap between the top performers and the rest grew as we got closer to the end of the 3.x patch. We won't provide a detailed changelog this time, because 70% of the tier list would have arrows that point down. Consider this more of a revamp of the tier list. Still, starting with the next update, the number of changes should be smaller, so detailed changelogs will return.

06/01/2026

The Dahlia has been out for a full phase of MoC and AS and has proven she’s a substantial boost to the Break archetype. However, similar to the release of Hysilens and the buff of DoT, Hoyo has also included a large wave of shilling for the Break archetype for their re-release as well, making accurately assessing the exact power of the archetype a challenge. It’s true that this phase in both MoC and AS a lot of Break characters have performed above their current tier list placement, but until we have at least one more phase of data (ideally with less prominent shilling), we’ll be taking moving them to the higher tiers slowly. Because of this, we’re keeping most Break characters in similar placements with continued watchlists for now.

Outside of Break, this MoC phase hasn’t seen too much need for adjustments of the tier list, because of this we’re leaving it as is for now.

Apocalyptic Shadow on the other hand has enough movement that we’ll be going through with some non-break changes.

Tier List (Memory of Chaos)

You're currently viewing the Memory of Chaos tier list. It shows how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses. Use the switcher below to view a different tier list.

Show 4★ characters at Eidolon 6 (E0 otherwise)
Memory of Chaos
Pure Fiction
Apocalyptic Shadow

Check our Memory of Chaos Analytics for historical data!

 
DPS
Support DPS
Amplifier
Sustain
Apex characters
T0
DPS
Support DPS
Amplifier
Sustain
T0.5
DPS
Support DPS
Amplifier
Sustain
Meta characters
T1
DPS
Support DPS
Amplifier
Sustain
T1.5
DPS
Support DPS
Amplifier
Sustain
T2
DPS
Support DPS
Amplifier
Sustain
Off-meta characters
T3
DPS
Support DPS
Amplifier
Sustain
T4
DPS
Support DPS
Amplifier
Sustain
The Forgotten Ones
T5
DPS
Support DPS
Amplifier
Sustain