A meteor streaks across the night sky, sending ripples through the river of life, gleaming in thirteen hues. Daughter of Aedes Elysiae, Chrysos Heir who nourishes "██," sow the Seed of Memory, so that flowers of the past may bloom in tomorrow. — "And together, we shall write a verse unlike any before ♪"
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To learn more about Cyrene check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
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Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Lo, Hope Takes Flight!
Single Target
Energy gain: 0
Break: 10
To Love and Tomorrow ♪
AoE
Energy gain: 0
Break: 10
Bloom, Elysium of Beyond
Support
Energy gain: 0
Break: -
Verse ◦ Vow ∞
Summon | 24 energy cost
Energy gain: 0
Break: -
Hearts Gather as One
Enhance
Energy gain: 0
Break: -
Peace at West Wind's End
Support
Energy gain: 0
Break: -
Remembrance, Whirling, Like Rain
AoE
Energy gain: 0
Break: -
This Ode, to All Lives
Support
Energy gain: 0
Break: -
Waiting, In Every Past
Enhance
Energy gain: 0
Break: -
"Hello, World ♪"
Support
Energy gain: 0
Break: -
Aglaea
Anaxa
Castorice
Cerydra
Cipher
Cyrene
Dan Heng (PT)
Hyacine
Hysilens
March 7th - Evernight
Mydei
Phainon
Trailblazer (RMC)
Tribbie
Ode to Genesis
Support
Energy gain: 0
Break: -
This is good for dealing extra damage in the fight when paired with a unit that you're likely going to be paired with VERY often. The Remembrance Trailblazer is one of the only ways to truly expedite the accumulation of Cyrene's Recollection for non Remembrance teams without massively disrupting the flow of combat for the other members of the party. It's still pretty scuffed, but it's something you'll likely need to learn and become comfortable with if you don't want to completely suffer with the process of the initial Recollection stacking.
Also, this technically unlocks main DPS Remembrance Trailblazer, but I really don't know about that one, chief, let's leave that to the professional masochists to figure out first, yeah?
Ode to Romance
Support
Energy gain: 0
Break: -
This is another way to address E0 Aglaea's lacking Energy economy, and it's much appreciated. The overall buff is very impressive for increasing damage, and can be extended by refreshing her Ultimate before it ends. It doesn't really offer much flexibility in team-building though, as you're just replacing one unit and the rest are still set in stone due to Aglaea's absurd Energy requirements, and since you're likely to be replacing the Remembrance Trailblazer, the gain you get is actually less than you may expect since you're losing on the many benefits provided by Robin.
Ode to Passage
Support
Energy gain: 0
Break: -
Considering Tribbie is already one of the best supports in the game ever, it probably makes sense that Cyrene's unique buff to her is underwhelming. It's NOT bad, definitely not, but it's not as impactful as many of the other Odes Cyrene provides. Really, a big reason to want to go for Cyrene in the first place is that she'll be replacing Tribbie in the team comp, letting Tribbie be free to go to the non Chrysos Heir teams that so desperately want her. If that's you, then you don't need to care about the power of this Ode since you're unlikely to ever see it. For the rest of you, damage is damage, so y'know.
Ode to Strife
Support
Energy gain: 0
Break: -
Mydei's is particularly noteworthy for being just kinda way stronger when compared to almost every other unique Ode buff, like, this is almost certainly an interaction that makes Cyrene his best support, especially if you have Eidolons on Mydei. Getting an instantaneous free GBG is an insane boost to damage, and it even has an extra bit of CRIT DMG attached too. This is extremely worth paying attention to if you're a Mydei enjoyer.
The other part of the effect is completely worthless, however. If Mydei isn't in Vendetta by the time Cyrene has her Ultimate, you have done something fundamentally wrong, and — actually I'm not even sure that's possible under normal gameplay scenarios. Just disregard this part of the buff.
Ode to Life and Death
Support
Energy gain: 0
Break: -
This reads to be very impressive indeed, but it functionally serves as a way to prevent the loss of Newbud due to overcapping, something that can indeed happen with the premium Castorice team, or for particularly vertically invested Castorices. This is something I'll touch on a bit later, as it lets me segue nicely.
For regular Castorices, in practice this only ends up being a small boost to damage in those low target scenarios when the full buff is unlocked, becoming a lot less valuable when you're against more than 2 targets. In these cases, it becomes a lot less worthwhile to hold off on summoning Netherwing just to accumulate overcharge, as you end up delaying other beneficial effects that trigger off of Netherwing exploding.
It is however, still a very nice quality of life change that allows you to potentially hold off on summoning Netherwing to account for changes in the fight, such as waiting to clear a straggler from the current wave, or waiting until after the rest of your team (namely Hyacine and Evernight) nuke down some fodder to allow Netherwing to really destroy things when summoned.
Ode to Reason
Support
Energy gain: 0
Break: -
If you're wondering whether this works with Cerydra's Peerage buff, it absolutely does. Timing Coup de Main to occur alongside this Ode buff will result in Anaxa using his Skill 4 times, as expected, but with each of the Skill uses having 8 Bounces instead of the usual 5, resulting in a hilarious 32 Skill Bounces. Man is just orchestrating a light show at that point.
The unexpected The Herta buff in the form of the Erudition specific damage bonuses is certainly nice, but extremely difficult to make use of in practice, since Cyrene is also not really helping The Herta to achieve her gameplan, certainly not as impressively as someone like Tribbie. Perhaps in future this'll be easier to utilise, but there's every possibility that this Ode's effects will be better spent on some shiny new Erudition in the 4.X saga.
Ode to Sky
Support
Energy gain: 0
Break: -
The Ode to Sky effect is obtained whenever Cyrene's memosprite uses its Memo Skill, meaning that you technically never need to target Hyacine with the Ultimate at all, and just passively gain and recover the Ode to Sky stacks as Cyrene launches Memo Skills.
Each stack is only consumed when Hyacine herself acts, but the healing increase is so laughably high that it borders on illegal; you'll get people throwing hackusations in showcases if they don't know what Cyrene does for Hyacine. This affects everything that Hyacine and Ica want to be doing, and it not only results in extra healing, but also more damage for Little Ica's Drill that pierces the heavens™ thanks to an increased damage tally, and also substantially more Newbud generation for Castorice.
The 24 Energy when used directly on Hyacine is the cherry on top for when you really want to ensure maximum Irate Ica uptime.
Ode to Trickery
Support
Energy gain: 0
Break: -
This is an impressive boost to Cipher's already immaculate debuffing capabilities. There's just one problem with it... Cipher isn't really the first pick for most of the true 'best-in-slot' teams with Chrysos Heirs, since the spot is usually highly contested based on the other supplementary effects those supports give. Cipher is much more frequently used in non Chrysos Heir teams as one of the trio of top tier Quantum supersupports due to her SP positivity and damage accumulation.
If you want to use her with Chrysos Heirs, this is an excellent way to do so, but it's unlikely you'll want to if you already have the best team setup ready to go, and it's also unlikely you'll bunch Cyrene and Cipher together for a non Chrysos Heir team just to get the benefits of this Ode.
Ode to Worldbearing
Support
Energy gain: 0
Break: -
This is an amazing lore-accurate buff with lots of flavour that ends up being highly confused in practice. This is designed to let Phainon truly shine as the main character in your team, never needing to exit his Ultimate after some initial setup, and getting to carry all those initial buffs into infinity. The 6 Coreflames she gives are pointless because Cyrene's first Ultimate will already activate everyone else's Ultimates, so it's literally just there for the CRIT DMG boost that could have been unconditional.
Because it IS conditional, it can literally only ever be maxed out by an E6 Phainon, since that is the only time that you can hold a maximum of 18 Coreflames; before then you only get 15 max, so your cap on the CRIT DMG boost is actually 36% which is a lot less impressive.
The unending Khaslana Transformation is indeed epic, and the HP drain is only Current HP, meaning it's not able to kill you outright. Combined with the Max HP recovery inherent to Khaslana, you can keep yourself more topped up than not, but your overall survivability is still a bit lower than without this Ode. The extra Fire DMG instances are almost purely cosmetic, and the 4 points of Scourge upon using the finisher attack is not a bonus; when you enter Phainon's Ultimate, you always get 4 points of Scourge to lead with his Meteor, so all this is saying is that you are not losing any Meteor opportunities due to the Eternal Ignition.
As mentioned by the asterisk, if you die in the Ultimate, you need to work your way back into the Ultimate as normal, and without the usual setups Phainon uses without Cyrene, this is nothing short of agonising — so much so, that it is often better to just reset the fight if you ever leave the Ultimate in this way, as you have no way to guarantee the survival of your teammates, and the build up to the next Transformation will take several more Eternal Recurrences.
If you are expecting to die, you can of course try to keep 12 Recollection on hand, but if you look me dead in the eye and say your plan involves factoring in your primary damage dealer dying midway through, I am sorry to say that I am not going to take you seriously. The combination as a whole is underwhelming and I am unconvinced.
Ode to Time
Support
Energy gain: 0
Break: -
18% DMG is not very high, but on that nuclear warhead of a jellyfish, it is nothing to scoff at. The CRIT DMG sharing from Evernight's Skill is also increased to be a new maximum of 36%, which is the much more noteworthy buff.
Evernight benefits from these all by herself, but it's not like she really needs the help, and her existing teams are already pretty baller when she's in the main DPS position.
However, these are extremely potent buffs for the premium Castorice team in which Evernight is the supporting sub DPS; giving this amount of extra CRIT DMG to the whole team's memosprites is fantastic, especially considering the Ode buff that both Hyacine and Castorice receive from Cyrene, and this is the situation in which you should really pay attention to the synergy.
Ode to Law
Support
Energy gain: 0
Break: -
This functionally makes Peerage activate at 5 points of Charge instead of 6, after the first use of the fight. This is... rather unimpressive compared to some of the other buffs, but the big difference is that Cerydra is heavily present in at least two Chrysos Heir teams (Phainon, Anaxa) and now even a third thanks to Cyrene's Ode for Mydei being really damn strong. This means she's going to be getting a surprising amount of use out of this otherwise meagre Ode.
Over the course of a fight, this can end up being activated a lot of times, granting you far more double-Skills than you would otherwise be able to get, and especially with Mydei now, timing it to get a double GBG is a lot easier, and it's just... Chef's kiss.
Ode to ██
Support
Energy gain: 0
Break: -
That's a lot of words for such a simple effect. Let's make this as monosyllabic as possible: First Ult gives 2 stacks; from that point on, the Ult gives 1 stack. When at 3 stacks, the stacks are used up and you launch a big wide blast.
Why use lot word when few word do trick. Maybe I should do every review like this...
Oh also, you get more Bounces on the attack for each unique Recollection you collect (besides herself and... herself), and this includes memosprites, meaning you're capped at 3 extra Bounces in non Remembrance teams, but can reach up to 6 extra Bounces if everyone else is a Remembrance unit.
Ode to Time
Support
Energy gain: 0
Break: -
Ah you thought this was just for Hyacine? Yeah, no, apparently Dan Heng gets this weird effect as well that relies on Cyrene's Memo Skill getting used to refresh the buff effect as well.
A pretty much permanent 24% DMG to the Bondmate is exceptional, since it's again coming from the sustain slot of the team, and giving extra Enhanced attacks to Souldragon leads to quite significant damage increases, and the increased shield strength is just the cherry on top, but really it's just not that necessary since Permansor Terrae is already just kinda insane on his own.
Dan Heng also has a similar issue to Cipher where he's not actually used on all the Chrysos Heir teams. It's not as pronounced as Cipher, since Dan Heng is pretty frequently seen on the ATK scaling teams, but he's unlikely to show up for any of the HP scalers, since they all prefer Hyacine's Light Cone — I mean, Hyacine.
Ode to Ocean
Support
Energy gain: 0
Break: -
This is similar to the Ode that Aglaea gets, granting Energy after attacking. This mechanism is in place to prevent Energy overcap immediately, due to Cyrene's first Ultimate activating all allies' Ults too.
120% DMG is a very funny number, and getting to Detonate DoTs on every attack you do is very powerful indeed, but how useful is it really? You mustn't forget that Cyrene is occupying a slot in the team, which means that at least one other DoT character isn't going to be present (usually Black Swan, at least for now).
This also means that Cyrene is only really being brought to the team for Hysilens, and that can definitely feel quite wasteful, especially since Cyrene's Ultimate only gives a meagre 40% DMG boost to a non Chrysos Heir. Perhaps pairing Hysilens with Dan Heng and Cyrene can let the two of them have their benefits and make it work well, and then have Kafka supporting from the final slot as the main Detonator before Cyrene's first Ultimate.
It is definitively good, but it is also definitely a lower level of power when compared to the other DPS Odes.
Child of Remembrance
Ripples Across Time
Causality in Trichotomy
Epics, Born on a Blank Slate
Eidolon 1
When ███ triggers the Memosprite Skill "Ode to ██" while using "Minuet of Blooms and Plumes," gains 6 "Recollection" point(s) and increases the number of bounces for this attack by 12.
A Tomorrow in Thirteen Shades
Eidolon 2
When entering combat, additionally gains 12 "Recollection" point(s). For each different ally character that gains the Memosprite Skill buff from ███, the DMG multiplier of the True DMG dealt by ally targets via the Skill's Zone increases by 6%, up to a max increase of 24%.
By Thy Being, As I've Written
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Please Write On, With a Smile
Eidolon 4
Each time after ███ uses "Minuet of Blooms and Plumes," the Bounce DMG multiplier of the triggered Memosprite Skill "Ode to ██" increases by 6% in the current battle and can be stacked up to 24 times.
Gaze, Steeped in Yesterbloom
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Remembrance, Sung in Ripples ♪
Eidolon 6
When Cyrene uses her Ultimate for the first time, all allies' actions advance by 100%. Each time when ███ triggers the Memosprite Skill "Ode to ██" and uses "Minuet of Blooms and Plumes," based on the number of times it has been triggered, gains the following effects:
1 time: When ███ is on the field, reduces all enemy targets' DEF by 20%.
2 times and more: Advances all allies' actions by 24%.
Cyrene images aren't available yet. They will be added when the character is released.
Review
Cyrene pros & cons aren't available yet. They will be added when the character is released.
Cyrene review isn't available yet. It will be added when the character is released.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
Cyrene ratings aren't available yet. They will be added as soon as it's possible.
Build and teams
Cyrene build information aren't available yet. They will be added when the character is released.
Cyrene doesn't have any specific synergies available.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
There are no teams featuring Cyrene who have cleared Memory of Chaos in the current cycle.
MoC/PF/AS Statistics
Cyrene Memory of Chaos stats aren't available yet.
Calculations
Cyrene calculations aren't available yet.
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