Garam [Hermit]

Garam [Hermit]

SSR+ rarity
Support
Blue
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Profile

Personal information
Name
Garam [Hermit]
Title
Mako Shark
Combat information
Rarity
SSR+
Color
Blue
Class
Support
Type
Magical
Release information
Release date
August 14th, 2024

Skills

At Lv. 5
Torrent of Light
Special Move

Garam becomes Invisible, teleports behind all allies, then releases a ray of light to deal 800% of her ATK as DMG to all enemies and Stuns them for 5s.

She then increases all Allies' Physical and Magic Resistance by 30% and Special Move Pierce By 60% for 8s.

Finally, Garam uses up all of her Frost Crystals to increase all Allies' Physical and Magic Resistance by 2% and Special Move Pierce by 3% for each Frost Crystal.

Blue Sword Aura
Active

Garam becomes immune to status effects and teleports behind the ally with the highest ATK other than summoned beings, then unleashes 3 piercing sword auras, and finally returns to her starting position.

When a sword aura makes contact with an ally, they recover 100 Energy. When making contact with an enemy, it deals 400% of Garam's ATK as DMG and decreases the target's DEF by 20% for 7s. (Max: 3 stacks)

Garam gains 1 Frost Crystal for each enemy hit.

Ancient Cloth
Active

Garam wraps the enemy with the highest ATK in the Ancient Cloth and binds them for 6s. When the enemy is freed from the bind, they take 400% of Garam's ATK as DMG and are Knocked Down for 2s.

Garam then gains 2 Frost Crystals. This skill only activates when there are 2 or more enemies.

Bell of Dawn
Passive

The Bell of Dawn rings every 10s, creating a barrier around Garam equal to 800% of her ATK for 5s. All targets are purified to remove all debuffs and status effects from allies, and remove buffs from enemies.

Garam gains 1 Frost Crystal for each successful purification. (Max: 5)

Exclusive Equipment

At Lv. 4
Bell of Dawn
HP: 24.6%ATK: 20.5%DEF: 28.7%
  • Lv. 1 Garam recovers HP equal to 300% of her ATK when a barrier is created with the Bell of Dawn.
  • Lv. 2 When an enemy is freed from their Ancient Cloth seal, their HP Recovery is blocked for 10s.
  • Lv. 3 Garam recovers HP equal to 30% of the DMG dealt with Torrent of Light
  • Lv. 4 The Physical and Magic Resistance of enemies hit by Torrent of Light decrease by 20% for 8s

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